Oculus Rift DK2 Thread

saw the iracing update today, skimmed through the release notes quickly and stopped at the word sdk, was all excited until i read fanatec sdk :(

my stem controller can't get here soon enough, 360 controller isn't suited to vr at all, really looking forward to any sim being update to dk2 though, a wheel is definitely suited to vr
 
Tried Tuscany and the demo scene real quick over lunch, this is as great as I remember it being at PAX East.

maaaaan, just a few more hours...
 
They shouldn't be different though should they? They're both 1080p displays I thought

DK2's screen orientation is all fucked because it uses a 1080x1920 cell phone screen that refreshes top down (or in a Rift, left to right). Windows does not detect it as a 16:9 1920x1080 monitor but a 9:16 1080x1920 monitor.
 
Cover the camera with something so it can't see the Rift anymore (or just turn the camera around and make it face a wall instead). This will stop the crashing of the OVR service, and it will at least let you use the DK2 with head tracking in newer demos (like Cyberspace). You won't have positional tracking though.

But yeah, they're fully aware of the problem and the bug has already been filed. From the looks of things it looks to be something related to older CPUs lacking a modern instruction set required by the Rift.

Ah right so apparently it requires SSE4.1 and above, been in Intel CPUs for ages but I think Bulldozer was the first AMD CPU to support it. I have a Phenom 2 x4, probably finally upgrade soon but not in the next few weeks. Apparently there's a emulator that allows it to run by emulating SSE4.1 so hopefully that will allow me to run it properly.
 
Fake edit: I made a video of the Configuration Utility demo scene, and as I was writing out my impressions on here, decided to add them onto the video, so you can watch that to see what it looks like or just read my impressions below. /FakeEdit

Quick first impressions from someone who has a DK1 and just used their DK2 for the first time (just the config utility demo scene).

The screen door effect is still there, but the image is noticeably clearer than it was with the DK1.

I immediately noticed the borders on the DK2, which is something I never experienced with the DK1, but that might just be because I kept reading about them in this thread. I completely forgot about them a few seconds later.

In the ConfigUtility demo scene, there is a large screen that says "Oculus VR" in front of you. I was getting a reflection of this in my lens somehow, and I could see it even if I looked down, though the text was only readable when looking at the black screen again. It's weird and I don't know what's causing it. I am not sure if it is intentional or not, and I feel like I have read other people seeing reflections in other demos, though I could be wrong.

No dead pixels for me! At least, I didn't notice any (please don't let there be any). I had one on my DK1 and it really takes you out of it when you notice it. There was some dust on the inside, but the cups are really easy to remove, and I used a squeezy air blower (no chemicals) thingy to get them out. All good now, though I hope it doesn't become an issue like it does with the DK1. Dust specks were constantly getting inside of that thing.

It is smaller, but heavier than the DK1. Not by much, but it is noticeable if you are holding both of them. Turning my head at an angle puts pressure on my nose which hurts. This may be fixed by making the straps a bit tighter, though the headset fits me well without any adjustments.

The way they handle cables is much better. No more clunky control box!

I think that's it for now. I haven't needed to make any adjustments to anything. I have 20/10 vision and am using the cups already installed.

Real edit:

If you're having issues with the Config Utility recognizing your Rift, try these steps:

Shutdown the Oculus App in the Taskbar
Go to C:\Program Files (x86)\Oculus\Service
Run OVRService_x86.exe
Go to C:\Program Files (x86)\Oculus\Tools
Run OculusConfigUtil.exe

and make sure you have updated the firmware of the Rift via the Config tool.
 
It's absolutely nauseating. Your mind feels like it should be going extremely fast on the ride, but your inner ears disagree, causing pretty intense nausea.

For your first demo, start with the demo room in the configuration utility so that you don't have to worry about locomotion, but can also be impressed by the positional tracking. It's also a great time to make sure that the camera is positioned correctly and you can learn its limits. After this, go to Tuscany so you can see how locomotion feels.

