Official Destiny Alpha Withdrawal Thread

Think my best result was a 6.something K/D ratio. Think I screened it so will have to check to be sure.

I do love me some of that moon map.
 
We communicate well, we had KD's of 4.0 in the Crucible, lol.

This is how we roll:
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This is how we WIN:
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This is how we celebrate:
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:)
 
I own your ship, I bought so many ship .


but what's the difference between all these ships ? it brings nothingl else to the experience

Bump fist right there!

It brings you kick ass messages :P
But, seriously I'm hoping for some rumours I hear being true that we can indeed customise/upgrade ships to have firepower capabilities, insignia/logo. I just wish we could have it function like Mass Effect's Normandy :(
 
Just a quick question - Are clans going to get wiped after the Alpha/Beta or are we doomed to have to rebuild when the game launches?

I've just joined DestinyGAF so I don't want it all to be for nothing!
 
I played a lot of warlock and only a little hunter.

The glide can get a lot of height (more than hunter jump I think) if you active it immediately.
It acts like a 'reduce gravity' button instead of the hunter's 'extra jump' button.
So if you activate it immediately you do a big floaty jump as if you were on the moon. If you activate it at the jump apex, then you just float down a lot slower.
It's very useful, but leaves you quite vulnerable. It can be good for giving you time to aim a well-placed grenade or nova-bomb.

The vortex grenade (DoT effect) is awesome against slow & tough enemies but poor against enemies that dodge. The robot eyeball things die very quickly.
I unlocked a big AoE grenade that I think works similar to the hunter version (IIRC it's a fire cluster grenade, but I only used it 2 or 3 times).

The warlock force push is satisfying to use, but doesn't provide as much utility as the throwing knife. On the plus side, you don't waste it if you miss.

I think the problem with Dinklage is the disconnect between what looks like a cute space-fairy companion cube Wheatley-type thing, and the voice of a deadpan middle aged man.
The script doesn't acknowledge this obvious wierdness, so it just sits there like some uncanny audio valley. It sits awkwardly without comitting to either comedy relief or gravitas.
I'm hoping it is just a lack of contect, like jumping into GoT midway through season 4 and wondering why everyone is scared of the cute blond girl and her metrosexual hoplites.
 
I paid off my pre-order yesterday. The only thing I'm waiting to see is if there is going to be a collector's edition of any kind. If there is I'll see if it's worth it to switch over to or not.

Bring on July 17th & September 9th.
 
Bump fist right there!

It brings you kick ass messages :P
But, seriously I'm hoping for some rumours I hear being true that we can indeed customise/upgrade ships to have firepower capabilities, insignia/logo. I just wish we could have it function like Mass Effect's Normandy :(

That would be too good.

If you could use your ship as a hub or social space my interest in this game would skyrocket even higher.

There's nothing that really sets ships apart from each other at the minute and custom minutiae would really make things feel as if they were your own.
 
Hopefully, Bungie will come up with some middle ground regarding ADS.

While I see and understand the non-ADS viewpoints (Playing Halo with ADS wouldn't feel right, and there is a LOT of the Halo DNA in Destiny), the fact is that it's part of being a console fps in 2014.

Bungie was a HUGE part in defining what a console fps is, ADS is, for better or worse part of being an fps these days, and it ignoring that fact might cost them some potential players and customers. They want and need Destiny to be a huge hit and making sure the mechanics are easily understood and accessible to as many people is of paramount importance... especially given the amount of coin Activision is putting up for this.

If you like what Destiny has to offer overall then you'll find a way to adjust and enjoy it. However, if the ADS is that much of sticking point and Bungie's adjustments aren't to your liking, then Destiny may not be your game.
 
That would be too good.

If you could use your ship as a hub or social space my interest in this game would skyrocket even higher.

There's nothing that really sets ships apart from each other at the minute and custom minutiae would really make things feel as if they were your own.

