Official Fable II Thread

Coverly said:
I have a female character and the second time I did it with lolita the whore she gave me an std, damn her. But if they don't affect your character and it's just a stat then it sounds that the more stds you get, the more bragging rights you have.

I guess I've just been lucky.

Mr. Sam said:
Wait, wait, wait. Forced!?

Can't use condoms.
 
SpokkX said:
What do you mean by no sales?

I cannot buy property after I complete the main quest?!

you can buy property after the main quest. there are some specific places that can't be sold once you buy them though.
 
I just finished the Spire. :)

Wasn't there for anywhere near as long as I'd have liked to be, though. :( I love this game, except for my lack of Gold all the bloody time.
 
You shouldn't get money as fast as you do. You shouldn't get money while you're not playing. Vendors shouldn't sell xp potions worth 62,500 xp. :lol Bowerstone will have like 3 of those available in town every 7 days. There's not even really a reason to bother fighting anything beyond what you have to in order to complete quests and such. It's honestly smarter just to run away and use auto-travel to bypass trouble.

The game is fun, but there's some significant bugs and exploits, and the game balance is poor.

Kind of sad since that's such a crucial part of game design, and it can make or break the experience.

I've got Love Hurts, Brightwood Tower, and the big finale main quest left. There's like 2-3 more Demon Doors and less than 5 gargoyles / keys for me to find, and then I guess I'll be done, done. Unless there's more after the game ends.

Maxed Strength, Maxed Skill, maxed all the spells I use. Never once came anywhere close to dying in a combat.

I have something like 3 million gold now, and it keeps growing faster than I can spend it. Also, should I give something like 1 million of it to a random beggar, I could instantly go from fully evil to fully good. That makes me :( at this game.

As a sandbox though, it is still fun. So I guess there's that.
 
^^^Sadly I can't disagree with any of that. The game does feel unbalanced. I'd add that you don't get some of the best weapons in the game until after you've done everything and don't need them. By the time I was done I had all this gold, and I just got some really good weapons and I thought, "great, what the hell do I do now?" I could transfer them to a new character and restart, but the balance will be more uneven then. I have a friend that had a bug that doesn't allow him to finish the Love Hurts quest, so he can't do that, or find all the gargoyles without starting a new character. Having said all that, the game is really charming, and a lot of fun, so I'm hesitant to complain too much, but I can't help feeling that game could have been more with proper balancing (give me some beefier enemies for starters), and some more thorough bug testing.
 
so whats the difference between Turret Rifles and Clockwork Rifles? I bought a master turret rifle only to find that it reloads like a shotgun (read: SLOW) is the clockwork rifle different?
 
One of those loading screen messages said there were missions that would only become available once you have finished the game. I have only seen it once, that i noticed, and I haven't tried much myself yet. But who knows.
 
I agree much that's being said about balance being weak, and my play style is the same. Avoid combat unless absolutely necessary, and I never got to max my skills. Died once from being careless...and that's how I know scars can be removed. I had 1, and then I lost it.

I'll add more beefs with balance in the game. Let's start with spells. The problem is most of them, apart from Time Control and Chaos, are simply variants of direct damage spells. If you've Inferno, you don't need Shock, Force Push, Vortex or Blades. It is tied to another problem Fable II has, there're less than 10 monster designs in this game. From memory, Hobbes, Banshees, Bandits, Assassins, Shards and Trolls. Monsters in Fable II have no elemental weakness or resistance, every spell or weapon can kill, the only variance is how fast. In this regard, I feel that the devs' "One Button" combat approach only appeals to the casual, definitely not to the hardcore and if it was their goal to appeal to both demographics they have not quite succeeded. In a way, this is good for business as an easy game means more people can enjoy and buy it. Unlike traditional rpgs, Fable II does not offer the buffing/debuffing game.

Next, there is no Armor Class/Physical Defense/Magical Defense in this game. On one hand, it is nice to play Barbie Doll with my character without micro-managing stats, I love the myriad of options available, but removing statistics altogether isn't the best way to go about it. If I'm wearing a Monk outfit, I should be given bonuses to attack or Strength; likewise an Archmage outfit should grand bonuses to faster spell casts, higher damage or resistance reduction. I can see where the trouble lies though, what type of combat bonuses can one confer for Noble/Pauper's outfits? Or a Hotdate outfit? If certain armors grand big bonuses to combat stats while others only give roleplaying advantages, and when the game starts getting hard, everyone's going to ditch style for substance.

