Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

jarrod said:
Actually, I suspect they'll release the NES originals first (eventually) and then maybe do the Wily Wars after that. I bet we get All-Stars too eventually.



Ditto. Hell, they should just port the first and continue the remakes as DD only across PSN/XBLA/WiiWare. They could even be PSP compatible still honestly.

I read in an interview a while back that Capcom was really disappointed with how the 2 PSP Mega Man games sold(As well as UGnG, sadly). And initially, they did sell very poorly.

However, they have sold slowly but steadily since then; so much so that it prompted them to do second and third printings of each game. It'd be nice if they would reconsider making more MM:PU games, like they'd planned from the beginning.
 
SonicMegaDrive said:
I read in an interview a while back that Capcom was really disappointed with how the 2 PSP Mega Man games sold(As well as UGnG, sadly). And initially, they did sell very poorly.

However, they have sold slowly but steadily since then; so much so that it prompted them to do second and third printings of each game. It'd be nice if they would reconsider making more MM:PU games, like they'd planned from the beginning.
Yeah, I sort of expected Inafune to push out remakes of at least the first trilogy in each series despite the dissapointing sales... he really wanted to going by interviews iirc. I mean, it's not like ZX is doing much better these days, it's basically killed any goodwill core MM fans had towards the Zero games...

Going PSP exclusive was sort of dumb anyway though imo, the remakes (and UGG for that matter) really should've been on PS2/GC too and they'd have likely made enough to at least get follow ups going. Hell, I sort of think PS2/Wii ports might still be viable even. Actually, maybe even expanding them to trilogy collections of MM1-3 and MMX1-3 (a la Wily Wars) would work, they already did the heavy lifting in regards to engine development anyway and they could up the asking price then.
 
Actually, I thought that was how Nintendo handled all games on their own VC platforms (ie: licensed directly). The only true VC 3rd parties in the classic sense are SEGA (MD/M3), Hudson (PCE/CD2), D4 (MSX/Neo) and Commodore (C64) afaik?
 
exXy's MTV Site said:
Capcom does not control what appears on Virtual Console, Nintendo does, explained Kramer. Capcom licensed the rights to their games to Nintendo. Effectively, Nintendo has complete control over Capcom’s library’s appearance on Virtual Console.Whenever a Capcom game appears on Virtual Console, Nintendo’s made that decision independent of Capcom.

Capcom's complete library is in Nintendo's hands. So thats:

Commodore 64 games

* 1942
* 1943: The Battle of Midway
* Bionic Commando
* Black Tiger
* Cabal
* Commando
* Dynasty Wars
* Final Fight
* Ghosts 'n Goblins
* Ghouls 'n Ghosts
* Gun Smoke
* Hat Trick
* Last Duel
* Led Storm
* Mercs
* Pocket Rockets
* Side Arms
* Stocker
* Street Fighter
* Street Fighter II
* Strider
* Strider 2
* Tiger Road
* U.N. Squadron

NES/Famicom games

* 1942
* 1943: The Battle of Midway
* Adventures in the Magic Kingdom
* Bionic Commando (also on Game Boy)
* Chip 'n Dale: Rescue Rangers
* Chip 'n Dale: Rescue Rangers 2
* Code Name: Viper
* Commando
* Darkwing Duck
* Destiny of an Emperor
* Destiny of an Emperor II
* DuckTales (also on Game Boy)
* DuckTales 2
* F1 Dream
* G.I. Joe: The Atlantis Factor
* Gargoyle's Quest 2
* Ghosts 'n Goblins (also on Arcade; sequels on Arcade, Sega Master System, Sega Genesis, SNES, and Game Boy Advance)
* Gold Medal Challenge
* Gunsmoke
* Higemaru Makaijima - Nanatsu no Shima Daibouken
* Legendary Wings
* The Little Mermaid
* Little Nemo
* Mega Man (sequels on Arcade, NES, Game Boy, SNES, and PlayStation)
* Mega Man 2
* Mega Man 3
* Mega Man 4
* Mega Man 5
* Mega Man 6
* Mickey Mousecapade (developed by Hudson Soft)
* Mighty Final Fight
* Pirate Ship Higemaru
* Section Z
* Snow Brothers
* SonSon
* Street Fighter 2010
* Strider
* Sweet Home (Japan only)
* Talespin
* Trojan
* Willow
* Wily and Right's RockBoard: That's Paradise (Japan only)
* Yo! Noid (released in Japan as Kamen no Ninja Hanamaru

Super NES/Super Famicom games

* Bonkers
* Breath of Fire (sequels on the SNES, PlayStation, and PlayStation 2)
* Breath of Fire II
* Capcom's Soccer Shootout
* Captain Commando
* Demon's Crest
* Disney's Aladdin
* Eye of the Beholder
* Final Fight
* Final Fight 2
* Final Fight 3
* Final Fight Guy
* Goof Troop
* Great Circus Mystery
* Knights of the Round
* Magic Sword
* Magical Quest starring Mickey Mouse
* Marvel Super Heroes: War of the Gems
* Mega Man 7
* Mega Man Soccer
* Mega Man X
* Mega Man X2
* Mega Man X3
* Mickey to Donald Magical Adventure 3
* Rockman & Forte
* Saturday Night Slam Masters
* Street Fighter Alpha 2
* Street Fighter II
* Street Fighter II Turbo
* Super Ghouls 'n Ghosts
* Super Pang
* Super Street Fighter II
* The King of Dragons
* U.N. Squadron
* Wizardry V
* X-Men: Mutant Apocalypse

Nintendo 64 games

* Mega Man 64
* Resident Evil 2
* Magical Tetris Challenge

Sega Master System games

* Forgotten Worlds
* Ghouls 'N Ghosts
* Mercs
* Street Fighter II'
* Strider

[edit] Sega Mega Drive/Sega Genesis games

* Chiki Chiki Boys
* Disney's The Great Circus Mystery starring Mickey and Minnie
* Forgotten Worlds
* Ghouls 'N Ghosts
* Mega Man: The Wily Wars
* Mercs
* Saturday Night Slam Masters
* Street Fighter II' Special Champion Edition
* Super Street Fighter II The New Challengers
* Strider
* Strider Returns
* The Punisher

