Official Destiny Alpha Withdrawal Thread

Not really, not classic Bumper Jumper at least. Jumper is basically the COD control scheme with jump on L1.

Classic Bumper Jumper would be like this:

LS: Crouch
RS: ADS
L2: Grenade
L1: Jump
R2: Shoot
R1: Melee
Triangle: Switch Weapon
Circle: Action/Reload
Cross: Sprint
Square: Ability

I really hope they add it to the final game, along with all (or at least most) of the classic Halo control schemes.

What they really need to do is allow open controller mapping. Let us decide what function goes where.

I remember when a lot of games did this.... when and why the fuck did this stop!?
 
Didn't see this posted.

14244002057_b92f1ae027_z.jpg


Also some new ship colors.
Is that a gun with a bayonet?!
 
Good list.

My main one is Roaming patrols in free-roam mode, or roaming higher level enemies that drop loot but are difficult to defeat.
 
A few lone survivors on the run or small groups of refuges in hiding wouldn't attract the attention of these alien races (another thing... why are they all coming for us humans?)... people/friendly aliens (if there are any in this fiction) would make it.

Maybe not for the first Destiny but for a Destiny expansion, in which you and the humans conquer space once again.
I think the first Destiny is all about beeing totaly outnumbered by all types of enemies.
 
My biggest complaints with the controls are:

1 - there's not a single controller option to allow for running on any button other than L3 or R3. Hey developers, all of you, listen up - hitting L3 or R3 to run is terrible. On the Dual Shock 4 it's even worse. K, thanks. There's a dedicated button to highlight another player, but you put run on a stick push? Switch those. Put the least used option on a stick press.

2 - the days of characters jumping at a wall chest first and not using their arms to grab onto the ledge should have died long ago. Go play Titanfall. That's how you do it. Do that.

I thought I was done updating the list, but for this...oh yeah, that needs to be on it.
 
I understand what you're saying but i just can't completely buy into that view if it's what Bungie is really selling. The push back of humanity into the last city is all well and good but coming across other "friendly" NPCs would add something to what is currently a barren shooting range with little motivation to explore.

A few lone survivors on the run or small groups of refuges in hiding wouldn't attract the attention of these alien races (another thing... why are they all coming for us humans?)... people/friendly aliens (if there are any in this fiction) would make it.

That all said... i Believe that whatever Bungie decides to do (and i realize that the Alpha was "nothing" compared to what will be in the final release) will be great. In Bungie I trust!

Well.. motivation to explore is going to be subjective to an extent but as Destiny stands when we begin playing it.. there's just no other safe place out there. There is a story to Destiny though, and through that we may make discoveries. Maybe there is a faction within a faction of an Alien race that will ally with us, maybe we meet an entirely new allied race that has a similar home to the Tower, or perhaps we simply push out from The Tower and start once again expanding and settling. Who knows?

But as of launch, it's just The Tower. And we, as Guardians, are Archaeologists and Frontiersmen. We head out and scout, scavenge, and study what we find to try to figure what happened and how we can go about changing the tide in our favor again.

As for why everything is after us.. well they are and they aren't. From what we've seen thus far, the enemy alien races don't seem to like each other either. We, as allies of The Traveler, were targeted specifically by The Darkness though. Some, if not all, of those Alien races seem to serve or worship The Darkness (from what I recall reading in the Grimoire), so it seems like it was a priority to destroy us and probably The Traveler itself. It's all pretty unclear intentionally. We'll learn more as we play.
 
Reposting this because I haven't found an answer yet;
Also, I noticed that there are several types of damage, Kinetic, Solar, Void and Arc. Has there been any word on whether they are more effective vs. certain enemies? I'd imagine Arc being most effective against Fallen, seeing as they are mechanical, and Solar vs. Hive since they are organic, but I never noticed such a thing in the Alpha.
Anyone?
 
It's really pleasing to see so many people show this amount of love to Bungie. Xbox fans have been telling you for years what a great studio they were!
 
My biggest complaints with the controls are:

1 - there's not a single controller option to allow for running on any button other than L3 or R3. Hey developers, all of you, listen up - hitting L3 or R3 to run is terrible.

For you. I have zero issues with it and would rather have it bound to Run than something that'll get me into trouble down the line like tossing a grenade or doing some other type of aggressive action. I agree though that if nothing else, having more options for controller layouts would be a smart thing to include.

2 - the days of characters jumping at a wall chest first and not using their arms to grab onto the ledge should have died long ago. Go play Titanfall. That's how you do it. Do that.

I think TF does a great job in how it approaches terrain traversement, but you have to know that Bungie isn't going to code in ledge-grabbing, yeah? So why not just leave your critique (which is totally valid) at that and not tack on the demand at the end? Would it be cool if they had thought about that during development of the game when they were starting out years ago? Sure. But they didn't and this is the way this game will be. It probably won't even be included in a sequel as it would be a jarring contrast to the original game and they would likely rather stay consistent in their design than invite endless comments that ask "you did it in Destiny 2, why can't you patch it into the first one?".
 
