Buggy as in, I launched The Climb for the first time yesterday, game loaded into a black screen. Took me a few minutes to get back into Oculus home screen. Oculus home said I needed to shut down the game from desktop. Headset off, forced shut down The Climb on desktop. Headset on, but Oculus home was laggy and unresponsive. Headset off, shut down Oculus software on desktop and started Oculus home again. Headset on, black screen on headset. Headset off, restarted Oculus home. Headset on, still no image. Headset, restarted PC and the thing started working again.
And then my experience with the two sensor and three sensor setups. Set up two sensors fine. Everything working well. Robo Recall was fine. Few days later, third sensor came in. Added it in and it wouldn't work. Googled it and found out why. Took out third sensor and reverted everything back to two sensor setup on the exact same USB ports as before but the setup screen said one of the two sensors have poor connection quality and would not let me proceed despite it being fine just a few days ago. Had to do some stupid shit like plugging in the third sensor again and unplugging everything to try to get the software to say my two sensor setup is fine again as it was before.
So that's bugginess for you. It reminded me so much of how difficult PC gaming used to be and how much worse this is compared to those days even.
Plus, the whole thing of having to hold two controllers, one in each hand, while trying to put on or take off the headset without being able to see much around you. The headset wire not being long enough. Sweating a ton while playing. Not being able to sit back and relax to play a game.
I mean, these are very small complaints. But they add up. And it's things like these that will prevent VR from going mainstream.