Maiden Voyage
Gold™ Member
Anyone try House of the Dying Sun VR? I'm tempted....
I was looking at that yesterday. If you pick it up, let me know how it is.
Anyone try House of the Dying Sun VR? I'm tempted....
I was looking at that yesterday. If you pick it up, let me know how it is.
I have it. Play it sitting down with a steam or 360 controller. The game is a great mix of strategy and manual- controlled dogfighting.
You basically traverse a star map, each with various objectives (some mandatory, some not).
When you start a new mission, the default view is God mode. Basically, you see a miniature of the "battlefield" along with all the ships (good and bad) traveling around on CPU controlled paths. Kind of like auto battle.
From here, you can pick any ship in your fleet and give commands (like any RTS) and watch the battle play out in front of you. Of course, you also have the option to take control of them as well. Doing so shrinks you down to the size of the pilot and you're thrusted right into the mix with full control of your ship. Each ship with different capabilities (and upgrades after each mission).
There's a little more but that covers the gist of it. The game is dope.
I have it. Play it sitting down with a steam or 360 controller. The game is a great mix of strategy and manual- controlled dogfighting.
You basically traverse a star map, each with various objectives (some mandatory, some not).
When you start a new mission, the default view is God mode. Basically, you see a miniature of the "battlefield" along with all the ships (good and bad) traveling around on CPU controlled paths. Kind of like auto battle.
From here, you can pick any ship in your fleet and give commands (like any RTS) and watch the battle play out in front of you. Of course, you also have the option to take control of them as well. Doing so shrinks you down to the size of the pilot and you're thrusted right into the mix with full control of your ship. Each ship with different capabilities (and upgrades after each mission).
There's a little more but that covers the gist of it. The game is dope.
Steam sale highlights (prices USD):
Touch required:
The Art of Fight - 30% off - $12.59
Audioshield - 25% off - $14.99
Onward - 20% off - $19.99
QuiVr - 20% off - $15.99
Raw Data - 20% off - $31.99
Smashbox Arena - 20% off - $23.99
Space Pirate Trainer - 25% off - $11.24
Table Top Simulator - 50% off - $9.99
Touch or gamepad:
New Retro Arcade: Neon - 15% off - $16.99
The Solus Project - 50% off - $9.99
Thumper - 20% off - $15.99
Titans of Space 2.0 - 38% off - $4.95
Windlands - 35% off - $12.99
Gamepad:
DiRT Rally - 60% off - $23.99
Elite Dangerous - 33% off - $20.09
House of the Dying Sun - 35% off - $12.99
Redout: Enhanced Edition - 25% off - $26.24
Subnautica - 50% off - $9.99
I have it. Play it sitting down with a steam or 360 controller. The game is a great mix of strategy and manual- controlled dogfighting.
You basically traverse a star map, each with various objectives (some mandatory, some not).
When you start a new mission, the default view is God mode. Basically, you see a miniature of the "battlefield" along with all the ships (good and bad) traveling around on CPU controlled paths. Kind of like auto battle.
From here, you can pick any ship in your fleet and give commands (like any RTS) and watch the battle play out in front of you. Of course, you also have the option to take control of them as well. Doing so shrinks you down to the size of the pilot and you're thrusted right into the mix with full control of your ship. Each ship with different capabilities (and upgrades after each mission).
There's a little more but that covers the gist of it. The game is dope.
Is Fantastic Contraption worth it for $24.99? It's yesterday's Oculus Daily deal and expiring in an hour.
No.
IMO, Fantastic Contraption is a game that's sounds great on paper, but isn't actually fun in practice. The actual process of building stuffphysically moving sticks and balls, angling them correctly, etcis laborious and boring.
Sounds great! I think I'll get it too. Does it have HOTAS support?
A simple clean aesthetic can do wonders to make a VR game look good. The style mitigates the weaknesses of current gen VR well.I just got House of the Dying Sun as well, so far I really like it. How does this somehow look better than Eve: Valkyrie even though a lot of the stuff isn't even textured? It just looks very clean in comparison.
I don't think it has it natively, but I've heard people have been able to set it up manually. The game is pretty arcadey though (in a good way) and I'd argue feels a bit better with a controller.
Virtual Desktop - Not a game, but this seems like such a no brainer that I really wish it was baked into Oculus so I could launch it while another game is loaded. Much easier than taking on and off the headset.
None will as they existed then, since newer drivers broke compatibility with things compiled for the really old versions. Not sure how many now exist in updated form, beyond a few that have evolved into something found on one of the stores, like Don't Let Go.Wonder how many of those early DK1/2 demos still work on the current Rift/SDK/drivers.
If you want to test your VR legs, Adrift is supposed to be a pretty intense one. Also maybe Minecraft (though the GearVR version is worse for that).I'm also interested in testing my barf resistance. So far I've run around Solus Project at 100% speed with smooth turning and didn't feel a thing. Definitely gonna try Serious Sam First Encounter.