I agree. As they are in their current form, ships are meaningless to the game. They are simply loading screen graphics.

We cant approach them in game, they don't drop off players in the field, we can't utilize them in any way... it's a shame.

I just hope Bungie is working on something that wasn't in the alpha.
 
Looks like change requests have stopped. Here are the final lists:

Community List:
  • Roaming patrols in free-roam mode
  • More damage feedback on larger enemies
  • Have enemies respawn more slowly in free-roam mode, or roaming higher level enemies that drop loot but are difficult to defeat.
  • [controversial]Remove ADS or improve hip fire accuracy (possibly remove aim assist while hip firing)
  • less or no Autoaim
  • More varied beacon quests
  • guaranteed boss loot. (boss always drops something).
  • More loot, or better loot if it's hard to find. Give us a reason to explore. Good Description Here
  • more public events
  • Chatoptions
  • Toggle for ghost voice/mission beacons through controller speaker/TV
  • Touchpad gestures for summoning the speeder/More touchpad support (using sparrow and items etc)/Use touchpad for main navigation screen.
  • Reload while sprinting
  • Bumper Jumper controls/More control options (sprint on something other than L3)
  • Chat settings to allow proximity chat with randoms etc.
  • Hidden collectables that allow gameplay tweaks (Think skulls in Halo)
  • Adding neutral/friendly NPCs that could be encountered in explore mode (would be cool to have them "roam" in an area so they're not always in the exact same location... by time of day possibly.) People/aliens to get side missions from... people to trade with or purchase items from etc. The world feels slightly empty with only enemies.
  • An expanded Tower... with more vendors... more to see and do. Thrown in a weapon test range etc.
  • Some sort of map(s). Could be just a general "map" outline and allow the player to add the terrain feature markings etc. Small set of tools to put down things like mountains, rivers, caves, loot, enemy groups... Survey your own explored areas!
  • When you are in explore mode and you invite someone you meet there to your fireteam, it should just move them into your fireteam instead of having to reload the map for them again/alternatively, when people join your fireteam, let them fly in and teleport down (E3 Demo style)
  • I would like to be able to turn my character around 360 degrees in creation mode. Would help me pick a hairstyle easier.
  • Wish Titans looked bigger.
  • Make Supercharged abilities an "ammo drop" type deal in PvP. Just like heavy ammo.
  • Loot Beacons/Light Beams, or even Uncommons and above show up on mini map or something.
  • If they could do something more interesting than monster closets that's all I would really want to see. Even if it's just drop pods from the sky, I hate not seeing a signal for enemies appearing. Sort of annoying on the free roam when it's the obvious spawn area that will re-spawn if I turn my back :/, but seriously really for the strikes. Give me a signal so I can prepare. And the signal ideally isn't the drop ship one shotting me in the back because I'm turned around trying to shoot PurpleEye.
  • Fuck, how badly I want to "summon" our ships down for a quick air strike whilst in the heat of battle., would be so epic.
  • The days of characters jumping at a wall chest first and not using their arms to grab onto the ledge should have died long ago. Go play Titanfall. That's how you do it. Do that

Individual Member Contribution:
  • Enemies re-spawning should have a delayed aggro timer. Having captains spawn right behind you and one shotting you is annoying.
  • Multiple Ghost voices =/
  • Loot spheres (drops from enemies) a little bit easier to see (a vertical ray of light perhaps) and easier to differentiate from regular ammo boxes.
  • Loot chests with more variety in them, maybe some exotic dyes or something not just glimmer and gear. Reward us for exploration!
  • More race customization (and an option to rotate and zoom out our character in creation)
  • Some sort of mini-map that fills out as we explore. (maybe a quest to scan the area into our ghost by interfacing with a hidden terminal underground or something)
  • Loot drops from mini-bosses like the devil walker or the public event dudes.
  • Simple clan icons visible in front of names OR when a player is targeted. (For example, aiming at a friendly for over 3 seconds displays his Clan/subclass/etc)
  • Allow clans to create/upload custom armor emblems.
  • Ship decal customization ala Forza or Ridge Racer.
  • More random commentary from the ghost, describing lore for the areas we discover.. small quips and facts.
  • Show ships dropping off players like the E3 demo =/
  • An option to move HUD elements, I'd like to move my radar.
  • More weapon types
  • When we have fully unlocked the abilities for an item please make this easy to see in the menu instead of having to select our item and go into the detail menu of the item.
  • Allow typing or quick preset messages.
  • Trading system of some sort.

