Oculus Rift DK2 Thread

Thanks to the gaffer who recommended virtua desktop! This app will save you many headaches, literally. No more guessing where to click on windows when in extend mode!
 
Thanks to the gaffer who recommended virtua desktop! This app will save you many headaches, literally. No more guessing where to click on windows when in extend mode!
Windows 7 or 8? Can't seem to get it working in 7 and I read it doesn't have official support for it yet :
 
Seems to get progressively more shaky for lack of a better word. Some impressions of my first 30 minutes with it hooked up:

-First demo I tried was the Oculus room that is built into the config tool... very smooth, no issues.
-Tried Tuscany next and that was also very smooth the first time.
-Kokiri forest was very disorienting because any head movement was met with a shaky camera that made that demo not very interesting (also the N64 textures probably didn't help).
-Cyberspace head tracking wasn't smooth and didn't really blow me away, and kind of got me a little sick.
-Went back to Tuscany and it was less smooth than the first attempt... little camera shake every so often for reasons I couldn't quite figure out. Still pretty smooth.
-Totoro had a similar not very smooth head tracking experience, but I found that demo really damn cool despite my unfamiliarity with VR and what I'm probably doing wrong. When Totoro walks out of the forest and is gigantic in front of you... that was pretty amazing. Also really didn't want to walk down that dark road, even with the technical quibbles taking me out of it somewhat.

Excited to try more and if anyone has a suggestion as to what might be causing shaky head tracking, I'd appreciate it.

Edit: Looks like some folks had the same problem on the previous page... trying with Aero disabled (thanks!)
 
Technolust demo worth $25? Thinking I should just take that $25 and throw it at Elite, but I'm not sure how much I'll play that (used to love the Wing Commander games, for whatever that's worth).
 
Found a Totoro demo. Immediately threw the damn Rift on my sister's face without telling her anything. At first she thought it was going to be Slenderman, but the huge grin on her face when she realized what was going on alone made the $350 worthwhile.
 
After taking the headset off, I noticed ProtonPulse was running much more smooth on the monitor than inside the Rift. Is there a refresh rate option I'm missing, or is that expected behavior?
 
I got that from walking around in Tuscany, but Cyberspace is a little bit of being on a small swing at the park. I wish I could experience extreme sensations of height and speed from stuff like that. Would make it so much more fun.

How did you feel as you were leading up to the 90 degree drop in Riftcoaster (if you did)?
 
Just got mine and played with it for about half an hour. Positional tracking is fantastic, and you really get used to it to the point where you forget it's there. Still need to mess around with the camera placement. I always seem to lose tracking when looking downwards and moving closer. I think the best improvement to the display are the colors. Tuscany looks way more vibrant than it did on DK1.

Cyberspace was pretty choppy when the Rift was set to direct mode, but upon setting it to extended mode, it was really smooth. That demo is incredibly immersive for me. The first time I ejected out of the seat while going forward, my body continued moving and I smacked my face and Rift against my desk. Knowing it was coming, I tried it again, and my body tried doing the same thing.

Now I'm really thinking about plopping down the money for Elite with all the talk it's gotten.
 
Mine came in today and I'm happy to know I don't experience any nausea while playing. However after playing my normal vision feels off for a little bit in the same way it does when I update my glasses prescription and my perception of depth gets a bit funky if anybody is familiar with the sensation. And I am fast approaching time for a full new build. An i5 750 and 5870 aren't going to cut it. I want to see 800/8000 series cards sooner rather than later. Also, throwing in another good word for Vanguard. It's an awesome experience.
 
Favorite demo of the night: OceanRift.

My god did I not want to go into the depths. Had to force myself. Totally incredible feeling, and actual horror games on this are going to be the worst/best.
 
Technolust demo worth $25? Thinking I should just take that $25 and throw it at Elite, but I'm not sure how much I'll play that (used to love the Wing Commander games, for whatever that's worth).

If you're metric is time vs money spent: not yet. That said, I loved it and think it's worth $25, especially knowing it will only get bigger and better with time.

You'll get more hours out of Elite currently. (Though way overpriced betas still rub me the wrong way).





OceanRift is good stuff. I really hope horror games on the Rift will be able to 'do it for me,' as traditional horror games on a monitor just don't scare me.
 
Favorite demo of the night: OceanRift.

