Plagiarize, could you summarise what is needed to get doom 3 set up for the rift, and also any tweaks for HL2? I'd like to get them ready for when my rift arrives and it'd be good to hear from someone that has been playing them for a while
http://www.roadtovr.com/2013/04/27/cymatic-bruce-doom-3-bfg-oculus-rift-support-5327
Okay, so I started with the above article, and further read up on the thread that it was links to There are two builds, and although
I prefer the first build which is the one linked on this article,
you might prefer the second. I like the first build because it lets me use the laser site, and I used some cvars to reposition the on screen arms to something that felt right. The more recent build uses the MP model (and it looks good so long as you don't use the laser sight like I do) and also fixes cutscenes to work a lot better, but fortunately Doom 3 doesn't have many of those at all.
Be sure to set all the cvars listed in that article. If you've already used TF2 to measure your IPD, plug in the value that calculates and be sure to set your height. those are two key things in making the world feel 1:1. Also, I strongly recommend you use the following console command also, to set your mouse not to look up and down:
m_pitch 0
for HL2, I wrote out these instructions in a pm to ido:
You will need to right click Half Life 2 in steam, click the beta tab, and opt into the steampipe beta. After it has finished converting and updating, you will need to add -vr to the launch commands as for TF2. If you want to play EP1 and EP2 you will need to opt into the betas for those titles the same way.
You will need to check the following settings in TF2 after calibration has been performed in TF2 to recreate them in HL2, as HL2 does not have the calibration tool yet:
vr_ipdtest_left_i
vr_ipdtest_left_o
vr_ipdtest_left_t
vr_ipdtest_left_b
vr_ipdtest_right_i
vr_ipdtest_right_o
vr_ipdtest_right_t
vr_ipdtest_right_b
vr_separation_user_inches
vr_separation_toein_pixels
you will need to set the FOV to 75. you will need to put those settings into an autoexec.cfg file in the following sub folders underneath the Half Life 2 folder:
hl2\cfg\
episodic\cfg\
ep2\cfg\
here is what my autoexec.cfg file looks like:
vr_ipdtest_left_i "596"
vr_ipdtest_left_o "84"
vr_ipdtest_left_t "116"
vr_ipdtest_left_b "661"
vr_ipdtest_right_i "628"
vr_ipdtest_right_o "115"
vr_ipdtest_right_t "136"
vr_ipdtest_right_b "681"
vr_separation_user_inches "2.364135"
vr_separation_toein_pixels "0"
be sure to set the FOV to 75 or it will break your brain. be sure to check TF2 hasn't lost your configuration settings, because mine did and I had to go through the calibration tool again in order to look up all the required values when making my autoexec.cfg files for HL2 and the episodes.
enjoy. I've almost finished Doom 3. If I wasn't feeling tired and dehydrated I'd be playing it right now. I hope people use their steam credit to grab the BFG edition and give it a try. It's a really good experience, although if you couldn't handle Ravenholme in VR as I know some people couldn't, it is probably not for you.
edit: you can disable seeing your own body in the later builds of the Doom 3 VR mod using the command:
pm_showBody 0 (pm_showBody 1 turns it back on), so it's probably best to use the newer version.