Individual Member Contribution:
  • More varied enemy behavior. The Fallen and Hive aren't much different in the way they fight. Fallen should be more tactical since they're basically Halo's Elites, and Hive should be more aggressive like the Flood. Many of the Hive moved exactly like the Fallen, so it felt like I was fighting re-skinned enemies most of the time. The floating ones also never posed much of a threat. Behaviors alone go a long way to mitigate the "bullet sponge" effect.
  • The enemies also need more unique voices. Fallen and Hive growls sound very similar.
  • Another play from the Halo book are assassinations. If I come up behind an enemy, I should be able to OHK them. There's something really off about stabbing a Captain in the back and doing next to no shield damage. If not OHK, at least make it count for double damage. I don't like how the only critical area are their heads.
  • Would be nice to see some more random enemy patrols.
  • It's hard to describe this feeling, but it seems like everywhere except The Tower feels somewhat "dull" and "desaturated". The colors could be more vibrant and brilliant.
  • Because when it's dull and when there's little humor or wit, and very little audio coming from players and enemies, it feels lifeless. Dreamlike, atmospheric and mysterious are good; bland and empty are not. The game doesn't need excessive amounts of any of those things, but it could definitely use a bit more personality.
  • Hip fire needs to be way more viable, especially when jumping. I like how ADS works already but the options outside of ADS are lacking. In mid - close range, movement is the key to winning an encounter. Being inaccurate at this range forces me to slow down to use ADS, which means I'm more likely to get hit and more likely to lose. If I'm inaccurate when I'm jumping, it forces me to stay on the ground, which makes encounters play very similarly and linearly. Simply reducing the inaccuracy should help. It doesn't need any fundamental changes. To respond to the posts about removing ADS, I'd disagree. I would never want to see ADS in a game like Halo, and I don't like it in any other shooter, but it works well in Destiny. The accuracy outside of ADS is what needs adjusting more.
  • I don't want to crouch after I slide. I don't like how it completely slows down any momentum the player has. Maybe this was done for balance reasons, but it's one of the only things that bugs me about the way player movement is handled.
  • Needs to be a greater visual effect for players who have shield/armor on.
  • Less aim assist and bullet magnetism. Rewatching some of my clips, I've gotten so many kills where bullets hit walls or whizzed right passed the player's head.
  • Less ammo crates in Crucible, but more strategically placed. The spawn next to an ammo crate on Rusted Lands is ridiculous.
  • Radar feels inefficient in PvP. I don't know how to fix it without making it a complete crutch, but I feel like people who are close enough to kill me in a split second do not show up on my radar.
  • Needs moar grunts and death screams. Dying feels very impersonal.
  • I'd rather they recast the Crucible announcer, but it'd go a long way to improving him if he said things that mattered. The announcer doesn't need to give players a motivational speech - that's what voice chat is for, and it gets in the way of that.
  • Post-game scoreboard needs more stats. Accuracy, medals, etc. I don't even know what things like "Chariot of Fire" and "Relentless" mean. With context, I assume they are sprees/streaks, but I'd like to see that in the post-game.