If Fable 3 is going to be made, I truly hope for a complete revamp of spells in the game. Program more monsters with specific resistances and every spell should serve a unique purpose. A very basic example, if there are Ice Trolls, the Inferno's the only way to hurt it bad; Shock Trolls should absorb Shock damage. As for clothings, I would like to see more combat bonuses, and augments should be applied to them as well. The really cool looking gear should be rewards from end game quests involving more mythical creatures (need inspiration? Get hold of Monsters' Compendium :p). FF XI did it right, Artifact gear are kickass looking and give reasonable combat bonuses, and are only obtainable after a lengthy quest. Seriously, I'm not tired of dragons, chimeras and demons.

And as every good Dungeon Master knows, monsters should not be there for the sake of being a slaughter fest. Good DMs give plenty of thought into making legendary creatures project human traits - strong motives for sins and altruism go a long way in captivating the hearts and minds of your audience.
 
All of the stuff you said is why I hate RPGs, though.

I don't want to spend 20 minutes thinking how I should be using my experience points, I want to go in to a menu, click a button and increase my specified magic from 3 stars to 4 stars. Bang. Done.
 
sennin said:
And as every good Dungeon Master knows, monsters should not be there for the sake of being a slaughter fest. Good DMs give plenty of thought into making legendary creatures project human traits - strong motives for sins and altruism go a long way in captivating the hearts and minds of your audience.

Heh, I wasn't expecting D&D level complexity. D&D level complexity isn't even D&D level complexity anymore with the advent of 4th Ed, but I'm still liking it just the same.

I must say I was impressed with some of the characterization / drama. I really like Sister Hannah, for example. She's got to be one of my favorite characters in anything I've played in a while. I liked some of the choices you're forced into and how they're presented. Especially the Dark Seal. Granted, there's ways of removing the consequences, but still...

I do think the difficulty needs to be jacked way, way up, and many games accommodate that problem by adding different difficulty modes. That really is the way to go, I feel. Blue Dragon was just stupid easy before Mistwalker released that mod. I wish there was a Fable II one. It's so easy to avoid getting hit, I wish the consequences for getting hit were much greater.

As is, nothing can come close to killing me ever.
 
JayDubya said:
Not really. Some basic spell variety / gear with significant effects? :P
Having been a one time MMORPG addict... I'll take my role playing dumbed down these days thanks.

There's room enough for many different types of RPG in the market.
 
JayDubya said:
Heh, I wasn't expecting D&D level complexity. D&D level complexity isn't even D&D level complexity anymore with the advent of 4th Ed, but I'm still liking it just the same.

I must say I was impressed with some of the characterization / drama. I really like Sister Hannah, for example. She's got to be one of my favorite characters in anything I've played in a while. I liked some of the choices you're forced into and how they're presented. Especially the Dark Seal. Granted, there's ways of removing the consequences, but still...

I do think the difficulty needs to be jacked way, way up, and many games accommodate that problem by adding different difficulty modes. That really is the way to go, I feel. Blue Dragon was just stupid easy before Mistwalker released that mod. I wish there was a Fable II one. It's so easy to avoid getting hit, I wish the consequences for getting hit were much greater.

As is, nothing can come close to killing me ever.

Isn't that as it should be though? You're a hero, nothing should be able to kill you if you're paying attention.

I'd like more variety in what I have to fight, but to be honest I don't think it needs to be harder, it's fun to fight in this game, I never got bored of trying out different spell combos on bandits.

I think difficulty is best left to other games to be honest, Fable is at its best when you're making your own fun, not desperately trying to survive an encounter.
 
Ghost said:
Isn't that as it should be though? You're a hero, nothing should be able to kill you if you're paying attention.

Not so. No matter how strong the Hero, there should always be suitably heroic challenges. There's nothing heroic in overcoming a total lack of adversity.

