Oculus Rift - Dev Kit Discussion [Orders Arriving]

First look at Oculus Rift consumer model concept [Q3 2014]!
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http://www.pcper.com/news/General-Tech/GTC-2013-Oculus-VR-Reveals-Future-Oculus-Rift-ECS


Im so glad I bought devkit, consumer model is so far away... however in Q3 of this year they will release Devkit #2.

What are the stereo cameras for? Do they plan for this to also be a 3D recording device?

edit: AR stuff I guess
 
if you get the Rift in the next weeks it makes sense (just sell it on ebay :lol) but if i would order now i would get it when? June?? Sry thats just one month away from the first month in q3 xD

edit: maybe people who bought Dev 1.0 gets the 2.0V a little cheaper ^^
The thing is, if units are being manufactured and/or shipped so slowly that they take months to fulfill all the orders, are you going to get one in the first month of Q3? Or, is it potentially going to stretch months of delivery until there comes a point where your delivery is a month or two away, but a consumer version is on the horizon? :P

And for anyone who has a low kickstarter number and would be getting their unit in the next few weeks potentially, I imagine it might be fairly easy to sell it where the order is transferred to someone else so it's shipped to them instead of you.
 
I really don't see the issue with selling a improved devkit later on. That's how technology (most of the time) works: it improves. In fact, I'd be happy if 1080p this year could be a reality, I didn't expect it before 2014.

Also, I think people shouldn't get too hyped about that vorpx support list. It uses z-buffer based stereoscopy, which has tons of issues.
 
Sorry if re-post, but these games are suppose to be getting Rift support too

Source: http://www.vorpx.com/games/

Assassins Creed 1+2
Batman Arkham City
Battlefield 3
Bioshock
Bioshock Infinite
Black Mesa Source
Call of Duty – Black Ops 1+2
Crysis 1+3
Dead Space
Dear Esther
Deus Ex – Human Revolution
Dirt 3 (no head tracking so far)
Dishonored
Dragon Age 1+2
Elder Scrolls: Morrowind (with DX9 mod)
Elder Scrolls: Oblivion
Elder Scrolls: Skyrim
Formula 1 2011 (no head tracking so far)
Fallout 3
Far Cry 1+3
Flight Simulator X
Half Life 2
Mafia 2
Mass Effect 2+3
Metro 2033
Myst V
Need for Speed Most Wanted (no head tracking so far)
Portal
Quake (with DX9 mod)
Race Driver GRID (no head tracking so far)
rFactor
Slender
Splinter Cell 3
STALKER – Call of Pripyat
System Shock 2 (with DX9 mod)
Tomb Raider Underworld
Tomb Raider Anniversay
The Witcher

images
 
Sorry if re-post, but these games are suppose to be getting Rift support too

Source: http://www.vorpx.com/games/

Assassins Creed 1+2
Batman Arkham City
Battlefield 3
Bioshock
Bioshock Infinite
Black Mesa Source
Call of Duty – Black Ops 1+2
Crysis 1+3
Dead Space
Dear Esther
Deus Ex – Human Revolution
Dirt 3 (no head tracking so far)
Dishonored
Dragon Age 1+2
Elder Scrolls: Morrowind (with DX9 mod)
Elder Scrolls: Oblivion
Elder Scrolls: Skyrim
Formula 1 2011 (no head tracking so far)
Fallout 3
Far Cry 1+3
Flight Simulator X
Half Life 2
Mafia 2
Mass Effect 2+3
Metro 2033
Myst V
Need for Speed Most Wanted (no head tracking so far)
Portal
Quake (with DX9 mod)
Race Driver GRID (no head tracking so far)
rFactor
Slender
Splinter Cell 3
STALKER – Call of Pripyat
System Shock 2 (with DX9 mod)
Tomb Raider Underworld
Tomb Raider Anniversay
The Witcher
Is this actually using stereo rendering or is it a shader/post based offset technique? It's hardly worth mentioning if it's not real support for 3d

e: yes, from their blog post theyre just using depth information to tranform the image appropriately. Thos isn't a replacement for native support
 
I really don't see the issue with selling a improved devkit later on. That's how technology (most of the time) works: it improves. In fact, I'd be happy if 1080p this year could be a reality, I didn't expect it before 2014.

