jacksepticeye
Member
This is pretty fantastic. I'm glad they seem to be working on making VR better in its current form instead of just rushing out their own headset to rival ORhttp://anandtech.com/show/8526/nvidia-geforce-gtx-980-review/5
Here's more info about Nvidia's VR Direct. I think they skipped this in the conference but apparently Maxwell can do SLI for VR that simultaneously uses each GPU to render each eye. That sounds like a pretty huge deal for playing higher end games in VR.
Edit: More Nvidia Maxwell VR support info: http://blogs.nvidia.com/blog/2014/09/18/maxwell-virtual-reality/
I think that simultaneous rendering with SLI is going to be the saviour of high end VR games. By dedicating an entire GPU to each eye you can effectively halve the resolution you're rendering at. This means playing in 1440p with an SLI setup will be less taxing than rendering at 1080p with a single card. Going further this presents a feasible way to play high end games in 4K at 90+ Hz in the somewhat near future. Instead of quadrupling the resolution from 1080p you can now just get an extra card and only double it instead.
Make sure to check that your resolution and refresh rate are set correctly in LFS. I had issues in the past where it didn't default to the proper settings making everything look worse. The image quality isn't going to be as good as a monitor no matter what you do but it should definitely be playable.
granted they may do that later but it's great to have software type support first