Not out of the box, no. There are various people who are already working on / will work on interception drivers that will allow various degrees of compatibility in legacy games.
Are you planning to be one of the various people?
Not out of the box, no. There are various people who are already working on / will work on interception drivers that will allow various degrees of compatibility in legacy games.
i think i just figured out how to summon Zaptruder out of nowhere.
If no one else does the games I want, sure.Are you planning to be one of the various people?
TN should actually be cheaper than IPS. And for OLED it can IMHO really only be a controller issue, since those should switch within less than a millisecond. But I'm not an expert on panels or driving them either.
The reason I believe that it's purely a controller issue is that there was this very cheap Korean 1440p IPS monitor that could be driven at 120Hz when you have a specific revision of the controller board. I very much doubt that they specifically built the panel for that.
And 120 Hz in everything being held back just because manufacturers want to save a few dollars on controllers is just the kind of sad state of affairs I expect from the corporate world in general
He updated his blog a couple days ago. Seems like they're getting close to finalizing the developer model.
http://www.oculusvr.com/blog/inside-oculus/
Early 3D model of it:
And this bonus tidbit (although many probably already know this):
We had the legendary Chris Roberts, creator of Wing Commander, by the office to swap tech demos. He showed us a stunning demo for his upcoming game, Star Citizen, which is slated to be Oculus-ready with incredibly intense space dog-fighting. If you havent heard about Star Citizen yet, be sure to check out their Kickstarter here: http://www.kickstarter.com/projects/cig/star-citizen
Sa-weet.
Are they still on track for a December release? What about the DIY kits?
~30 days away from seeing the dev kit get shipped out. I'm going to be keeping my eye on this topic daily for updates, can't wait to get my hands on the kit!
Did anyone order a DIY kit and get it in November? How did you go with it?
Where did you get 30 days from? If its late December it'll probably slip into jan. I'm a bit dubious on the timing considering the most recent news on their site was showing mock ups of the dev unit. I'd have expected initial finished housings by now.
http://blogs.valvesoftware.com/abrash/when-it-comes-to-resolution-its-all-relative/
Abrash with a good article on the importance of resolution with VR (since the FOV is so large). Even a 1080P panel is going to be blocky. The preferred resolution would be 4k X 4k and the dream resolution would be 8k X 8k.
snip
Without reading the article, wouldn't a square resolution be... counterproductive?
I mean, even if you assume each eye is squarish in its aspect ratio, we have two eyes, so you'd want to double the horizontal resolution at the very least for optimum.
Unless you are talking about for a single eye.
But the tech works by taking a single panel and splitting it into two viewing areas.