Also, I think people shouldn't get too hyped about that vorpx support list. It uses z-buffer based stereoscopy, which has tons of issues.

Care to elaborate?
 
Nope. There's no reason to point that out though as it changes nothing.

It could go like this:

($125m + $25m) / (500k + 0) = $300

Based off of your logic it could also just as easily be ($125m + 0) / (500k + 125k) = $200.

Reading that chart properly, it reads $125m+ with an estimated 500k+ units, which directly implies a $250 price point goal (even if they don't manage to reach it).

Not to mention that Palmer has said more than once that he's hoping to keep the price point as low as possible, and hopefully in the sub-$300 range.
 
The only game I am dying to fucking play on the Rift is Minecraft.
Being able to peacefully wander through my own blocky universe in full 3D with headtracking would be the best thing in the world. I would likely never leave my house again.

Same, it's all I want.
 
Kind of annoyed by Notch's lazy attitude towards Minecraft development, but I guess he earned it.
Well he's not actually involved much with Minecraft development these days, so we should be grateful that he intends to personally look into OR support for it. It's top of my list for things I'd like to try out with the dev kit so I can't wait; although my dev kit is probably months away sadly.
 
He also said:

@BenKuchera or perhaps one of the actual minecraft devs will decide it would be cool.

So hopefully it will get in there one way or the other. I know that they were like the first people to get their dev kits.
 
I think Notch also made a post in the Rift dev forums a while back about the Rift and LWJGL, so maybe he and/or Jeb tried it already and ran into issues.
 
I think Minecraft will have Rift support before too long.

VXGrrx7.png

Since Minecraft already has some basic anaglyph 3D support you'd think it wouldn't be THAT hard to get it working with the Rift. Would be awesome if they do add support for it.
 
Sorry if re-post, but these games are suppose to be getting Rift support too

Source: http://www.vorpx.com/games/

Assassins Creed 1+2
Batman Arkham City
Battlefield 3
Bioshock
Bioshock Infinite
Black Mesa Source
Call of Duty – Black Ops 1+2
Crysis 1+3
Dead Space
Dear Esther
Deus Ex – Human Revolution
Dirt 3 (no head tracking so far)
Dishonored
Dragon Age 1+2
Elder Scrolls: Morrowind (with DX9 mod)
Elder Scrolls: Oblivion
Elder Scrolls: Skyrim
Formula 1 2011 (no head tracking so far)
Fallout 3
Far Cry 1+3
Flight Simulator X
Half Life 2
Mafia 2
Mass Effect 2+3
Metro 2033
Myst V
Need for Speed Most Wanted (no head tracking so far)
Portal
Quake (with DX9 mod)
Race Driver GRID (no head tracking so far)
rFactor
Slender
Splinter Cell 3
STALKER – Call of Pripyat
System Shock 2 (with DX9 mod)
Tomb Raider Underworld
Tomb Raider Anniversay
The Witcher

So how would games like Assassins Creed and Dead Space work, since they are 3rd person. Dead Space I could see easily modified probably, but I dont know how the game play would work for Assassins Creed in 1st person mode.
 
Maybe the kits right now are dev kit 2.0

Chart clearly states they started shipping DK1 out in February and DK2 doesn't start till Q3.

It'd be awesome if they could get a 1080p 7 inch in there, but I'll keep expectations low until we actually discover what the differences are going to be.
 
Both Rifts on Ebay were either scams or are getting trolled by the way. Some guy outbid himself on the first one and ran up the price, and now the same guy (it seems) is running up the price on the second one.

Misunderstanding.
 
Chart clearly states they started shipping DK1 out in February and DK2 doesn't start till Q3.

It'd be awesome if they could get a 1080p 7 inch in there, but I'll keep expectations low until we actually discover what the differences are going to be.

Yep

Also , how about this with OR http://m.youtube.com/#/watch?v=7k4Xk1mEwmI&desktop_uri=/watch?v=7k4Xk1mEwmI

What really be awesome if they can film movies like BBC planet and OR compatible where we can do a fly over or best be inside
 
So how would games like Assassins Creed and Dead Space work, since they are 3rd person. Dead Space I could see easily modified probably, but I dont know how the game play would work for Assassins Creed in 1st person mode.

