SteamVR does have some issues though that you won't have through Oculus Home. For one thing, it's less of a hassle to launch games through the latter (launching games through steam requires that you launch either the game or SteamVR itself outside of VR before you can get started), but there are also issues with OpenVR's (the Vive's developer kit, more or less) integration with the Rift. Odds are that a game you buy on Steam will use OpenVR, while a game bought on Oculus Home will be guaranteed to use the Oculus SDK, even if it's the same game (Arizona Sunshine, for example). Some games will allow you to choose when launched on Steam, but far, far from all of them. OpenVR doesn't integrate perfectly with Oculus. For example, a recent problem requires that most Oculus Touch users run the SteamVR setup every time they want to use VR unless they want to be 4 feet tall in their games. This is something you won't have to deal with on Oculus Home.
I'm not saying that the difference between the two is huge, but I do think it's important to present a counterargument to the people who tell others to unreservedly go for Steam over Oculus Home. There are both advantages and disadvantages to both sides. One is not clearly better than the other. There's a lot of Oculus hate out there (it's a "console war" with even bigger up-front investments than we're used to), so take things you read about the platform with a pinch of salt.