Holoball is actually really good. I've had a ton of fun with it. Cool atmosphereI was wondering why no one was talking about the daily deals...Then I saw that they are Ocean Rift and HoloBall and I understood why.
Holoball is actually really good. I've had a ton of fun with it. Cool atmosphere
Oh yeah? The video looks really boring, since the AI just hits it strait back to where your standing.
It hits back to your available space, but it doesn't send it back to the same spot every time. It's basically virtual racket ball.
Ha-ha. VR nausea is real.
A half hour of Serious Sam and then 10 minutes of Windlands got me feeling a bit discombobulated.
I don't see how Rift was that appealing before Touch. Motion control feels essential to high-end VR.I basically went from using the Rift every so often before Touch to using it almost daily. Good stuff.
I don't see how Rift was that appealing before Touch. Motion control feels essential to high-end VR.
I bought it after getting my Touch and immediately refunded it. The guns are at totally the wrong angle since it assumes you're holding a Vive controller, and there's no way to manually adjust it. Makes the game feel terrible.I heard Touch doesn't work that well with Raw Data, can anyone confirm this?
A steady stream of high quality controller games helped, but for me it was Elite Dangerous that gave it legs after the initial launch excitement. Touch obviously completes the package.I don't see how Rift was that appealing before Touch. Motion control feels essential to high-end VR.
I don't see how Rift was that appealing before Touch. Motion control feels essential to high-end VR.
Because there are a lot of awesome games that wouldn't be improved by motion controls. Like Chronos - it's a third-person action-rpg, one of my favorite Rift games, motion controls in that would just be gimmicky. Or Blaze-Rush, isometric racing game feels like battling with actual toy cars. Or The Climb, it's just as fun and actually more immersive with gamepad controls. There are a lot of great VR games made for gamepad, Touch just enables some new genres.I don't see how Rift was that appealing before Touch. Motion control feels essential to high-end VR.
I don't see how Rift was that appealing before Touch. Motion control feels essential to high-end VR.
The only games in VR that make sense for a regular gamepad are Thumper, driving games, and flying games. I've got both headsets and use the Rift for games that require a regular gamepad.
Nice! I expect you to die is fun but it desperately needs check pointsWoo hoo! Good day today!
I Expect you to Die and Chronos are the dailies.
I disagree strongly. VR with regular controls can enhance plenty of genres, some of which we've barely seen experimented with so far. Just look at games like Lucky's Tale or the ones Dreamwriter mentioned. I expect genres like RTS, management (imagine The Sims in VR!), third-person action adventures, and so on could benefit a lot from properly implemented VR. Most of these genres require more development resources than developers maybe feel that they can get away with at the moment though, and they might be going for more "obvious" VR experiences in the early days. Expect a large variety of genres for all kinds of controllers in VR as the platform matures.
Airmech Command is a great action RTS.Lucky's Tale was rough for me. The camera movements were awful for my stomach so I don't think I'm in on any more 3rd person VR games for a while.
I image RTS games would make more sense when you can actually point to where you want your units to deploy to.
I agree the controllers for VR have not finalized but unless the games require a seated experience, I don't know why a stands controller like the XBone one would be preferable.
Airmech Command is a great action RTS.
I believe it. I haven't played it. I think it would be better to be able to walk around the battlefield than just control the action with a standard controller.
Chronos is a fantastic controller-based VR game that won't make you sick.
Steam sale highlights (prices USD):
Touch required:
The Art of Fight - 30% off - $12.59
Audioshield - 25% off - $14.99
Onward - 20% off - $19.99
QuiVr - 20% off - $15.99
Raw Data - 20% off - $31.99
Smashbox Arena - 20% off - $23.99
Space Pirate Trainer - 25% off - $11.24
Table Top Simulator - 50% off - $9.99
Touch or gamepad:
New Retro Arcade: Neon - 15% off - $16.99
The Solus Project - 50% off - $9.99
Thumper - 20% off - $15.99
Titans of Space 2.0 - 38% off - $4.95
Windlands - 35% off - $12.99
Gamepad:
DiRT Rally - 60% off - $23.99
Elite Dangerous - 33% off - $20.09
House of the Dying Sun - 35% off - $12.99
Redout: Enhanced Edition - 25% off - $26.24
Subnautica - 50% off - $9.99
Holy shit, how the hell was SuperHot VR no considered for game of the year? I still haven't finished it but I'm getting Portal vibes so far. there were so many "wtf I can do that???" Lol
Just incredible
I don't know that I want any more sit down VR games just yet. The biggest thing for me with VR is being able to move 1-to-1. Being seated for games that arent driving or flying aren't high on my priority list. If I'm going to be running around slashing things, I want that to be me. I don't want to be the overhead camera.
Lucky's Tale was okay but it ultimately turned me off from third person perspective games. I would say it did more harm in my interest for VR than anything else so far.