Check out this site for other DK2 demo's (be sure to set the Oculus version in the top left to DK2 and don't do Cyber Space or the roller coaster ones! you can try those later once you get accustomed to VR) http://wearvr.com/

In addition, you can pre-order Technolust to get a small demo room which is very cool. Also, Elite: Dangerous is amazing in the Rift, especially if you have a joystick. DK2 is still early so there's really not a whole lot of content yet as everyone is updating to the new SDK still.

Appreciate the detailed response! Will be posting impressions tonight or tomorrow once I have some free time to really muck about with the thing. Definitely excited.
 
Don't think it's been posted yet, DK2 is now supported in Euro Truck Simulator 2:
Experimental support for Oculus Rift DK1 is available in the 1.9.x+ patches, support for DK2 is available in the oculus beta branch on Steam. Currently the support is available only in the Windows versions of the game.
http://steamcommunity.com/app/227300/discussions/0/648814844007204502/#p12

It's so fucking cool, although the head movements are a little bit 'jittery' for me for some reason. Will need to mess around with it.
 
Don't think it's been posted yet, DK2 is now supported in Euro Truck Simulator 2:

http://steamcommunity.com/app/227300/discussions/0/648814844007204502/#p12

It's so fucking cool, although the head movements are a little bit 'jittery' for some reason.

yes yes yes yes YES

The way Euro truck sim handled the simulated positional tracking when you looked behind was so cool. I'd imagine it probably feels very close to having 360 degree positional tracking if they kept that in
 
Don't think it's been posted yet, DK2 is now supported in Euro Truck Simulator 2:

http://steamcommunity.com/app/227300/discussions/0/648814844007204502/#p12

It's so fucking cool, although the head movements are a little bit 'jittery' for some reason.

Awesome. Just tried it today for the first time and setup it a bit in anticipation of my DK2. Way better/less clunky than i expected, was giddy while playing. Rift should arrive on Monday (boo), can't wait.

Also ordered a Saitek X-55, my first proper joystick. Hope i don't get hit by the apparent QC niggles it has or mind them too much. E:D and War Thunder when it gets updated for DK2 should be glorious.


I might/very probably need to look at cable extensions, i've got a corner desk, PC on the floor right side of it, flight/driving stand next to the desk on the very left. So i'll need to pick up the camera between them and the DK2 cable is probably a bit short. From what i understood DK2 has a 10ft cable which splits off in the end to HDMI and USB, but what about the camera? I guess i'll need 1 HDMI extension and 2 USB extensions (one for camera, one for Rift)? Hope that little bit of add doesn't affect anything.
 
Yeah, I'm not worried about chromatic aberration at all, it should be possible to fix it almost perfectly in software.
CA depends on lens position and IPD, which I don't think is accounted for (correct me if wrong)
Also the peripheral part of your vision are very sensitive to motion and its used to help correct your balance. So a much high FOV is needed to reduce motion sickness
Higher FoV acutally increases motion sickness. See: http://static.oculusvr.com/sdk-downloads/documents/OculusBestPractices.pdf
But it's true that we are more sensitive in the periphery.

---------------------------------------------------------------------------

Some calculations for DK2.
Assumtions:
So our flicker/motion detection threshold would be:
77 Hz looking straight ahead
115 Hz rotating our eyes by 45° (the maximum).

If we changed the FoV to 135°, we would get:
80 Hz looking straight ahead
121 Hz rotating our eyes by 45°

(The DK2 persistence is higher, so the actual flicker threshold is below 72Hz looking straight)

Just having fun with Math
 
In the end i had more fun with the Kokiri demo. Really cool. I realized you can lean to look under the grass and see hidden ruby. That's some ground breaking gameplay innovation there :p Miyamoto would love that.

Also if you want something impressive (for new Dk2 owners who don't have a lot to try like me), try to climb the deku tree and go on his eyebrows.

I also tried something i never did before today.. standing while playing. Well... It actually feels pretty weird and i could feel my balance weakening. It's clearly more immersive, or at least more impressive. But playing standing all the time would be a pain.
I could also feel the akwardness of moving while your legs don't. That also means playing sitting makes everything more easy and comfortable for your senses.
 