It's ridiculous how much pummeling you can take for a very tiny drain of health, even from the commandant and the guys like him that come en masse at Brightwood Tower.
 
JayDubya said:
Not so. No matter how strong the Hero, there should always be suitably heroic challenges. There's nothing heroic in overcoming a total lack of adversity.


Overcoming adversity without being hurt isn't the same thing as not facing any.


It's ridiculous how much pummeling you can take for a very tiny drain of health, even from the commandant and the guys like him that come en masse at Brightwood Tower.

They could up the damage the enemies do but what would that achieve? You can't die anyway, you'd just end up with a lot of scars.
 
Just asked
Lady Gray to marry me but she doesn't like any of the places in Bowerstone. Is the only place she'll live Castle Fairfax?
 
Hellsing321 said:
How do I buy it? Or is there a quest involved?
Beat the game, and then
it's available for 1 million gold.
 
So i finally finished it. Ill write my thoughts later

but
what happens if i pick sacrifice? what do you get and stuff?
 
Grecco said:
So i finally finished it. Ill write my thoughts later

but
what happens if i pick sacrifice? what do you get and stuff?
A note from "The Citizens of Albion" thanking you for your sacrifice. And that's about it. Haha. I wish I would have picked Love so I could have gotten my dog back. : (
 
Cocopjojo said:
A note from "The Citizens of Albion" thanking you for your sacrifice. And that's about it. Haha. I wish I would have picked Love so I could have gotten my dog back. : (


Wow
How awfull. I would have thought you would see the people who died from the spire? The guy you met on the ship. Maybe get a reeally big staue? No Gold? I guess Hammer praises you though? Love is simply the best one of the three i thought. Glad i picked it :)
 
Grecco said:
Wow
How awfull. I would have thought you would see the people who died from the spire? The guy you met on the ship. Maybe get a reeally big staue? No Gold? I guess Hammer praises you though? Love is simply the best one of the three i thought. Glad i picked it :)
Yeah, no reunitement with that guy from the Spire. You might get a statue, though. I think you do. And yeah, Hammer praises you.

I miss my dog...

Also, do you not get your sister back with Love?
 
Ending spoilers/lots of questions:

1. So what exactly was that perfect world place? Is the perfect world actually showing how you and Rose lived before you became orphans and ended up in oldtown at the beginning of the game?

2. How did I get the music box back, and what was it about the box that allowed me to defeat Lucien?

3. So it's setting up for a sequel/expansion with Theresa as the antagonist? What with her final lines, plus at Hero Hill when someone asks where Theresa is and Lucien says something like "I'm just doing what she told me"

4. And how did I survive getting shot at Hero Hill anyways? And end up at the spire?


5. I heard there were lots of quests after you beat the game, but I only see a couple in the menu? (Archaeologist, Castle, see your statue)

Also, wish there were more books in the game about world/creature lore and stuff, the first game had several of those that gave you some backstory on the locations, characters, and creatures. Outside of a few, none of them are interesting to read since they're just there to teach you expressions or tell you about game mechanics.
 
Cocopjojo said:
Yeah, no reunitement with that guy from the Spire. You might get a statue, though. I think you do. And yeah, Hammer praises you.

I miss my dog...

Also, do you not get your sister back with Love?

Did you get
the letter from Rose in the Sacrifice ending? Basically she's in Heaven, so by confirming its existence there's really no point in the Sacrifice card... ='D
 
Akai said:
Did you get
the letter from Rose in the Sacrifice ending? Basically she's in Heaven, so by confirming its existence there's really no point in the Sacrifice card... ='D
What letter. As soon as I finished it, I moved on to Fallout (still own Fable and plan on coming back to it). If I got a letter, it wasn't made obvious to me... but I haven't checked my inventory, so it could be there.

What ending did you get it in? Greed?

And yeah, if I knew that Heaven was real, I wouldn't have brought all those people back. "Sacrifice" is more like "Hell" if I was pulling all of those people back from Heaven to live in the slums of Albion.
 
Cocopjojo said:
What letter. As soon as I finished it, I moved on to Fallout (still own Fable and plan on coming back to it). If I got a letter, it wasn't made obvious to me... but I haven't checked my inventory, so it could be there.

