Oculus Rift Development Kit 2 announced, up for preorder (based on Crystal Cove)

Worry about motion sickness from this! I get car sick from looking at my smart phone/laptop for too long while the car is moving, so I really want to to try this before I buy it!.... that would be hard to find one to try out though.
 
Did everyone who ordered with credit card got their overpayment refunded yet? They still have all of my money. They even ended my request ticket saying the issues with credit cards have been resolved but I reopened it.

Yeah, what they're doing, is withdrawing the whole purchase price immediately, to make sure the account can handle it, then putting it back minus $50 (the deposit), to charge the rest when it ships.

But once the rest of the money is back in your wallet, it isn't reserved right?
 
Worry about motion sickness from this! I get car sick from looking at my smart phone/laptop for too long while the car is moving, so I really want to to try this before I buy it!.... that would be hard to find one to try out though.
That's normal. If your body is moving and you are not controlling it or even looking in the direction you are moving you get motion sickness very fast.
 
Did everyone who ordered with credit card got their overpayment refunded yet? They still have all of my money. They even ended my request ticket saying the issues with credit cards have been resolved but I reopened it.



But once the rest of the money is back in your wallet, it isn't reserved right?

Same thing happened to me. Deposit was taken 4 times, but they refunded 3 of those.

Gonna check my CC statement in a couple days and see if they went through.
 
How big is the screen in inches?

I'm thinking of selling my Sony HMZ-T1 which feels like 750", but only if the Oculus Rift will also be able to bring me 3D for my bluray movies and a big screen.
 
How big is the screen in inches?

I'm thinking of selling my Sony HMZ-T1 which feels like 750", but only if the Oculus Rift will also be able to bring me 3D for my bluray movies and a big screen.
You can have a virtual screen of arbitrary size an arbitrary distance from you.

Do note however that the effective resolution for watching video on such a screen will be (significantly) lower than the HW resolution, and that you need some special software (which is freely available, but still) to do so.
 
You can have a virtual screen of arbitrary size an arbitrary distance from you.

Do note however that the effective resolution for watching video on such a screen will be (significantly) lower than the HW resolution, and that you need some special software (which is freely available, but still) to do so.

Speaking of virtual screens, has anyone made a virtual workspace yet? I mean like, an arbitrarily sized screen that lets you manipulate your Windows or Linux files / use Windows or Linux programs.

Edit: Oh man just looked and found this

http://hwahba.com/ibex/

This makes me soooo excited xD
 
You can have a virtual screen of arbitrary size an arbitrary distance from you.

Do note however that the effective resolution for watching video on such a screen will be (significantly) lower than the HW resolution, and that you need some special software (which is freely available, but still) to do so.

So it's probably possible to sit far away and make the screen look like 750" but you're able to look around at the same time? Also, will it make me watch my 3D Blu-ray movies? I suppose it won't work with PS3.
 
I don't think it was up at 08:00 on the dot. I was reloading quite a bit. I think preordering went live around 08:10 or so.

I could be wrong.

I just wanna be in the first batch!

Oh really? That's even better. I just happened to reload /r/oculus right around that time and saw the post about it. Think we're in very good shape then.
 
This is so painful to read.. My official order is at 9:40 because of the fact that I had trouble with my visa card.. Because my IP originated from another country, it kept giving me a processing order. Else I'd be around 8:20 somewhere :(

Don't worry too much I have a feeling the DK2 will have a much faster rollout. They aren't a tiny little upstart anymore and they have a bit of experience from the first one. They'll be better prepared.
 
How big is the screen in inches?

I'm thinking of selling my Sony HMZ-T1 which feels like 750", but only if the Oculus Rift will also be able to bring me 3D for my bluray movies and a big screen.

Proceed with caution.. The perceived media resolution will be probably be lower than what you're used to.
 
So it's probably possible to sit far away and make the screen look like 750" but you're able to look around at the same time? Also, will it make me watch my 3D Blu-ray movies? I suppose it won't work with PS3.

The two HMDs are not comparable.

The HMZ is essentially just a media player. The Rift is a wide field of view, headtracking, 3D virtual reality HMD. There is software that enables you to watch a movie while sitting in a virtual theater. Here is a video I made showing what it looks like from inside the Rift:

http://youtu.be/eC6azAcW1Ds
 
Speaking of virtual screens, has anyone made a virtual workspace yet? I mean like, an arbitrarily sized screen that lets you manipulate your Windows or Linux files / use Windows or Linux programs.

Edit: Oh man just looked and found this

http://hwahba.com/ibex/

This makes me soooo excited xD
It's an exciting idea, but I think even more dependent (much more!) on higher resolution VR hardware than watching movies. I mean, for productive work I use around 5 Megapixels currently, and to get something equivalent in the rift probably needs higher-than-4k resolution.
 