Zucherberg may have acted a little prematurely
No offense, but you admit you're not a big PC person and you have a graphics card that is likely outgunned by modern onboard graphics. To judge your first hours with the Rift in these circumstances and come to this conclusion above is quite ludicrous.

I think the first thing you should do if you want to make good use of this *development kit* is to buy a modern graphics card. I'd recommend a GTX760/R9 280 at the least. These aren't too expensive and should at least get you running things at appropriate framerates. I wouldn't even say this is optional, but absolutely mandatory for your situation. VR requires power and it requires a high, healthy framerate. Without that, you will not have a good experience.

And next you're going to have to really make an effort to learn about how to use it. They warned people that this was *not* for consumers, so no, this wasn't supposed to be for the 'mainstream'. Not yet. I'm sure everybody here will be happy to help out, though. And the sailing will likely get a bit smoother over time, as the SDK was only just released and content creators are still in the very early stages of adding DK2 support. Even games/experiences that are already updated for the DK2 will likely get continued improvements. Just be a little patient. :)

In the end i had more fun with the Kokiri demo. Really cool. I realized you can lean to look under the grass and see hidden ruby. That's some ground breaking gameplay innovation there :p Miyamoto would love that.

Also if you want something impressive (for new Dk2 owners who don't have a lot to try like me), try to climb the deku tree and go on his eyebrows.

I also tried something i never did before today.. standing while playing. Well... It actually feels pretty weird and i could feel my balance weakening. It's clearly more immersive, or at least more impressive. But playing standing all the time would be a pain.
I could also feel the akwardness of moving while your legs don't. That also means playing sitting makes everything more easy and comfortable for your senses.
Glad you're getting some stuff to work now!
 
I don't think mark zuckenberg bought oculus based on dk1 or dk2. You're kidding yourself if you don't think there are much better prototypes with new propriety tech.
 
Following from my earlier post,

I cut out two thin bits of foam:

dk2foam1m7jje.jpg


Placed them here:

dk2foamu0kao.jpg


Great success! I don't think it's ever going to be perfect due to the weight distribution, but that is much better already. Thanks to H3XAntiStyle for the suggestion. I haven't stuck them down yet, they're not gonna budge once I'm wearing it because that's where all the pressure goes. Not sure I want to stick them down anyway, as it might not suit others who will want to try it out.
 
I could have this one running. With a pretty bad framerate and judder lol.. But i could feel the stomach trouble, even if i didn't have any vertigo (which i have in real world. I would die in something like that i swear). I'm sure it's more effective in 60fps!

You can't even run the Cyberspace demo at 60fps..? What kind of hardware do you have?
 
Just had my first ever Rift experience with the demo scene. Wow, pretty trippy stuff. Examining the stacked cards from all different angles makes it feel so real. Funny enough, I think overall this is pretty much what I expected the experience to be like. Very cool. Now to try and dive into some other demos...
 
DK2 requires SSE 4.1? That's a pretty big requirement to leave out for devs...

I'm so lucky I upgraded from a Phenom x4 to an i7 just a few weeks ago.
 
No offense, but you admit you're not a big PC person and you have a graphics card that is likely outgunned by modern onboard graphics. To judge your first hours with the Rift in these circumstances and come to this conclusion above is quite ludicrous.

I think the first thing you should do if you want to make good use of this *development kit* is to buy a modern graphics card. I'd recommend a GTX760/R9 280 at the least. These aren't too expensive and should at least get you running things at appropriate framerates. I wouldn't even say this is optional, but absolutely mandatory for your situation. VR requires power and it requires a high, healthy framerate. Without that, you will not have a good experience.

And next you're going to have to really make an effort to learn about how to use it. They warned people that this was *not* for consumers, so no, this wasn't supposed to be for the 'mainstream'. Not yet. I'm sure everybody here will be happy to help out, though. And the sailing will likely get a bit smoother over time, as the SDK was only just released and content creators are still in the very early stages of adding DK2 support. Even games/experiences that are already updated for the DK2 will likely get continued improvements. Just be a little patient. :)


I' not whining for myself, i knew what i was doing. In term of software i'm pretty surprised of that display selection mess.. I would at least suggest devs don't label their demos "dk2 ready" if there is no other way to launch them than to mess your whole desktop. I just tried the radial-G demo again with the Rift as primary display. Not only it didn't work (the pc screen still display the game while the oculus still display the destop) but i needed 20 minutes to be able to reach the window to change it again.