TurboGrafx-16 games

* Side Arms
* son son 2

[edit] TurboGrafx-CD games

* Buster Bros.
* Fighting Street

(Sauce = wikipedia http://en.wikipedia.org/wiki/List_of_Capcom_games )
 
Milabrega said:
Capcom's complete library is in Nintendo's hands. So thats:

Commodore 64 games

* 1942
* 1943: The Battle of Midway
* Bionic Commando
* Black Tiger
* Cabal
* Commando
* Dynasty Wars
* Final Fight
* Ghosts 'n Goblins
* Ghouls 'n Ghosts
* Gun Smoke
* Hat Trick
* Last Duel
* Led Storm
* Mercs
* Pocket Rockets
* Side Arms
* Stocker
* Street Fighter
* Street Fighter II
* Strider
* Strider 2
* Tiger Road
* U.N. Squadron

NES/Famicom games

* 1942
* 1943: The Battle of Midway
* Adventures in the Magic Kingdom
* Bionic Commando (also on Game Boy)
* Chip 'n Dale: Rescue Rangers
* Chip 'n Dale: Rescue Rangers 2
* Code Name: Viper
* Commando
* Darkwing Duck
* Destiny of an Emperor
* Destiny of an Emperor II
* DuckTales (also on Game Boy)
* DuckTales 2
* F1 Dream
* G.I. Joe: The Atlantis Factor
* Gargoyle's Quest 2
* Ghosts 'n Goblins (also on Arcade; sequels on Arcade, Sega Master System, Sega Genesis, SNES, and Game Boy Advance)
* Gold Medal Challenge
* Gunsmoke
* Higemaru Makaijima - Nanatsu no Shima Daibouken
* Legendary Wings
* The Little Mermaid
* Little Nemo
* Mega Man (sequels on Arcade, NES, Game Boy, SNES, and PlayStation)
* Mega Man 2
* Mega Man 3
* Mega Man 4
* Mega Man 5
* Mega Man 6
* Mickey Mousecapade (developed by Hudson Soft)
* Mighty Final Fight
* Pirate Ship Higemaru
* Section Z
* Snow Brothers
* SonSon
* Street Fighter 2010
* Strider
* Sweet Home (Japan only)
* Talespin
* Trojan
* Willow
* Wily and Right's RockBoard: That's Paradise (Japan only)
* Yo! Noid (released in Japan as Kamen no Ninja Hanamaru

Super NES/Super Famicom games

* Bonkers
* Breath of Fire (sequels on the SNES, PlayStation, and PlayStation 2)
* Breath of Fire II
* Capcom's Soccer Shootout
* Captain Commando
* Demon's Crest
* Disney's Aladdin
* Eye of the Beholder
* Final Fight
* Final Fight 2
* Final Fight 3
* Final Fight Guy
* Goof Troop
* Great Circus Mystery
* Knights of the Round
* Magic Sword
* Magical Quest starring Mickey Mouse
* Marvel Super Heroes: War of the Gems
* Mega Man 7
* Mega Man Soccer
* Mega Man X
* Mega Man X2
* Mega Man X3
* Mickey to Donald Magical Adventure 3
* Rockman & Forte
* Saturday Night Slam Masters
* Street Fighter Alpha 2
* Street Fighter II
* Street Fighter II Turbo
* Super Ghouls 'n Ghosts
* Super Pang
* Super Street Fighter II
* The King of Dragons
* U.N. Squadron
* Wizardry V
* X-Men: Mutant Apocalypse

Nintendo 64 games

* Mega Man 64
* Resident Evil 2
* Magical Tetris Challenge

Nintendo DS

* Castlevania: Dawn of Sorrow

Sega Master System games

* Forgotten Worlds
* Ghouls 'N Ghosts
* Mercs
* Street Fighter II'
* Strider

[edit] Sega Mega Drive/Sega Genesis games

* Chiki Chiki Boys
* Disney's The Great Circus Mystery starring Mickey and Minnie
* Forgotten Worlds
* Ghouls 'N Ghosts
* Mega Man: The Wily Wars
* Mercs
* Saturday Night Slam Masters
* Street Fighter II' Special Champion Edition
* Super Street Fighter II The New Challengers
* Strider
* Strider Returns
* The Punisher

TurboGrafx-16 games

* Side Arms
* son son 2

[edit] TurboGrafx-CD games

* Buster Bros.
* Fighting Street

(Sauce = wikipedia http://en.wikipedia.org/wiki/List_of_Capcom_games )

Yeah but they're kinda busy releasing Double Dragon right now.
 
The MD, M3, C64 and PCE Capcom games are *not* in Nintendo's hands btw. Those games would need to be similarly sublicensed through SEGA, Hudson and Commodore.... Nintendo only controls the NES, SNES and N64 stuff directly.

They only way we'll see Capcom doing their own VC games is if C-PS/2 got added as a platform (plz plz plz).
 
jarrod said:
The MD, M3, C64 and PCE Capcom games are *not* in Nintendo's hands btw. Those games would need to be similarly sublicensed through SEGA, Hudson and Commodore.... Nintendo only controls the NES, SNES and N64 stuff directly.

Just to add to your post - Capcom probably already has a sublicense agreement with Sega since Ghouls 'n Ghosts has been released and Strider & Forgotten Worlds have been rated in European territories for release.
 
About the DS Mother compilation...I don't see why Nintendo would bother anyway, considering that the entire Mother trilogy is playable on the DS via GBA backwards compatability anyway. Any hypothetical DS Mother compilation would be made specifically with the American audience in mind. And while that would certainly be a welcome change, it doesn't fit with Nintendo's actions.

jarrod said:
...time to start conspiracy theories about NOA blocking MM1-2 in favor of TWW!

I hope not. The NES versions are actually quite superior to the Wily Wars remakes. The Genesis versions somehow have more slowdown than the NES, the music remixes aren't great, the balance of Mega Man 1 is all out of whack (they tripled Cut Man's resistance to the Mega Buster and all of the other bosses have their damages tweaked) and there's no difficulty select in Mega Man 2. The Wily Tower minigame is pretty cool, but I'd prefer to see Wily Tower released as its own product, rather than saddled with subpar remakes.
 
