Official *** CELL processor announements **** Thread

http://www.wired.com/news/infostructure/0,1377,66528,00.html?tw=newsletter_topstories_html

Cell's designers say their chip, built from the start with the burgeoning world of rich media and broadband networks in mind, can deliver 10 times the performance over today's PC processors.

It also will not carry the same technical baggage that has made most of today's computers compatible with older PCs. That architectural divergence will challenge the current dominant paradigm of computing that Microsoft and Intel have fostered.

The new chip is expected to be used in Sony's next-generation PlayStation game console. Toshiba plans to incorporate it into high-end televisions. And IBM has said it will sell a workstation with the chip.

Beyond that, companies are remaining coy about where it might be used and whether it will be compatible with older technology.

"With this massive computing power, we'll get to the point where we'll get closer to (a) photo-realistic-type effect that will be able to be generated by the computer," said Jim Kahle, an IBM fellow.

The Cell's specifications also suggest the PlayStation 3 will offer realistic graphics and strong performance. But analysts cautioned that not all the features in a product announcement will find their way into all systems built on the device.

"Any new technology like this has two components," Kleynhans said. "It has the vision of what it could be because you need the big vision to sell it. Then there's the reality of how it's really going to be used, which (is) generally several levels down the chain from there."
 
Duckhuntdog said:
Eeeek 8 cores??!!! Holy... Sony is going all out on this monster.
That's nothing really. The beauty of the architecture lies in its scalability and software hierarchy. The power gains are made to come from stacking PEs. So some of the fud from today is that the PS3 will probably see 2 of these cores (PEs) in its CPU. That would be pretty badass IMO. But we'll see how they solve the powerhandling problems. People wigged out at the 85C temp, but I thought that was without a fan. I assume there was a heatsink, or something like it though. We'll see.

Oh yeah, Rambus gets a lot of stick for a company that's still developing great new products. 100GB/s? :O That's just bananas. External bandwidth is really picking up. :) Can't wait to see what GPU is gonna accompany this monster. With that much bandwidth, they better not fuck up again like they did with the GIF bus. PEACE.
 
"It also will not carry the same technical baggage that has made most of today's computers compatible with older PCs. That architectural divergence will challenge the current dominant paradigm of computing that Microsoft and Intel have fostered."

Exactly why Microsoft got into gaming. Billions and Billions of reasons in the bank for both Intel and Microsoft to torpedo the Cell Chip from dethroning the x486. But maybe this is the one that does it. Who knows.
 
Pimpwerx said:
That's nothing really. The beauty of the architecture lies in its scalability and software hierarchy. The power gains are made to come from stacking PEs. So some of the fud from today is that the PS3 will probably see 2 of these cores (PEs) in its CPU. That would be pretty badass IMO. But we'll see how they solve the powerhandling problems. People wigged out at the 85C temp, but I thought that was without a fan. I assume there was a heatsink, or something like it though. We'll see.

Oh yeah, Rambus gets a lot of stick for a company that's still developing great new products. 100GB/s? :O That's just bananas. External bandwidth is really picking up. :) Can't wait to see what GPU is gonna accompany this monster. With that much bandwidth, they better not fuck up again like they did with the GIF bus. PEACE.

Granted the beauty of the Cell in scalability and such, but this pretty much ends the CPU battle between PS3, Xenon, and Rev. Although I am not a code monkey, no offense to coders.

Intel should be worried if IBM can get this into the high to mid end server range.
 
CrimsonSkies said:
Billions and Billions of reasons in the bank for both Intel and Microsoft to torpedo the Cell Chip from dethroning the x486.
Huh? Intel doesn't work for MS anymore, and Microsoft can prevent other chips from becoming mainstream by refusing to write software for them (they don't need their own console). Though I'm not sure what they would really have to gain by murdering an x86 competitor.....
 
CrimsonSkies said:
"It also will not carry the same technical baggage that has made most of today's computers compatible with older PCs. That architectural divergence will challenge the current dominant paradigm of computing that Microsoft and Intel have fostered."

Exactly why Microsoft got into gaming. Billions and Billions of reasons in the bank for both Intel and Microsoft to torpedo the Cell Chip from dethroning the x486. But maybe this is the one that does it. Who knows.

Cell won't torpedo Intel/AMD, at least not in the PC market. It's aimed at consumer devices, supercomputers, workstations, embedded devices etc. and threatens Intel/AMD insofar as they currently enjoy business in these spaces too.

Also, I wouldn't expect more than 1 PE in PS3. That's enough imo, and 2 PEs would be an exceptionally tight squeeze.
 
