Oculus Rift - Dev Kit Discussion [Orders Arriving]

MERCIFUL CHRIST! Awesome demo of Rift with Hydra:
http://www.youtube.com/watch?v=07IwxUD8N8E&feature=player_embedded


http://www.roadtovr.com/2013/03/30/...13-oculus-rift-razer-hydra-tuscany-unity-demo

Playing with the objects, especially ball, is so awesome. With Rift and Hydra, we will finally be able to get awesome volleyball videogame! [more stationary than basketball]

The video actually had a few wow moments for me like spiking the ball. I always enjoyed those room full of stuff physics demos so the video almost had me throwing money at the screen.

If rift and the hydra take off as a pair the simulation genre like dues ex is going to get a lot of mileage out of hand usage.
 
when i see the other video with the 2d sidescroller game... mh... has someone planned to test Rift with Snes Emulator (without head tracking) or maybe even Dolphin with Headtracking?
Maybe would be funny :P
 
sogood

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when i see the other video with the 2d sidescroller game... mh... has someone planned to test Rift with Snes Emulator (without head tracking) or maybe even Dolphin with Headtracking?
Maybe would be funny :P

Isn't the craziest idea. Dolphin has had stereoscopic in the past and has a universal free cam option.
 
The Hydra isn't as great as they proclaimed, I bought all that stuff too about great accuracy and magnetic fields but in the end the Hydra feels laggy and unresponsive sometimes. The magnetic field ball also gets interfered with easily and the light or something coming off my screen used to make the cursor stutter even when it wasn't moving. It had a lot of issues. It's not really better or worse than say a PS Move controller, it's about on par with it, maybe a little better. But it's not like an extension of your arm in the game, it definitely feels cumbersome to use. Not very comfortable in your hand either

It's also not supported very well by Razer themselves and the users put together control profiles for it, barely any games support it natively. But hopefully better recognition or more use and sales could make them do better updates for it

Have you used it with the sixense software? It's quirky at times but when set up properly without interference and with proper profiles I find it to be a awesome device. The direct integration in Portal 2 and TF2 shows the true potential to the device. I love my hydra and I can't wait for my Rift to arrive to take my final nerd form.


Here's Bioshock Infinite being played with it. This guy has really good videos showing off the hydra.

http://www.youtube.com/watch?v=6R-m7u54r9A
 
Mine got here today. First impression is that it's WAY more immersive than I was expecting. Screen door effect is present but nothing unusual if you've used older HMD's. Personally I don't mind it so much.

Does anyone know if the TF2 beta supports -vr? I don't have enough room on my steam drive for TF2, but the beta lets me download to a /SteamLibrary on another drive, so I can only install the latter.
 
Oh man, I hope they release that Hydra version of the Tuscany demo.

I'm enjoying this thing but I really was not ready for the screen quality. The low resolution and screendoor effect are pretty distracting. Still pretty fun, though.
 
Have you used it with the sixense software? It's quirky at times but when set up properly without interference and with proper profiles I find it to be a awesome device. The direct integration in Portal 2 and TF2 shows the true potential to the device. I love my hydra and I can't wait for my Rift to arrive to take my final nerd form.


Here's Bioshock Infinite being played with it. This guy has really good videos showing off the hydra.

http://m.youtube.com/watch?v=6R-m7u54r9A

Yes I have and it's still not as great as advertised. It's still really clunky and cumbersome to use at times, you can get much better with it depending on which mode of motion you use but I don't think it's to the level it needs to be. There's still that feeling of using a clunky remote and not the "Whoa it's like my hand in the game" feeling.
Hopefully a rift can add more to it though, that and more natively supported games. That's the Hydra's biggest downfall.
 
Also, does anyone have any experience with mouse emulation in the ps move? Good enough for free aiming?

I guess I'll report back later if it's any good.
 
Yes I have and it's still not as great as advertised. It's still really clunky and cumbersome to use at times, you can get much better with it depending on which mode of motion you use but I don't think it's to the level it needs to be. There's still that feeling of using a clunky remote and not the "Whoa it's like my hand in the game" feeling.
Hopefully a rift can add more to it though, that and more natively supported games. That's the Hydra's biggest downfall.


Would the wires be quite limiting? Could you reach down and pick something up at your side? If not then I'd want to wait for a wireless version, or try out wiimotion+/move drivers, I have a couple of each already
 
Would the wires be quite limiting? Could you reach down and pick something up at your side? If not then I'd want to wait for a wireless version, or try out wiimotion+/move drivers, I have a couple of each already

No you should be able to do that, the wires are extremely long for something like this. The base USB cable to your rig is kinda short but the cable from the base unit to the nunchuks is 70+ inches in length. So it's quite long, I never felt the wires limiting me, just the space around where I was playing
nice

now add MP to it, i want to see two guys throwing the basketball between each other :D

Now THAT would be fucking cool.
 
MERCIFUL CHRIST! Awesome demo of Rift with Hydra:
http://www.youtube.com/watch?v=07IwxUD8N8E&feature=player_embedded


http://www.roadtovr.com/2013/03/30/...13-oculus-rift-razer-hydra-tuscany-unity-demo

Playing with the objects, especially ball, is so awesome. With Rift and Hydra, we will finally be able to get awesome volleyball videogame! [more stationary than basketball]
Damn, I blew bricks and shat my brain watching this. Between the Rift and Hydra, that's about the price of a gaming console nextgen, I imagine (maybe a little less)? Almost seems like highway robbery.
 
Porn and Crysis.
I need one. Eventually.

Bioshock Infinite... I need to sit down. I'm already sitting. Someone hold me.

Purely out of curiosity, what are people actually doing with the dev kits right now? Just playing a lot of TF2?
 
