Cronos: The New Dawn - Official Abandoned Factory Gameplay Overview

Need them reviews man.

dice GIF by Lil Skies
 
its gonna be mid 70's. There you go :) There are plenty of gameplay videos out now, even the first 2 hours of the game. I think you can decide it if you want it or not based on that
Thanks dad. I actually value reviews to a certain degree for information I clearly can't ascertain from curated gameplay footage. What's the enemy variety, environmental variety, do things change up as the game progresses, what's the overall difficulty like, game feel, control issues and so on. The scores are secondary, I'm interested in that.

Some of you pick such random shit to be weird about, it makes no sense to me. Sorry for wanting to see reviews for a game I'm very interested in? What is your point even lol.
 
RE4R is way more than 16-18 hrs and it never got boring. I've over 98hrs of playtime incl. amazing Ada expansion and 2 playthroughs of the base game one after the first one.

Anyway, bought the Deluxe Editon, EA starts in ~21 hrs from now. OT is comin' on the 7th, in the meantime you guys can use Review Thread when it goes live.
 
RE4R is way more than 16-18 hrs and it never got boring. I've over 98hrs of playtime incl. amazing Ada expansion and 2 playthroughs of the base game one after the first one.

Anyway, bought the Deluxe Editon, EA starts in ~21 hrs from now. OT is comin' on the 7th, in the meantime you guys can use Review Thread when it goes live.
Are we comparing re4remake to fucking bloopers? :lollipop_grinning_sweat:
 
But sh2 had a great story to tell, i'm not sure if i can handle 18 hours of blooper original stories if the game is boring to play.

I'm not sure if you are serious or trolling but the SH2 remake is in my top 5 games of all time. Bloober of today is not Bloober of years ago. They dramatically levelled up.
 
Yeah, SH2 remake overstayed its welcome a little imo.
I'm not surprised this is also quite long for a horror title.
But sh2 had a great story to tell, i'm not sure if i can handle 18 hours of blooper original stories if the game is boring to play.

18h long is not bad if the level design supports it, as in you have secret places to discover, open-ended locations with puzzles like the apartment building in sh2 or the police building in re2. I dont think Cronos has either. Just a feeling from what I saw. It feels like one of their quick buck projects.
 
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18h long is not bad if the level design supports it, as in you have secret places to discover, open-ended locations with puzzles like the apartment building in sh2 or the police building in re2. I dont think Cronos has either. Just a feeling from what I saw. It feels like one of their quick buck projects.
Yeah it
I'm not sure if you are serious or trolling but the SH2 remake is in my top 5 games of all time. Bloober of today is not Bloober of years ago. They dramatically levelled up.
Best blooper game in landslide is a remake...

So yeah, i'm gonna doubt their original writing until i check their original game, not sure how that is controversial to say.

Sh2 remake was also one of my favourite game of the year, but it was still a remake.

Bluepoint is great with remakes but i'm not gonna have the same trust if they make an original game because they have everything to prove.
 
Bluepoint is great with remakes but i'm not gonna have the same trust if they make an original game because they have everything to prove.
Blooper did waaaay more work with SH2remake compare to Bluepoint's so called "remakes".

Blooper actually remade SH2 from ground up similar how Capcom did with RE2R. Bluepoint in other hand always used original game's code just adds graphics on top of it.

So to me I trust Blooper make original game compare to Bluepoint.
 
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After watching several gameplay videos, Cronos: The New Dawn strikes me as a solid 7/10. It's clear the developers put care into the atmosphere and mechanics, and I'm genuinely glad it exists but it doesn't quite demand a day one purchase at full price. The visuals and premise are intriguing, yet nothing about it feels urgent or essential right now. I'll happily wait for a decent discount before picking it up.
I don't think that's a great way of determining the quality of a game, not interacting with a interactive experience is not the best way to judge wouldn't you say?
I don't know why I hadn't connected the dots but it also reminds me of the show Dark and that eerie 80s nuclear winter feel.
The Thing was an influence apparently.
 
Blooper did waaaay more work with SH2remake compare to Bluepoint's so called "remakes".

Blooper actually remade SH2 from ground up similar how Capcom did with RE2R. Bluepoint in other hand always used original game's code just adds graphics on top of it.

So to me I trust Blooper make original game's code just compare to Bluepoint.
yeah exactly this.. it was much more than just a remake. They elevated just about every aspect of the game while keeping the storybeats, atmosphere and details perfectly intact...

If we consider the maturity it requires to pull that off alone gives me confidence they know what they are doing.

This looks like a heavily inspired dead space-like, so fingers crossed they deiver that quality!
 