DCharlie said:
then again, try writting a game on a mainframe (i did on a dec vax (Jet Pac and a few others), and there's only so far you can go with a secondary input terminal and an ascii main display!)
JetPac on a VAX? Now THAT I would LOVE to see, you sir, have my respect :D
 
From SCE press material quoted earlier:

Cell is a modular architecture and floating point calculation capabilities can be adjusted by increasing or reducing the number of SPUs
So we really don't know yet if the Cell embodiment unveiled today is the one for use in the PS3, right? Where everyone seems to be focusing on the question of how many PEs the PS3 will have have it could also be question of how many SPUs are in each PE.
 
Well over on B3D I think they were speculating that if sony wants more than 1 core it will have to cut the SPU number if using 65nm. Ultimatley if Sony do release say next March in Japan its more than likely that the PS3 will be 1 PE 8SPU'S.
 
Pug said:
Well over on B3D I think they were speculating that if sony wants more than 1 core it will have to cut the SPU number if using 65nm. Ultimatley if Sony do release say next March in Japan its more than likely that the PS3 will be 1 PE 8SPU'S.

IF using 90nm, you mean?

That aside, agreed. 1PE, 8APUs is entirely feasible though, when you look at the die size (it's actually a little smaller than the EE originally was). I wouldn't worry about them cutting APUs from it for PS3 (after the info today, I'd be shocked).
 
Okay so the Sony Cell presentation is going on right now.....are there any sites planning to have up-to-the-minute coverage?
 
gofreak said:
Cell won't torpedo Intel/AMD, at least not in the PC market. It's aimed at consumer devices, supercomputers, workstations, embedded devices etc. and threatens Intel/AMD insofar as they currently enjoy business in these spaces too.

Also, I wouldn't expect more than 1 PE in PS3. That's enough imo, and 2 PEs would be an exceptionally tight squeeze.

And an absurdity in overkill considering that the CELL is secondary to the nVidia hardware for rendering. Having an uber CPU that so overpowers the GPU would just be wasteful IMO. Like putting a P4 in a machine with a Rage128 video card :)
 
"Huh? Intel doesn't work for MS anymore"

I'm not exactly sure who you are trying to tell this too. You quoted me, but isn't that fairly obvious to everyone. I was referencing the article that linked Intel and Microsoft together in a world that doesn't only involve gaming.
 
Did the SCEE paper mention SMT for the PU as well as VMX ?

I think I read just that...

Contains 64-bit Power ArchitectureTM with VMX that is a dual thread SMT design – views system memory as a 10-way coherent threaded machine

The core is also OOOe (easier to build SMT on top of a OOOe processor core), has 2 nice layers of cache and a VMX unit: this is quite FAST.
 
Phoenix said:
And an absurdity in overkill considering that the CELL is secondary to the nVidia hardware for rendering. Having an uber CPU that so overpowers the GPU would just be wasteful IMO. Like putting a P4 in a machine with a Rage128 video card :)

Uhm... I disagree, it is much worse to have a good CPU paired with a super-super GPU than the opoosite: rendering is not all you do ;).
 
Open source tools...open source support

It's going to be a repeat of this gen in terms of Japanese developers being the only ones to actually take advantage of Sony's architectural preferences

The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.

CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.
 
Vortac said:
Open source tools...open source support

It's going to be a repeat of this gen in terms of Japanese developers being the only ones to actually take advantage of Sony's architectural preferences

The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.

CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.


????
 
Vortac said:
Open source tools...open source support

It's going to be a repeat of this gen in terms of Japanese developers being the only ones to actually take advantage of Sony's architectural preferences

The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.

CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.

:lol :lol
 
Vortac said:
CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful
How is that? The only Xenon "features" being written about are the ones possibly being CUT OUT. No high definition media, no backwards compatibility, no hard drive, most likely no "out-of-the-box" DVD playing (again). PS3 will most likely offer all of the above except for the hard drive. What is it that makes Xenon more "feature rich"?

A "little" more powerful seems a bit premature, given that nothing solid is known about PS3 GPU, or Xenon CPU/GPU.
 
Vortac said:
Open source tools...open source support

It's going to be a repeat of this gen in terms of Japanese developers being the only ones to actually take advantage of Sony's architectural preferences

The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.

CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.
:lol :lol :lol
 
Stick an 'About Microsoft' on the bottom of that and send it down the wire, we got ourselves a PR statement.
 
border said:
How is that? The only Xenon "features" being written about are the ones possibly being CUT OUT. No high definition media, no backwards compatibility, no hard drive, most likely no "out-of-the-box" DVD playing (again). PS3 will most likely offer all of the above except for the hard drive. What is it that makes Xenon more "feature rich"?