What ending did you get it in? Greed?

And yeah, if I knew that Heaven was real, I wouldn't have brought all those people back. "Sacrifice" is more like "Hell" if I was pulling all of those people back from Heaven to live in the slums of Albion.

It's in the Love ending...You get
the letter immediately after regaining control after the credits...
 
So I just got done playing through the
arena part of the game, or whatever its called in Fable II and I can't believe how easy it was.
.

Anyone else feel the same? I was looking for a little more of a challenge.
 
Pimpbaa said:
She likes that cemetery mansion that she was brought back to life in.
Actually, she hates it. Look at her stats, it says she "hates Bowerstone Cemetery".

When I brought her back and stole her from the guy I regretted it. And let her walk off on her own. Haven't seen her since. I wonder if she's still wandering around somewhere in the game world? She walked out of the house and down the path. I didn't bother to follow her. She seemed to have a goal and that goal was to get as far away from there as possible. :lol
 
so i chose
sacrifice
. does that mean
i can't get the silver keys that were buried? the dog appears for other quests that i need him for, but not those two. i have 49/51 silver keys and i'm missing the one in the hobbe cave and the one in the town square behind the inn...
 
Fable II installed on the hard drive helps this game out a lot. Besides the reduced loading between regions, then menu's also aren't nearly as sluggish. I hardly even notice a big delay when flipping through my inventory and what not. God bless HDD installs.
 
Just finished.

Picked the love ending. Even the most evil of Heroes need their dog. Then I moved my whore wife and our starving child in to the castle and called it quits.

Enjoyed the game for the most part, few complaints. The ending was lame, the menus are garbage. I'll play again at some point with a good character, I left alot of stuff untouched.

2r6zk0k.jpg





and now for Fallout 3.
 
Is there a free play mode for Fable 2 once you complete it? (Like the first one)

Loving it so far, I am glad I can have multiple character too. I heard that you could only have one per account. :lol Loving pure evil at the moment. :D
 
soco said:
so i chose
sacrifice
. does that mean
i can't get the silver keys that were buried? the dog appears for other quests that i need him for, but not those two. i have 49/51 silver keys and i'm missing the one in the hobbe cave and the one in the town square behind the inn...

You still have a spade. I'm pretty sure the treasure is still there. You'll probably need a really good FAQ, or someone else to note exactly where they find the key. I wish I could remember so I could help you. I think it was in the alleyways between the houses in Bowerstone Market, near the Cow & Corset.

Of course, there are apparently 51 keys. So maybe you can pick up the extra one. Maybe that's why the extra one exists.
 
Hellsing321 said:
Just asked
Lady Gray to marry me but she doesn't like any of the places in Bowerstone. Is the only place she'll live Castle Fairfax?

No. If you outfit the most expensive house in Bowerstone with luxury furnishing, she will be happy with it. She will also be happy in the gravekeeper's mansion. She may dislike the area, but she likes the house enough to be happy in it.
 
Akai said:
Did you get
the letter from Rose in the Sacrifice ending? Basically she's in Heaven, so by confirming its existence there's really no point in the Sacrifice card... ='D

I do not think
she is in heaven. She was most likely brought back with your wish. They may even involve her in an expansion. The letter certainly gives no indication that she is in heaven. Do you think the post office carries their mail?
 
I have absolutely no problem with the balance. I'm wondering if the game was intentionally built that way. I've only been 'knocked down' once or twice, but there have been some much tougher opponents later in the game than in the first half.

I also have to disagree with the damage criticism. I've been surrounded while casting a high level spell before and watched that bar fall as they chop away at me. I've had to hit the health option a few times. (At least until I got the awesome Ghoul augment anyway. :D )

But yeah, I think the point of this game is not having to micromanage all your stats and spells and buffs and elemental weaknesses, etc. etc. like you would in a JRPG.

I'm fine with that. I like both styles. The game has been very entertaining.

Flyguy said:
I have a friend that had a bug that doesn't allow him to finish the Love Hurts quest, so he can't do that, or find all the gargoyles without starting a new character.

