Marathon Alpha Impressions

at Intergalactic's feet.
Sag 2020 GIF by SAG Awards
 
Yeah the general sentiment from those folks who like MP games and who are actually playing it seem pretty positive.

We'll only know when it comes out. I love a good online shooter, and I especially love Bungie's distinct mechanical style more than all of the others combined. But I'm not huge on the extraction genre as it is, and well I just cannot get past the visual style they have gone for. It's a couple of steps up from Roblox at best and I'm not interested in giving the game a go even if it was free. But they've got absolutely no chance, charging for this. I suggest it's not exactly insightful thinking to see the writing's well on the wall.
 
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Played a match on PS5 Pro. Uninstalled right after, definitely not for me. Terrible UI, terrible graphics, uninspired gameplay, confusing map, just no.
 
We'll only know when it comes out. I love a good online shooter, and I especially love Bungie's distinct mechanical style more than all of the others combined. But I'm not huge on the extraction genre as it is, and well I just cannot get past the visual style they have gone for. It's a couple of steps up from Roblox at best and I'm not interested in giving the game a go even if it was free. But they've got absolutely no chance, charging for this. I suggest it's not exactly insightful thinking to see the writing's well on the wall.

I only stated that those that are into PVP shooters and are actually playing it seem to like it. I know that right now.
 
I found the quote:

Article:
"Sony has invested heavily in "games as a service," or video games designed to be monetized beyond their initial sales through ongoing purchases. As part of that push it asked another of its video-game studios, Seattle-based Bungie, to evaluate the games across its portfolio. Bungie raised questions about the The Last of Us multiplayer project's ability to keep players engaged for a long period of time, which led to the reassessment."


I don't think ND would even have the autonomy to make a decision like that after developing a project for 4 years.

I think this is a misinterpretation at least going on ND's public statements, which basically are in line with this, that they'd have to retool the studio for live service content creation to keep the game engaging rather than be a single player game studio.

Not that the game simply got boring or not engaging.
 
It's surreal how much many people want the game to fail and for a studio like Bungie to have to close, and just because Sony bought them, it's not even exclusive, anyone can play it if they want.
 
I think this is a misinterpretation at least going on ND's public statements, which basically are in line with this, that they'd have to retool the studio for live service content creation to keep the game engaging rather than be a single player game studio.

Not that the game simply got boring or not engaging.
Naughty Dog had MP in EVERY game they released since the first Uncharted. TLoU 2 was the only exception.
They already had a team in place for this and would have likely expanded. This isn't some fucking indie dev here, this isn't their first rodeo.
All ND has done this gen is fucking remasters. This is a bullshit excuse.
 
Naughty Dog had MP in EVERY game they released since the first Uncharted. TLoU 2 was the only exception.
They already had a team in place for this and would have likely expanded. This isn't some fucking indie dev here, this isn't their first rodeo.
All ND has done this gen is fucking remasters. This is a bullshit excuse.
Having a mp mode is something entirely different from releasing a full-fledged live service game.
 
Bungie in shambles hearing these impressions.

Sony getting ready to shut them down. It's gonna be ironic that Sony will ultimately kill the studio that made Halo.
Amazing on how you pull up news from nowhere, blame Bungie for the quality of an approach they were on before So y bought them (live services), and then blame Sony if they were to close them because of what Bungie was doing.

This is covering all bases trolling 😂.
 
Hopefully the trade off for the simplistic graphics is that they are able to churn out content at a much faster pace than in the past. I'll take it if that's the case, need a road map before release.
 
People tend to think that the companies that have had large success with their gaas, did because they have some hard to come by knowledge of what is needed to be successful with it.
It's all BS.
The games that got big as a gaas did so because of a ton of luck/ right place at the right time.

If Epic tried to release a new gaas it would probably be just as unsuccessful.
People are almost exclusively already locked into whatever gaas they are going to play. They don't have time for more.
It's World of Warcraft and the big push for everyone to release an MMO, all over again.
 
Naughty Dog had MP in EVERY game they released since the first Uncharted. TLoU 2 was the only exception.
They already had a team in place for this and would have likely expanded. This isn't some fucking indie dev here, this isn't their first rodeo.
All ND has done this gen is fucking remasters. This is a bullshit excuse.

