plagiarize
Banned
*UPDATE*

Now with comfort mode. Click the logo to download the current pre alpha.
A few key points. Firstly comfort mode is only currently supported on joypad. You can enable it through the pause menu once you are in game. Either the shoulder buttons or the right analogue stick will turn you, whatever your preference. It's really disorienting in the first room on spawning, but I think over all it works. I'd love feedback on this specific part of the game though.
Secondly, the setting doesn't stick on loading a new level due to a glitch in UE4.6.1. The same thing effects the way I've handled inverted aiming. It's known problem in the engine and a fix is coming in a later release of the engine so I'm not losing too much sleep over it. There's a couple more puzzles in this build than the last one, but not really enough that you'll want to replay the whole thing I'd expect if you checked it out when I last posted about it.
I would love feedback on comfort mode though and whether or not it works in this.

Now with comfort mode. Click the logo to download the current pre alpha.
A few key points. Firstly comfort mode is only currently supported on joypad. You can enable it through the pause menu once you are in game. Either the shoulder buttons or the right analogue stick will turn you, whatever your preference. It's really disorienting in the first room on spawning, but I think over all it works. I'd love feedback on this specific part of the game though.
Secondly, the setting doesn't stick on loading a new level due to a glitch in UE4.6.1. The same thing effects the way I've handled inverted aiming. It's known problem in the engine and a fix is coming in a later release of the engine so I'm not losing too much sleep over it. There's a couple more puzzles in this build than the last one, but not really enough that you'll want to replay the whole thing I'd expect if you checked it out when I last posted about it.
I would love feedback on comfort mode though and whether or not it works in this.