I would pay twice this much for a Crystal Cove prototype. Something about the Track IR setup on the front of that unit get's me real excited.

Visions of living my Masamune Shirow Cyberprunk dreams come to mind.
 
I would pay twice this much for a Crystal Cove prototype. Something about the Track IR setup on the front of that unit get's me real excited.

Visions of living my Masamune Shirow Cyberprunk dreams come to mind.

The DK2 has the same tracking as CC, the sensors are just hidden behind the plastic.

Im sure you knew, but just in case.
 
So how does low persistence work for DK2...is this something that is just present from the get go, or do you need to hit at least 75 fps to see the effects of it? Or does it work similar to the motion smoothing tech used in newer hdtvs where its creating frames/data that doesn't really exist in the source image/data?
 
So how does low persistence work for DK2...is this something that is just present from the get go, or do you need to hit at least 75 fps to see the effects of it? Or does it work similar to the motion smoothing tech used in newer hdtvs where its creating frames/data that doesn't really exist in the source image/data?

All low persistence means is that when the rift displays an image, it goes black before displaying another. Generally persistance time is only a relatively small fraction of the total frame time, so if your frame time is 1/75th of a second, the actual image is only displayed for maybe 1/500th of a second. It's a way to prevent your brain from interpreting the moving image as being blurry.
 
I ordered mine Friday at 7 am est, and y'all are freaking me out! I was hoping to get it for my birthday at the end of august, but from what I've heard the dk1 rollout was rough.... I hope that 74 million investment can pump up their distribution.... Enough to get me one at least ;p
 
I have a friend that just built a new rig and ordered one of these for July... he's still contemplaying the Omni too. Looking forward to try this out when he gets it.
 
All low persistence means is that when the rift displays an image, it goes black before displaying another. Generally persistance time is only a relatively small fraction of the total frame time, so if your frame time is 1/75th of a second, the actual image is only displayed for maybe 1/500th of a second. It's a way to prevent your brain from interpreting the moving image as being blurry.

So in other words this isn't strictly dependent on fps? Someone on Reddit equated it to LightBoost used in LCD panels, though I'm not too familiar with that tech either.
 
So in other words this isn't strictly dependent on fps? Someone on Reddit equated it to LightBoost used in LCD panels, though I'm not too familiar with that tech either.
The relationship is this: the larger the sharp motion resolution you want to achieve, the smaller the time slices in which the image is displayed in low persistence mode need to be. With smaller time slices for low persistence you in turn need higher display refresh rates in order to prevent flickering. And finally, framerates need to match refresh rates in order to prevent judder.
 
The relationship is this: the larger the sharp motion resolution you want to achieve, the smaller the time slices in which the image is displayed in low persistence mode needs to be. With smaller time slices for low persistence you in turn need higher display refresh rates in order to prevent flickering. And finally, framerates need to match refresh rates in order to prevent judder.

Gotcha, much clearer now. Thanks for the explanation.
 
Okay so I think I'm going to sell my awful input delay 3D TV, buy a 880 with the money and then just build a new PC when the new Intel chips hit and I will be all set for any VR experience!
 
They said better in terms of resolution and refresh-rate.

Yes they said this multiple times. But I wonder if someone is supposed to develop and finalize games with the Dk2 and then the consumer version has a different resolution, how do I optimize things for display?
How do I know what stuff is going to be recognizable and readable?
Refresh rate and everything else should be no problem. But resolution?
 
I just ran Ocean Rift at max settings (and 1080p), my framerate went between 40 to 60fps.. This really supprised me. Do I really have to upgrade?

My conf:
8GB RAM
I5 2500k (3.3 ghz)
2x HD6950
I wrote Ocean Rift. The problem is it runs at 100+ fps on my modest machine (580 GTX), and all the others I've tested it on. For some reason in runs really poorly on other (much faster) machines, never have quite figured out why. I suspect it has something to do with the complex water surface, although even that is based on a stock Unity Pro asset.
 
I wrote Ocean Rift. The problem is it runs at 100+ fps on my modest machine (580 GTX), and all the others I've tested it on. For some reason in runs really poorly on other (much faster) machines, never have quite figured out why. I suspect it has something to do with the complex water surface, although even that is based on a stock Unity Pro asset.

If it works of something I let you my results:

AMD 4x ph2 965BE @3,8Ghz
16Gb Ram
770GTX 4Gb

47-60 fps

It goes down to 47-50 when I keep in screen the coral that you can see in the beginning. Doesn't matter if I'm looking closely or in the position where the demo starts.
 
Yes they said this multiple times. But I wonder if someone is supposed to develop and finalize games with the Dk2 and then the consumer version has a different resolution, how do I optimize things for display?
How do I know what stuff is going to be recognizable and readable?
Refresh rate and everything else should be no problem. But resolution?
Ever played games on a PC? There are so many different resolutions and even millions of different hardware specs, it was never a problem.
 