Milabrega said:
Capcom's complete library is in Nintendo's hands. So thats:


[edit] Sega Mega Drive/Sega Genesis games

* Chiki Chiki Boys
* Disney's The Great Circus Mystery starring Mickey and Minnie
* Forgotten Worlds
* Ghouls 'N Ghosts
* Mega Man: The Wily Wars
* Mercs
* Saturday Night Slam Masters
* Street Fighter II' Special Champion Edition
* Super Street Fighter II The New Challengers
* Strider
* Strider Returns
* The Punisher

(Sauce = wikipedia http://en.wikipedia.org/wiki/List_of_Capcom_games )

Most of these are reprogrammed games. SEGA handled the ports to the MegaDrive and just paid Capcom to license them. Yuji Naka was in charge of the Ghouls 'N Ghosts port.
 
SonicMegaDrive said:
Oh man, I nearly forgot about that...Wario Ware Wii had something similar, right?

I would totally kill for that.

Yeah Wario Ware had a mini-game of that. It did trigger some wet and wild imagination in my head.
 
havok666 said:
Most of these are reprogrammed games. SEGA handled the ports to the MegaDrive and just paid Capcom to license them. Yuji Naka was in charge of the Ghouls 'N Ghosts port.
Only about half were licensed and reprogrammed by SEGA. Capcom did their own later generation stuff inhouse mostly...

(Re)Programmed by SEGA
* Chiki Chiki Boys
* Forgotten Worlds
* Ghouls 'N Ghosts
* Mercs
* Strider

(Re)Programmed by Capcom
* Disney's The Great Circus Mystery starring Mickey and Minnie
* Mega Man: The Wily Wars
* Saturday Night Slam Masters
* Street Fighter II' Special Champion Edition
* Super Street Fighter II The New Challengers

(Re)Programmed by Sculptured Software
* The Punisher

Programmed by Tiertex
* Strider Returns


...kinda sad the lone Capcom ground up Genesis game wasn't even designed by them. :/
 
Crushed said:
Crushed quoting...

fryseewhatyoudidthere-4accwud1e.jpeg
 
jarrod said:
Quick sidenote, but Falcom didn't develop any of their licensed PCE/CD2 games except Legend of Xanadu 1-2. Everything was outsourced (Alfa System did Ys 1&II/III actually for example), as it usually was for Falcom console games.

Also, RED made all the Tengai Makyo games except the Kabuki fighter, which I think Racjin made.

Really? Websites like Wikipedia and GameFAQs just like Falcom as the developer (of the Falcom games).

Tengai Makyou, though, yeah, I just wasn't checking every single Japan-only game for its developer. For a lot of them it's hard to find much. Added RED as the developer for those games.

In both cases, it seems that Hudson Soft and Falcom, and Hudson Soft and Red for Fuun Kabuki Den, are all that are mentioned on the game start screens -- so online listing sites just list them as the developers, even if secretly Alfa System and Racjin developed. But what's the proof of it...

I guess the question is, how much is it worth trying to find exactly who developed what...

Like, adding a release to Gamefaqs when they don't have the US release listed or something (or incorrectly list a release that didn't exist) is one thing, but how much is it worth trying to fix up stuff like how Hudson has two separate company listings, or that most of those NEC and NEC Interchannel games either don't have listed developers or are wrongly listed... and it would be hard to find sources for the actual developers/publishers of a lot of games I'm sure(some NEC Interchannel, some NEC Avenue, etc...). Is there a site with actual reliable listings for this stuff, in English?

http://www.pcecp.com/ has a great list, but you have to search it, and so you need to know what you're looking for before you can find it...

http://www.vgden.com/vgden_cd.htm has a bunch of stuff (reviewed), but not all of it.

http://en.wikipedia.org/wiki/Turbo_cd Wikipedia has lists, but no details for most titles.

http://pcenginebible.roarvgm.com/ has a pretty nice (but not complete) list. CD and card games are not separated, though.

Capndrake said:
Yeah, we're trying to look for a way to list both the US and EU publisher (If different). Two recent examples are RCR and Double Dragon: Published by 505 Games in Europe, Aksys Games in the US.

EDIT: Black Falcon, Bloody Wolf is on VC, published by G-mode. The reason for that (And Silent Debuggers) is that Data East went bankrupt and G-mode bought most of their games.

I was really tired by the time I was doing the TG-16 list, as you can see by how I stopped putting in all the details and just listed original developers midway through the list... I should fix it up.

And yeah, I thought it was something like that. I knew Data East went backrupt a few years back.

If I really wanted the list to be complete, I'd list not just original developers for titles that are already on VC, but also original publishers and VC publishers for all titles... not sure if I want to take all that time though. :)

And yes, "all titles" is an obvious dodge to try to keep me from having to double the length of this list, or something like that. There were a lot of Japan-only Turbo CD games... only 52 came out in the US, but there were a lot in Japan.

(though it's in a quote, the list is edited with many publisher additions. Only one game listing change: Buster Bros. (there was a US release)).
A Black Falcon said:
Currently available on the VC in the US from Hudson:

NES: Adventure Island (Westone/Hudson developed), Star Soldier, Lode Runner, Milon's Secret Castle

Super Famicom: Do-Re-Mi Fantasy (Import title)

Turbografx: World Class Baseball, Alien Crush (Compile developed), Devil's Crush (Compile developed), R-Type (Irem developed), Bomberman '93, Super Star Soldier, Soldier Blade, Neutopia, Neutopia II, Bonk's Adventure, Bonk 2: Bonk's Revenge, Bonk 3: Bonk's Big Adventure, Chew Man Fu, New Adventure Island, Air Zonk, World Sports Competition, Military Madness, Power Golf, Shockman, Blazing Lazers (Compile developed), JJ & Jeff, China Warrior, Double Dungeons, Riot Zone, Dungeon Explorer, Moto Roader, Crater Maze, Dragon's Curse (Westone/Hudson developed)

PC Engine: Battle Lode Runner

Turbo-CD: Gate of Thunder, Lords of Thunder, The Dynastic Hero (Westone/Hudson developed), Super Air Zonk, Monster Lair (Westone/Hudson developed) [all of these games were originally published in the US on the TG-CD by TTI and TZD]

Hudson titles not released:


MSX: For the US, everything.

