Cronos: The New Dawn - Official Abandoned Factory Gameplay Overview

Cronos has the potential to be great but I am concerned with this being developed by the same team who did the superb but flawed Silent Hill 2, which launched with performance issues on both consoles and PC that were never fully fixed. That game used Unreal Engine 5 like this new game so I am definitely waiting for feedback on how the the PC version runs before I decide to commit. The PC version of Silent Hill 2 annoyed me so much because the core game was stunning but it was tarnished by the usual UE5 issues of poor optimisation and stuttering.
 
So what is the unique hook here? Charged shots? A great story? What is the thing people will remember from this that stands out? Genuinely asking for people that played it.

I liked the Medium, so I'll get this eventually.
 
Story is good so far? I hope its better than the medium, dont expect it to be on the level of SH2 tho
It's certainly intruiging, the setup is very mysterious and while certain inspirations are visible (Dark), it's not too similar to anything else in games I played recently. I can't tell yet whether the setup pays off in the end.
 
So what is the unique hook here? Charged shots? A great story? What is the thing people will remember from this that stands out? Genuinely asking for people that played it.

I liked the Medium, so I'll get this eventually.

Merging enemies. If you kill an enemy, another one can "eat" its body to become stronger and gain new moves. The combat dynamics are different, because you try to dispose of corpses or target merging enemies first to interrupt the process.
 
Day 1.

Bidding Schitts Creek GIF by CBC


edit: Need a bit more chunks of flesh getting blasted off those vermin though!
 
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I liked the SH2 remake, and as a Pole I'm also supposed to like the Polish scenery, but this game still doesn't look interesting to me. The protagonist's helmet looks silly (more like a women with open legs) and the enemy design isn't scary. I'm not going to decide whether to buy this one without playing a demo.

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Well, the protagonist is a woman if I'm not mistaken so... maybe you're onto something? :messenger_tears_of_joy:
 
The EA is on and I managed to put some hours in. I haven't finished it, mind you.
My early impressions in bullet points:
- The game is hard, yes. Especially at first, until you learn how the game works. It seems that dying on first tries in bigger encounters is a part of the design: you go in blind, get surprised, die, and come better prepared and with a strategy in mind the second time.
- At first the game seems a bit oldschool in level design, with long corridors with lore and resources until you arrive in a closed fighting area. But it opens up later on, don't worry.
- It's not a "modern-audience mainstream" game in the sense that it doesn't autosave every 5 steps. Manual saves are rather far apart and there are some autosave checkpoints just before crucial encounters, but dying still will mean you lose some progress.
- The combat is satisfying, charged shots have a big oompf to them, and stomping on enemies is juicy. Charging your shots is a risk-reward mechanic that works really well, you basically get extra damage at the same bullet cost, but of course this means the enemy will close on you in the meantime.
- The game is really polished so far, and original in its story and atmosphere, gameplay is polished too - the dividing thing seems to be that certain design decisions, while executed properly, will not be to everyone's liking. You're really pressured to make meaningful upgrades, scavenge for currency, count every bullet.
Thanks for the impressions. I've placed my pre-order.
 
Merging enemies. If you kill an enemy, another one can "eat" its body to become stronger and gain new moves. The combat dynamics are different, because you try to dispose of corpses or target merging enemies first to interrupt the process.

This is exactly John Carpenter's The Thing.

Surprising that we have not seen this at a large extent in other games.
 