Big difference between a multiplayer game and a live service game.

To keep players playing a live service game you need to constantly create new content to keep the player levels high and have people buying content and buying the game in perpetuity.

New maps, new skins, new weapons, new mechanics, e.t.c.

ND just released a game in summer 2020, where is the criticism of CDPR who has only put out a DLC? What has Rockstar released?

What major AAA devs have released a game after TLOUP2 and have released a brand new AAA game without asset re-use at the same size and scope of a game like TLOUP2 since? They don't exist.
 
Having a mp mode is something entirely different from releasing a full-fledged live service game.
They already had the pieces in place to make it happen. They could have expanded, everything about a fully fleshed out live service game set in TLoU universe would have worked. Post-apocalyptic world with survival elements are there. Everything to facilitate a battle royale or extraction style game modes makes complete sense.
This is a garbage excuse, especially so since Sony's focus is now on live service games. They could have made it happen. But no, they instead bought the fucking studio that made Concord only for it to crash and burn.
 
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People tend to think that the companies that have had large success with their gaas, did because they have some hard to come by knowledge of what is needed to be successful with it.
It's all BS.
The games that got big as a gaas did so because of a ton of luck/ right place at the right time.

If Epic tried to release a new gaas it would probably be just as unsuccessful.
People are almost exclusively already locked into whatever gaas they are going to play. They don't have time for more.
It's World of Warcraft and the big push for everyone to release an MMO, all over again.
You need a good product first and foremost, luck has little to do with it.
 
Amazing on how you pull up news from nowhere, blame Bungie for the quality of an approach they were on before So y bought them (live services), and then blame Sony if they were to close them because of what Bungie was doing.

This is covering all bases trolling 😂.

Text obviously doesn't portray what I was saying if you think that's trolling
 
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Big difference between a multiplayer game and a live service game.

To keep players playing a live service game you need to constantly create new content to keep the player levels high and have people buying content and buying the game in perpetuity.

New maps, new skins, new weapons, new mechanics, e.t.c.

ND just released a game in summer 2020, where is the criticism of CDPR who has only put out a DLC? What has Rockstar released?

What major AAA devs have released a game after TLOUP2 and have released a brand new AAA game without asset re-use at the same size and scope of a game like TLOUP2 since? They don't exist.
So? Why Couldn't they? You're not giving any good reason. You're just making up excuses. What's the alternative? Buy another studio that has never produced anything (Concord) and put your faith in them?
TLoU is an established IP for fuck sake, the players would have showed up for it.

Your reasoning is "live service games are hard". Jesus fucking christ I swear some of you just will make up any excuse to defend Sony's blunders this gen.
 
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They already had the pieces in place to make it happen. They could have expanded, everything about a fully fleshed out live service game set in TLoU universe would have worked. Post-apocalyptic world with survival elements are there. Everything to facilitate a battle royale or extraction style game mods makes complete sense.
This is a garbage excuse, especially so since Sony's focus is now on live service games. They could have made it happen. But no, they instead bought the fucking studio that made Concord only for it to crash and burn.
They literally explained why they didn't release Factions and it sounds perfectly reasonable.

Also, why would they expand, when they need their full attention on Intergalactic and their other sp project?

And even if they would've released Factions, most whiners would still be whining, because Factions is live service and they should've invested their time and resources into singleplayer and yadayadayada...
 
So? Why Couldn't they? You're not giving any good reason. You're just making up excuses. What's the alternative? Buy another studio that has never produced anything (Concord) and put your faith in them?
TLoU is an established IP for fuck sake, the players would have showed up for it.

Your reasoning is "live service games are hard". Jesus fucking christ I swear some of you just will make up any excuse to defend Sony's blunders this gen.
They already said why they couldn't/didn't want to. I would have took the entire studio's resources and they also want to make other single player titles.

Could they have had the foresight sooner? Probably but I'm not a dev and don't know how this played out.
 
So? Why Couldn't they? You're not giving any good reason. You're just making up excuses. What's the alternative? Buy another studio that has never produced anything (Concord) and put your faith in them?
TLoU is an established IP for fuck sake, the players would have showed up for it.