NES: (US releases, most also in Japan and many also in Europe)
Adventure Island II
Adventure Island III
Bonk's Adventure
Starship Hector
Mendel Palace (Game Freak developed)
Xexyz
Adventures of Dino Riki
Raid on Bungeling Bay
Bomberman
Bomberman II
M.U.S.C.L.E.
Mickey Mousecapade (Hudson developed and published in Japan, Capcom published in the US)
Jackie Chan's Action Kung Fu
Princess Tomato in the Salad Kingdom
Felix the Cat (US only)

NES: (EU only releases)
Beauty and the Beast (port of the SNES game)

Famicom: (Japan only releases)
Adventure Island IV
Championship Lode Runner
Star Force
Bikkuriman World
Pooyan
Seirei Gari
Takahashi Meijin no Bug-tte Honey
Binary Land
Nuts & Milk
Doraemon
Ninja Hattori Kun
Momotarou Densetsu
Momotarou Densetsu Gaiden

SNES: (US releases, most also in Japan and many also in Europe)
Super Bonk
Super Adventure Island
Super Adventure Island II
Super Bomberman
Super Bomberman 2
An American Tail: Fievel Goes West (US only)
Beauty and the Beast
Hagane (CAProduction/RED developed)

SNES: (EU/JP only releases)
Super Bomberman 3
Virtual Soccer (Probe developed)

Super Famicom: (Japan-only releases)
Super Bonk II
Earth Light
Earth Light: Luna Strike
Elfaria (RED developed)
Elfaria II (RED developed)
Super Bomberman 4
Super Bomberman 5
Shin Momotarou Densetsu
Super Momotarou Dentetsu II
Super Momotarou Dentetsu III
Super Momotarou Dentetsu DX
Momotarou Dentetsu Happy
Super Power League
Super Power League 2
Super Power League 3
Super Power League 4
Daikaijyuu Monogatari
Super Bomberman: Panic Bomber W
Undake 30: Same Game - Mario Version
Caravan Shooting Collection
Kishin Douji Zenki: Rettou Raiden
Kishin Douji Zenki: Denei Raibu
Tengai Makyou Zero (RED developed)
Saikyou: Takata Nobuhiko
Crystal Beans: From Dungeon Explorer
Same Game
J-League '96 Dream Stadium
Bomberman B-Daman
Bakukyuu Renpatsu!! Super B-Daman

N64: (all regions) -- All titles.

Sega Genesis (all US only releases)
Mega Bomberman (port of Bomberman '94 for JP TG16)

Sega CD (all US only releases)
The Space Adventure Cobra (not sure if this is a new game or a port of one or both of the JP TGCD games)
Lords of Thunder (TGCD port)
Dungeon Explorer (original game, not a port)

Turbografx-16: (HuCards) (US releases)
Keith Courage in Alpha Zones (Hudson developed and published in Japan, NEC published in the US)
Aero Blasters (Kaneko developed and published in Japan, TTI published in the US)
Timeball
Bomberman
Jackie Chan's Action Kung Fu (Now Production developed)
Raiden (Hudson developed and published in Japan, NEC published in the US)

PC Engine: (HuCards) (Japan only releases) (Probably not going to look up developers for all of these, quite a hassle as I said above)
Bikkuriman World
Shanghai
YouYou Jinsei
Necromancer
Sengoku Mahjong
Sadakichi Seven: Hideyoshi no Ougon
Susano O Densetsu
Tengai Makyou: Ziria (RED developed)
Power League II (sequels to World Class Baseball, all JP only)
Power League III
Power League 4
Power League 5
Power League '93
Super Momotarou Dentetsu
Super Momotarou Dentetsu II
Aldynes (SuperGrafx system required)
Battle Ace (SuperGrafx system required)
Madouou Granzort (SuperGrafx system required)
1941: Counter Attack (SuperGrafx system required)
Aoi Blink
Maniac Pro Wrestling
Momotarou Densetsu Turbo
Mitsubatchi Gakuen
Momotarou Katsugeki
Momotarou Densetsu II
Populous
Power Eleven
Final Soldier
Doraemon Nobita No Dorabian Nights
Ninja Ryukenden (Ninja Gaiden)
Honoo no Doukyuuji: Dodge Danpei
Momotaru Densetsu Gaiden 1: Dai 1 Shuu
Power Tennis
Bomberman '94 (released in the US on the Genesis as Mega Bomberman)

Turbo CD: (US releases)
Dungeon Explorer II
Bonk 3: Bonk's Big Adventure (CD version)
Fighting Street
Ys Book I & II (Falcom developed)
Ys Book III: Wanderers From Ys (Falcom developed, Hudson published in Japan, NEC published in the US)
J.B. Harold Murder Club (Hudson developed and published in Japan, NEC published in the US)
Dragon Slayer: The Saga of Heroes (Falcom developed, Hudson published in Japan, Working Designs published in the US)
John Madden CD Football (US only release)
SimEarth
Cotton
Riot Zone
Might & Magic III: Isles of Terra
Buster Bros. (Hudson/Capcom port of Capcom arcade game, published by Hudson) (TCD version called Pomping World in Japan)