  • On the point of streaks and medals, I think Bungie can do better than ripping "First Blood" and "5-kill streak" out of Call of Duty. The first time I saw those things I just rolled my eyes. The game doesn't really play like CoD (whose multiplayer I detest), but it's familiar enough for those similarities to be redundant.
  • The "guardian down" banner when you die in Crucible is unnecessary. I feel like the death screen is portraying too much visual information over too short of a time.
  • Similarly, I don't need to see how much XP and glimmer I earn after every single kill. If this is going to be there, then I don't need the text and medals in the center of my screen. Again, it's redundant.
  • I want to be able to delete items when I'm browsing the vault. I have to back out of the vault and open the normal option menu to delete, which is time consuming.
  • I hope there's a place in The Tower or somewhere else that lets us change our hair styles. Fly Harriet over from Animal Crossing or something.
  • Also would like to rotate the character during character creation. That goes for every menu a character is shown.
  • Either offer custom controls, or put in more schemes. Surprised there's no control scheme called "legacy" or something that's closer to their past titles.
  • The music in the boss battles needs to ebb and flow. The Sepkis track got really annoying and repetitive. The mesh layer track was a good example of changing with the tide of the battle.
  • Enemy spawn hives should sound an audio warning 5 seconds before they spawn.
  • More frequent and varied public events.
  • I wish Explore mode allowed up to 6 players and not only 3, or at least have a way so that more than 2 of my friends can meet up in the world (not counting raids of course). There's no way to know what "server" you're on, which made this impossible in the alpha.
  • Don't know if they have time to do it, but I'd love to have a first person view inside the cockpit of my ship while in the menu. I think it'd be more personal, because right now, as cool as seeing the planet is, it gets boring looking at it fly while I'm waiting for something to load. Would be more interesting if I was inside of it. Or they could just make the load times quicker, but that's a given.
  • More things to find in the world, like audio logs.
  • More emotes, like if I want to change the way I sit, wave, or dance.
  • Interceptor's boost should be slower and the rockets should take time to charge. Keep the power.
  • Should be able to destroy the front of the shield on a Turret to snipe the player out of it.
  • Golden Gun should either have splash damage or leave a burn on the target. Preferably both.
  • Shouldn't have a moment of invincibility when drawing any of the supers. The other two could go for an increased draw time as well, the Titan moreso.
  • When you press touchpad, pressing another button should bring up a map. It should be grayed out for places you haven't been, and you should be able to place waypoints on it.
  • Player reflections in the water please? The water physics are already really good, but if they're going to show off by putting puddles everywhere, this will really make them impressive.
  • Hunter needs better helmets. I know the alpha had a limited selection, but what I saw beyond level 8 wasn't that impressive either. Similarly, the Warlock bonds were too small to be noticeable.
  • I'm going to assume that we can change the color and/or voice of our ghost. If not, we should, because I'd love to have that option.
  • The player shield beep sounds like a microwave... If we're going to have the beep, then at least make it as equally unique as the Halo shield beep.
  • If there's no theater mode, would love to have a first person option in The Tower for screenshots.
  • A little less motion blur.
  • Legend needs to be more difficult.