My god did I not want to go into the depths. Had to force myself. Totally incredible feeling, and actual horror games on this are going to be the worst/best.

There is a tangible sense of danger you get from VR (even in it's unfinished form) that is simply unmatched by any other form of entertainment. Even just eerie atmosphere and any type of uncertainty can hit you deep. Dreadhalls is the perfect name for that particular demo because you physically DREAD moving further down that hallway into darkness. You're there and you know bad things await just ahead. The depths of Ocean Rift are similar.
 
Waiting for some more meaty games to hit this thing, but already I love it. While the Kokiri demo isn't particularly comfortable on the eyes, Radial G is the only game so far to have even made my stomach think twice, and that was after some somewhat lengthy playtime.

Hurrrryyy uuupppp HL2VR, I neeeeed you.
 
Waiting for some more meaty games to hit this thing, but already I love it. While the Kokiri demo isn't particularly comfortable on the eyes, Radial G is the only game so far to have even made my stomach think twice, and that was after some somewhat lengthy playtime.

Hurrrryyy uuupppp HL2VR, I neeeeed you.

If you got the spare cash go for Elite Dangerous
 
When is Elite's release date?
I find it kinda weird to pay extra $25 just to play in a beta.
My oculus is here, but I have a busy day ahead. Can't wait till tonight.
 
You'll get more hours out of Elite currently. (Though way overpriced betas still rub me the wrong way).

You realize that the reason the beta is priced so high is because that's how much the Kickstarter tier was for that stage of beta, right?

If they charged less, people who bought in on that tier would be shafted.
 
Favorite demo of the night: OceanRift.

My god did I not want to go into the depths. Had to force myself. Totally incredible feeling, and actual horror games on this are going to be the worst/best.

This is my favorite demo so far. The sense of being there is incredible. VR is awesome.
 
Proton Pulse is definitely cool.

Tried Helix coaster but it runs at like 15fps on mine and I get ZERO feeling of anything unlike Cyberspace where I feel some sense of moving. Kind of sad and hoping it's just because of the framerate because I really want to experience a VR rollercoaster and actually feel some sense of speed since that would really cool.
 
On Ocean Rift and a few others I get craaaazy jittery motion that kind of kills it. Not sure if it's framerate, microstutter or judder, but it just feels off. It mainly seems to effect demos that were quick ported from DK1 -> DK2 so far.
 
Just to be clear, the Early Backer $16 tier for the Vanguard V Kickstarter gets access to the demo, right? It doesn't say demo in the latter ones, and I'm uncertain when it comes to the wording of tier rewards.

Were there any other VR Kickstarters that need to be backed soon? I thought someone mentioned earlier one that ends today.
 
Just to be clear, the Early Backer $16 tier for the Vanguard V Kickstarter gets access to the demo, right? It doesn't say demo in the latter ones, and I'm uncertain when it comes to the wording of tier rewards.

Were there any other VR Kickstarters that need to be backed soon? I thought someone mentioned earlier one that ends today.

You even get the Demo for 1$. So yes, it would be pretty stupid otherwise.
 
You realize that the reason the beta is priced so high is because that's how much the Kickstarter tier was for that stage of beta, right?

If they charged less, people who bought in on that tier would be shafted.

That doesn't make it any less ridiculous. That just means it's a bad idea to change it this late in the game. I would have made the same statement during the kickstarter. That is a ridiculous price for a beta, regardless of the circumstances, imho.
 
So, little update on my experiences.

I tried the no aero thing, and while it made kokiri more smooth (i'm pretty sure) and maybe with less color distortions it seems, it made the Helix rollercoaster a judder hell. I hope all those things will be fixed shortly and we'll laugh about them!

I wanted to find a way to at least, for a beginning, see my 3D wallpapers in the rift, as static picture. it was a long process to find how..

First, to find a way to have the proper barrel distortion. In the end i'm using Stereoscopic player which is not free but there is a trial limited in video time. And you can use it with pictures, side by side or others. I just had to use StereoPhoto maker to split my mpo. Then i just print screen on the result distorted sidebyside, and here we go.