PCE CD: (Japan-only releases) -- All titles. (Probably not going to look up developers for all of these, quite a hassle as I said above)
No Ri Ko
Bikkuriman Taizikai
The Space Adventure Cobra (Cobra Kuroryuuou no Densetsu)
Gambler Jiko Chuushinha
Shanghai II
Urusei Yatsura: Stay With You
Cobra II: Densetsu no Otoko
Seiryuu Densetsu Monbit
Populous: The Promised Lands
Super CD-ROM2 Taiken Soft-shuu (game?)
Tengai Makyou II: Manji Maru (RED developed)
Super Raiden
Star Parodier
Doraemon Nobita No Dorabian Nights
Adventure Quiz Capcom World: Hatena no Daibouken
Record of Lodoss War
Quiz Tonosama no Yabou
Ginga Ojousama Densetsu Yuna
Dragon Slayer II: Eiyuu Densetsu (Falcom developed)
Inoue Asami: Kono Hoshi ni Tatta Hitori no Kimi
Fushigi no Umi no Nadia
Quiz Caravan Cult Q
Tengai Makyou: Fuun Kabuki Den (RED)
Ys IV: The Dawn of Ys (Falcom developed)
Bakushou Yoshimoto no Shingeki
Power Golf II: Golfer
Garou Densetsu 2 (Fatal Fury 2) (Arcade Card required)
Art of Fighting (Arcade Card required)
World Heroes 2 (Arcade Card required)
Neo Nectaris
Blood Gear
Hyper Wars
Garou Densetsu Special (Fatal Fury Special) (Arcade Card required)
Record of Lodoss War II
Bomberman: Panic Bomber
Kabuki Itouryodan (Arcade Card required)
Ginga Ojousama Densetsu Yuna II
Ginga Densetsu Fukei Sapphire (Arcade Card required)
Kuusou Kagaku Sekai Gulliver Boy (supports Arcade Card, but not required)
Hyaku Monogatari
Seiya Monogatari: AnEarth Fantasy Stories


TTI/TZD Releases TTI and TZD did not develop games, just publish and sell them in the US. All of these are US releases, Hudson most probably has the rights to the US releases of these games now.

TTI-published titles currently on the VC: (overlaps with other lists)

Turbografx-16: Alien Crush, JJ & Jeff, Dead Moon, Air Zonk, Bravoman, Bloody Wolf

Turbo CD: The Dynastic Hero, Lords of Thunder, Gate of Thunder, Super Air Zonk ("Distributed By TTI")


TTI-published titles not currently on the VC:

Turbografx:
Aero Blasters (Hudson)
Battle Royale (Incredible Technologies) (US only)
Timeball (Hudson)
Bomberman (Hudson)
Andre Panza Kick-Boxing (Loricels) (US only)
Champions Forever Boxing (Distinctive Software) (US only)
Ghost Manor (ICOM)
Dungeons & Dragons: Order of the Griffon (Westwood Studios) (US only)
Bomberman '93 (Hudson)
Darkwing Duck (Interactive Designs)

Turbo CD:
The Adams Family (ICOM developed)
Prince of Persia (Riverhill Soft published in Japan, conversion of original Broderbund game)
Shadow of the Beast (Psygnosis developed, Victor Interactive published in Japan)
Riot Zone (Hudson developed and published in Japan)
Valis III (Telenet developed and published in Japan)
Godzilla (Alfa System developed, Toho published in Japan)
Syd Mead's Terraforming (Right Stuff developed and published in Japan)
Beyond Shadowgate (US only) (ICOM developed)
Shape Shifter (ICOM developed, Victor Interactive published in Japan)
Dungeon Master: Theron's Quest (Software Heaven / FTL / Victor)
Camp California (ICOM developed) (US only)
Sherlock Holmes Consulting Detective Volume II (ICOM developed, Victor published in Japan)
Bonk 3: Bonk's Big Adventure CD (Hudson developed) (US release only, was the final TCD release in the US, published by Turbo Zone Direct in December 1994)


Games originally published or developed by NEC, NEC Interchannel, NEC Avenue, etc (for whoever the heck has the rights to these games now... NEC mostly published other developers' projects, only some were internally developed. Hudson (I think), G-Mode, Irem, etc, have all released on the Wii VC games originally published by NEC...)

Titles published in the US by NEC currently available on the Virtual Console: (overlaps with other lists) (all of these titles were developed by others and published by NEC. Many were published by the original developers in Japan and by NEC only in the US.)

Turbografx: Moto Roader, Dragon Spirit, Vigilante, Power Golf, Dungeon Explorer, Neutopia, Bonk's Adventure, New Adventure Island, Neutopia, Ninja Spirit, Ordyne, Splatterhouse, Crater Maze, Chew-Man-Fu, Bonk's Adventure, Bonk's Revenge, Dragon's Curse, Psyshosis, Super Star Soldier, R-Type, Soldier Blade, Silent Debuggers, World Sports Competition

Turbo CD: Monster Lair, J.B. Harold Murder Club, Ys III: Wanderers From Ys


NEC-published titles not on VC: (no listed developer means unknown)

Turbografx: (US releases)
The Legendary Axe (developed and published in Japan by Victor Interactive, published by NEC in the US)
Legendary Axe II (Victor/Atlus/RED developed, Victor published in Japan)
Space Harrier (developed by Dempa)
Gunboat (The Code Monkeys) (US only)
Deep Blue (Pack-In Video developed and published in Japan)
Galaga '90 (Namco developed and published in Japan)
World Court Tennis (Namco developed and published in Japan)
Davis Cup Tennis
Final Lap Twin (Namco developed developed and published in Japan)
King of Casino (Algorithm Institute developed, Victor published in Japan)
Drop Off (Data East developed developed and published in Japan)
Cyper Core (Alfa System developed and IGS published in Japan)
Pac-Land (Namco developed and published in Japan)
Veigues Tactical Gladiator (Bits Laboratory developed, Victor published in Japan)
Boxyboy (Media Rings developed and published in Japan)
TV Sports Football (Cinemaware developed, Victor published in Japan)
TaleSpin (Interactive Designs developed) (US only)
Raiden (Hudson developed developed and published in Japan)
TV Sports Basketball (Cinemaware developed, Victor published in Japan)
Yo'Bro (ICOM developed) (US only)
Hit the Ice (Taito developed and published in Japan)
Time Cruise (Sankindo developed, Face published in Japan)
World Sports Competition (Hudson developed and published in Japan)
Magical Chase (Quest developed, PalSoft published in Japan)
Sidearms (NEC Avenue developed, Radiance published in the US, NEC in Japan)
Tiger Road (Victor Interactive developed conversion of Capcom arcade game, Victor published in Japan)
Night Creatures (Manley and Associates developed) (US only)
Impossamole (Gremlin Interactive developed) (also on C64 and CPC) (US only)

PC Engine: (Japan only releases) -- All titles. A good number.

