TerribleAtThisGame
Member
Need them reviews man.

its gonna be mid 70's. There you goNeed them reviews man.
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Thanks dad. I actually value reviews to a certain degree for information I clearly can't ascertain from curated gameplay footage. What's the enemy variety, environmental variety, do things change up as the game progresses, what's the overall difficulty like, game feel, control issues and so on. The scores are secondary, I'm interested in that.its gonna be mid 70's. There you goThere are plenty of gameplay videos out now, even the first 2 hours of the game. I think you can decide it if you want it or not based on that
That's pretty fucking long for a survival horror...hopefully there is enough enemy variety.7 is okay. I like these type of games so its a day 1 for me. Lenght should be around 16-18 hours so its great too
Yeah, SH2 remake overstayed its welcome a little imo.That's pretty fucking long for a survival horror...hopefully there is enough enemy variety.
But sh2 had a great story to tell, i'm not sure if i can handle 18 hours of blooper original stories if the game is boring to play.Yeah, SH2 remake overstayed its welcome a little imo.
I'm not surprised this is also quite long for a horror title.
No reviews before the early access period is lame. Figured they'd have more confidence.Need them reviews man.
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Are we comparing re4remake to fucking bloopers?RE4R is way more than 16-18 hrs and it never got boring. I've over 98hrs of playtime incl. amazing Ada expansion and 2 playthroughs of the base game one after the first one.
Anyway, bought the Deluxe Editon, EA starts in ~21 hrs from now. OT is comin' on the 7th, in the meantime you guys can use Review Thread when it goes live.
But sh2 had a great story to tell, i'm not sure if i can handle 18 hours of blooper original stories if the game is boring to play.
Yeah, SH2 remake overstayed its welcome a little imo.
I'm not surprised this is also quite long for a horror title.
But sh2 had a great story to tell, i'm not sure if i can handle 18 hours of blooper original stories if the game is boring to play.
Yeah it18h long is not bad if the level design supports it, as in you have secret places to discover, open-ended locations with puzzles like the apartment building in sh2 or the police building in re2. I dont think Cronos has either. Just a feeling from what I saw. It feels like one of their quick buck projects.
Best blooper game in landslide is a remake...I'm not sure if you are serious or trolling but the SH2 remake is in my top 5 games of all time. Bloober of today is not Bloober of years ago. They dramatically levelled up.
Blooper did waaaay more work with SH2remake compare to Bluepoint's so called "remakes".Bluepoint is great with remakes but i'm not gonna have the same trust if they make an original game because they have everything to prove.
I don't think that's a great way of determining the quality of a game, not interacting with a interactive experience is not the best way to judge wouldn't you say?After watching several gameplay videos, Cronos: The New Dawn strikes me as a solid 7/10. It's clear the developers put care into the atmosphere and mechanics, and I'm genuinely glad it exists but it doesn't quite demand a day one purchase at full price. The visuals and premise are intriguing, yet nothing about it feels urgent or essential right now. I'll happily wait for a decent discount before picking it up.
The Thing was an influence apparently.I don't know why I hadn't connected the dots but it also reminds me of the show Dark and that eerie 80s nuclear winter feel.
yeah exactly this.. it was much more than just a remake. They elevated just about every aspect of the game while keeping the storybeats, atmosphere and details perfectly intact...Blooper did waaaay more work with SH2remake compare to Bluepoint's so called "remakes".
Blooper actually remade SH2 from ground up similar how Capcom did with RE2R. Bluepoint in other hand always used original game's code just adds graphics on top of it.
So to me I trust Blooper make original game's code just compare to Bluepoint.
StoryBlooper did waaaay more work with SH2remake compare to Bluepoint's so called "remakes".
Blooper actually remade SH2 from ground up similar how Capcom did with RE2R. Bluepoint in other hand always used original game's code just adds graphics on top of it.
So to me I trust Blooper make original game's code just compare to Bluepoint.
I might turn good or it might not but I would say at least Blooper tries......when was the last time Bluepoint made their own new game?So you can have all the trust you want, i'm gonna wait to play their last original game to assest how good they actually are.
I think they are making it one now, but with modern sony you never know...I might turn good or it might not but I would say at least Blooper tries......when was the last time Bluepoint made their own new game?
Why are you trying to paint Bluepont in such a negative light?I might turn good or it might not but I would say at least Blooper tries......when was the last time Bluepoint made their own new game?
First review? Probably broke the embargo
Judging by the quality of his microphone, I don't think so.Is he a respected YouTube reviewer?
"SomeDudeYTStreemz"Judging by the quality of his microphone, I don't think so.![]()
Found your YouTube accountThat's pretty fucking long for a survival horror...hopefully there is enough enemy variety.