Now to quickly and easily see a fullscreen 3D picture on the rift, i use irfanview.
_I put the rift in extended mode (on the rift manager and on the dektop options), not primary!
_Then it's to have it fullscreen, and work also with videos directly on StereoPhoto (but irfanview is less a pain in the ass for pictures): Put the window on the other side, oculus part of the desktop. Now when the rift enable, you won't see irfanview anymore, but it's ok. You can still select it in the task bar and if you open a photo, just click enter for full screen, then put the rift on (i don't use the straps when just seeing a pic, i just look into it.

If people want to try, it's easy (probably many of you already knew how to do that anyway :p )

Here is the zip with many pics anyway, if you want to see some rare exemple of 3D digi painting with more than 50 layers of depth.

I would advice the Batman one, which is mind blowing. That scale and depth o m g. Try it. The Sonic and Pokemon one works super well to.

And i want to add those are great exemples of how an advanced 2D game could work with the rift. And it illustrates something i wanted to believe theoretically:

Certain game will benefit from a frontal experience. Look at my pics and imagine a simple 2D game, projected on a vr screen (like the vr cinema), with a big fov (not too far away), and it would just be like a window, with the perspective changing when you move your head. Every 2D game is possible like that, as long as you don't put any gameplay on the side lol.

Next step for me is to find a way to try that with Unity and my screens, just being able to look into it with 3D layers on a 3D plane.

I hope it was interesting to someone :p
 
Just dropping in to say that Euro Truck Simulator 2 with the DK2 is insanely good. Never played the game before, and stayed up late last night just cruising from Carlisle to Manchester listening to the in-game radio. Stick your head out the window and looking back at the load you're transporting feels incredible!
 
Just dropping in to say that Euro Truck Simulator 2 with the DK2 is insanely good. Never played the game before, and stayed up late last night just cruising from Carlisle to Manchester listening to the in-game radio. Stick your head out the window and looking back at the load you're transporting feels incredible!

Are you playing with a wheel? I have the game, but haven't jumped into yet. I'm worried playing with a pad will ruin the experience.
 
first night with DK2, very cool, but the sickness is legit. in my excitement, I spent too much time in demos that were juddering quite badly, and I'm still feeling it a bit.
 
30 min with my DK2 and I must say that while, yeah the fov could be larger, and the resolution better. ( I would say a larger fov would bring more to 'presence' than higher resolution at that point )
It is, freaking, awesome.

Now going back to work... focusing will be hard...

edit :

That's only based on their config demo, the pong like ( forgot the name ), and the rollercoaster ( which didn't want to leave the starting block )
Elite Dangerous is for tonight.....
 
Hi guys, I am having an issue with all of the Ben Lang VR demos.
So what happens is when I boot up Totoro demo, I noticed the camera is constantly rotating. Any ideas?

I have an r9 290, run time installed, SDK installed ran both direct app and other exe and its the same. Don't get this issue on the desk demo. I have had to orient the dk2 screen in the OS.

I have not managed to do much with the DK2 yet.
 
Just backed Vanguard V on kickstarter. That demo is hot hot hot.

Just did the same. Backed for the full game whenever it comes out. Where do you download the demo?

Favorite demo of the night: OceanRift.

My god did I not want to go into the depths. Had to force myself. Totally incredible feeling, and actual horror games on this are going to be the worst/best.

Best.Demo.Ever.

Seriously, I yelped like a schoolgirl when I got attacked after venturing too far out. I also just followed the Eel for what seemed like 30 minutes. Honestly reminded me of the times I've been snorkeling in Mexico and Croatia, where I just didn't know what I might see!

Just dropping in to say that Euro Truck Simulator 2 with the DK2 is insanely good. Never played the game before, and stayed up late last night just cruising from Carlisle to Manchester listening to the in-game radio. Stick your head out the window and looking back at the load you're transporting feels incredible!

Man, I cannot get this to work, could you post your steps to take? I've tried various ones I've found on other forums but none seem to work. I got an i5-3570k and R9 290 OC (both slightly OC'd), SSD, and 16GB RAM, so it "should" run. But I can't get the screen to show correctly.

It will show like eyes reversed, or 1 eye working, 1 showing desktop, it's really weird.

Hi guys, I am having an issue with all of the Ben Lang VR demos.
So what happens is when I boot up Totoro demo, I noticed the camera is constantly rotating. Any ideas?

I have an r9 290, run time installed, SDK installed ran both direct app and other exe and its the same. Don't get this issue on the desk demo. I have had to orient the dk2 screen in the OS.