(A tip about that, when you try to click on something in desktop oculus mode, close an eye, one of the two eyes show a wrong position).

But yeah, anyway i was just saying, the hardware feels miles away (not speaking about game perfs, but the hardware itself). Based on what they were saying last year, the CV1 should have been there in 6 month.. So, maybe they actually have wayyy better protos, way lighter with less cables, and less uncomfortable.. If i was making that observation, it's cause gamers will use this kind of thing, sure, but Zucherberg is not interested in gamers. He's interested in super mainstream, and those one will need something they almost don't notice on their nose, and not with a giant cord on their head..

For my pc don't worry i'll be buying a GTX 770 ti i think tomorow (selling the wiiu fuck it).
My pc power block says 550watts, it should be ok. My pc is a core i5 3,30 ghz with 8gigs of ram, it's not that bad!

Oh god.. And here I am worried about my 660 Ti.. orioto, I'm curious why did you buy a DK2? Did you really expect to get a good VR experience with that kind of hardware?

Don't worry i was just waiting to buy the new card for money reasons ;) But you know some demos run well, the kokiri, the chilling space one to even if i'm not sure it's 60fps.
Also i have to admit i was not excpecting to actually have the thing that soon. I was pessimistic :p But they clearly have factories ready for Europe.
 
Ok, here's my impressions. DK1 owner. DK1 made me extremely ill. I tried everything to avert it- ginger pills, drugs, etc. Nothing helped. Within 5-10 minutes I was too nauseated to continue.

The only thing that allowed me to use it for longer periods was to be drunk. I pushed myself to play about 40 minutes of HL2 before I got too ill.

Anyhow-

Calibrated the whole thing up, checked out the test room. Looked really good, head tracking was great.

The first thing I wanted to see was Elite: Dangerous... Booted it up, and whoa. Holy crap. I'm playing ELITE in VIRTUAL REALITY.

It is absolutely amazing.

Now, for comparisons-

I barely notice the FOV differences. It may be a bit more narrow, but it's not by much. Sometimes I'd never notice the FOV boundry on the DK1, sometimes it would be very apparent. I really think it varies from game to game. In E:D, the borders of the screen are almost always black so it's really hard to notice a hard end.

The resolution is definitely a big step up from DK1. There are tons of little labels everywhere in the cockpit, and most of them are readable. This is really where the 6DOF shines. If something is just barely readable, lean in a little and you can read it fine.

Now, onto 6DOF. I have my camera about 3 feet back, and it's losing the HMD position a lot. It's pretty frustrating. When 6DOF works, it's glorious. I really think I need to mount the camera on the wall behind my monitor.

Now, the big one- motion sickness.

I just played E:D for about an hour, and every once in a while I'd get that familiar pang in my gut, but it goes away after a few seconds. I actually feel great after an hour usage. In the DK1 I'd be an absolute mess right now after being in there an hour.

However, that horrible chemical smell is still saturating the foam the HMD unit. My brain is so used to associating that smell with extreme nausea it is possible that just the smell was what was triggering my motion sickness.

Overall, a huge thumbs up from me. A marked improvement over DK1, and the 6DOF seems to have really helped me in the motion sickness department.
 
Anyone here who experiences nausea tried to pop a travel sickness pill before jumping into a game like Cyber Space? If so, did it help?

Ok, here's my impressions. DK1 owner. DK1 made me extremely ill. I tried everything to avert it- ginger pills, drugs, etc. Nothing helped. Within 5-10 minutes I was too nauseated to continue.

The only thing that allowed me to use it for longer periods was to be drunk. I pushed myself to play about 40 minutes of HL2 before I got too ill.

Anyhow-

Hmm that kinda sucks, bummer.
 
