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Official Advance Wars: Dual Strike topic!

GDJustin said:
Yes, you can (and should).

Ack, wish I'd known this beforehand. The first thing I did after loading up the game was start the campaign, and I've yet to touch any of the other modes. I'm kind of glad I didn't level up beforehand though, winning is all that more rgatifying when I'm not rolling the AI and every battle is tough as hell.
 
Holy SHIT the AI increases 10-fold in combat mode when you switch from easy to hard mode. Took me a good hour to beat hard mode (I lost one unit, though, on the adder FoW stage. god that level sucked. >_<)

I'm scared to try Brutal difficulty. :(
 
Combat mode sucks for us leftys =( I dont think ill ever beat it because of that. Otherwise Im loving the game so far, and unlike most people I have had no problems using touch screen for selecting menus. Not once pressed the wrong choice which I dont a LOT in aw2 using normal controls.

Oh yeah, Jakes lines :lol
 
I'm having a bit of trouble with
Mission 19 (not 17) - the one where you have to destroy the 6 black crystals. I'm thinking I might just try and level up my CO's a bit in the War Room and have a crack at it again, I'm thinking go for the crystals, use your bonuses on direct-fire defence and just go hard at killing the crystals (and with an inf shooting rockets to try and cut down damage from the units above), would this be the best way? The CO's seem to suggest this when I lose each time.

The game is great. :)

edit: just realised I quoted the wrong mission
 
ok.

Combat mode, brutal difficulty, level 4 (Lash's stage. to the left and right of your HQ are two cities completely enclosed by a square pipe that you have to break through.)

How the hell do I get through this stage without losing a couple troops. :(
 
Stryder said:
I'm having a bit of trouble with
Mission 17 - the one where you have to destroy the 6 black crystals. I'm thinking I might just try and level up my CO's a bit in the War Room and have a crack at it again, I'm thinking go for the crystals, use your bonuses on direct-fire defence and just go hard at killing the crystals (and with an inf shooting rockets to try and cut down damage from the units above), would this be the best way? The CO's seem to suggest this when I lose each time.

If you focus on just the crystals, you'll have way too many high power enemies by the time you take all six out. Everything in that mission is a target of opportunity. Use your tremendous first turn(s) advantage to kill powerful units without repercussions. Don't waste your attacks on enemy troops or combined fire on a crystal when you can instead whack a neotank and rockets. If you find your MegaTank near a crystal, one-shot it to death and keep rolling. By the time you get to the back row, you'll need the rockets at the bottom to counteract the crystal gains. Be aware of the extended range and rapidly healing piperunners.
 
It's hard for me to objectively judge the difficulty of AWDS since I've played the shit out of AW1 and 2 and know them inside and out, but after 35 hours with AWDS I can say with confidence that the game is unbalanced. Its unbalanced on the easy side.

I'm not trying to show off, in the midst of more casual AW players having trouble. I'm just saying... fully selectable force ranks and CO combinations simply give human players too much of an edge. A Sasha/Colin CO combo with all the funding down/money force ranks is fucking CHEESE beyond belief.

The game has only been out a week and the hardcore AW community is already formulating its own self-imposed challenges, because certain CO/force rank combinations just make Hard Campaign too easy. So over at my AW website we're devising our own "hard campaign" by banning certain COs (Hachi, Nell, Javier) as well as certain force ranks.
 
you talk about how this is unbalanced, and then you talk about how you're now banning Nell and Hachi, as if they weren't unbalanced in the last games, either. :lol

I knew when I was getting this that I was going to have to self-impose some challenges, and there's no problem with that, in my opinion. If people want to use force ranks, sure, go ahead. But you don't have to. :)
 
They were unbalanced last time too (although Nell in AW1 remains the most unbalanced comparatively, in the whole series). But now they're easier to unlock. Beat NC once and they're purchasable on the cheap ;)

Besides, its worse in AWDS. In AW2 no CO could make a hard campaign level massively easier, but in AWDS the right pre-level prep literally erases a large percentage of the challenge.
 
true. But what's the difference, now? I'll tell you what the difference is: People can, if they choose, use force ranks to make the game easier. It's like the arenas in the FEs. The challenge is still there, but the ability to erase that challenge is there for weaksauce gamers.
 
Just picked it up today. I've only played a few missions, but extremely early and limited impressions:

- the graphics are underwhelming, even though I knew what to expect
- nice presentation. great music.
- units seem to move faster. might just be my imagination
- "owned", "sup", "word", "you got served" etc etc. ARE YOU F'ING KIDDING ME, JAKE?? I heard people actually die... hopefully he goes first. :)
 
Beat Combat mode on Hard. That was easy with Flak. Now I am half way through Brutal mode with Lash. It's getting pretty difficult, but that's only because the enemies damn units keep blocking me off. If only one of the mountains I blow up would drop an invisibility power up. Then it wouldn't be a problem.
 
Ironclad_Ninja said:
Beat Combat mode on Hard. That was easy with Flak. Now I am half way through Brutal mode with Lash. It's getting pretty difficult, but that's only because the enemies damn units keep blocking me off. If only one of the mountains I blow up would drop an invisibility power up. Then it wouldn't be a problem.
Bingo.