Turbo CD: (US releases)
Lords of the Rising Sun (Victor Interactive published in Japan, NEC in the US) (Amiga conversion)
Valis II (Telenet developed and published in Japan)
Last Alert (Laser Soft/Telenet developed, Telenet published in Japan)
Sherlock Holmes, Consulting Detective (ICOM developed)
Splash Lake (NEC Avenue developed)

PCE CD: (Japan-only releases) -- All titles. Lots!
 
MoxManiac said:
So, who wants to bet we'll only get Renegade on monday? :lol (That's the name of the NES brawler confirmed next right?)

It's a possibility.

Honestly, the VC schedules are so random and nonsensical that it's impossible to say what we'll get. I don't understand why North America doesn't follow Japan's lead and publish the schedules in advance.

Oh, wait, yes I do. It's because the North American schedules are so pathetic lately that they'd look terrible next to the Japanese schedules.
 
Jeez, so many lists and so much anger. I just came in to ask what are the 3 best shooters and 3 best RPGs on the VC. I kinda missed out on the olden days of gaming.
 
Dai Kaiju said:
Jeez, so many lists and so much anger. I just came in to ask what are the 3 best shooters and 3 best RPGs on the VC. I kinda missed out on the olden days of gaming.
For RPGs it's Paper Mario, Phantasy Star 2, and Shining in the Darkness. Alternatively, the answer is Paper Mario and where's Earthbound and Chrono Trigger???
 
Dai Kaiju said:
Jeez, so many lists and so much anger. I just came in to ask what are the 3 best shooters and 3 best RPGs on the VC. I kinda missed out on the olden days of gaming.

Don't mind A Black Falcon, he lists stuff all the time.

The three best shooters are Soldier Blade, Lords of Thunder, and Super Star Soldier. That's in no particular order, by the way. They're all great and you should buy all three. Personally, I feel that Soldier Blade and Super Star Soldier are more or less tied for the best (if I had to choose, though, I'd put SB a touch above) and Lords is the second best.

The VC is a bit weak in the RPG department, but Paper Mario is excellent and Phantasy Star 2 is pretty good as well. After that...well, if you like strategy RPGs, then Shining Force is your best bet. Plus, by buying Shining Force, you can join the legions of people clamouring for the sequel.

The VC really, really, really needs Earthbound, though.
 
Iam Canadian said:
Don't mind A Black Falcon, he lists stuff all the time.

The three best shooters are Soldier Blade, Lords of Thunder, and Super Star Soldier. That's in no particular order, by the way. They're all great and you should buy all three. Personally, I feel that Soldier Blade and Super Star Soldier are more or less tied for the best (if I had to choose, though, I'd put SB a touch above) and Lords is the second best.

The VC is a bit weak in the RPG department, but Paper Mario is excellent and Phantasy Star 2 is pretty good as well. After that...well, if you like strategy RPGs, then Shining Force is your best bet. Plus, by buying Shining Force, you can join the legions of people clamouring for the sequel.

The VC really, really, really needs Earthbound, though.

Get Gradius III instead of two Star Soldier games. The SNES and Genesis had good shmups too. The Turbografx had a lot, but SNES and Genesis were good too. Gradius III is an amazing, amazing game... more worth having if you're only getting three than two quite similar (both great, but similar) Star Soldier games.

The other top shmups (other than those four) are Axelay, Zanac, Gradius, Gate of Thunder, Blazing Lazers, and R-Type, followed by R-Type III, Galaga '90, Fantasy Zone, Air Zonk and Super Air Zonk, and (I would say anyway) Super R-Type.

... on that note, why aren't any of the great Genesis shmups on the VC yet? Bio-Hazard Battle is the only Genesis shmup there, and it's quite average...

MoxManiac said:
So, who wants to bet we'll only get Renegade on monday? (That's the name of the NES brawler confirmed next right?)

At this point, I wouldn't be surprised... :(
 
I would argue that RCR is the best RPG on the VC and Sin and Punishment is the best Shooter.

I wouldn't be wrong either.
 
A Black Falcon said:
Get Gradius III instead of two Star Soldier games. The SNES and Genesis had good shmups too. The Turbografx had a lot, but SNES and Genesis were good too. Gradius III is an amazing, amazing game... more worth having if you're only getting three than two quite similar (both great, but similar) Star Soldier games.

Haven't played the two Star Soldier games mentioned there, but Gradius III gets a disproportionate amount of love IMO. It's really good, but there's a degree of slowdown, and a bit of a feeling of kitchen sink-itis.

... on that note, why aren't any of the great Genesis shmups on the VC yet? Bio-Hazard Battle is the only Genesis shmup there, and it's quite average...

I'd love to see MUSHA.

It troubles me to see that neither Life Force/Salamander nor Contra/Gryzor for the NES/Famicom have shown up in any region yet.
 
A Black Falcon said:
... on that note, why aren't any of the great Genesis shmups on the VC yet?
Don't know. :( Sucks for me since I totally want to buy Alisia Dragoon, Eliminate Down, Fire Shark, Gaiares, Gleylancer, Lightening Force, M.U.S.H.A., Phelios, Super Fantasy Zone, Thunder Force III, Twinkle Tale, and Wings of Wor. But thankfully Gleylancer was rated by the USK and Super Fantasy Zone was rated by the OFLC (either them or the ESRB, I forget), while M.U.S.H.A., Phelios, and Gleylancer are all available or soon to be available in Japan. I'll be looking forward to those, at least.

(Incidentally, I haven't played any of these games, so--like I've always said, if anyone has played them and wants to caution me that some of them suck, it would be nice to know that ahead of time. :P)


Dai Kaiju said:
Jeez, so many lists and so much anger. I just came in to ask what are the 3 best shooters and 3 best RPGs on the VC. I kinda missed out on the olden days of gaming.
Shooters: Super Star Soldier, Soldier Blade, Lords of Thunder. Assuming you're talking about scrolling shooters, anyway. If we're including run 'n' guns, then oust any one of those three for Gunstar Heroes. (I actually prefer both SSS and SB to Gunstar, but they're in the same series as one another, so keeping Lords of Thunder--which I'd rank below Gunstar--might be preferable.)

