Oculus Rift - Dev Kit Discussion [Orders Arriving]

Proton Pulse full game kickstarter is up!

RaveTZ said:
and its up!

Game Site
http://ProtonPulseRift.com

KickStarter
http://www.kickstarter.com/projects/protonpulse/proton-pulse-rift

The Preview Beta is also available thru the kickstarter

90s TV ad
http://youtu.be/OTYvQqu9i8M

Teaser Video
http://youtu.be/VhAoQy4TZ44

RoadToVR.com's hands on review
http://www.roadtovr.com/2013/08/04/proton-pulse-preview-hands-on-with-the-latest-beta-video-7372

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Proton Pulse full game kickstarter is up!

Backed it. Loving the beta so far. It's just such an elegant, simple use of the Oculus. Definitely one of the best games to intro someone to the Rift. Only asking for 3k, the developer easily deserves that and more. Already has released a pre-alpha concept demo and now a beta, it's legit.
 
I am still concerned that this wont get widespread public acceptance, in the same way that 3D TVs have not either. There is considerable general public resistance to putting technology on your head. They need some absolutely radical reason for the public to push this concern behind the desire to play this way, which I have not read anywhere.

I do not understand Carmack's move having thought about it. A cynical view would perhaps say that ID have been going down hill and this was an escape route that has current credibility. Frankly I doubt this credibility will last after a finally released product under long term public scrutiny.
 
I am still concerned that this wont get widespread public acceptance, in the same way that 3D TVs have not either. There is considerable general public resistance to putting technology on your head. They need some absolutely radical reason for the public to push this concern behind the desire to play this way, which I have not read anywhere.

I do not understand Carmack's move having thought about it. A cynical view would perhaps say that ID have been going down hill and this was an escape route that has current credibility. Frankly I doubt this credibility will last after a finally released product under long term public scrutiny.


I think when most people try it they will be converted. It's just fun. It's a new experience that you've never had before. It's incredibly comfortable for how cumbersome it looks. And it will get much better once it becomes a consumer product. This is a much more engrossing experience than 3DTV.
 
I am still concerned that this wont get widespread public acceptance, in the same way that 3D TVs have not either. There is considerable general public resistance to putting technology on your head. They need some absolutely radical reason for the public to push this concern behind the desire to play this way, which I have not read anywhere.

I do not understand Carmack's move having thought about it. A cynical view would perhaps say that ID have been going down hill and this was an escape route that has current credibility. Frankly I doubt this credibility will last after a finally released product under long term public scrutiny.

The oculus has already sold 60k plus devkits.

The oculus can exist in a place like current triple screen gaming or current 3d pc gaming, while having a lower hardware bar to entry, and software implementation that is probably similar in difficulty.

The oculus will replace my triple monitor setup for gaming. It doesn't have to saturate the market to be successful and game makers that adopt early rift support will be satiating a ravenous hunger of pc gamers that have enough disposable income to buy a vr headset and are willing to strap shit to their head.
 
I am still concerned that this wont get widespread public acceptance, in the same way that 3D TVs have not either. There is considerable general public resistance to putting technology on your head. They need some absolutely radical reason for the public to push this concern behind the desire to play this way, which I have not read anywhere.

I do not understand Carmack's move having thought about it. A cynical view would perhaps say that ID have been going down hill and this was an escape route that has current credibility. Frankly I doubt this credibility will last after a finally released product under long term public scrutiny.

It doesn't sound like you've tried VR.

Don't worry about it. Concerns about how one look evaporates once you've been teleported to another space and come back to talk about it.
 
I think when most people try it they will be converted. It's just fun. It's a new experience that you've never had before. It's incredibly comfortable for how cumbersome it looks. And it will get much better once it becomes a consumer product. This is a much more engrossing experience than 3DTV.

This is true. Everyone I've shown it to was blown away. From hardcore gamers to people who never play any games whatsoever.
 
It would be easy for Oculus Rift to reach dozens of Millions of people with very cheap advertising.

Just send 100-300 Oculus Rift consumer versions with some bundled games for free to every game streaming youtuber with over 500k subs and every Videogame Magazine. But this can only work with a great product and Oculus Rift is a great product ;)
 
I am still concerned that this wont get widespread public acceptance, in the same way that 3D TVs have not either. There is considerable general public resistance to putting technology on your head. They need some absolutely radical reason for the public to push this concern behind the desire to play this way, which I have not read anywhere.

I do not understand Carmack's move having thought about it. A cynical view would perhaps say that ID have been going down hill and this was an escape route that has current credibility. Frankly I doubt this credibility will last after a finally released product under long term public scrutiny.
You should consider the idea that Carmack doesn't give a shit about the broad public, and rather simply wants to work on the most interesting tech around.
 
I am still concerned that this wont get widespread public acceptance, in the same way that 3D TVs have not either. There is considerable general public resistance to putting technology on your head. They need some absolutely radical reason for the public to push this concern behind the desire to play this way, which I have not read anywhere.

