Cell's designers say their chip, built from the start with the burgeoning world of rich media and broadband networks in mind, can deliver 10 times the performance over today's PC processors.
It also will not carry the same technical baggage that has made most of today's computers compatible with older PCs. That architectural divergence will challenge the current dominant paradigm of computing that Microsoft and Intel have fostered.
The new chip is expected to be used in Sony's next-generation PlayStation game console. Toshiba plans to incorporate it into high-end televisions. And IBM has said it will sell a workstation with the chip.
Beyond that, companies are remaining coy about where it might be used and whether it will be compatible with older technology.
"With this massive computing power, we'll get to the point where we'll get closer to (a) photo-realistic-type effect that will be able to be generated by the computer," said Jim Kahle, an IBM fellow.
The Cell's specifications also suggest the PlayStation 3 will offer realistic graphics and strong performance. But analysts cautioned that not all the features in a product announcement will find their way into all systems built on the device.
"Any new technology like this has two components," Kleynhans said. "It has the vision of what it could be because you need the big vision to sell it. Then there's the reality of how it's really going to be used, which (is) generally several levels down the chain from there."
That's nothing really. The beauty of the architecture lies in its scalability and software hierarchy. The power gains are made to come from stacking PEs. So some of the fud from today is that the PS3 will probably see 2 of these cores (PEs) in its CPU. That would be pretty badass IMO. But we'll see how they solve the powerhandling problems. People wigged out at the 85C temp, but I thought that was without a fan. I assume there was a heatsink, or something like it though. We'll see.Duckhuntdog said:Eeeek 8 cores??!!! Holy... Sony is going all out on this monster.
Pimpwerx said:That's nothing really. The beauty of the architecture lies in its scalability and software hierarchy. The power gains are made to come from stacking PEs. So some of the fud from today is that the PS3 will probably see 2 of these cores (PEs) in its CPU. That would be pretty badass IMO. But we'll see how they solve the powerhandling problems. People wigged out at the 85C temp, but I thought that was without a fan. I assume there was a heatsink, or something like it though. We'll see.
Oh yeah, Rambus gets a lot of stick for a company that's still developing great new products. 100GB/s? :O That's just bananas. External bandwidth is really picking up.Can't wait to see what GPU is gonna accompany this monster. With that much bandwidth, they better not fuck up again like they did with the GIF bus. PEACE.
Huh? Intel doesn't work for MS anymore, and Microsoft can prevent other chips from becoming mainstream by refusing to write software for them (they don't need their own console). Though I'm not sure what they would really have to gain by murdering an x86 competitor.....CrimsonSkies said:Billions and Billions of reasons in the bank for both Intel and Microsoft to torpedo the Cell Chip from dethroning the x486.
CrimsonSkies said:"It also will not carry the same technical baggage that has made most of today's computers compatible with older PCs. That architectural divergence will challenge the current dominant paradigm of computing that Microsoft and Intel have fostered."
Exactly why Microsoft got into gaming. Billions and Billions of reasons in the bank for both Intel and Microsoft to torpedo the Cell Chip from dethroning the x486. But maybe this is the one that does it. Who knows.
JetPac on a VAX? Now THAT I would LOVE to see, you sir, have my respectDCharlie said:then again, try writting a game on a mainframe (i did on a dec vax (Jet Pac and a few others), and there's only so far you can go with a secondary input terminal and an ascii main display!)
So we really don't know yet if the Cell embodiment unveiled today is the one for use in the PS3, right? Where everyone seems to be focusing on the question of how many PEs the PS3 will have have it could also be question of how many SPUs are in each PE.Cell is a modular architecture and floating point calculation capabilities can be adjusted by increasing or reducing the number of SPUs
Pug said:Well over on B3D I think they were speculating that if sony wants more than 1 core it will have to cut the SPU number if using 65nm. Ultimatley if Sony do release say next March in Japan its more than likely that the PS3 will be 1 PE 8SPU'S.
gofreak said:Cell won't torpedo Intel/AMD, at least not in the PC market. It's aimed at consumer devices, supercomputers, workstations, embedded devices etc. and threatens Intel/AMD insofar as they currently enjoy business in these spaces too.
Also, I wouldn't expect more than 1 PE in PS3. That's enough imo, and 2 PEs would be an exceptionally tight squeeze.
