yeah. that's normal. low resolution is low. visible pixel structure is visible.
Ok thanks! I was just worried I did something wrong
Seriously, this is mind-blowing.
yeah. that's normal. low resolution is low. visible pixel structure is visible.
That's what everyone keeps saying, especially about the old cutscene where you're stuck in the lab. Apparently it's an interesting experience.Woah, Half-Life is with this thing is crazy. It's really really weird looking at someone's face, there's this odd sense of presence. Almost like you're looking at a real person's face.
Anyone has any update for us US folks and stuck in processing for 1/2 a month now?
So, War Thunder:
- First of all: do NOT turn on in-game AA, or spend half an hour trying to figure out why you just get a black screen if you enable Rift mode.
This could turn out great, they just need to fix the scaling and I need to figure out how to force some SSAA.
Ok thanks! I was just worried I did something wrong
Seriously, this is mind-blowing.
Glad it worked out! So, don't leave us hanging - what have you tried so far?
HL2 just crashed on me after I took down the gunship by the light house, and now all my saves appear to be corrupted :/ I'm not sure if it has anything to do with the latest patch that downloaded before I started playing. At least I can jump ahead to whatever map and try again, but I think I'll do that later, maybe another day. I want to check out war thunder now.
Is there any sense when the consumer version will ship?
Reading this thread almost makes me want the dev-kit...
Why is Palmer Luckey no longer the go-to guy for all of the OR news stories? I haven't seen him mentioned in the past 3-4 OR tidbits I've read.
He isn't the CEO anymore... Was he invited out? No matter the circumstances, that's a bad way to go.
Why is Palmer Luckey no longer the go-to guy for all of the OR news stories? I haven't seen him mentioned in the past 3-4 OR tidbits I've read.
He isn't the CEO anymore... Was he invited out? No matter the circumstances, that's a bad way to go.
Why is Palmer Luckey no longer the go-to guy for all of the OR news stories? I haven't seen him mentioned in the past 3-4 OR tidbits I've read.
He isn't the CEO anymore... Was he invited out? No matter the circumstances, that's a bad way to go.
In case you didn’t see the announcement, we have great news to share: we’ve raised $16 million in a Series A funding round co-led by Spark Capital and Matrix Partners, along with Founders Fund and Formation 8. This level of financial support opens incredible new doors for Oculus, and I’d like to provide a bit of context and backstory.
I have been working on virtual reality technology for years. Starting in a garage, prototyping new hardware, and collaborating with other virtual reality enthusiasts was a blast long before anyone thought VR was poised for a comeback. Hackers, makers, and enthusiasts live on the bleeding edge of tech not because it makes financial sense, but because it is a thrill that you cannot get anywhere else.
I got into VR because it seemed like the obvious path to the best possible gaming experience, but never expected it to take off so quickly. In less than a year, incredible game developers all over the world are building games designed explicitly for virtual reality, and people are beginning to understand that the tech is finally viable. Even with "next generation" consoles on the horizon, VR still came away with dozens of awards and accolades at E3.
We were fortunate enough to be able to pick investors who we thought would be a great fit. They really believe in our vision for the future of VR. These are people who have taken companies from startup to mass market many times, entrepreneurs who have a ton of meaningful experience building hardware and software consumer technology.
As I mentioned before, the funding opens up all sorts of doors for Oculus. It helps us hire the best and brightest minds in VR from around the world. It lets us experiment and prototype with more cutting-edge tech. And it allows us to build a badass, consumer VR gaming platform, the likes of which the world has never seen.
Virtual reality will be one of the most significant technologies of the 21st century. It has the potential to drastically alter the way we play, communicate, and learn. I think that VR can (and will) be as widely used as Facebook or Twitter, and the societal implications will be far greater!
I want to thank everyone for their support. None of this would be possible without you, the people who supported Oculus when it was nothing but a rough prototype and a dream of changing gaming forever!
-- Palmer
I've seen him in a few recent interviews. I think he's just been trying to avoid the really repetitive questions lately. Nate has been handling that stuff a lot more over the last few months.