Blooper did waaaay more work with SH2remake compare to Bluepoint's so called "remakes".

Blooper actually remade SH2 from ground up similar how Capcom did with RE2R. Bluepoint in other hand always used original game's code just adds graphics on top of it.

So to me I trust Blooper make original game's code just compare to Bluepoint.
Story
characters
enemy design
voice acting

These are the things that i loved in the remake, 3 of them are not made by blooper, so for me it is that simple, most of the things i liked, were done by konami and only very slightly touched by blooper.

They are godly at picking voice actors, i can give you that, james performance not winning any prize was the biggest bullshit of last year by a landslide.

So you can have all the trust you want, i'm gonna wait to play their last original game to assest how good they actually are.
 
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So you can have all the trust you want, i'm gonna wait to play their last original game to assest how good they actually are.
I might turn good or it might not but I would say at least Blooper tries......when was the last time Bluepoint made their own new game?
 
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I might turn good or it might not but I would say at least Blooper tries......when was the last time Bluepoint made their own new game?
I think they are making it one now, but with modern sony you never know...

Dude i'm buying cronos, it's not like i'm not giving them a chance :lollipop_grinning_sweat:

They earned that even just for the voice casting of the remake (but the story make the acting more powerful and viceversa)
 
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I might turn good or it might not but I would say at least Blooper tries......when was the last time Bluepoint made their own new game?
Why are you trying to paint Bluepont in such a negative light?

"At least Bloober tries".... The project Bluepoint worked on are exactly as they were meant to be.

Claiming Bluepoint hasn't tried is complete bullshit.
 
7 is okay. I like these type of games so its a day 1 for me. Lenght should be around 16-18 hours so its great too
Yeah, a 7 definitely isn't bad. For horror games, I think a 16–18 hour runtime hits a sweet spot. Long enough to build tension and atmosphere, but not so long that I get burned out if the horror starts feeling relentless. Resident Evil and Dead Space handle that balance pretty well. That said, Resident Evil really knows how to push my buttons sometimes with those tyrant-style enemies chasing you nonstop, or the way the game traps you in horrific situations with no rest or escape for way too long. There are moments where I'm straight-up clenching my cheeks.

I don't think that's a great way of determining the quality of a game, not interacting with a interactive experience is not the best way to judge wouldn't you say?

The Thing was an influence apparently.
Totally fair take, and I agree that nothing beats hands on experience when it comes to truly understanding a game. That said, I think watching several hours of gameplay can still offer meaningful insight, especially for gauging tone, pacing, mechanics, and overall polish. It's not about forming a definitive judgment, but more about getting a feel for whether the game aligns with my tastes and expectations.
In the case of Cronos: The New Dawn, what I saw gave me enough confidence to say it looks solid and well crafted, but not quite compelling enough for a full price, day one buy. I'm not dismissing it, just recognizing that for me, the urgency isn't there yet. If anything, watching gameplay helped me appreciate the effort behind it while also making a more informed decision about when and how I'd want to play it.
 
Are we comparing re4remake to fucking bloopers? :lollipop_grinning_sweat:
I'm comparing RE4R playtime with whatever game in a similar genre and saying, that it doesn't effin' matter how long it is as long as the game is great and if it's great and has NG+ similar to RE and Dead Space games, it'll be even better for it.
 
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Just waiting for it to launch here in a little over a hour.

Will try to post 2-3 hour impressions from ps5 pro experience.

I'm expecting a Callisto protocol level horror game.
 
Just waiting for it to launch here in a little over a hour.

Will try to post 2-3 hour impressions from ps5 pro experience.

I'm expecting a Callisto protocol level horror game.
Guess I'm a retard again. Thought this launched now but it's saying in another 10 hours.

Sorry boys.
 
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Typical of horror games (unfortunately).
Granted, the only games I usually replay are action-heavy ones (NG/DMC etc).
This is the problem with most of the games of this type, once you've taken the atmosphere in and experienced the story there's not much else (if anything) to bring you back - the RE's being the exception to the rule.

Just like SH2 remake (which I enjoyed very much) and put a good 20+ hours in it, once you finish it, there's no real reason to revisit it again and it's gonna be the same thing with Silent hill F, a game which I'm interested in but there's no way I'm gonna spend 70€ for a "one and done" type of game just like Cronos (which is cheaper, but still...).

I'll grab 'em both when they're down to 30€ which isn't gonna take long (especially Cronos).

The only game I'm gonna drop 70€ on day1 is NG4 which I know I'm going to do 2 runs back to back and keep replaying it throughout the years.
 