RPGs: Buy Shining Force. And then, like the rest of us, wait for Shining Force II and Ys Book I & II. :(
 
Three shmups: Gradius III, R-Type, Super Star Soldier

Three RPGs: Paper Mario (actionish-RPG), Shining Force (strategy game), Phantasy Star II (if you don't mind old-school cruelty)

Man God said:
I would argue that RCR is the best RPG on the VC and Sin and Punishment is the best Shooter.

I wouldn't be wrong either.

From a certain point of view...

cartman414 said:
Haven't played the two Star Soldier games mentioned there, but Gradius III gets a disproportionate amount of love IMO. It's really good, but there's a degree of slowdown, and a bit of a feeling of kitchen sink-itis.

I'm only talking about the SNES port of course, not the brokenly annoying arcade game. And yes, it is slow. The slowdown isn't a problem, though. It's good, actually, because the slower everything is moving, the easier it is to dodge it... I'd certainly consider it the best shmup on the SNES and maybe the best of the generation, though that's tough, as that was probably the best generation ever for shmups.

I'd love to see MUSHA.

Eh, I'd rather see the Thunder Force trilogy. All three are exceptional. Lightening Force is my favorite, but all three are absolutely worth having. MUSHA's good but not my favorite Compile shmup (but it is good, because I like Compile shmups). For US Genesis shmups, Trouble Shooter is also a must. Seeing Gleylancer, Eliminate Down, and Twinkle Tale (technically not a shmup, but close enough) go up as imports would be really, really amazing too.

It troubles me to see that neither Life Force/Salamander nor Contra/Gryzor for the NES/Famicom have shown up in any region yet.

Definitely. Where are they, particularly Contra?

Jiggy37 said:
Don't know. :( Sucks for me since I totally want to buy Alisia Dragoon, Eliminate Down, Fire Shark, Gaiares, Gleylancer, Lightening Force, M.U.S.H.A., Phelios, Super Fantasy Zone, Thunder Force III, Twinkle Tale, and Wings of Wor. But thankfully Gleylancer was rated by the USK and Super Fantasy Zone was rated by the OFLC (either them or the ESRB, I forget), while M.U.S.H.A., Phelios, and Gleylancer are all available or soon to be available in Japan. I'll be looking forward to those, at least.

(Incidentally, I haven't played any of these games, so--like I've always said, if anyone has played them and wants to caution me that some of them suck, it would be nice to know that ahead of time. :P)

Alisia Dragoon isn't a shmup, it's a side-scrolling action-platformer. You just have an attack that hits everything on screen in the direction you're facing. But that video makes that clear...

Eliminate Down: really, REALLY awesome. One of the greatest intro movies ever. And insanely hard. Incredible, though...

Gleylancer: Almost as good as Eliminate Down, good story, not nearly as cruel and difficult. Great game, one of the Genesis' best.

Thunder Force III: Most liked Thunder Force game. Good graphics and sound, though not near Lightening Force graphically. Like TFIV (Lightening Force) and TFV after it, it drops TFII's overhead stages, which is kind of too bad, because I actually liked the overhead levels... oh well. It's a very, very good, well designed shooter.

Lightening Force: Best graphics and gameplay of any shmup released in the US on the Genesis, I would say. Best graphics, anyway... it does have slowdown, but the exceptional graphics and music make up for that. Areas scroll vertically several screens, which is interesting. Challenging... though the 100 lives code makes things more doable, the checkpoint based saving keeps it hard even then. My favorite US-released Genesis shmup.

M.U.S.H.A.: Compile shmupping, like a lot of their other games like Space Megaforce, Gun Nac, Spriggan, Aleste, GG Aleste 1 and 2, Power Strike II, Robo Aleste, etc. It's the most popular of the bunch.

Twinkle Tale: You have control over scrolling (it only moves forward when you walk forward) so while you can't go back, it's technically not a shmup. What it is is a very good shooting game. Hard of course, but so are many great shmups.

Phelios: Pretty good... only played this one a little, but it seemed fun.
 
Ah, I just pull my videos from that old wishlist I posted (rather than looking them up at the times of my posts) and thought I remembered Alisia Dragoon being more of a run 'n' gun than that. Anyway, good to hear the positive feedback on so many of the other shooters there. :o
 
A Black Falcon said:
I'm only talking about the SNES port of course, not the brokenly annoying arcade game. And yes, it is slow. The slowdown isn't a problem, though. It's good, actually, because the slower everything is moving, the easier it is to dodge it... I'd certainly consider it the best shmup on the SNES and maybe the best of the generation, though that's tough, as that was probably the best generation ever for shmups.

The slowdown by itself isn't so bad. It's just the fact that there have been more consistent and defining games in the series. That, and it does feel a little slow at times, especially during the second half of stage 3.

Eh, I'd rather see the Thunder Force trilogy. All three are exceptional. Lightening Force is my favorite, but all three are absolutely worth having. MUSHA's good but not my favorite Compile shmup (but it is good, because I like Compile shmups). For US Genesis shmups, Trouble Shooter is also a must. Seeing Gleylancer, Eliminate Down, and Twinkle Tale (technically not a shmup, but close enough) go up as imports would be really, really amazing too.

True, but MUSHA is the most likely out of the remaining Compile shmups, so that's the easiest call for now.
 
Jiggy37 said:
Ah, I just pull my videos from that old wishlist I posted (rather than looking them up at the times of my posts) and thought I remembered Alisia Dragoon being more of a run 'n' gun than that. Anyway, good to hear the positive feedback on so many of the other shooters there. :o

Alisia Dragoon is awesome and it should be on VC, but yeah, you don't even have to aim, besides right or left. It's really not a run & gun.

Something I noticed in that old post of yours, relevant to this discussion...

Jiggy37 said:
Summer Carnival '93 Nexzr Special (this is the hardest difficulty; contrast to what I'm guessing is the easiest difficulty :P) or even regular Nexzr

Huh... actually, the second of those videos, as the title screen makes clear, is Nexzr Special (in normal or easy difficulty). The first one is actually regular Nexzr (in hardest difficulty), as you can see in the first second of the video when the main menu is on the screen: no "Special" logo and no Carnival mode (the addition of the second version). Special removes the story cutscenes (intro and ending) and adds Carnival mode. Both are the same incredible (and frustratingly hard) shooter of course.