However, that horrible chemical smell is still saturating the foam the HMD unit. My brain is so used to associating that smell with extreme nausea it is possible that just the smell was what was triggering my motion sickness.
I have some observations about the fit of both the DK1 and DK2. The 'ski goggles' part of the design appears to be very similar if not identical, down to the tension of the straps, and the smell of the foam - more on that later.
This was going to be my next topic for discussion. I'm right there with you. DK1 made me feel terrible at times, and I had begun to associate the smell of this damn foam with nausea, to the point where I didn't even enjoy having it on the desk where I could still smell it.

The nausea is still there in DK2 for me, particularly in the Tuscany demo where you can walk around freely - strafing used to kill me in about 5 seconds in DK1. It's much better now but I still feel a bit crap after a few minutes in Tuscany in DK2. I really do think it's partly the foam smell that is triggering memories of DK1.
 
I put all my prototypes and existing demos on the back burner for now until I can get the DK2 in my hands and get the 0.4.0 SDK working. I put a bunch of prototypes together with the 0.3.X SDK but this new SDK, and Driver has broken alot of things. Hopefully it wont be too much longer before my unit ships out.
 
I tried that but for some reason I see the dual images in the Rift then instead of a merged 3D image.

Start again from scratch... install new Rift and GPU drivers.

Set the rift as an extended screen and set it to portrait in your GPU settings. (I have it set to flipped landscape in my windows 8 desktop settings)

When you want to run a demo just tick the "make it your main display" in your windows desktop settings.

gGBj1V.jpg
 
on HL2 I was able to play for more than 2 hours at a time. but then I had experience with the HMZ T-1 before this (where an hour and fifteen minutes = horrible nausea.)
 
on HL2 I was able to play for more than 2 hours at a time. but then I had experience with the HMZ T-1 before this (where an hour and fifteen minutes = horrible nausea.)

with the DK1 I managed about 5 minutes of HL2 before my head span too much. I've managed 3 hours in Elite and never felt a thing.

The more I play with the DK2 the more I love it.
 
Start again from scratch... install new Rift and GPU drivers.

Set the rift as an extended screen and set it to portrait in your GPU settings. (I have it set to flipped landscape in my windows 8 desktop settings)

When you want to run a demo just tick the "make it your main display" in your windows desktop settings.

gGBj1V.jpg
I'll give that a shot when i'm back at my computer. Thanks for all the info and help
though
 
I' not whining for myself, i knew what i was doing. In term of software i'm pretty surprised of that display selection mess.. I would at least suggest devs don't label their demos "dk2 ready" if there is no other way to launch them than to mess your whole desktop. I just tried the radial-G demo again with the Rift as primary display. Not only it didn't work (the pc screen still display the game while the oculus still display the destop) but i needed 20 minutes to be able to reach the window to change it again.

(A tip about that, when you try to click on something in desktop oculus mode, close an eye, one of the two eyes show a wrong position).

But yeah, anyway i was just saying, the hardware feels miles away (not speaking about game perfs, but the hardware itself). Based on what they were saying last year, the CV1 should have been there in 6 month.. So, maybe they actually have wayyy better protos, way lighter with less cables, and less uncomfortable.. If i was making that observation, it's cause gamers will use this kind of thing, sure, but Zucherberg is not interested in gamers. He's interested in super mainstream, and those one will need something they almost don't notice on their nose, and not with a giant cord on their head..

For my pc don't worry i'll be buying a GTX 770 ti i think tomorow (selling the wiiu fuck it).
My pc power block says 550watts, it should be ok. My pc is a core i5 3,30 ghz with 8gigs of ram, it's not that bad!



Don't worry i was just waiting to buy the new card for money reasons ;) But you know some demos run well, the kokiri, the chilling space one to even if i'm not sure it's 60fps.
Also i have to admit i was not excpecting to actually have the thing that soon. I was pessimistic :p But they clearly have factories ready for Europe.

I wouldn't buy a 770/780 at this point (they are over a year old at this point), probably best to wait the couple months or so for the impending 870/880.
 
I'm putting off my Rift installation due to persistent stuttering in Elite Dangerous. Spent the last hour troubleshooting but nothing is helping.

I really want Elite working properly before I use the Rift for real.
 
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