Yodel delivered it today, after all, don't think anybody ever expected Yodel of all people to deliver something early.
Early impressions after a few hours of playing around with it; for context, I own like 10 other headsets all the way from the Quest devkit 1 to the Index.
Speakers
Quest 2 speakers are noticable worse than the Quest, both of mine have a bit of an electromagnetic interference hiss to them whenever sound is playing, more so on the left hand side. Not a problem at all in games with the music/sound blazing like Beat Saber, but when chilling in one of the hubs which have the low ambient sounds, or playing on the lowest volume, it's mildly annoying. But even ignoring this, the speakers in general are just a bit crap.
Thankfully plugging in headphones stops the hissing altogether (so hardware issue, not software) and, well, even cheap in-ear headphones sound way better. So yer, consider the built-in speakers as a fall back.
Screen
The new screen is surprisingly hit and miss.
it has a slightly smaller field of vision than the Quest, which is noticable at the top and bottom of your vision. I figured it would be the same or larger, but turns out.. nope.
They've also moved from OLED to LCD which crushes the blacks quite a lot, in brigh games, it's not a big deal, but if you use it for watching media, you no longer get that 'pure black' background option, instead it's just dark grey, and not even very dark grey. I feel like even for an LCD the black levels are sorta shitty.
But the DPI increase is a solid improvement; it's not always noticable - for the first 20 minutes or so using it I wasnt blown away and was questioning if things were actually sharper or if it was just a placebo and powered up ye olde Quest to compare the two. But after using it for a while, there are definitely cases where the resolution increase is very noticable.
it's finally reached the point where virtual PC screens (e.g. Virtual Desktop) actually look better than my real 1080p monitor, and the screen door is, well, it's gone, it's buggered off, that's us done talking about screen door effect when it comes to VR now. So I feel like whilst not the massive improvement I was hoping for, it's enough of an upgrade to hit this new milesone.
YouTube looked no different because the app is shite and 'highest' quality is just whatever YouTube max it out at, which is something stupidly low like 2k video, looks no different than the Quest 1 other than less screen door effect.
But don't forget, it's still a VR screen and therefore still has the various issues you run into with distortion and blooming. It has a weird 'green' bloom to it this time, where it looks like the green pixels are somehow shifted towards the edge of your vision, causing items not in the sweet spot to have a bit a green border around them. What's that shitty effect games sometimes enable that distorts colours to make them look more realistic? it has that!!
Horsepower
Old Quest could play some 5k videos depending on the encoding, new Quest is a beast and can handle 8k/60fps videos without even turning the internal fans on. This combined with the crazy DPI screen is probably the biggest "wow" moment for this headset. I had a 180VR 8k video on and I could actually see the disappointment in her parents eyes and every pore on their skin, it was almost up there with a 4k TV in terms of clarity.
The 6GB of ram also makes the browser worth browsing on, I had some Youtube 1080p videos playing in two side windows, and GAF in the main window, with scenic virtual beach background and scrolling around using the hand detection. Whilst randomly reading shit-posts on here in this VR space, it hit me, "oh shit I'm living in the fucking future" - I've been using VR for yonks so some of that initial wonder is lost on me, but oh boy, folks who pick up a Quest 2 as their first VR experience are going to have their socks well and truely blown off (which comes in handy for those 8k videos I guess).
Games
So there are two types of games here, ones which just automatically benefit from the resolution and CPU/RAM upgrade by looking a bit sharper, and running at a smoother framerate. And ones which have had some TLC put into them to upgrade the assets etc to make the most of the new hardware, there are really not many of the latter yet.
But in things like Wander, you'll notice how you can now read the numbers on the houses due to the higher resolution, like you're wearing a better pair of glasses. And in stuff like The Climb it looks much closer to the desktop version.
The Quest always felt quite under-powered and struggled some what when it game to intense games, and often the art styles felt like it was limited by the devices GPU with a lot of flat shaded games that all looked an AM2 arcade machine title. So far Quest 2 feels like it can actually offer a version (albeit cut down) of the full fat PC titles, maybe my hot take would be Quest was PS2, and Quest 2 is PS3.
Comfort
The strap it comes with is okay, I heard people hating on it quite a bit so expected the worst, but despite feeling cheaper to produce, it's actually no less comfortable than the Quest 1. It did rub a little along the top of my ears (something the older Quest headset wouldn't do) but I could probably have adusted it given time.
the Elite Strap is nice, but not the must have everybody says it is - it still feels somewhat cheap, and the winding mechnism is a lot clunkier than the PSVR headset. It's hard to actually know when it's fully wound or unwound due to the uneven tension it has, hopefully 'over-winding' doesn't damage it. It also has no flex at all, it's solid as fuck, so you can't take the thing off without fully unwinding it at the back first, and even then it's a bit of a tight fit so you have to lift it straight up so you don't hit yourself in the face with it. Where as the cheapo strap it comes with is fully elastic so you can literally just pull it off and on without even adjusting it.
Elite strap was also a pain in the ass to get onto it in the first place, but again, everybody else in the whole world says opposite so maybe that's just me.
My advice - if you're playing intense games for long amounts of time, the elite strap is worth it. if your staying still and watching movies on it, or just playing for short bursts, keep the default strap instead.
The headset is also lighter, doesn't press on the face so much; regardless of the strap you are using.
The "face guard" on this new headset is awesome, lets far less light in at the sides and under the nose. This unfortunately means you can't read your phone by looking down the nose gap, but for immersion its great, barely any light leak from outside sources which was a big issue I had with the original.
Overall
It's cheaper, and in some areas it feels cheaper. But overall it's a step up on the original in the areas that matter the most. For folks who don't have VR, this is the one to get, for folks with the original Quest who are happy with the original Quest, I wouldn't rush to update it just yet, wait until some Quest 2 exclusive games convince you instead.