Also, I don't have any PS4 friends yet, so if you want to play with someone who sucks, but can take orders well...Feel free to friend me. PSN ID: PrivateWHudson
 
That would be too good.

If you could use your ship as a hub or social space my interest in this game would skyrocket even higher.

There's nothing that really sets ships apart from each other at the minute and custom minutiae would really make things feel as if they were your own.

I agree. As they are in their current form, ships are meaningless to the game. They are simply loading screen graphics.

We cant approach them in game, they don't drop off players in the field, we can't utilize them in any way... it's a shame.

I just hope Bungie is working on something that wasn't in the alpha.

Just imagine, having your own crafting station, your own private quarters to check messages when you are too far away from Earth, just imagine having your own character customisation mirror like equipment, just imagine having your own pilot to issues command to on the locations to visit, imagine having space stations to dock with on your long journeys to socialise with your fireteam or other random dude/girls, imagine being able to go to one location together on one ship as a fireteam should, imagine having weapons to have open space combat, imagine just sitting in your quarters looking outside the windows and seeing the stars as you cruise/warp to your location. Just imagine that.

DESTINY
BETA Awaits!
 
Just imagine, having your own crafting station, your own private quarters to check messages when you are too far away from Earth, just imagine having your own character customisation mirror like equipment, just imagine having your own pilot to issues command to on the locations to visit, imagine having space stations to dock with on your long journeys to socialise with your fireteam or other random dude/girls, imagine being able to go to one location together on one ship as a fireteam should, imagine having weapons to have open space combat, imagine just sitting in your quarters looking outside the windows and seeing the stars as you cruise/warp to your location. Just imagine that.

DESTINY
BETA Awaits!

Agreed. They need to take some of the MassEffect ship mechanics and throw them in Destiny.
 
Some of these ideas clash with the story as it's currently set, though could be possible in the future. Remember that in Destiny, our entire Solar System has been decimated by The Darkness. The Tower under The Traveler is the last refuge of safety. So friendly NPC's in the wild or space stations that are populated don't make sense with respect to where the story is currently.

In the future, if Bungie has us effectively pushing The Darkness back, some of that stuff could be implemented.. but definitely not for the first game.
 
*tumbleweed*

...

*cricket*

...

Sorry, it's just you.

Damn I wanted to buy a PS4 only after Persona 5 is released. I don't know if I should buy a console only for one game. I would need to buy a new TV aswell as my current one only displays at maximum 1080i.
 
Some of these ideas clash with the story as it's currently set, though could be possible in the future. Remember that in Destiny, our entire Solar System has been decimated by The Darkness. The Tower under The Traveler is the last refuge of safety. So friendly NPC's in the wild or space stations that are populated don't make sense with respect to where the story is currently.

In the future, if Bungie has us effectively pushing The Darkness back, some of that stuff could be implemented.. but definitely not for the first game.

You forget... you're not the only Guardian. There would likely be other Guardians in the wild. And random recluses, traders etc. They'd exist... not every single person/"good alien" would be wiped out. Space is a mighty big place.
 
Damn I wanted to buy a PS4 only after Persona 5 is released. I don't know if I should buy a console only for one game. I would need to buy a new TV aswell as my current one only displays at maximum 1080i.
That would be an expensive game indeed! oO

It's very pretty on PS4 though.

One of us, one of us etc. etc.
 
I'd also love to see the ability to trade items/weapons/armor etc. with your fireteam, people you meet in the wild not part of your team and those at the Tower. This could be a cool mechanic that might encourage more player interaction.
 
Damn I wanted to buy a PS4 only after Persona 5 is released. I don't know if I should buy a console only for one game. I would need to buy a new TV aswell as my current one only displays at maximum 1080i.

You could use your PC screen for 1080p.
 
You forget... you're not the only Guardian. There would likely be other Guardians in the wild. And random recluses, traders etc. They'd exist... not every single person/"good alien" would be wiped out. Space is a mighty big place.

Doesn't matter that Space is big. The lore we've been provided with explicitly states that everyone was wiped out and pushed back to The Tower to survive. That's why the Awoken are there as well. The Solar System is so hostile and dangerous that it's not possible to eek out an existence anywhere else. There are multiple enemy factions/races that inhabit the various planets and moons throughout our solar system. They also have space fairing craft and are attacking and defending territory constantly. There really isn't a way that a sole space station somewhere wouldn't have been raided and taken over.

It's not Mass Effect/Star Trek/etc.. where even in war there are treaties and peaceful areas. It's more like Battlestar Galactica where there's no safe haven (at first at least) and every battle is for our continued survival in the hopes of having peace and safety someday.
 
I've been having the cravings ever since it ended. Beta cannot come fast enough. I need my fix.

How do I join DestinyGAF? Or do I have to wait for the beta to be back up.
 
I don't have that many games installed on my HDD, still have about 60% free space. My 32GB Vita memory card, on the other hand...

