HungOverOnATues
Member
As tempting as this is, even with Luckey gone this is still the same company that tried to pull that hardware DRM bullshit last year. At this point I think I might just wait for Vive rev 2.
I mean... they're not doing this because they're winning in player base.This deal last for 6 weeks, I would suggest be a bit patient just in case there some kind of upgrade or Vive discount matching.
Unless Oculus is doing this because they are losing in player base.
Plamer Lackey... Pass
How is vr with the 970?
In theory its an issue, in practise its possible to use most roomscale software with a two camera setup without coming across any major occlusion issues if you can position the cameras reasonably.Not really no. The problem is occlusion. As you turn around you body inevitably blocks the view from the cameras for reliable roomscale on oculus you need 2 cameras up front and one at the back.
How is vr with the 970?
"Will I be able to watch the International in VR with the Oculus Rift? Do all HTC Vice games on steam also work with the Rift?"
Yes, Yes.
By far. Better tracking, it can play Rift exclusives using Revive. And while Oculus controller is better right now, the SteamVR Knuckles might see a release this year or the next and those look like they will be superior to Oculus Touch.
As long as you keep facing the camera it's not really a problem but the whole appeal of room scale is being able to move freely in the playspace and to do that reliably a third camera is needed. It's only $60 anyway or so.In theory its an issue, in practise its possible to use most roomscale software with a two camera setup without coming across any major occlusion issues if you can position the cameras reasonably.
Still better to spring for the extra camera though.
As long as you keep facing the camera it's not really a problem but the whole appeal of room scale is being able to move freely in the playspace and to do that reliably a third camera is needed. It's only $60 anyway or so.
That's such a great deal, don't sleep on VR folks, it's the real deal. I just bought a HTC Vive and it's been incredible. Don't let the slight feature set differences dissuade you from buying a Rift, at $400 it's a steal and you'll get a great experience with it.
The more i think about this they must really have some amazing hardware cooking and they want to get these sold before word gets out and these sit on shelves.
Should I bother if my video card is a 980ti? I know the newer cards are supposed to be for VR so while I'm tempted, I'd think about it if I would have to upgrade my PC too.
The more i think about this they must really have some amazing hardware cooking and they want to get these sold before word gets out and these sit on shelves.
Exactly my thoughts. 400$ for tech that's gonna be blown away within 12 months. No thanks... :/ Tempting though
That, or they have the lowest install base and need to build it up to justify the exclusive storefront.
Did you see how much good free stuff there is? Also Steam and Oculus store both have sales. Also the chance of a new Rift or Vive releasing in the next 12 months is very low.
Should I bother if my video card is a 980ti? I know the newer cards are supposed to be for VR so while I'm tempted, I'd think about it if I would have to upgrade my PC too.
The more i think about this they must really have some amazing hardware cooking and they want to get these sold before word gets out and these sit on shelves.
Seriously tempted. Almost bought one at launch, but price vs game availability was hard to swallow. This may be the right price.
Only hesitation is that I've heard it can be uncomfortable with glasses. I know my Daydream headset is uncomfortable with glasses. I like with Gear VR that I could adjust the focus so I didn't need to wear glasses.
Any thoughts by folks who use Oculus Rift with glasses?
Did you see how much good free stuff there is? Also Steam and Oculus store both have sales. Also the chance of a new Rift or Vive releasing in the next 12 months is very low.
The bases are small for all VR platforms. Even when you have crossplatform play it's still hard sometimes to find people in multiplayer games. This can only help VR as a whole.
Should I bother if my video card is a 980ti? I know the newer cards are supposed to be for VR so while I'm tempted, I'd think about it if I would have to upgrade my PC too.
Yeah, these big price reductions are more likely because Oculus is struggling to move units, not because they have new hardware soon to drop.As of March, Oculus says they won't have a follow up until 2019 at the earliest. Not sure how true that will be, but Oculus has been saying they see price as the biggest barrier of entry for adoption, and would rather drive that down than quickly iterate at high prices. Meanwhile better tech is going to come out (wireless, Knuckles, other SteamVR headsets, etc.), but it will continue to be focused on the enthusiast market with higher pricetags.
That, or they have the lowest install base and need to build it up to justify the exclusive storefront.
As of March, Oculus says they won't have a follow up until 2019 at the earliest. Not sure how true that will be, but Oculus has been saying they see price as the biggest barrier of entry for adoption, and would rather drive that down than quickly iterate at high prices. Meanwhile better tech is going to come out (wireless, Knuckles, other SteamVR headsets, etc.), but it will continue to be focused on the enthusiast market with higher pricetags.
Apparently its not just comfort, but that glasses make contact with the Rift lenses, scratching them.
this post is saving me from buying one currently....
Can anyone counter this to put me back on the fence? lol
I don't disagree, I own an oculus rift. But keep in mind that Oculus' base is 1/4 of the Vive's which is smaller than PSVR's.
It really depends on how big your glasses are. I believe 144mm wide is the max they will accomodate at a tight fit. I have glasses that are much shorter and they fit without any problems when I'm not using contacts.
I'd argue that point and would like to see a source. I've only seen 2 devs (bigscreen being one of them) comment on userbases and both have pointed out that there titles has a bigger rift userbase over vive despite having their title released on vive first.
Vive is moving more units than the Rift however a bunch of the sales are Asian arcade units. So from the developer standpoint on Steam/Oculus Home the effective number of users are closer than the raw sales indicate.
You're 100% right that Rift vs Vive doesn't matter. VR w/tracked controllers simply needs more total sales to justify higher content production budgets.
By far. Better tracking, it can play Rift exclusives using Revive. And while Oculus controller is better right now, the SteamVR Knuckles might see a release this year or the next and those look like they will be superior to Oculus Touch.
I think their next targets - foveated rendering and quality wireless are really long ways off?I also wonder when they'll release their 2nd iteration of the Rift as well. I wanna see them 2nd gen specs.
I also wonder when they'll release their 2nd iteration of the Rift as well. I wanna see them 2nd gen specs.
Great.. So I have to spend an extra $100 or however much Knuckles is gonna go for along with the $800 the Vive already costs. With the Rift, I just need an extra sensor that allows for room-tracking that matches the Vive.
I'm sorry, but the Vive is better in some ways, but not $500 better.