This actually very good….Callisto Protocol also had same mechanic but unfortunately in that game enemy behaviour and attacks didn't change much, only their looks and health/damage increase.Found your YouTube account
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Yeah, a 7 definitely isn't bad. For horror games, I think a 16–18 hour runtime hits a sweet spot. Long enough to build tension and atmosphere, but not so long that I get burned out if the horror starts feeling relentless. Resident Evil and Dead Space handle that balance pretty well. That said, Resident Evil really knows how to push my buttons sometimes with those tyrant-style enemies chasing you nonstop, or the way the game traps you in horrific situations with no rest or escape for way too long. There are moments where I'm straight-up clenching my cheeks.7 is okay. I like these type of games so its a day 1 for me. Lenght should be around 16-18 hours so its great too
Totally fair take, and I agree that nothing beats hands on experience when it comes to truly understanding a game. That said, I think watching several hours of gameplay can still offer meaningful insight, especially for gauging tone, pacing, mechanics, and overall polish. It's not about forming a definitive judgment, but more about getting a feel for whether the game aligns with my tastes and expectations.I don't think that's a great way of determining the quality of a game, not interacting with a interactive experience is not the best way to judge wouldn't you say?
The Thing was an influence apparently.
I'm comparing RE4R playtime with whatever game in a similar genre and saying, that it doesn't effin' matter how long it is as long as the game is great and if it's great and has NG+ similar to RE and Dead Space games, it'll be even better for it.Are we comparing re4remake to fucking bloopers?![]()
Guess I'm a retard again. Thought this launched now but it's saying in another 10 hours.Just waiting for it to launch here in a little over a hour.
Will try to post 2-3 hour impressions from ps5 pro experience.
I'm expecting a Callisto protocol level horror game.
One of my all time favourite TV series, perfect from start to finish.I don't know why I hadn't connected the dots but it also reminds me of the show Dark and that eerie 80s nuclear winter feel.
The Medium can be bought dirt cheap (at least on PC) and it was already in Game Pass, they're not really losing a ton of money from that. Same way you got Alan Wake 1 when you bought Alan 2 or like Ubisoft is sometimes giving away their older AC games.The fact that theyre giving away a game for free with the preorder does not inspire much confidence in its quality. Thought it was coming on the 19th, but so close to Silksong...i dunno if I'll bite.
Sounds greatThe EA is on and I managed to put some hours in. I haven't finished it, mind you.
My early impressions in bullet points:
- The game is hard, yes. Especially at first, until you learn how the game works. It seems that dying on first tries in bigger encounters is a part of the design: you go in blind, get surprised, die, and come better prepared and with a strategy in mind the second time.
- At first the game seems a bit oldschool in level design, with long corridors with lore and resources until you arrive in a closed fighting area. But it opens up later on, don't worry.
- It's not a "modern-audience mainstream" game in the sense that it doesn't autosave every 5 steps. Manual saves are rather far apart and there are some autosave checkpoints just before crucial encounters, but dying still will mean you lose some progress.
- The combat is satisfying, charged shots have a big oompf to them, and stomping on enemies is juicy. Charging your shots is a risk-reward mechanic that works really well, you basically get extra damage at the same bullet cost, but of course this means the enemy will close on you in the meantime.
- The game is really polished so far, and original in its story and atmosphere, gameplay is polished too - the dividing thing seems to be that certain design decisions, while executed properly, will not be to everyone's liking. You're really pressured to make meaningful upgrades, scavenge for currency, count every bullet.
The EA is on and I managed to put some hours in. I haven't finished it, mind you.
My early impressions in bullet points:
- The game is hard, yes. Especially at first, until you learn how the game works. It seems that dying on first tries in bigger encounters is a part of the design: you go in blind, get surprised, die, and come better prepared and with a strategy in mind the second time.
- At first the game seems a bit oldschool in level design, with long corridors with lore and resources until you arrive in a closed fighting area. But it opens up later on, don't worry.
- It's not a "modern-audience mainstream" game in the sense that it doesn't autosave every 5 steps. Manual saves are rather far apart and there are some autosave checkpoints just before crucial encounters, but dying still will mean you lose some progress.
- The combat is satisfying, charged shots have a big oompf to them, and stomping on enemies is juicy. Charging your shots is a risk-reward mechanic that works really well, you basically get extra damage at the same bullet cost, but of course this means the enemy will close on you in the meantime.
- The game is really polished so far, and original in its story and atmosphere, gameplay is polished too - the dividing thing seems to be that certain design decisions, while executed properly, will not be to everyone's liking. You're really pressured to make meaningful upgrades, scavenge for currency, count every bullet.
Hows the level design? RE4 style more linear or SH2 remake style, with explorable locations?
Story is good so far? I hope its better than the medium, dont expect it to be on the level of SH2 thoA mix of both, from my time so far. First 1 or so hours it's very linear, almost corridor-like. Then the game opens up, with a larger building to explore and a bit more backtracking. Can't tell which way the game goes from there.