The EA is on and I managed to put some hours in. I haven't finished it, mind you.
My early impressions in bullet points:
- The game is hard, yes. Especially at first, until you learn how the game works. It seems that dying on first tries in bigger encounters is a part of the design: you go in blind, get surprised, die, and come better prepared and with a strategy in mind the second time.
- At first the game seems a bit oldschool in level design, with long corridors with lore and resources until you arrive in a closed fighting area. But it opens up later on, don't worry.
- It's not a "modern-audience mainstream" game in the sense that it doesn't autosave every 5 steps. Manual saves are rather far apart and there are some autosave checkpoints just before crucial encounters, but dying still will mean you lose some progress.
- The combat is satisfying, charged shots have a big oompf to them, and stomping on enemies is juicy. Charging your shots is a risk-reward mechanic that works really well, you basically get extra damage at the same bullet cost, but of course this means the enemy will close on you in the meantime.
- The game is really polished so far, and original in its story and atmosphere, gameplay is polished too - the dividing thing seems to be that certain design decisions, while executed properly, will not be to everyone's liking. You're really pressured to make meaningful upgrades, scavenge for currency, count every bullet.
Might as well be talking dirty to me, oof.
 
Great scores aswell

They really are, most are praising the atmosphere and difficulty but, fuck me if they haven't spoiled the ending - Not going to say anything more but, I would advise against reading any reviews, fooking assholes man...

PS : most say that if you enjoyed resident evil 4, Dead space and silent Hill 2 You'll feel right at home with this one.
 
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They really are, most are praising the atmosphere and difficulty but, fuck me if they haven't spoiled the ending - Not going to say anything more but, I would advise against reading any reviews, fooking assholes man...

PS : most say that if you enjoyed resident evil 4, Dead space and silent Hill 2 You'll feel right at home with this one.
I never read them so im good :)
 
I'm really not a fan of the idea of removing difficulty levels and preparing a challenge resembling hard difficulty from other games. You get stuck on a boss or run out of resources? Sucks for you. You want to replay the game to get the missing trophies (since there's no chapter select)? Good luck trying a speedrun.

Plus you can't dodge attacks in close combat. Sure Isaac from Dead Space was also wearing big armor and moved kinda slowly, but at least in that game you had stasis to slow down advancing enemies.
 
I'm really not a fan of the idea of removing difficulty levels and preparing a challenge resembling hard difficulty from other games. You get stuck on a boss or run out of resources? Sucks for you. You want to replay the game to get the missing trophies (since there's no chapter select)? Good luck trying a speedrun.

Plus you can't dodge attacks in close combat. Sure Isaac from Dead Space was also wearing big armor and moved kinda slowly, but at least in that game you had stasis to slow down advancing enemies.
No difficulty setting in this? It's hard?
 
You get stuck on a boss or run out of resources? Sucks for you.
This is why you always have to have multiple saves when you play survival horror.....this happened to me when I was young with RE Venorica during Clair's Tyrant fight on the plane......I had no resources against him and only had one save.
 
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No difficulty setting in this? It's hard?
Yep it's hard, I think people used to modern survival horrors like RE, Dead Space or even Bloober's Silent Hill 2 Remake are in for a surprise. It kinda feels like a completely different team within Bloober studio was making this project, not like they were using similar ideas and mechanics for both games.

It's not necessarily bad they're trying to do something different and I'm sure people disappointed in the level of challenge from other new horror games will probably be happy. From my perspective being stuck with hard difficulty (or even harder for the second playthrough) is not such a great idea.
 
This is why you always have to have multiple saves when you play survival horror.....this happened to me when I was young with RE Venorica during Clair's Tyrant fight on the plane......I had no resources against him and only had one save.
Same thing happened to me in CV. Good survival horror is learning how to get to good.
 
Yep it's hard, I think people used to modern survival horrors like RE, Dead Space or even Bloober's Silent Hill 2 Remake are in for a surprise. It kinda feels like a completely different team within Bloober studio was making this project, not like they were using similar ideas and mechanics for both games.

It's not necessarily bad they're trying to do something different and I'm sure people disappointed in the level of challenge from other new horror games will probably be happy. From my perspective being stuck with hard difficulty (or even harder for the second playthrough) is not such a great idea.
I played SH2R on Hard and thought it was legit difficult but fully added to the game's atmosphere. I was expecting this one to be a bit harder too.

Still, difficulty options would've been better imo. I like to crank them up after a playthrough.
 