What was the bug? I had something happen to me on that quest but was able to get past it. After picking up
the second body part and leaving the tomb, I went off the 'trail' to kill a few Hollow Men. Soon afterward the trail shifted back into the tomb I just left. I even tried direct traveling the mission but it would just lead me back to the tomb, and the spot where I picked up the body part.

Of course I already had the body part so there was nothing to pick up. And when I went back to the Mansion, the guy wasn't there anymore. Pretty frustrating, and I thought maybe the quest would just be broken for me.

So I went back through the tomb, came out, and then traveled to the Mansion. Still no trail. However, when I walked in, the caretaker actually said something (I have subtitles on).

I searched the mansion. He was in a different room, and had no 'trail' going to him, but when I found him and walked up I was able to give him the body part and the quest resumed.

Strange thing, but I was glad I didn't have to lose the Quest.

One thing I did feel like I missed was in the cave leading to the Treasure Island of Doom quest. I found one of those blue panels in the room but at the time didn't realize what it was for.

So now I've
raised the water level
and it doesn't seem like I can go down there anymore. I don't know if I missed anything, or if maybe I played the little target game and don't remember, or what.
 
Vyer said:
But yeah, I think the point of this game is not having to micromanage all your stats and spells and buffs and elemental weaknesses, etc. etc. like you would in a JRPG.

Many "wRPGs" put "jRPGs" to shame in this regard. Persona 3 and the recent FFIV DS remake are the first Japanese RPGs I've played in a long time where you really had to bother with using the buffs and thinking about your tactics rather than just having a slog fest of mashing the A button.

And obviously there's a fine balance between too complex and too simple, and the comfort zone is different for everyone, but yes, I feel the Fable combat system is too simplistic and too easy to call the experience satisfying, at least as a game. The spell variety is not good either, as almost all the spells are direct damage and the differences between those spells is predominantly cosmetic.

Overall, I'm having fun with the purchase, it's just I'm not satisfied with that aspect. It's perfunctory, I suppose.
 
JayDubya said:
Many "wRPGs" put "jRPGs" to shame in this regard. Persona 3 and the recent FFIV DS remake are the first Japanese RPGs I've played in a long time where you really had to bother with using the buffs and thinking about your tactics rather than just having a slog fest of mashing the A button.

And obviously there's a fine balance between too complex and too simple, and the comfort zone is different for everyone, but yes, I feel the Fable combat system is too simplistic and too easy to call the experience satisfying, at least as a game. The spell variety is not good either, as almost all the spells are direct damage and the differences between those spells is predominantly cosmetic.

Overall, I'm having fun with the purchase, it's just I'm not satisfied with that aspect. It's perfunctory, I suppose.

Yeah I understand your first point I was just pointing to jrpgs as an example. I just mean as opposed to rpgs that feature that kind of management.

And yes, everyone will have a different comfort zone. I just really think they may have hit what they were going for.

Also, IIRC, didn't you mention somewhere in the thread using some glitch in the Crucible to load up on XP? I mean, you are going to see an already 'simpler' and easier system get even more so when you've got you character super maxed already! :p :D

But overall I understand what you mean, but I think for a lot of people, with the whole of the game's options and approach under consideration, they may not mind it as much.
 
Seth C said:
I do not think
she is in heaven. She was most likely brought back with your wish. They may even involve her in an expansion. The letter certainly gives no indication that she is in heaven. Do you think the post office carries their mail?

As if you can actually bring people back from the dead in the first place? Come on, it's a game...First, the scary, hooded character...I've seen people claiming that this character Rose is with is Scythe, but that doesn't make any sense...Why wouldn't she be brought back to your side when your dog was? I'd rather say that this is Death/The Grim Reaper/Whatever name suits your fancy, though the striking similarities between the two was clearly intention in Scythe's design...Second, the line "Somehow I know that it's all going to be alright, and that we'll be together again one day. He promised me" could also be taken to mean that the Hero will eventually die and go to Heaven as well...

Perhaps I'm taking it too far, but it makes more sense than bringing Rose back, but in some random far off place, especially when your dog and other loved ones return to your side...Unless they created a jarring plot point for the sequel... >=|
 
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