I have not managed to do much with the DK2 yet.

Odd, I don't have a rotation issue. Are all your sync cables seated properly? I guess they would be if they work in the other demo. I forget if the Totoro is Unity but you can hold CTRL when launching to get a config menu, see if any of the controls are "Recenter".

I have an r9 290 and I couldn't get them to work without some fiddling.

Set in Direct Mode in config
Create a shortcut to the executable
Open properties of the shortcut and add "-force-d3d11" at the end of the location

So it would look like
"E:\240GBSSD\Oculus Rift\Totoro Demo DirectToRift.exe" -force-d3d11

Also, you may want to see if your controller stick was being held in a certain direction when it was powered on (if you have a controller hooked up to the PC).
 
first night with DK2, very cool, but the sickness is legit. in my excitement, I spent too much time in demos that were juddering quite badly, and I'm still feeling it a bit.

The motion sickness thing is pretty concerning. Never experienced anything like it in a game before and thought I'd be immune but it hit me pretty hard on games when your avatar is moving.

I think this thing is about three years away for CV. On the software side they've got almost nothing going, and I'm not even talking about games. Configuration utility is incredibly basic, some DK2 vouched demos don't even work without rolling over to an extended mode...it's just really early. You can tell the facebook acquisition didn't have any impact on the kit. Facebook will bring this thing to the level it needs to be, but its going to take time for the expanded R&D funding to start showing results.

The good news is that this thing is legit. That's the most important thing.

They desperately need an inhouse control peripheral. Keyboard and mouse should never be a thing with this. Controllers maybe. Preferably something motion based.

Resolution needs a big bump. It's good but needs to go higher. As high as it can really.

FOV is good enough for CV1.

Zero chance CV1 is ready in 2015. Zero.
 
Man, I cannot get this to work, could you post your steps to take? I've tried various ones I've found on other forums but none seem to work. I got an i5-3570k and R9 290 OC (both slightly OC'd), SSD, and 16GB RAM, so it "should" run. But I can't get the screen to show correctly.

It will show like eyes reversed, or 1 eye working, 1 showing desktop, it's really weird.

I had the same problem. Once you get the game displaying on the rift, press "F11" and it will switch to stereo and display the menu correctly.
 
The judder is really annoying me.

Here is a rundown of the judder-fest that seems to be plaguing the rift currently. Can people post their own experiences and/or solutions so we can compare and contrast?

On all these games that allowed it, I've dropped all settings to their lowest to try to eliminate judder. I've tried turning off Aero, and making the Rift the primary display. It rarely if ever helps:

Running a 660ti, Win7, 12 gigs RAM-

Technolust - smooth as butter. Maybe a frame hitch here and there

Euro Truck Simulator 2 - driving/movement is smooth, moving your head causes medium amounts of judder.

(Sorry, can't remember the exact names here)

That breakout game thing - game and head movement are slightly juddery

The F-Zero tube racing game - absolutely smooth game and head movement

Elite: Dangerous - flight movement is smooth, some frame hitches. Head movement is always juddery, from medium amounts to drastic

DCS - flight movement is smooth, some frame hitches near airports. Head movement is always juddery, from medium amounts to drastic

Tuscany - both movement and head movement are smooth

Test Room - head movement is smooth

Millenium Falcon Demo - movement and head movement is smooth
 
I'm getting judder on some seemingly simple scenes (Proton Pulse), myself, chalk it up to my video card (580) and how much all these games seem to supersample.

Elite on low judders for me mostly near space stations but a little bit everywhere regardless.

Has anybody cranked down the render frame interval (I think it's called that) in the official Tuscany demo and noticed that head rotation is still smooth? Is that timewarp in action, I wonder? Should have tried the timewarp toggle too.
 
On Ocean Rift and a few others I get craaaazy jittery motion that kind of kills it. Not sure if it's framerate, microstutter or judder, but it just feels off. It mainly seems to effect demos that were quick ported from DK1 -> DK2 so far.

Hmm, it runs perfectly smooth for me. Wonder what the issue is.
 
first night with DK2, very cool, but the sickness is legit. in my excitement, I spent too much time in demos that were juddering quite badly, and I'm still feeling it a bit.

It really shouldn't be juddering, I think that's why you're getting sick.
 
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