Yep it's hard, I think people used to modern survival horrors like RE, Dead Space or even Bloober's Silent Hill 2 Remake are in for a surprise. It kinda feels like a completely different team within Bloober studio was making this project, not like they were using similar ideas and mechanics for both games.

It's not necessarily bad they're trying to do something different and I'm sure people disappointed in the level of challenge from other new horror games will probably be happy. From my perspective being stuck with hard difficulty (or even harder for the second playthrough) is not such a great idea.
That's put me off a little bit now, I'm not one for overly difficult games.
 
I played SH2R on Hard and thought it was legit difficult but fully added to the game's atmosphere. I was expecting this one to be a bit harder too.

Still, difficulty options would've been better imo. I like to crank them up after a playthrough.
I dont mind that, I always play these games on hard difficulty because to me the whole point of survival horror is struggle to survive.
 
I played SH2R on Hard and thought it was legit difficult but fully added to the game's atmosphere. I was expecting this one to be a bit harder too.

Still, difficulty options would've been better imo. I like to crank them up after a playthrough.
That's just it, I was hoping to have some options. My first SH2R playthrough was on normal, because I knew there would be hundreds of enemies in the game and that the remake has more combat. That allowed me to get familiar with combat mechanics and enemy patterns and be more confident when playing it on hard later on.
 
My only issue here is why the physical version coming two weeks after the digital version? Basically I have to avoid spoilers until the game comes out.

Why not just release both physical and digital version in the same day?
 
I bought deluxe edition and 2 days ago power connector melt on my 4090. I still got PS5 pro, haven't decided to wait for the gpu to be fixed or refund the game and get it on PS.
 
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Game so far is amazing. Makings a wonderful first impression on ps5 pro.

No drops I can see on performance mode.

Game feels weighty, combat is tense, the atmosphere is oozing, and the music is incredible.

Definitely some good dead space inspirations here. I like the upgrade system too and it's separated for suit and gun.
 
Game so far is amazing. Makings a wonderful first impression on ps5 pro.

No drops I can see on performance mode.

Game feels weighty, combat is tense, the atmosphere is oozing, and the music is incredible.

Definitely some good dead space inspirations here. I like the upgrade system too and it's separated for suit and gun.
Enjoy, for me the game won't come out until Sep 19th.

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Game so far is amazing. Makings a wonderful first impression on ps5 pro.

No drops I can see on performance mode.

Game feels weighty, combat is tense, the atmosphere is oozing, and the music is incredible.

Definitely some good dead space inspirations here. I like the upgrade system too and it's separated for suit and gun.
Orgasm Face GIF by Alissandra
 
Game so far is amazing. Makings a wonderful first impression on ps5 pro.

No drops I can see on performance mode.

Game feels weighty, combat is tense, the atmosphere is oozing, and the music is incredible.

Definitely some good dead space inspirations here. I like the upgrade system too and it's separated for suit and gun.
Difficult?
 
Difficult?
First few fights you can basically die in 3 hits so you need to space them out. Charge shots are key. Upgrading the weapon once made it so guys now drop in 2-3 full charge shots.

Not many enemies yet. I risked one room full of bodies on the ground I could burn once but they were spread out. However that fuel is also the only way past certain doors. Very scarce so I wanted to save it in case of treasure room and I had plenty of ammo. Fought 3 dudes and last one got some damage on me.

Nothing wildly hard for competent players but it's the first hour so I don't expect it to ramp up quite yet. I'm ok if it isn't difficult because the rest of the game carries what's on offer here.

Such is our calling.
 
I'm still like to know why such difference in releases between digital and physical? Why not release both at same day?
Idk. 🤷

I am digital only so it makes 0 difference to me about key cards, physical copies, etc. I embraced digital long ago and have been enjoying not getting up from my couch or wasting space on discs. I can easily swap to a game at a moments notice.

The future is now old man.
 
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