I'm stuck on the lash stage, brutal difficulty, too. I have no idea how I'm gonna beat the Adder and Hawke levels.

I thought of going into one of the corners (Upper left or lower right) and camping out and ambushing the enemies as they came across the bridge, but lash sent multiple tanks over the bridge at once, rushing me, so that didn't work. I just can't figure out a good way to get through this level. :(
 
GaimeGuy said:
Bingo.

I'm stuck on the lash stage, brutal difficulty, too. I have no idea how I'm gonna beat the Adder and Hawke levels.

I thought of going into one of the corners (Upper left or lower right) and camping out and ambushing the enemies as they came across the bridge, but lash sent multiple tanks over the bridge at once, rushing me, so that didn't work. I just can't figure out a good way to get through this level. :(
Yeah, on brutal difficulty, the Lash level is an absolute pain. My first thought would be to go with a mech and have it sit on top of the mountains and "snipe" the enemies from a far. That seemed to work pretty well, but then I got stuck in a bad position because I got tank rushed just like you and my mech was wiped out so I just decided to give it a rest for a bit. :lol

The mech plan worked pretty well however and I had only lost one recon unit on my way to the Lash stage. Adder's level should be easier though because there are two bases. Just camp at the HQ destroying the enemies and then head for the bases. Even if you lose a unit or two, they will be made up with potentially better units if you capture the bases with the right unit. I actually think Hawke's stage is the easiest of them all but damn Brutal difficulty that causes fog on every damn level and Hawke's stupid CO power. Still, combat mode is fun and I am enjoying working through it on brutal. I guess it's time to give it another go...
 
I guess I'll try the mech strategy. Starting off with my artillery and my tanks sure isn't working. :lol :(

I like when Hawke uses his CO Power and all the blasts miss me. :D

And I hate when I get hit like 2 or 3 times by it. :(
 
Yeah, it's nice when his blasts miss you but then when they start hitting you, they don't stop. I just gave my mech strategy another go and it worked pretty well. I destroyed about 4 or 5 units before they surrounded him and cut me off. After that, I just mopped the rest of them up with a tank but a lone artillery shot hit me and finished off my tank. I'm not satisfied with losing these units. Time to give it another go.
 
Yay I beat it, and I only lost the mech.

Now I have to beat the Adder and Hawke stages.

I don't want to have to do this three times to get the medals. :lol
 
Nice, so the mech strategy worked for you eh?

I just beat it as well using the same strategy and only lost the mech as well. Now I have a few tanks left and an artillery unit as well. Hopefully I will gain a few more tanks in the Adder's mission. It's definitely going to be a pain beating it several times to get the medals.
 
If I recall correctly, I started out by using a tank in hard mode in adder's mission. (And that was FoW, too).

I use andy, because his CO power fully heals your unit and makes it invincible for a while. :) Really helps a lot, especially when you're using artillery and are fighting two tanks at once. (I love artillery. :D )
Well I lost an artillery and a tank in Adder's mission, but I beat Hawke's using just one tank unit. Yay. Now I have to go through the whole thing two more times to get two more medals. :P
 
My DS just crashed on me during a mission and I will need to start from scratch!

The bottom screen went blank but the top screen was still working. From now on I will save regularly.

I just got it today so that was only mission 8 or something (the one with the pipe weapon)
 
Yeah, there is a showstopping crash bug in the game. It happened to me and has happened to like 5 other members of my AW board as well.

There's also a glitch that's so incredibly easy to reproduce that I'm honestly stunned no testers ever caught it. There's a really easy way to have no CO on the top screen in dual screen battles, and it causes a bunch of glitchy shit to happen and ends up crashing the game, generally.
 
The sprite scaling is pretty atrocious. Is there anyway to turn it off? (top screen in DS matches still have the traditional top-down view)
 
blackadde said:
The sprite scaling is pretty atrocious. Is there anyway to turn it off? (top screen in DS matches still have the traditional top-down view)

Ya its gross. Dunno why they just didn't 2D all the way. 2.5D on the bottom is nice, but at what cost.

Colin is easiliy the best CO. Cheap stuff = more units.
 
Jeepers. I just beat Ring of Fire. One day to spare. Had a perfect score.

If anyone is having trouble with this one (like me) I have only one thing to say:
bombers
 
acidviper said:
Colin is easiliy the best CO. Cheap stuff = more units.

Hachi would like a word with you ;)

His units are cheap like colins, but they aren't weakened like his are.

In fact, Sasha is better than Colin too. She is a money-based CO as well, but doesn't have ANY weaknesses, unlike her brother. Awesome CO power too. Don't underestimate the ability to prevent your opponent from setting their COP or SCOP off.
 
Yeah, I think Sasha is my favorite of the new COs. I love unleashing her CO Power just as the opponent's CO/Super CO bar fills up, and dropping them back down to nothing.
 
I haven't read the whole thread, but I thought I'd just pop in and say "AAAARGH!".