I do not understand Carmack's move having thought about it. A cynical view would perhaps say that ID have been going down hill and this was an escape route that has current credibility. Frankly I doubt this credibility will last after a finally released product under long term public scrutiny.

I'm sure people said the same thing about the Altair 8800 when it was first introduced. You have to realize that we are standing at the precipice of another paradigm shift. There will be kids who grow up not understanding "how we lived our life" without Rift-like devices. This will one day become the new norm, whether or not the form factor will stay the same or possibly shrink, it doesn't matter. Go into your pocket and pull out a smartphone, its running under the same (if not very similar) concepts as the Altair 8800, I'm sure the person who first purchased that device could never foresee what we would end up with in 2013. With that said if this is day zero, a parallel of when Steve Jobs was working with Steve Wozniak in their garage I'm glad to be a front row observer in the next great wave of technological innovation. My hope is that when my 3-year old son is older I can pull out the 2013 Rift and show him what it was like before, this is truly the beginning of something larger than gaming and GAF - the world just doesn't know about it yet. As long as the stars continue to align for Mr. Luckey its going to be a wild ride.


Source - http://en.wikipedia.org/wiki/Altair_8800
 
I think when most people try it they will be converted. It's just fun. It's a new experience that you've never had before. It's incredibly comfortable for how cumbersome it looks. And it will get much better once it becomes a consumer product. This is a much more engrossing experience than 3DTV.

Yeah, and if they can manage to get the Rift sold in stores with a kiosk available for people to try it out, it will most likely do well.
 
I am still concerned that this wont get widespread public acceptance, in the same way that 3D TVs have not either.

3D on a flat screen is gimmicky at best. Definitely not worth the hassle to the very large majority of people. The Rift is no gimmick.
 
How obvious/irritating is the low resolution issue right now? I've wanted a Rift from day one, but they whole "Seriously guys, don't buy this unless you're a developer because the consumer version is going to be kewl" made me assume that the dev kit was going to be an awful, difficult piece of hardware. At this point, I /need/ one but was going to try and hold out a bit longer for the 1080p version, but is that a thing, or is there going to be no change until the consumer version in a year or two?
 
How obvious/irritating is the low resolution issue right now? I've wanted a Rift from day one, but they whole "Seriously guys, don't buy this unless you're a developer because the consumer version is going to be kewl" made me assume that the dev kit was going to be an awful, difficult piece of hardware. At this point, I /need/ one but was going to try and hold out a bit longer for the 1080p version, but is that a thing, or is there going to be no change until the consumer version in a year or two?

No one knows for absolute sure, but the general consensus is that there won't be a new version before the consumer version, which probably won't be out for at least another year. If you're willing to accept that you'll need to upgrade sooner rather than later, I say go for it. I'm no developer and I've already gotten more than $300 worth of enjoyment imo.

The screendoor is very much there. I wouldn't say it ruins the experience though. Most games and demos, especially ones with visual styles that lend themselves to the low resolution (proton pulse, minecraft), are still amazing to look at, resolution aside.
 
Just received mine, tried riftcoaster and toscana.

Resolution is bad. I'm not sure I have it correctly configured as the instructions suck. I just read that you can push the lenses? Wat? Any links to a good setup tutorial?


Saying that, this thing is fucking amazing. Holy shit at the scale of things, and I still have mine craft and half life to test. Wow.
 
How obvious/irritating is the low resolution issue right now? I've wanted a Rift from day one, but they whole "Seriously guys, don't buy this unless you're a developer because the consumer version is going to be kewl" made me assume that the dev kit was going to be an awful, difficult piece of hardware. At this point, I /need/ one but was going to try and hold out a bit longer for the 1080p version, but is that a thing, or is there going to be no change until the consumer version in a year or two?

The resolution really is terrible. But the experience is still amazing, probably like nothing you've ever experienced before.

The rift is kind of being near-sighted...close-up objects are somewhat crisp, but behind a screen-door effect. Details on objects further back is often lost in a soup of pixels.

Here's a better example of how it actually is:

8WnDnmt.jpg



You also lose a lot of color on the image due to the lens-effect.
 
Some of the main things I wish were possible are:

* Lower latency, especially for cloning situations if possible, so motion prediction isn't necessary or used
* More demos or programs using a consistent IPD, as opposed to the current situation where TF2 says different things depending on the resolution, you're supposed to configure at 1280x800, the IPD reported may be different between TF2 and the Oculus tool, and most demos don't use a new SDK and have a hardcoded IPD.
* Of course higher resolution
* Of course positional tracking should there be some technology that could handle it

I'm also not sure if using the worst nearsighted lenses for both eyes could severely cause eye problems for me if I used the Rift a lot (one of my eyes is okay/bad, and one is terrible). Using two different lenses seems even worse since you get different fields of view between the two eyes.
 
So how does downsampling work with the rift, as in what do you need to adjust? Say I want to play Mirror's Edge at 4K and with the rift, what needs to be done to do so and is latency increased heavily on the rift itself?
 