Your reasoning is "live service games are hard". Jesus fucking christ I swear some of you just will make up any excuse to defend Sony's blunders this gen.

I gave you reasons, you just don't seem to understand them.

You have finite resources. If you're building a live service team and Bungie recommends x number of people working on content creation and general upkeep, and you determine that that's going to take you away from your core mission, you might rethink things.

They weren't going to finish the game in time for the release of the first season, which itself is a major failure. That was the key time to release the game and once you miss that window, your entire premise is diminished.

It wasn't just that live service games are hard, but financially, it doesn't make sense to keep digging yourself into a hole just to transform your studio into something you don't want it to be in the first place.

Not sure why you were bringing up Concord and Firewalk. Happy to hear why though.
 
They literally explained why they didn't release Factions and it sounds perfectly reasonable.

Also, why would they expand, when they need their full attention on Intergalactic and their other sp project?

And even if they would've released Factions, most whiners would still be whining, because Factions is live service and they should've invested their time and resources into singleplayer and yadayadayada...
So you don't think it would have been worth the effort because of "whiners?" Full attention on Intergalactic?! BULLSHIT.
How many games did ND release in the PS3 gen? 4. How many did they release in the PS4 gen? 3. How many have they released this gen? Literally fucking ZERO. Sorry remasters don't count.
 
So you don't think it would have been worth the effort because of "whiners?"
There will be whiners whatever they do, so better do what they think is best and that's focus on singleplayer games.
Full attention on Intergalactic?! BULLSHIT.
How many games did ND release in the PS3 gen? 4. How many did they release in the PS4 gen? 3. How many have they released this gen? Literally fucking ZERO. Sorry remasters don't count.
I think you should take a deep breath and take a walk outside, my man.

This post doesn't seem healthy at all.
 
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Could they have had the foresight sooner? Probably but I'm not a dev and don't know how this played out.

This is something that comes up a lot.

Let me throw on my agile hat for a second.

What happened with TLOU Online/Factions was scope creep. They originally developed it as an online multiplayer mode, but by the time TLOUP2 launched, this type of mode didn't really exist for most games, so they thought about changing the project to a stand alone project. This was around 2020. Mind you, they're also in the middle of a pandemic, which would have slowed progress on the game.

You know the most about a project at the end of a project and the least at the beginning. You have good intentions but lack experience with the live service model especially when it comes to seasonal content.



The game was almost certainly supposed to come out in time for the release of the show, but Bungie probably gave them advice at the time that it wasn't going to be able to keep player counts high after the season ended. They decided to re-evaluate the game and then by the end of the year decided they didn't have the resources it would take to make this work and like I said, they'd missed their window anyways.
 
Impressions I'm reading in general on reddit and other places are not negative, many are really positive.
Here people want the game to fail, it's absolutely obvious, like they wanted AC Shadows to fail and it didn't happen. You won't find genuine comments with such attitude.
It is what it is.
The negative sentiment comes from people who wanted Bungie to do a story-driven game with a campaign mode.
 
Gotta play it to pass judgement. Bungle gunplay and weapons are always top notch.
This art style is dreadful and outdated imo.
Pretty spot on here as well, the gunplay is actually decent

Game needs a UI overhaul and the micro management of loot is tough on a controller but those things can be fixed

For me the art style can be overlooked if a game is fun and has a great hook just neither is there for me
 
The negative sentiment comes from people who wanted Bungie to do a story-driven game with a campaign mode.
They have that in Destiny though. They make what you/they are asking for and they would be basically competing against themselves, that would make no sense.
 
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I gave you reasons, you just don't seem to understand them.

You have finite resources. If you're building a live service team and Bungie recommends x number of people working on content creation and general upkeep, and you determine that that's going to take you away from your core mission, you might rethink things.

They weren't going to finish the game in time for the release of the first season, which itself is a major failure. That was the key time to release the game and once you miss that window, your entire premise is diminished.

It wasn't just that live service games are hard, but financially, it doesn't make sense to keep digging yourself into a hole just to transform your studio into something you don't want it to be in the first place.