Contains 64-bit Power ArchitectureTM with VMX that is a dual thread SMT design views system memory as a 10-way coherent threaded machine
Phoenix said:And an absurdity in overkill considering that the CELL is secondary to the nVidia hardware for rendering. Having an uber CPU that so overpowers the GPU would just be wasteful IMO. Like putting a P4 in a machine with a Rage128 video card![]()
Vortac said:Open source tools...open source support
It's going to be a repeat of this gen in terms of Japanese developers being the only ones to actually take advantage of Sony's architectural preferences
The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.
CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.
Vortac said:Open source tools...open source support
It's going to be a repeat of this gen in terms of Japanese developers being the only ones to actually take advantage of Sony's architectural preferences
The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.
CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.
How is that? The only Xenon "features" being written about are the ones possibly being CUT OUT. No high definition media, no backwards compatibility, no hard drive, most likely no "out-of-the-box" DVD playing (again). PS3 will most likely offer all of the above except for the hard drive. What is it that makes Xenon more "feature rich"?Vortac said:CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful
:lol :lol :lolVortac said:Open source tools...open source support
It's going to be a repeat of this gen in terms of Japanese developers being the only ones to actually take advantage of Sony's architectural preferences
The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.
CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.
border said:How is that? The only Xenon "features" being written about are the ones possibly being CUT OUT. No high definition media, no backwards compatibility, no hard drive, most likely no "out-of-the-box" DVD playing (again). PS3 will most likely offer all of the above except for the hard drive. What is it that makes Xenon more "feature rich"?
A "little" more powerful seems a bit premature, given that nothing solid is known about PS3 GPU, or Xenon CPU/GPU.
Vortac said:Open source tools...open source support
The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.
CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.
Vortac said:Open source tools...open source support
It's going to be a repeat of this gen in terms of Japanese developers being the only ones to actually take advantage of Sony's architectural preferences
The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.
CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.
Rambus ? Nice high bandwidth but sucky high latency as well, at least that was what it was like when it was first released.
Fafalada said:? What are those Xenon features that make it more rich then the PS3 who doesn't have them?
rastex said:Without knowing anything else about the PS3, I know of a few. But considering only the (likely) processor of the PS3 is known at this point, that doesn't mean much. Though as a developer, Open Source tools <<<<<<<<<<<<<<<<<<<<<<< Professionally Developed
rastex said:Considering MS owns Xbox and VS, the integration is far nicer. ProDG is pretty good though, but it's not open source
And let's just say Sony libs don't have the greatest of reputations...
Panajev2001a said:This does not mean you won't be able to use Visual Studio.NET IDE to compile on PlayStation 3 dev kits also I doubt all nVIDIA tools will be open-sourced.
DopeyFish said:There's quite a big difference between a compiler... and development tools and documentation.
rastex said:Though as a developer, Open Source tools <<<<<<<<<<<<<<<<<<<<<<< Professionally Developed
I thought he was talking about system feature sets - at least that's what it sounded like.Without knowing anything else about the PS3, I know of a few. But considering only the (likely) processor of the PS3 is known at this point, that doesn't mean much. Though as a developer, Open Source tools <<<<<<<<<<<<<<<<<<<<<<< Professionally Developed
Panajev2001a said:I know the reputation they have, but still IBM's and nVIDIA's tools and libraries seems to have better reputations, plus I think that relying on graphical APIs such as OpenGL ES 2.0 will be more helpful for developers starting on the system: not everyone will start at the low level.
Fafalada said:seems likely the default dev environment will be Eclipse, which while open source doesn't exactly have a bad reputation among developers.
Fafalada said:I thought he was talking about system feature sets - at least that's what it sounded like.
Vortac said:Open source tools...open source support
It's going to be a repeat of this gen in terms of Japanese developers being the only ones to actually take advantage of Sony's architectural preferences
The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.
CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.
That's all very subjective too though - there's plenty of people who will swear that VS/.NET is a steaming turd not to be touched with 10 foot pole. And there's others who will say the exact same thing for ProDG, or CodeWarior for that matter.rastex said:Considering MS owns Xbox and VS, the integration is far nicer. ProDG is pretty good though, but it's not open source
And let's just say Sony libs don't have the greatest of reputations...