You wouldn't need to make it 1st person. Just because you're seeing the world through goggles doesn't mean it has to be limited to just 1st person games. 3rd person games (and even 2d games) could work just as well.
 
Got to try out some tf2 and yeah I was impressed. I don't see myself or anyone playing full time on that but it will be awesome revisiting some locales like city 17. Can't wait.

I also did not feel like I was going to vomit like when I first used it but I'd have to use it for more than 5 min at a time to be certain.
 
Both Rifts on Ebay were either scams or are getting trolled by the way. Some guy outbid himself on the first one and ran up the price, and now the same guy (it seems) is running up the price on the second one.

Haha the second one is up to $1000 now
 
Haha the second one is up to $1000 now

Thanks to the single bidder who keeps upping the price on himself. Like I said; it's a troll (who won't pay), or its a scam to inflate the price.

Or I guess option number three is a crazy person that just wants to pay more.


Misunderstanding apparently.
 
Thanks to the single bidder who keeps upping the price on himself. Like I said; it's a troll (who won't pay), or its a scam to inflate the price.

Or I guess option number three is a crazy person that just wants to pay more.


I don't think you can out bit yourself?

you can also place your Max bet and ebay will auto outbid others until it reaches your limit
 
Third person games could work placing the camera behind the character, a little above his head, I guess, if you want to keep head tracking working.

Otherwise it would be cool just using all the FOV, like playing with a three-monitor setup.

The camera would need to be significantly further away from the character though, otherwise you'll just have a 1:1 human being constantly in front of you.

Some might like it though, since some games have stupid narrow fovs (I am looking at you dead space 3).
 
I don't think you can out bit yourself?

you can also place your Max bet and ebay will auto outbid others until it reaches your limit

Exactly.

Thanks to the single bidder who keeps upping the price on himself. Like I said; it's a troll (who won't pay), or its a scam to inflate the price.

Or I guess option number three is a crazy person that just wants to pay more.

Lets say I go on that auction and place an 1100 dollar bid, the bid will go up until I've either passed everyone else's maximum bid or when it hits 1100.

Lets assume I'm the highest bidder right at 1100 dollars. I can then sequentially place bids at 1150, 1200, and 1250, basically raising my maximum bid. However, until anyone else bids, the price will stay at 1100.

This will show as if I bid three times in a row without anyone else, even though the bid amount has not gone up from 1100.
 
but with 1080p screens and 2 cams it wont be $300. :/

that Sony device (720p 3D screens?) is like $800 or something.

If it was released now, maybe, but by next year 1080p 5.5" screens will be dead cheap. Cameras are pretty inexpensive too. $300 is completely realistic. They could still probably make a very decent margin on that if they manufacture in large enough volumes. Also, their chart seems to suggest a price of $250 if we divide units sold by revenue.
 
So I finally looked up what all the hypeness about Oculus Rift does...When can I get this and how much will it cost?
 
So I finally looked up what all the hypeness about Oculus Rift does...When can I get this and how much will it cost?

You could order a developer kit now for $300 and get it around May or wait for the consumer version (recommended) and wait till about Q3 2014 or so for around $250-350 likely.
 
Interview with a high-end microdisplay producer at GDC

Sort of long-winded, but the jist is that he wants to promote a market for head-mounted displays in gaming to possibly sell the stuff they make in small quantities for the military/training market to average consumers. His hypothetical price is $1500 for a HMD that has over 2000x2000 pixels per eye and the three colors stacked on top of each other with faster refresh rates than the phone LCDs that Oculus are using. If stuff made for "entry-level" VR like the Rift can scale upwards, I suppose it could work.
 
I imagine head tracking in games like this is incredibly difficult, to the point where it's probably not worth the effort. You can't give the player a full range of head movement because 1) it's nonsense, and 2) you wouldn't get any of the impressions of G forces.

And if you limit the look-range and insert a certain amount of 'simulated' wobble in braking zones and through corners on top of actual head tracking, then I imagine your brain is just going to give a big ol' nooooooooope.
Not sure why you're suggesting this - the racing and flight sim market is very hyped about the Rift. These are the enthusiasts that sparked products like TrackIR, specifically so they could look freely, and it was a successful product, despite working in a far less natural way. They go to great lengths to add immersion, building motion and vibration rigs, running triple screens, etc. Due to the fact you are sat down in these vehicles in reality, the Rift is a perfect fit, more so than games where you run around.