Videos of the Trouble Shooter games (Genesis):

Trouble Shooter (Battle ManiaJapan version link, can't find any US): http://www.youtube.com/watch?v=EY-NChSNiUk

Battle Mania Daiginjou (the sequel, no US version, though there is a translation patch for the rom): http://www.youtube.com/watch?v=EhddhZub7F8

I commented on some other games that were mentioned in the other shmup thread (IGN top 10)... Genesis, Saturn, Sega CD, and SNES, so it's applicable here too.

A Black Falcon said:
FrostuTheNinja said:
I would really like to know where Gaiares and Arrow Flash are on the list.

I bid you a good day...

Arrow Flash? But Arrow Flash has boring, fifteen minute long levels... the pacing is terrible. And the shooting is only average at best. It's an okay game, but not best-of material. Lightening Force is by far the best US-released Genesis shmup... though Thunder Force III is probably the popular favorite, and is almost as good.

Jiggy37 said:
Keio Flying Squadron 2,

Keio 2 is mostly a side-scrolling platformer, actually. Only a few stages are shmup stages, and they're simplified compared to the shmup levels in the first game (which was one of the best shmups on the Genesis/Sega CD/32X combined unit)...

Super Earth Defense Force,

I got this... awesome intro, but I'm not such a fan of the actual game...
 
VC shmups advice:

First of all, don't buy R-Type. It's a downgraded arcade port further downgraded by the filter on TG-16 titles. You can get a perfect port cheaply in R-Types(for PSX) on ebay or PSN.

Second of all, it's tough to compare horizontal to vertical shmups. Especially in the eras represented on the VC, they are usually very different types of gameplay. Typically you spend a lot of your time avoiding walls and such in horizontals while verticals are faster and you have more enemies and bullets to worry about.
You can probably tell which I like better.

Verticals:
Blazing Lazers, Super Star Soldier, Soldier Blade, are all pretty similar. In some sense the latter two are sequels to the first, even though they have different developers, and improve the game design. Any of these are great vertical shmups though. The biggest flaw with them is the blurry TG-16 emulation.

Zanac is my favorite shmup on the service, though it is not a widely held opinion. The game is incredibly fast and busy and has a dynamic AI system. Made by Compile, developers of The Guardian Legend, Aleste, and Blazing Lazers, in many ways it is their best shmup. The main drawback to Zanac for most people will be the presentation. It was made in 1986, so you won't get anything like the bright colors or rocking music of 16-bit shmups. Personally I prefer the 8-bit aesthetic, but I'm in the minority there. I wrote a long post about what makes it special here.


Horizontals:
I haven't played any of the Turbo CD games, but Lords of Thunder sounds like it is probably the best horizontal on the service.

R-Type III sounds like a solid game to me, but I haven't played it.

Gradius III is very fun. It has tons of slowdown, but is still frequently considered better to the arcade original. Being able to choose your upgrades at the beginning is a nice feature compared to other Gradius games. Great music. The biggest flaw with Gradius III is that it is a Gradius game.

Axelay has the best graphics, music, and presentation of any of the VC shmups, apart from possibly the Turbo CD games, but it exemplifies the worst aspects of both SNES shmups(slow moving eye candy) and horizontal shmup design, and commits the further sin of bringing those design flaws into the vertical sections, in addition to some bizarre automatic recentering. However, the presentation is so marvelous I can't reject it entirely.

My top 3:
Zanac, Super Star Soldier, Soldier Blade.
 
Top 3 RPGs are definitely Paper Mario, Shining Force and River City Ransom... but none are honestly what I'd consider traditional JRPGs. Shining in the Darkness just barely misses the cut.

I lurve PStar 2, but can't honestly recommend it to a casual RPG fan. Zelda 2 can go fuck itself.
 
i didn't have internet for 4 months.... so Super Mario 3 and River City Ransom became mine last week :D

I can survive on those two alone until something else worth having comes along...

also....

Sin and Punishment? should I get it?
 
I've been playing New Adventure Island on TG-16 lately. It's been a real while i bought it but didn't took time to play.
Seriously, the game is wayyyy too awesome. Just felt like sharing the excitement. At first it took me maybe 10-20 minutes to kill that modern gaming temper of being frustrated when you die but when i got used to dying --- WOW, fun started.
Now (after countless lives) i'm in the second world. Awesome game.
 
EU VC update, the Hanabi Festival returns!

-Gradius II: Gofer no Yabou (TGCD, 900 points)
-Final Soldier (TG, 700 points)
-Columns III: Revenge of Columns (MD, 900 points)
 
Capndrake said:
-Gradius II: Gofer no Yabou (TGCD, 900 points)

Want.

EDIT: Also, I could have sworn I saw the Famicom version of Gradius II on a list of upcoming VC games. They made the better choice here, as impressive as the Famicom version was.
 
Capndrake said:
EU VC update, the Hanabi Festival returns!

-Gradius II: Gofer no Yabou (TGCD, 900 points)
-Final Soldier (TG, 700 points)
-Columns III: Revenge of Columns (MD, 900 points)

So VC-PCE is just not updating then. I guess this means good things for the US.
 
I have 700 points to spend. Quick guys, recommend me something to pick up and play for an hour! Nothing too immersive plzthx. PAL.
 
Ranger X said:
I've been playing New Adventure Island on TG-16 lately. It's been a real while i bought it but didn't took time to play.
Seriously, the game is wayyyy too awesome. Just felt like sharing the excitement. At first it took me maybe 10-20 minutes to kill that modern gaming temper of being frustrated when you die but when i got used to dying --- WOW, fun started.
Now (after countless lives) i'm in the second world. Awesome game.

Seriously get Adventure Island 2 (NES) if Hudson ever puts it up. It's a much better game.
 
Street Gangs bought! (sry Crushed)

Damn i thought VC's search was completelly broken, even checked my parental controls because there was no River City Ransom anywhere >.<

/off to play, thanks guys.
 
Oh sweet, Gradius II PCE is fantastic and has a great soundtrack on CD. The best Gradius game easily (apart from V), and the best version of it, maybe even better then the arcade.

Shame I have the original copy sitting right there. Now I have to decide between component colour of the VC and the non-blurriness of my PCE Duo. Hmm...
 
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