Not sure why you were bringing up Concord and Firewalk. Happy to hear why though.
Sony is a shadow of their former self, completely mismanaged and wasted time/money/resources. They are coasting on 3rd parties and the failure of their major competitor. Factions 2 would have been a HIT if they put forth the effort. But whatever, it's pointless trying to have this discussion with boot lickers like you.
 
It's surreal how much many people want the game to fail and for a studio like Bungie to have to close, and just because Sony bought them, it's not even exclusive, anyone can play it if they want.
Yeah, it's honestly pretty sad. No one should wish a game/studio to fail. Saying it's not for you is one thing, but straight up saying it's shit, garbage, etc. is ridiculous to me. There are quite a few people being negative/toxic towards the platform they don't prefer, as well as others that are excited.

That being said, there is a lot of concern about Marathon, and rightfully so I feel. I mean, the majority of negativity I've seen is along the lines of "It's fine.", which is still pretty concerning for the type of game it is. I'm still a bit confused about their verbiage about it, as they make it sound like this magnificent thing, but it's full of been there done that outside of the art style and aesthetic.

I still plan on checking it out if and when I get a key or there's a public beta or something. But watching LIRIK's stream live didn't excite me at all. The last thing he said about it was...

"I think it's alright, honestly I think it's alright. I'll probably revisit it when it comes out. I just feel like this fucking loop I've done 1000 times is mind numbing as shit unless there's like some incentive to fucking extract. Cause all I'm doing is extracting digital trash that is not interesting to extract, y'know? What else am I gonna do there? Go around kill some fucking dumb ass AI, loot their fucking trash backpack, I've been looting fucking backpacks since PUBG, on generic ass shit loot, do fucking boring ass contracts. Already done that. I would just play Tarkov. I'm not trying to shit on the game, it's just my opinion. It's fine if you enjoy it and everything, this is just me. I'm happy if you enjoy it. Just personally, initial impression, I feel like I played the whole game after two runs...."

It's something that I feel was certainly shown in the gameplay we saw on reveal day. Sure it's early, albeit just months out, but the core loop and what they're going for is there and not changing. What I saw didn't make me think, "Man, I can't wait for Marathon.", instead, it reminded me of all the games that currently exist that I could play right now instead of waiting that would scratch the same itch. It made me wanna play more Dark & Darker again, or Hunt. Two that I personally think are much more unique and innovative when it comes to extraction shooter gameplay. So far the most unique thing it has is the IP, the art style, and the aesthetic. But the core gameplay has nothing new about it from what we've seen and/or been told.

I really do hope this game lands decently. Because, unlike others, I don't want to see studios and games fail (unless it's a game that's a horribly and violently monotized mess or something similar) as it would do no good for us or the industry. Concord was both a really interesting and sad situation considering it was the fastest released and shutdown failure we've seen in the AAA market. So much wasted money. We shouldn't want more of that, we should want the opposite.

So, yeah. I hope Marathon lands and well. I feel like Bungie's hardcore fans will carry it as far as it needs to go and it'll be fine. But I still can't help but think that high achievement they're hoping to reach with it won't be met, but I could be wrong. Maybe they'll surprise us down the line.
 
Sony is a shadow of their former self, completely mismanaged and wasted time/money/resources. They are coasting on 3rd parties and the failure of their major competitor. Factions 2 would have been a HIT if they put forth the effort. But whatever, it's pointless trying to have this discussion with boot lickers like you.
May I suggest you chill out a little, no need to insult others with a different point of view.
 
The negative sentiment comes from people who wanted Bungie to do a story-driven game with a campaign mode.

There are a lot of negative people around Marathon

  • Influencers that want ragebait
  • Destiny fans that feel like Bungie is ignoring Destiny in favor of Marathon
  • Tarkov players who don't want people jumping ship
  • Xbox and PC fans who hate Sony
  • Sony fans who hate Sony doing live service games
  • People who are upset that there isn't a single player campaign mode
  • Marathon fans who don't feel like this is Marathon at all
  • People who think the visuals look really bad
There's nothing you can do about a lot of these people, but there are things that they can and should be doing and could probably do over the course of a year or two, like retool the visuals, make it more like the original Marathon, build a single player campaign. At the end of the day I think Bungie was expecting that they would just dominate because they have the only AAA extraction shooter on PC and Console, but on console it's going to require PS+ and Xbox Live, so the audience is going to be limited as a non F2P game.