Early access is out today and reviews should be coming soon. I am still not sure if I will buy it at launch or not. Lets see what happens.
 
The EA is on and I managed to put some hours in. I haven't finished it, mind you.
My early impressions in bullet points:
- The game is hard, yes. Especially at first, until you learn how the game works. It seems that dying on first tries in bigger encounters is a part of the design: you go in blind, get surprised, die, and come better prepared and with a strategy in mind the second time.
- At first the game seems a bit oldschool in level design, with long corridors with lore and resources until you arrive in a closed fighting area. But it opens up later on, don't worry.
- It's not a "modern-audience mainstream" game in the sense that it doesn't autosave every 5 steps. Manual saves are rather far apart and there are some autosave checkpoints just before crucial encounters, but dying still will mean you lose some progress.
- The combat is satisfying, charged shots have a big oompf to them, and stomping on enemies is juicy. Charging your shots is a risk-reward mechanic that works really well, you basically get extra damage at the same bullet cost, but of course this means the enemy will close on you in the meantime.
- The game is really polished so far, and original in its story and atmosphere, gameplay is polished too - the dividing thing seems to be that certain design decisions, while executed properly, will not be to everyone's liking. You're really pressured to make meaningful upgrades, scavenge for currency, count every bullet.
 
The fact that theyre giving away a game for free with the preorder does not inspire much confidence in its quality. Thought it was coming on the 19th, but so close to Silksong...i dunno if I'll bite.
The Medium can be bought dirt cheap (at least on PC) and it was already in Game Pass, they're not really losing a ton of money from that. Same way you got Alan Wake 1 when you bought Alan 2 or like Ubisoft is sometimes giving away their older AC games.
 
I liked the SH2 remake, and as a Pole I'm also supposed to like the Polish scenery, but this game still doesn't look interesting to me. The protagonist's helmet looks silly (more like a women with open legs) and the enemy design isn't scary. I'm not going to decide whether to buy this one without playing a demo.

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The EA is on and I managed to put some hours in. I haven't finished it, mind you.
My early impressions in bullet points:
- The game is hard, yes. Especially at first, until you learn how the game works. It seems that dying on first tries in bigger encounters is a part of the design: you go in blind, get surprised, die, and come better prepared and with a strategy in mind the second time.
- At first the game seems a bit oldschool in level design, with long corridors with lore and resources until you arrive in a closed fighting area. But it opens up later on, don't worry.
- It's not a "modern-audience mainstream" game in the sense that it doesn't autosave every 5 steps. Manual saves are rather far apart and there are some autosave checkpoints just before crucial encounters, but dying still will mean you lose some progress.
- The combat is satisfying, charged shots have a big oompf to them, and stomping on enemies is juicy. Charging your shots is a risk-reward mechanic that works really well, you basically get extra damage at the same bullet cost, but of course this means the enemy will close on you in the meantime.
- The game is really polished so far, and original in its story and atmosphere, gameplay is polished too - the dividing thing seems to be that certain design decisions, while executed properly, will not be to everyone's liking. You're really pressured to make meaningful upgrades, scavenge for currency, count every bullet.
Sounds great
 
The EA is on and I managed to put some hours in. I haven't finished it, mind you.
My early impressions in bullet points:
- The game is hard, yes. Especially at first, until you learn how the game works. It seems that dying on first tries in bigger encounters is a part of the design: you go in blind, get surprised, die, and come better prepared and with a strategy in mind the second time.
- At first the game seems a bit oldschool in level design, with long corridors with lore and resources until you arrive in a closed fighting area. But it opens up later on, don't worry.
- It's not a "modern-audience mainstream" game in the sense that it doesn't autosave every 5 steps. Manual saves are rather far apart and there are some autosave checkpoints just before crucial encounters, but dying still will mean you lose some progress.
- The combat is satisfying, charged shots have a big oompf to them, and stomping on enemies is juicy. Charging your shots is a risk-reward mechanic that works really well, you basically get extra damage at the same bullet cost, but of course this means the enemy will close on you in the meantime.
- The game is really polished so far, and original in its story and atmosphere, gameplay is polished too - the dividing thing seems to be that certain design decisions, while executed properly, will not be to everyone's liking. You're really pressured to make meaningful upgrades, scavenge for currency, count every bullet.

Hows the level design? RE4 style more linear or SH2 remake style, with explorable locations?
 
A mix of both, from my time so far. First 1 or so hours it's very linear, almost corridor-like. Then the game opens up, with a larger building to explore and a bit more backtracking. Can't tell which way the game goes from there.
Story is good so far? I hope its better than the medium, dont expect it to be on the level of SH2 tho
 
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