A "little" more powerful seems a bit premature, given that nothing solid is known about PS3 GPU, or Xenon CPU/GPU.

Yep.

Damn you MS! Make it HD-DVD so that I can have both BRD and HD-DVD players without having to buy dedicated ones.
 
Very impressive.

PC gaming is going to take a while to catch up because it'll have to transistion to multicore, 64-bit processors. All PS3s have it so all games should immediately take advantage of it. But PCs will need so much software redone if x86 is aborted.
 
Rambus ? Nice high bandwidth but sucky high latency as well, at least that was what it was like when it was first released.
 
Vortac said:
Open source tools...open source support
The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.

CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.

Why the hate for everything Sony? :lol :lol :lol
 
050207_chip_hmed_3p.hmedium.jpg

Jim Kahle, IBM director of technology for Cell technology, holds up a new Cell chip during a news conference in San Francisco Monday.



http://www.msnbc.msn.com/id/6929471/
 
Vortac said:
Open source tools...open source support

It's going to be a repeat of this gen in terms of Japanese developers being the only ones to actually take advantage of Sony's architectural preferences

The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.

CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.

Let me add my :lol :lol :lol , too...
 
Rambus ? Nice high bandwidth but sucky high latency as well, at least that was what it was like when it was first released.

You do realize this is next generation RAMBUS? Runs at 6.4 GHz for PS3, I think. Compared to the fastest Windows PC RAM...*effective 1066 MHz* from dual channel in Intel's EE processors. However, dual channel's effectiveness isn't as complete as a single channel at the same frequency.

Latency isn't that big of an issue, at least for PC gaming. The difference between 2-2-2-5 timings and 4-4-4-8 with DDR RAM is like 2%...yet people spend $100+ for it...just crazy.
 
Fafalada said:
? What are those Xenon features that make it more rich then the PS3 who doesn't have them?


Without knowing anything else about the PS3, I know of a few. But considering only the (likely) processor of the PS3 is known at this point, that doesn't mean much. Though as a developer, Open Source tools <<<<<<<<<<<<<<<<<<<<<<< Professionally Developed
 
rastex said:
Without knowing anything else about the PS3, I know of a few. But considering only the (likely) processor of the PS3 is known at this point, that doesn't mean much. Though as a developer, Open Source tools <<<<<<<<<<<<<<<<<<<<<<< Professionally Developed

This does not mean you won't be able to use Visual Studio.NET IDE to compile on PlayStation 3 dev kits also I doubt all nVIDIA tools will be open-sourced ;).

Still, not eveything open-source is worse than profesionally developed... Firefox, SeaMonkey, etc... compared to the likes of IE ;). Yeah, yeah... ONLY one instance... yeah... yeah...

The fact that they will be open-sourced does not mean that IBM, SCE/Sony and Toshiba will not do the bulk of development for quite a while.

You must have gotten Mr. Gates' e-mail too :P hehe.
 
I can't wait to see what Naughty Dog can do with this much power....and then Insomniac games using that engine :D

And Factor 5 is doing non-Nintendo stuff now....
 
Considering MS owns Xbox and VS, the integration is far nicer. ProDG is pretty good though, but it's not open source ;)

And let's just say Sony libs don't have the greatest of reputations...
 
rastex said:
Considering MS owns Xbox and VS, the integration is far nicer. ProDG is pretty good though, but it's not open source ;)

And let's just say Sony libs don't have the greatest of reputations...

I know the reputation they have, but still IBM's and nVIDIA's tools and libraries seems to have better reputations, plus I think that relying on graphical APIs such as OpenGL ES 2.0 will be more helpful for developers starting on the system: not everyone will start at the low level.
 
The cool thing i heard about CELL is that it will be able to run Linux, so there IS a threat to Intel/MS/AMD. Unfortunately its all about software and x86 has tons and tons of it which makes me believe that MS will have to break or APPLE will have to get with it for CELL to actually make it in the desktop world. It WILL be cheap cause it will be produced in such vast volumes for the PS3 and other devices. Then again the x86 has owned superior architectures before, like Alpha, MIPS , and the Power PC architecture. The great thing is the CELL doesnt have to be pushed into the market anytimes soon, with it being in the console, and media devices it will support itself for a long time. IBM is also in the perfect market for Cell, servers, and if they can get it running linux or something the mid to high end server range is gonna get shaken up. The interesting thing is that you could feasibly put a PCIe card with a cell chip on it and use it as a general co processor tee hee. Some people are saying that the CELL wont perform very well in serial applications due to the lack of main memory access. We'll see. No matter who loses we win , i think processing power for the masses is about it explode.
 