So get this...

Beta Release --> Gone out of town for my Fiance's wedding shower all weekend.

Full Release --> The week of my wedding, followed by my honeymoon.

Which is to say, the game is wholly irrelevant by comparison to these great events, but... It certainly is quite the coincidence how they lined up perfectly. Funny how that happens! Guess I'll be delaying my entry into the game, but I'll come back a married man!
 
For you. I have zero issues with it and would rather have it bound to Run than something that'll get me into trouble down the line like tossing a grenade or doing some other type of aggressive action. I agree though that if nothing else, having more options for controller layouts would be a smart thing to include.



I think TF does a great job in how it approaches terrain traversement, but you have to know that Bungie isn't going to code in ledge-grabbing, yeah? So why not just leave your critique (which is totally valid) at that and not tack on the demand at the end? Would it be cool if they had thought about that during development of the game when they were starting out years ago? Sure. But they didn't and this is the way this game will be. It probably won't even be included in a sequel as it would be a jarring contrast to the original game and they would likely rather stay consistent in their design than invite endless comments that ask "you did it in Destiny 2, why can't you patch it into the first one?".

Show me a gamer that would whine about controls being improved from one game to the sequel and I'll show you a gamer that deserves a glove slap. I do know that it's too late for Destiny to get rid of this archaic form of jumping, but it's not too late to consider it for future releases. Characters have arms. Use 'em.
 
Well.. motivation to explore is going to be subjective to an extent but as Destiny stands when we begin playing it.. there's just no other safe place out there. There is a story to Destiny though, and through that we may make discoveries. Maybe there is a faction within a faction of an Alien race that will ally with us, maybe we meet an entirely new allied race that has a similar home to the Tower, or perhaps we simply push out from The Tower and start once again expanding and settling. Who knows?

But as of launch, it's just The Tower. And we, as Guardians, are Archaeologists and Frontiersmen. We head out and scout, scavenge, and study what we find to try to figure what happened and how we can go about changing the tide in our favor again.

As for why everything is after us.. well they are and they aren't. From what we've seen thus far, the enemy alien races don't seem to like each other either. We, as allies of The Traveler, were targeted specifically by The Darkness though. Some, if not all, of those Alien races seem to serve or worship The Darkness (from what I recall reading in the Grimoire), so it seems like it was a priority to destroy us and probably The Traveler itself. It's all pretty unclear intentionally. We'll learn more as we play.

Correct me if i'm wrong but aren't there other "safe" areas besides the tower? I thought i remember something about the Overwatch District? I swear i now remember Bungie talking of another location or two (maybe even off world) that you could meet with players like the tower. (i could be completely wrong!)

And thanks for the info on The Darkness! Are those Grimoire cards readable now post alpha? (what were those anyway lol i didn't even realize they existed while playing!?)
 
Not really, not classic Bumper Jumper at least. Jumper is basically the COD control scheme with jump on L1.

Classic Bumper Jumper would be like this:

LS: Crouch
RS: ADS
L2: Grenade
L1: Jump
R2: Shoot
R1: Melee
Triangle: Switch Weapon
Circle: Action/Reload
Cross: Sprint
Square: Ability

I really hope they add it to the final game, along with all (or at least most) of the classic Halo control schemes.

Christ, that sounds absolutely terrible!

I use "Jumper" layouts in Destiny/Titanfall/Halo so that I can aim and jump at the same time. That's it.

R3 for ADS... no thanks.
 
My biggest complaints with the controls are:

1 - there's not a single controller option to allow for running on any button other than L3 or R3. Hey developers, all of you, listen up - hitting L3 or R3 to run is terrible. On the Dual Shock 4 it's even worse. K, thanks. There's a dedicated button to highlight another player, but you put run on a stick push? Switch those. Put the least used option on a stick press.

2 - the days of characters jumping at a wall chest first and not using their arms to grab onto the ledge should have died long ago. Go play Titanfall. That's how you do it. Do that.
In regards to 1, I agree on more configuration options, even to the point of custom configuration, but the player highlight is also on a stick push in the default scheme, so switching them doesn't make sense for that.
 
In regards to 1, I agree on more configuration options, even to the point of custom configuration, but the player highlight is also on a stick push in the default scheme, so switching them doesn't make sense for that.

Yep, you're right. What bothered me is that there are controller options that move the player highlight button off of R3/L3, but not for run. IMO run is used far more than player highlight.
 
Will Destiny have a collector edition?
Shouldn't one be announced by now?

I hope it does... but I believe imo it's a little too early for Bungie to say so. They've been pretty quiet about a lot of details about the game itself so not surprising we do not know of a CE either.
 