As soon as more games start getting implementations I will definitely get one. It seems like something I would LOVE. I would never play BF3 or anything like that with it but I would love it for stuff like Amnesia or Bioshock etc. I think it would make things incredibly immersive. Shame the resolution on the display is so crappy though right now. I am just wondering do I buy one now and mess around with it (I have no dev skills at all though) or wait till the consumer version hits
 
I really hope someone in nolimits team will update patch for this VR. Maybe mods plugin if possibly.

No limits Rollercoaster is realistic phyics rollercoaster creator and simulator
1036675949-1.jpg

It is quite old build but they are making No limits 2 (very slow process :/ ).
 
Wielding the sword or moving something heavy is not good, because our hands are not receiving feedback. Working with small objects or just waving our hands [casting spells] is much better. It doesn't break the illusion of VR...

Well yeah it's not that realistic, but it would still be REALLY fun. Just imagine your super strong.
 
This is a pretty cool use I've seen already; a virtual cinema:
http://www.youtube.com/watch?v=85KtcZ4NNL4

And a nice idea for multiplayer:
http://www.youtube.com/watch?v=QaCYqMUHjiQ&feature=youtu.be

Obviously not perfect given the limitations of the device, but I think the sense of immersion and higher central pixel density should help counter the resolution issues this would present a little.

EDIT: Also, subscribing to this thread as I ordered my own dev kit back in January. I'm eager to see some more dev/curious consumer reactions as these start being received.

Ohmygod. I NEED this. NEED.
 
are the screens within the headset wide/large enough so that you can use your peripheral vision and simply move your eyes to see things or do you always need to be turning your head?
 
are the screens within the headset wide/large enough so that you can use your peripheral vision and simply move your eyes to see things or do you always need to be turning your head?

Yes, if you look at the images with the rift distortion applied to a monitor, only about half of each image is in focus and the rest is peripheral, as I understand it.
 
I can't wait to get my Rift. It should be here sometime in April if the order# ship time tables I've seen are to be believed. I just grabbed the sdk tonight but I haven't really looked at it yet nor have I grabbed my copies of Unity or UDK. I've never tried either engine so I'm going to check out both to see which one will let me create explorable environments easier. I've never created a game before but I've done 3d modeling before in Maya, 3DS Max, and done some C# for work.

VR is kind of a new hobby for me. Right now I have a Sony HMZ-t2 I imported with a TrackIR angle mounted onto the visor. I get 720p stereoscopic 3d at 60+fps with head tracking on games like Dirt3. It is pretty cool but its definitely like looking at the game/world through a pretty noticeable tunnel that kills some of the immersion. Lately I've been using it with Mandlebulber and Boxplorer2 to just simply explore 3d fractals with some chillout music, or just sit down and play with Universe Sandbox. Needless to say I cannot wait to get my hands on my Rift.

That being said I have a pretty demanding job and cannot devote time to create a game. One of the things I am going to do with the rift first is create some simple environments I can explore. One of the projects I would really like to try is to make a model of M.C. Escher's Relativity (the one with the stairs) so I could play with modeling, gravity, and try to get a handle on making environments with both engines I would want to explore.

I've also been trying to get the first person mod for GTAIV working with the TrackIR and failing miserably so I might take a crack at that, or see if I could create a simple mouse emulator/HID injector that woud allow the head tracking to work as a mouse with some games like Slender, Myst, Etc.

What are some of you planning to do with your rift when you get it?
 
Yeah, I wonder how many other people besides me bought a Hydra with the discount after watching the video. :P

Also, I approve if this becomes a trend:

I didn't even know about the discount! Goddammit!

I just went. Yep, this is happening. Oh well. It'll be worth it.
 
MERCIFUL CHRIST! Awesome demo of Rift with Hydra:
http://www.youtube.com/watch?v=07IwxUD8N8E&feature=player_embedded


http://www.roadtovr.com/2013/03/30/...13-oculus-rift-razer-hydra-tuscany-unity-demo

Playing with the objects, especially ball, is so awesome. With Rift and Hydra, we will finally be able to get awesome volleyball videogame! [more stationary than basketball]

The thing that impresses me the most is that we are watching a guy who never used this thing trying a demo and yet he seems naturally capable of some elaborate interactions.

I guess it actually works well.
 
This guy says the Rift at GDC was far too blurry and, at the moment, not worth the hype.

http://www.youtube.com/watch?v=kxIUBZkhFvw&hd=1#t=71s

Plus this YT comment:
well, it's got great motion tracking, great little lenses that work exactly as advertised, a real elegant piece of hardware. But Hawken is almost unplayable at 640x800-- you can't read the important HUD text that you need. If they make a version that outputs at least, say, 1024x768, then this problem is fixed and suddenly it'll be worth the praise again. -g
 
So I'm kind of confused how this works. Does the resolution of your monitor effect oculus? Meaning if the resolution is already low and my monitor is 2560x1600p, will it look even worse? Or does it not work that way.
 
So I'm kind of confused how this works. Does the resolution of your monitor effect oculus? Meaning if the resolution is already low and my monitor is 2560x1600p, will it look even worse? Or does it not work that way.

It appears to your computer as a separate monitor. Sme people are just mirroring eir 1080p display, which apparently the rift automatically down scales to fit. Don't know how much delay that adds vs havi a separate monitor setup at native res.
 
what is the deal with rendering the game much lower than the rift screen res? Is it just a system requirements/performance issue now or a more permanent factor of the tech?
 
what is the deal with rendering the game much lower than the rift screen res? Is it just a system requirements/performance issue now or a more permanent factor of the tech?

No one is rendering the game at a lower resolution than the rift screen res?

The guy says 640x800, because the rift is a 1280x800, that runs 3D in Side-By-Side mode.

That is, it uses half the screen to render the left view and half the screen to render the right view.
 
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