I've got a brand new one of these showing up tomorrow (to replace my defective one). If anyone's interested I'll sale it for $400 (includes shipping). I'll ship it off asap after payment via USPS priority.

Ironically my new rift showed up last Friday with a nice big dead pixel right in the center of the right eye. If it were off to the side or at the bottom I could deal with, but with it being right in the middle it really breaks the immersion. Thought it might be dust..but nope...big ole dead pixel. So guess what I'm getting ANOTHER rift shipped to me in the next 3-4 days. When I get this rift in and test it to make sure nothing is wrong with it, I'll probably let it go for $350 shipped. If anyone is interested let me know.
 
Here's a better example of how it actually is:
Yeah that's actually really accurate; maybe a little less detail in the real thing. But it's weird how your brain can kind of forget about it once you're immersed. It's really the key area that needs drastically improving though.

EDIT: The image in the quote makes it look much better as it shrinks it so I'll repost it here for reference before anyone gets the wrong idea:
Image
 
How obvious/irritating is the low resolution issue right now? I've wanted a Rift from day one, but they whole "Seriously guys, don't buy this unless you're a developer because the consumer version is going to be kewl" made me assume that the dev kit was going to be an awful, difficult piece of hardware. At this point, I /need/ one but was going to try and hold out a bit longer for the 1080p version, but is that a thing, or is there going to be no change until the consumer version in a year or two?

This is basically where I'm at right now. I should have just preordered day one but now it feels like a kind of limbo area where 1080p seems like it's on the horizon
 
This is basically where I'm at right now. I should have just preordered day one but now it feels like a kind of limbo area where 1080p seems like it's on the horizon

It's probably better to just wait until the consumer version is ready and have your first experience with that version for maximum impact!
 
Well look what arrived in the door this morning:

photo-1.JPG


I hadn't even got an order shipment email, so it was a nice surprise. My order number was 54xxx, and I'm in Ireland, by the way, if people are keeping track.

A proper run-through with it is going to have to wait until the weekend (it's coming up to 1am here and I have work in the morning), but I configured my IPD and tested the Tuscany demo and everything seems to be working well. Might just have a quick go in TF2 before I go to bed...
 
Okay.

I'm not a developer, programmer or someone with $300 to spend on a piece of alpha hardware.

But I want to see this shit in action, and have a go on it. How? Where?

United Kingdom here, is there anywhere you can go to check this stuff out? I need to know if this is something to get really hyped about.
 
Okay.

I'm not a developer, programmer or someone with $300 to spend on a piece of alpha hardware.

But I want to see this shit in action, and have a go on it. How? Where?

United Kingdom here, is there anywhere you can go to check this stuff out? I need to know if this is something to get really hyped about.

People have been adding their Rifts to this map if they are willing to give a demo.

Maybe someone near you has one you could try!

https://maps.google.com/maps/ms?ie=...301080371629.0004d6d217a93e60f7cc6&dg=feature
 
Would the Rift run on my Laptop with an nVidia 540M GT GPU for some demos? (I don't want to buy it - just lend it from a friend)
 
Okay.

I'm not a developer, programmer or someone with $300 to spend on a piece of alpha hardware.

But I want to see this shit in action, and have a go on it. How? Where?

United Kingdom here, is there anywhere you can go to check this stuff out? I need to know if this is something to get really hyped about.

It might be at Eurogamer Expo.

BBC - Pioneer joins virtual reality firm

Pretty cool its getting mainstream coverage :D
 
When is retail rift expected to release? I don't want to buy Dev kit and then find out retail version is going to be releasing in a few months.
 
I had an inteview with Mick Gordon the guy who's doing all the sound effects and music for the rift enabled Routine FPS horror game.

He said and I quote:

"The rift makes this game too real, too scary"

Get ready to shit yourselves guys :)
 
Anyone know the steps to hook this up to Arma 3? There's a vid of someone using it but he doesn't mention how he got it working.
 
The wait is killing me, I should've pre ordered this months ago :( How long did you guys have to wait before yours got shipped?
 
The wait is killing me, I should've pre ordered this months ago :( How long did you guys have to wait before yours got shipped?

Ordered on the 31 of May
Processing was the 31 of July
Shipped and delivered yesterday.

Tried a few demos and games, best so far Half Life 2, Minecraft and Lunar Flight, man lunar flight cockpit feels soo real, it's the most immersive experience I've had so far. I was howling :D
 
When is retail rift expected to release? I don't want to buy Dev kit and then find out retail version is going to be releasing in a few months.

There is no way the retail version would be releasing a few months from now. They seem scared to guarantee a 2014 release date even. I went ahead and pre-ordered one a few days ago. I was trying to wait until the retail unit comes out, but at the rate I keep googling articles and reaction videos about it, I figured I might as well just order the damn thing and see for myself. Worse case scenario, I'll sell the dev kit to someone at a loss and buy the retail unit when it finally comes out. Either that or I'll just have two rifts where people can fight over who uses the better headset.
 
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