Yeah, I was just saying that you don't need to worry about not getting rewarded for alpha participation (if there's one at all) if you delete it. They know who played and who didn't ;)

But not wanting to delete it because you'll afraid you'll miss you on some totally random, 3 hour long window where Bungie tweets "Alpha servers are up! Come at us, Guardians."... well that now, is something I can sympathize with :)

Goodbye Alpha. Here's a gallery with all the screen caps I took around the Tower on the last day:

Obligatory Traveler shots. Damn, I love the art direction in this game.


Definite ME Asari vibe here. Nice.
 
Damn I wanted to buy a PS4 only after Persona 5 is released. I don't know if I should buy a console only for one game. I would need to buy a new TV aswell as my current one only displays at maximum 1080i.

Think of it this way. The price of a PS4 for Destiny and the price at Winter 2014-15 is either the same or very close.

You can buy a PS4 and enjoy Destiny on your 1080i telly for now and then buy a telly later.
 
Doesn't matter that Space is big. The lore we've been provided with explicitly states that everyone was wiped out and pushed back to The Tower to survive. That's why the Awoken are there as well. The Solar System is so hostile and dangerous that it's not possible to eek out an existence anywhere else. There are multiple enemy factions/races that inhabit the various planets and moons throughout our solar system. They also have space fairing craft and are attacking and defending territory constantly. There really isn't a way that a sole space station somewhere wouldn't have been raided and taken over.

It's not Mass Effect/Star Trek/etc.. where even in war there are treaties and peaceful areas. It's more like Battlestar Galactica where there's no safe haven (at first at least) and every battle is for our continued survival in the hopes of having peace and safety someday.

I understand what you're saying but i just can't completely buy into that view if it's what Bungie is really selling. The push back of humanity into the last city is all well and good but coming across other "friendly" NPCs would add something to what is currently a barren shooting range with little motivation to explore.

A few lone survivors on the run or small groups of refuges in hiding wouldn't attract the attention of these alien races (another thing... why are they all coming for us humans?)... people/friendly aliens (if there are any in this fiction) would make it.

That all said... i Believe that whatever Bungie decides to do (and i realize that the Alpha was "nothing" compared to what will be in the final release) will be great. In Bungie I trust!
 
My biggest complaints with the controls are:

1 - there's not a single controller option to allow for running on any button other than L3 or R3. Hey developers, all of you, listen up - hitting L3 or R3 to run is terrible. On the Dual Shock 4 it's even worse. K, thanks. There's a dedicated button to highlight another player, but you put run on a stick push? Switch those. Put the least used option on a stick press.

2 - the days of characters jumping at a wall chest first and not using their arms to grab onto the ledge should have died long ago. Go play Titanfall. That's how you do it. Do that.
 
2 - the days of characters jumping at a wall chest first and not using their arms to grab onto the ledge should have died long ago. Go play Titanfall. That's how you do it. Do that.

THIS x 1,000,000!

Completely forgot about this. I absolutely hate how you just chest bump ledges and fall. C'mon it's 2014... show me a FPS that doesn't have mantle and grapple. And you're right... TF is a great example of a FPS with almost perfect player movement.
 
Already in the game! Called "Jumper" on PS4. ;-)

The rest of your list is great though. I agree 100%.
Not really, not classic Bumper Jumper at least. Jumper is basically the COD control scheme with jump on L1.

Classic Bumper Jumper would be like this:

LS: Crouch
RS: ADS
L2: Grenade
L1: Jump
R2: Shoot
R1: Melee
Triangle: Switch Weapon
Circle: Action/Reload
Cross: Sprint
Square: Ability

I really hope they add it to the final game, along with all (or at least most) of the classic Halo control schemes.

What they really need to do is allow open controller mapping. Let us decide what function goes where.
I agree with this, but knowing Bungie, I doubt they would even consider such a thing, unfortunately.
 
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