With regards to animated wobble, this is generally turned down the more realistic you go. Someone playing a sim at a desk with one screen might need it, but people with triple screens tend to dial it right down, and if you have a motion rig you turn it off. With the Rift being even more realistic than triple screens, I imagine it would work best with no artificial g-force animation.
 
Exactly.



Lets say I go on that auction and place an 1100 dollar bid, the bid will go up until I've either passed everyone else's maximum bid or when it hits 1100.

Lets assume I'm the highest bidder right at 1100 dollars. I can then sequentially place bids at 1150, 1200, and 1250, basically raising my maximum bid. However, until anyone else bids, the price will stay at 1100.

This will show as if I bid three times in a row without anyone else, even though the bid amount has not gone up from 1100.

Wouldn't the other bids stay on the list of bids though?

If not, I digress. I'll strike out my previous posts. This guy must REALLY want a Rift bad.
 
I think they're almost certainly for tracking. They probably won't have a wide enough FOV to do augmented reality very well.

That's pure speculation off nothing.

GoPro cameras offer similar form factor for a wide FOV camera; and their headsets are pretty much based off the premise of using distorted lens and software distortion to produce a wide FOV.

Given that; it wouldn't be surprising to see wide FOV cameras been used.

Even without the wider FOV; you can still augment any hand/arm tracking; players would either grip controllers (like Razer Hydra) or wear motion tracker wristbands; as the arms move into the camera's FOV, it would fuse the sensor data from the camera with the motion trackers in the controllers or wristbands.

Setting aside motion tracking with the cameras on the unit; you could also start building up augmented reality applications with their inclusion; as it allows for camera based passthrough of the outside world.
 
Even without the wider FOV; you can still augment any hand/arm tracking; players would either grip controllers (like Razer Hydra) or wear motion tracker wristbands; as the arms move into the camera's FOV, it would fuse the sensor data from the camera with the motion trackers in the controllers or wristbands.

I'm hoping this is an application if the cameras do indeed make it into the consumer model. Better input options sound—to my lay perspective—really important to the experience. Resolution may be an issue as well, but it sounds like that's mostly a matter of waiting for high resolution panels to come down in price while getting some beefier computers to power said higher resolution at the appropriate framerate. I'd imagine developers and Oculus would have to be more proactive about finding the best input methods for immersive VR.
 
The cameras could be very useful. One thing I've notice when playing games on my HMZ-T2 in stereo 3D and headtracking is that you get disoriented easily after extended play sessions. When I'm using my HMZ I use it as my main monitor which means my other 3 monitors have no video. That being said there have been several occasions when I'm playing Dirt 3 or Wings of Prey and I want to change games or do something else, and there I sit with a steering wheel or Saitek 45 flight sticks in front of me, with an HMD on my face and can't see anything on my desk.

It would be great to switch on some stereoscopic camera's for full video or maybe transparency move my flight stick/steeringwheel out of the way find my keyboard and mouse change games all without having to take my HMD off. I think this might be less of a problem with the Rift but the HMZ-T2 is kind of a chore to take off your head, move stuff around, put back on, calibrate, then get back into the game. It sounds like a lazy problem but definitely one I keep running into with HMD's.

TLDR: The cameras could be useful to flip on video or transparency to orient yourself, find your keyboard, mouse, etc. if you are playing with another controller all without having to take the Rift off.

I could also see using the cameras being used for some augmented reality similarly to how the 3DS cards work.
 
Since Minecraft already has some basic anaglyph 3D support you'd think it wouldn't be THAT hard to get it working with the Rift. Would be awesome if they do add support for it.

Anaglyph and adjustable field of view. But how would you craft? Is the resolution low enough that you could float the HUD for crafting/inventory in the centre of the screen, or would you need some kind of virtual crafting table?
 
but with 1080p screens and 2 cams it wont be $300. :/

that Sony device (720p 3D screens?) is like $800 or something.

The big difference being everything for the HMZ was purpose built. a 1080p 5" display is way cheaper than 2 limited run 1.6" 720p OLED displays
 
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