I don't think Sony would let them delay the game without massive layoffs, but it's probably necessary for Bungie's long term survival.

Oust the leadership team, roll under PlayStation Studios, and start making games that people actually want.
 
It plays like a battle royale wearing extraction shooter clothing.

Marathon, you will never be an extraction shooter. Embrace your true nature.
 
There are a lot of negative people around Marathon

  • Influencers that want ragebait
  • Destiny fans that feel like Bungie is ignoring Destiny in favor of Marathon
  • Tarkov players who don't want people jumping ship
  • Xbox and PC fans who hate Sony
  • Sony fans who hate Sony doing live service games
  • People who are upset that there isn't a single player campaign mode
  • Marathon fans who don't feel like this is Marathon at all
  • People who think the visuals look really bad
There's nothing you can do about a lot of these people, but there are things that they can and should be doing and could probably do over the course of a year or two, like retool the visuals, make it more like the original Marathon, build a single player campaign. At the end of the day I think Bungie was expecting that they would just dominate because they have the only AAA extraction shooter on PC and Console, but on console it's going to require PS+ and Xbox Live, so the audience is going to be limited as a non F2P game.

I don't think Sony would let them delay the game without massive layoffs, but it's probably necessary for Bungie's long term survival.

Oust the leadership team, roll under PlayStation Studios, and start making games that people actually want.
Most of which would be overlooked if the game was great

Sure you will have your pure warriors as that will never change
 
If this game bombs, I fear it could be the end of Bungie, or at the least, a majority getting laid off.

I really wish Bungie would go back to it's roots (heyday) of making epic campaigns like the Halo 1-Reach days.
 
Most of which would be overlooked if the game was great

Sure you will have your pure warriors as that will never change

Outside of a delay, I don't think they're taking things seriously.

A delay sends the right message that they're going to retool and try to make a great game.

Going with what they have now, it's just never going to surmount the obstacles in their way. It's really surprising how poor of an effort this appears to be from a company like this.
 
Most of which would be overlooked if the game was great

Sure you will have your pure warriors as that will never change
This is the kicker in any situation. If the game/gameplay is great, innovative, etc. you will feel it and see it in a variety of ways. The ones being overly toxic would easily be ignored and shunned.

Pure warriors will always exist, very true. But the thing I've already seen from both sides of "this game will fail" and "this game is incredible" is immediately pushing away all other opinions and sentiments. Which isn't good.

I've seen a lot of well crafted bodies of writing and videos be pushed away as "ragebait" when they come from sources that don't thrive on that. Hell the "negativity" that came from them wasn't even negative, it was just hesitant and slightly concerned. None of them said it was garbage or trash, but majority said what was there was pretty fun, but they aren't sure what the most exciting part of it all is.

It's okay to be excited, but it's ridiculous to immediately call things "ragebait" just because you don't agree with their opinion. In most cases, with a game that they probably haven't even played yet, lol. Same goes for the "opposing side" as well.
 
If this game bombs, I fear it could be the end of Bungie, or at the least, a majority getting laid off.

I really wish Bungie would go back to it's roots (heyday) of making epic campaigns like the Halo 1-Reach days.

The majority aren't even working on Marathon, they're working on Destiny. If the game fails, yeah, I'd expect a lot of layoffs, but I think the efforts would immediately shift to Destiny 3, which I think a lot of Destiny fans know and a reason why they're rooting for Marathon to fail. They dont' want to play an extraction shooter and they want D3 sooner rather than later.

I'd love to see them go back to making campaigns, but maybe they're legally not allowed to. Who knows if part of their release from Microsoft was to not make games that would directly compete with Halo and to make live service games only (ironic with Halo becoming a live service game).

It's weird how allergic to campaigns some studios have become. So it could just be that Bungie doesn't see the value in it.

The studio will have to transform I think one way or another through this. Studio leadership out and Sony taking over and rebuilding the studio.
 
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