Why the bloody feck can't you save a multiplayer game?! AW2 lets you save, WTF? Even a little map can take hours, and any little hiccup in the wireless and you're screwed. I can't possibly @#$% cuss enough about that. I'm writing to Nintendo to bitch, but I thought I'd vent a little here first, 'cause cussing at them will only get me ignored.

I'm sure this has already been mentioned, but oh well.

Oh, honorable mention for new crappy non-feature is the uncontrollable top screen battles. I just got to the second one you can't control, and Rachel told me I'd be able to control them from now on! Whatever.

On the plus side, dual COs is great, tag powers rule, and Sasha is my new girlfriend. :-)
 
GDJustin said:
Hachi would like a word with you ;)

His units are cheap like colins, but they aren't weakened like his are.

In fact, Sasha is better than Colin too. She is a money-based CO as well, but doesn't have ANY weaknesses, unlike her brother. Awesome CO power too. Don't underestimate the ability to prevent your opponent from setting their COP or SCOP off.

Colin is too weak, you gotta pair him up with Grimm to get full advantage of everything, but obviously, you'll have Grimm out most often than Colin. The difference in damage level is alot and my stategy's always been to take full advantage and use a unit to it's full potential. So I like Sasha alot better, since she doesnt suck in combat.


actually my strategy's always been taking out 2-3 bombers
 
How about using Colin and Kanbei? Deploy units with Colin and attack with Kanbei. Mweeheehee. >)
 
GaimeGuy said:
How about using Colin and Kanbei? Deploy units with Colin and attack with Kanbei. Mweeheehee. >)

The problem with these Colin strategies is that you have to keep switching to Colin when you want to build. All this time as weak Colin is going to make you too vulnerable. Sasha is a much better option. More money, and no weak units so you can use her to both build and attack/defend. Sasha with +100 (in addition to her natural +100) plus 8% fire scale discount is killer.

Leondexter said:
Why the bloody feck can't you save a multiplayer game?! AW2 lets you save, WTF? Even a little map can take hours, and any little hiccup in the wireless and you're screwed. I can't possibly @#$% cuss enough about that. I'm writing to Nintendo to bitch, but I thought I'd vent a little here first, 'cause cussing at them will only get me ignored.
Oh, honorable mention for new crappy non-feature is the uncontrollable top screen battles.

I don't think the multiplayer saving is any different. You could save pass-around games, but not system link ones. On the original GBA, if someone's batteries were dying, the whole game would be toast because you couldn't even plug in an AC adapter without powering down the unit. Best to just use pass-around if you think you'll need to save. And I've never had any problem with the top screen battles. You're supposed to send units up.
 
Leondexter said:
Oh, honorable mention for new crappy non-feature is the uncontrollable top screen battles. I just got to the second one you can't control, and Rachel told me I'd be able to control them from now on! Whatever.

you can control the top screen whenever you want, just open your menu while in battle and switch the automatic CO on OFF.
 
Date of Lies said:
you can control the top screen whenever you want, just open your menu while in battle and switch the automatic CO on OFF.


There are still a couple missions where you cant turn off the auto CO like the
last level
 
Date of Lies said:
you can control the top screen whenever you want, just open your menu while in battle and switch the automatic CO on OFF.

No, you can't. That option is only available in some of the dual front missions--so far for me, it's been every other one--two with that option, and two without.
 
Finished the last mission. What a weird mission!

The hard mode is FUCKING hard. I had a little trouble on the first mission already. Why didn't someone warn me?

Now I need to save up for the gallery and sound test. I had spent all my cash on maps thinking I would get these options for free upon completion of the main mission.

Bother.

Still the best DS game I've played yet.
 
I beat Hard Mode last night....I thought Hard Mode was a lot easier compared to AW1 and AW2's hardmode....I think the hardest AW mission was this one mission in AW1 where you had to capture 15 properties faster than Kanbei, I think. I remember being stuck on that one forever.
 
Just beat the normal campaign, thoroughly enjoyable - got stuck briefly on a few missions, but had little trouble with the final mission.
Jake was at Rank 3, so he mopped up Kindle on the second front while I used Sensei to take care of the bottom screen. Infantry and copters was all I needed.

I then tried Survival mode and promptly ran out of money on the 6th map. :P

Looking forward to the hard campaign.
 
Ok i finally got around to picking this up and i gotta say i Hope to hell Jake dies soon.

He SUCKS..

they need to Drop him from the series like a phat beat!

word...


someone please tell me he dies soon and i do not have to play as him and maybe Andy comes in and kicks his ass for trying to take his place. :lol :lol
 
Andy DOES return...

...in some form

Just beat the game last night. So fucking good. Think I'd have a hard time going to the GBA games though. Only a month away until the next Intelligent Systems gem: Fepor! HUZZAH!
 
actually I really like the new terrain based COs.

Is it just me or did they make Cruisers more versatile in what they can attack in AWDS?
 
Thanx Anihawk, it's not that i do not like him just the script that they wrote for him.

it does not Rawk to say the least. lol
 
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