Good compilation, PrivateWHudson. Even reading over my own suggestions again juxtaposed with the others, I'm seeing things I could have worded differently or not included entirely.

Ultimately, Destiny's biggest improvements lie within making engagements more interesting, populating the world with more personality, and affording the player more options. With that direction in mind, many of the suggestions we've posted should come naturally.
 
Yep, you're right. What bothered me is that there are controller options that move the player highlight button off of R3/L3, but not for run. IMO run is used far more than player highlight.

Question, not a criticism...

How do you "steer" while sprinting if you're holding sprint down with your right thumb on some face button? I believe that is why sprint is usually tied to a stick click... it allows you to turn while sprinting so you don't just sprint in a straight line.
 
Reposting this because I haven't found an answer yet;

Anyone?

I believe that certain enemies will be weak to certain weapon damage types but I couldn't tell exactly what the Fallen or the Hive were weakest to tbh. Though I will point out that Fallen aren't Mechanical. I believe the Vex are.

Correct me if i'm wrong but aren't there other "safe" areas besides the tower? I thought i remember something about the Overwatch District? I swear i now remember Bungie talking of another location or two (maybe even off world) that you could meet with players like the tower. (i could be completely wrong!)

And thanks for the info on The Darkness! Are those Grimoire cards readable now post alpha? (what were those anyway lol i didn't even realize they existed while playing!?)

I don't recall hearing about any locations other than the last city being safe. The Overwatch District, is actually the area of The Tower that we populate when we go there. The Tower is base of operations for Guardians, Overwatch District is the specific part of The Tower that we've seen, and of course there's The City itself. We don't really know how much of these areas we'll be able to visit in game but they're all the same general area underneath The Traveler.

I haven't checked to see if the Grimoire cards are still readable. Even during the Alpha most of them simply said "redacted" so there wasn't a whole lot of information to gather. As far as I can tell the Grimoire is basically a Codex of the people, places, and things you encounter.. but it also serves as somewhat of an internal Achievement system as you also get points for things like killing 150 Fallen. What those points mean exactly, I have no idea.
 
I hope it does... but I believe imo it's a little too early for Bungie to say so. They've been pretty quiet about a lot of details about the game itself so not surprising we do not know of a CE either.

I dunno about that actually, considering that most games try to get out there early with promotion for their CEs; see: The Order 1886, The Witcher 3, etc... and those are 2015 games.

I'm thinking Destiny isn't going to have a CE, as crazy as that sounds, unless they have some sort of strategy to handle those customers that might want it but digitally pre-ordered the standard edition and already paid in full.

The most I could see is perhaps a Limited Edition with some cosmetic DLC or in-game currency, an exclusive shell/body for your Ghost
(Wheatley pls lol)
etc.. whereby everyone that has already pre-ordered gets an automatic upgrade. It seems way too close to release to only just now be talking about a CE.

This IP is slated to have long lifespan. There'll be plenty of other ways for Activision and Bungie to get us to open up our wallets.
 
I haven't checked to see if the Grimoire cards are still readable. Even during the Alpha most of them simply said "redacted" so there wasn't a whole lot of information to gather. As far as I can tell the Grimoire is basically a Codex of the people, places, and things you encounter.. but it also serves as somewhat of an internal Achievement system as you also get points for things like killing 150 Fallen. What those points mean exactly, I have no idea.

Someone over at the Bungie Destiny forum is posting all of the Grimoire cards! Very cool info.

http://www.bungie.net/7_Grimoire-Cards/en/Forum/Post?id=65510239#referred-Destiny (Destiny)
 
I haven't checked to see if the Grimoire cards are still readable. Even during the Alpha most of them simply said "redacted" so there wasn't a whole lot of information to gather. As far as I can tell the Grimoire is basically a Codex of the people, places, and things you encounter.. but it also serves as somewhat of an internal Achievement system as you also get points for things like killing 150 Fallen. What those points mean exactly, I have no idea.

Someone over at the Bungie Destiny forum is posting all of the Grimoire cards! Very cool info.

http://www.bungie.net/7_Grimoire-Cards/en/Forum/Post?id=65510239#referred-Destiny (Destiny)
 
Putting this up here again in case it got lost the last time, if there are spanish speakers/latinoamericans/hispanoamericans Gaffers that will be playing the beta please add me or give me your PSN ID and I will add you.

PSN ID: xRaptor_1

:)
 
Question, not a criticism...

How do you "steer" while sprinting if you're holding sprint down with your right thumb on some face button? I believe that is why sprint is usually tied to a stick click... it allows you to turn while sprinting so you don't just sprint in a straight line.

You don't have to hold L3 to sprint. You just hit it once and you sprint until you stop pressing completely forward on the analog stick, or run into an obstacle or use ADS.
 