Panajev2001a said:
This does not mean you won't be able to use Visual Studio.NET IDE to compile on PlayStation 3 dev kits also I doubt all nVIDIA tools will be open-sourced ;).

There's quite a big difference between a compiler... and development tools and documentation.
 
DopeyFish said:
There's quite a big difference between a compiler... and development tools and documentation.

The IDE is more than the compiler, which would not be MS's compiler of course.

The IDE is one of the development tools and if you say that it does not matter, wlel go back to using gvim wile I will go back to use Visual Studio.NET 2003 to do my PlayStation 2 Linux coding.

I am a bit less worried about the compiler, the quality of the other development tools and the documentation: might it be that having IBM helps SCE/Sony and Toshiba in the job of producing nice PlayStation 3 SDK's ?
 
Without knowing anything else about the PS3, I know of a few. But considering only the (likely) processor of the PS3 is known at this point, that doesn't mean much. Though as a developer, Open Source tools <<<<<<<<<<<<<<<<<<<<<<< Professionally Developed
I thought he was talking about system feature sets - at least that's what it sounded like.

Anyway, we'll see how things turn out with devtools, it was a reference to CPU tools only - from comments there it seems likely the default dev environment will be Eclipse, which while open source doesn't exactly have a bad reputation among developers.
Compilers - well that remains to be seen.
 
Panajev2001a said:
I know the reputation they have, but still IBM's and nVIDIA's tools and libraries seems to have better reputations, plus I think that relying on graphical APIs such as OpenGL ES 2.0 will be more helpful for developers starting on the system: not everyone will start at the low level.

IBM will provide the compiler for sure, and they have a lot of experience in that field so it should be pretty nice. In terms of tools and libraries, I doubt nVidia will contribute anything outside the GPU realm which will be pretty standard anyway. The big question mark goes to how much support IBM will provide game devs with game specific knowledge and examples.

But really, none of this stuff is too important as only a minor subset of game programmers will ever deal with any of these things. It's only the low-level rendering guys, and the leads that do the optimizations that'll really care about these specifics. For the most part, studios are migrating to middleware platforms (Renderware, Unreal, Source?, XNA?) so it's not going to be a question of which platform to develop for, but which middleware.

You'll still see first parties and some 3rd party exclusive studios take advantage of the hardware and really push the enveloppe, but 90% of games released will look pretty similar across the board, unless there's a large difference in main memory.
 
let me know when they show some real time performance specs and applications, otherwise it's still just a slide, numbers and potential.
 
Fafalada said:
seems likely the default dev environment will be Eclipse, which while open source doesn't exactly have a bad reputation among developers.

Depends how high their screen resolution is. Eclipse is a bit ugly to work with on anything less than 1600 x 1200.
 
Vortac said:
Open source tools...open source support

It's going to be a repeat of this gen in terms of Japanese developers being the only ones to actually take advantage of Sony's architectural preferences

The next generation will not be fought with hardware. Microsoft knows it's all about the games. Sony is at this point in danger of losing sight of that, as they are more of a hardware company than Microsoft you know, and have a very vested interest in seeing their entertainment business stay alive and kicking by continuing to make every living breathing Japanese person spend their nickels and dimes on anything with the word Sony on it.

CELL is a monster, but the *PS3* at this point is looking like it's going to be less feature rich than Xenon and only a *little* more powerful (and pretty much worthless to try to extract that power unless you're Square and especially because everything is going to be Xenon first and middleware'd to PS3). Microsoft has the bang for the buck equation to the T.


It speaks, yet human is not??
 
I think nVIDIA will provide Cg, an OpenGL ES 2.0 compliant profile and all the tools they offer (as well as the support) to PC developers: I also think they might open up a few more details on hte GPU's hardware even though ... well you must have heard it too.
 
rastex said:
Considering MS owns Xbox and VS, the integration is far nicer. ProDG is pretty good though, but it's not open source ;)
And let's just say Sony libs don't have the greatest of reputations...
That's all very subjective too though - there's plenty of people who will swear that VS/.NET is a steaming turd not to be touched with 10 foot pole. And there's others who will say the exact same thing for ProDG, or CodeWarior for that matter. :P

Anyway, I'll mirror Panas thoughts about compilers.
I am not worried about documentation on CPU side - both IBM and Sony have excellent track record in that respect from my experience.
I DO worry about documentation for the GPU side however - I know some people might tell me that explicit low level knowledge of GPU details is unnecessary fluff, but I very much disagree about that when it comes to a closed platform.
 
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