I ordered mine Friday at 7 am est, and y'all are freaking me out! I was hoping to get it for my birthday at the end of august, but from what I've heard the dk1 rollout was rough.... I hope that 74 million investment can pump up their distribution.... Enough to get me one at least ;p

I've seen people that ordered within 30 minutes of it going for sale /hoping/ they get in the first batch. Having ordered ~6 hours later (thanks to it being unwarned and early in the day..), I'm hoping they're capable of shipping 13k units in July by now..
 
So I finally got to spend a few hours with... dk1. I am simultaneously impressed, and cooled on the rift.

At the end of the day, it feels like a cellphone two inches from your face :)

I have a little uneasiness from playing it. Hawken is impressive, but a little blurry. I haven't spent a lot of time configuring the focus points. All the UDK stuff looks really great.

Because of the problems with "persistence" and "screendooring," I am pessimistic about the specs on dk2.

CV1 should be great, but I think I'm gonna wait to try one rather than buy it right away.
 
At the end of the day, it feels like a cellphone two inches from your face :)

No it doesn't, unless you're talking about resolution.

No matter how big the screen or how close you're looking at it, fov and scale can't match the OR.

It feels like being in another place wearing goggles. In low-res. xD

That's the most apt description I can give. If the content is good though, it works wonders, even at this stage (DK1).
 
I don't think it was up at 08:00 on the dot. I was reloading quite a bit. I think preordering went live around 08:10 or so.

I could be wrong.

I just wanna be in the first batch!

This was my experience too. I checked the page and on reddit everybody was having issues ordering (and here). I don't think it was 8 AM on the dot, I think it was a few after, like you.

I got mine at March 19, 2014 at 08:16 AM.

8:00am is when the announcement was made and pre-orders opened simultaneously. There were probably a few hundred industry people and press people that knew they were going on sale right then, but probably no more than 1000 in those first 10 minutes. I'm hopin I'm definitely within the first 1500 or so.

See above, not sure if 8AM was actually the start. But yeah, I think almost anybody in the first day will be golden.

Where are you getting 1440p from? DK2 is 1080p, and they haven't announced any specs for the consumer model yet, except that it would be better in a number of ways.

it's the next logical step up for "resolution" unless they weren't talking about 'hard' numbers.
 
This was my experience too. I checked the page and on reddit everybody was having issues ordering (and here). I don't think it was 8 AM on the dot, I think it was a few after, like you.

The announcement went live at 08:05 PDT, and the order page directly after. Check the time stamp.

http://www.oculusvr.com/blog/announcing-the-oculus-rift-development-kit-2-dk2/

I cannot believe we are even harping over a handful of precious minutes. This. Shit. Be. Serious.
 
it's the next logical step up for "resolution" unless they weren't talking about 'hard' numbers.

Well, as it currently stands the Rift wastes a ton of screen resolution that the player doesn't see; if they could adjust the optics to use more pixels per eye, they could increase the visible resolution without altering the actual screen resolution.
 
Ever played games on a PC? There are so many different resolutions and even millions of different hardware specs, it was never a problem.

Yes of course. But this time you are supposed to develop your game without knowing how ANY of the consumers will see it. And even with PC games there sometimes were problems with HUD and text scaling in different resolutions. I was just wondering about this.
 
Yes of course. But this time you are supposed to develop your game without knowing how ANY of the consumers will see it. And even with PC games there sometimes were problems with HUD and text scaling in different resolutions. I was just wondering about this.
I really don't think that's a problem. Everything that works on DK2 will work (better) on CV1.

Well, as it currently stands the Rift wastes a ton of screen resolution that the player doesn't see; if they could adjust the optics to use more pixels per eye, they could increase the visible resolution without altering the actual screen resolution.
It has recently gotten popular to talk about the "wasted" resolution on the RIft, but I really don't get what they are supposed to do about it. Some physical pixels are wasted, yes, but that's impossible to avoid as long as we are dealing with a rectangular display.
 
I really don't think that's a problem. Everything that works on DK2 will work (better) on CV1.

It has recently gotten popular to talk about the "wasted" resolution on the RIft, but I really don't get what they are supposed to do about it. Some physical pixels are wasted, yes, but that's impossible to avoid as long as we are dealing with a rectangular display.



Which makes me think that those flexible display from Samsung will be great for VR.
 
I wrote Ocean Rift. The problem is it runs at 100+ fps on my modest machine (580 GTX), and all the others I've tested it on. For some reason in runs really poorly on other (much faster) machines, never have quite figured out why. I suspect it has something to do with the complex water surface, although even that is based on a stock Unity Pro asset.

First of all, it looked really nice, good job! Can't wait to test in when I have my DK2..

And that's kind of a reassurance, thanks.. Technolust did run a steady 60fps, so I think my configuration will hold on a few months more :-)
 
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