You don't have to hold L3 to sprint. You just hit it once and you sprint until you stop pressing completely forward on the analog stick, or run into an obstacle or use ADS.

Ah, makes sense... didn't think about press not hold to sprint. Do any FPS games operate like that with a press to sprint on a face button?
 
You don't have to hold L3 to sprint. You just hit it once and you sprint until you stop pressing completely forward on the analog stick, or run into an obstacle or use ADS.

Ah, makes sense... didn't think about press not hold to sprint. Do any FPS games operate like that with a press to sprint on a face button?
 
To those who question the low accuracy during jumping I remember this answer in a Gamespot article a while back:

"We definitely believe that something can be powerful as long as there's a way to deal with it. That's a hard balance to strike, but that's the reason we play the game every single day. We're constantly looking at these things to make sure there's no one thing that's so extremely powerful that no one is ever going to deal with it."

"[For example], when you use your vertical movement modes, you're actually getting rid of your ability to be in combat for a short amount of time. So if you want to double-jump, if you want to glide, you're putting yourself in what we call weapon-down. You're making a tactical choice at that point. Like, I want to take the high road right now and get away from combat, but I can't just sit in the air and fire on people. That's now how it works." - Lars Bakken, lead multiplayer designer

http://www.gamespot.com/articles/seven-facts-about-destiny-you-might-have-missed/1100-6417896/
 
To those who question the low accuracy during jumping I remember this answer in a Gamespot article a while back:

"We definitely believe that something can be powerful as long as there's a way to deal with it. That's a hard balance to strike, but that's the reason we play the game every single day. We're constantly looking at these things to make sure there's no one thing that's so extremely powerful that no one is ever going to deal with it."

"[For example], when you use your vertical movement modes, you're actually getting rid of your ability to be in combat for a short amount of time. So if you want to double-jump, if you want to glide, you're putting yourself in what we call weapon-down. You're making a tactical choice at that point. Like, I want to take the high road right now and get away from combat, but I can't just sit in the air and fire on people. That's now how it works." - Lars Bakken, lead multiplayer designer

http://www.gamespot.com/articles/seven-facts-about-destiny-you-might-have-missed/1100-6417896/
 
To those who question the low accuracy during jumping I remember this answer in a Gamespot article a while back:

"We definitely believe that something can be powerful as long as there's a way to deal with it. That's a hard balance to strike, but that's the reason we play the game every single day. We're constantly looking at these things to make sure there's no one thing that's so extremely powerful that no one is ever going to deal with it."

"[For example], when you use your vertical movement modes, you're actually getting rid of your ability to be in combat for a short amount of time. So if you want to double-jump, if you want to glide, you're putting yourself in what we call weapon-down. You're making a tactical choice at that point. Like, I want to take the high road right now and get away from combat, but I can't just sit in the air and fire on people. That's now how it works." - Lars Bakken, lead multiplayer designer

http://www.gamespot.com/articles/seven-facts-about-destiny-you-might-have-missed/1100-6417896/
 
Should I feel bad for Hunters because of the duration/shots limit on their Super? All I have to do is just wait until it is off. >_>
http://a.pomf.se/suvijg.webm

Also, does the Titan's super have the same/similar radius as Warlock's? Can't tell for exact, but it looks like they're pretty similar.

Do we know why there's so many ghost slots in our inventory? Just a looks change or perhaps new voices?

Unless I remember wrong, Ghost had a durability rating of 70, didn't it? If it did, that implies the ability to have different ones, no?


Reuploaded to my google drive. Size is big though, so I expect the bandwidth cap to be reached, but until then, it can viewed in YouTube-like player in the link.

If you want it without any compressions, download it.
 
Question

I played the Alpha, but im only interested in competitive MP, so I just dabbled in the crucible.

Can I just play MP in this game and still get all the unlocks, weapons, abilities that one could get in the co-op, MMO, story side of the game?
 
Christ, that sounds absolutely terrible!

I use "Jumper" layouts in Destiny/Titanfall/Halo so that I can aim and jump at the same time. That's it.

R3 for ADS... no thanks.
Well, if you don't like it, don't use it. You are aware I'm just asking for more control schemes to be added, right? It's not like I want them to remove the ones already present in the Alpha, you know.
 
Question

I played the Alpha, but im only interested in competitive MP, so I just dabbled in the crucible.

Can I just play MP in this game and still get all the unlocks, weapons, abilities that one could get in the co-op, MMO, story side of the game?

You can purchase weapons from merchants, but I'm not certain if they sell everything that can be obtained via loot drops or special weapons found in exploration mode. You will be able to upgrade your weapons skill tree with any weapon you have by using in MP I believe.

Edit: I'm almost certain if you want to obtain rare, powerful weaponry you will need to haul your guardian's ass around the solar system.
 
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