I'll do a proper post in a few days when I've had more time with it. initial impressions are mixed, i do truly believe this is the future at least for some (including myself), it's so far beyond what a simple next gen power upgrade can deliver. yet the current screen is very poor imo, coming from 120hz 3d vision everything about it bar the brightness and zero crosstalk is massively inferior. however replace the screen and its never look back time (which obviously won't be too long) for now though i'd say the much more expensive 3d surround + trackir provides the superior experience
on a side note, I've had zero motion sickness troubles whether that has anything to do with using 3d vision for about 3 years or so I have no idea, oh and half life is by far the most impressive experience so far![]()
As of now preorders are expected to ship in August. How likely would this date be postponed? Have any previous preorder dates been delayed so far?
my preorder was estimated in April when I ordered on Jan 10th. And still haven't received .
Anyone have problems with redeeming your Oculus Rift Hat? It's said I got it and it's not in my inventory.
That's exactly why I asked, I had the same issue. Hmm...I have to monitors connected with DVI and the rift connected through HDMI. I just set the rift to mirror my main screen, so far it worked great.
A question for Half-Life 2 though: How can you increase the resolution? With the other demos I could just set the resolution to 1080p and it worked, but when I do this in TF2 or HL2 I get a black screen with the game rendered in the normal resolution in the top left corner.
I have to monitors connected with DVI and the rift connected through HDMI. I just set the rift to mirror my main screen, so far it worked great.
A question for Half-Life 2 though: How can you increase the resolution? With the other demos I could just set the resolution to 1080p and it worked, but when I do this in TF2 or HL2 I get a black screen with the game rendered in the normal resolution in the top left corner.
I wonder what kind of capital/volume you need to get a custom line of panels made.
I have to monitors connected with DVI and the rift connected through HDMI. I just set the rift to mirror my main screen, so far it worked great.
A question for Half-Life 2 though: How can you increase the resolution? With the other demos I could just set the resolution to 1080p and it worked, but when I do this in TF2 or HL2 I get a black screen with the game rendered in the normal resolution in the top left corner.
The creator of iCEnhancer posted his impressions of the dev kit.
http://www.icelaglace.com/forum/index.php?topic=123.0
The best option for HL2, at least on NV cards (don't know about AMD), is to use native res with SGSSAA (4x or 8x depending on how good your GPU is).I have to monitors connected with DVI and the rift connected through HDMI. I just set the rift to mirror my main screen, so far it worked great.
A question for Half-Life 2 though: How can you increase the resolution? With the other demos I could just set the resolution to 1080p and it worked, but when I do this in TF2 or HL2 I get a black screen with the game rendered in the normal resolution in the top left corner.
indeed. I didn't have the highest expectations for a 33% percent reduction in the size of the pixels, but it does seem to be enough to hide the screen door effect and the individual pixel elements. I'm sure pixels will still be most apparent, but resolving both of those issues is pretty major.Man. That is a good comparison pic.
You can actually see a significant amount of detail in the shield and textures in the 1080p version, where as the 720p version is just a blobby mess. Absolutely the upgrade the Rift needs.
Source games with the Rift must have the Rift configured to 1280x800 if I recall reading correctly. Other games work fine with 1080p.I have to monitors connected with DVI and the rift connected through HDMI. I just set the rift to mirror my main screen, so far it worked great.
A question for Half-Life 2 though: How can you increase the resolution? With the other demos I could just set the resolution to 1080p and it worked, but when I do this in TF2 or HL2 I get a black screen with the game rendered in the normal resolution in the top left corner.
Weve raised $16 million in a Series A funding round co-led by Spark Capital and Matrix Partners, along with Founders Fund and Formation 8.
So. The good news for Oculus Rift wont stop.
So, what's the trick with the UPS website to see if something is coming to you before you even have the tracking number?
When you click on Tracking and Track by Reference, there is an option (at least on the US site) tick Track By: "Mailing Innovations"
Shipment Reference # is your Order # w/o leading 0.
Work orders work, some don't. It will let you know if a shipping label has been created and where it stands I assume (I have a created shipping label, but I'm assuming it's still stuck in customs)