:lol Omg, after reading your pre-edit post, something told me to check my email about my package going to Mesquite, TX. Now it says delivered.....wtf man? Wait wait, YAY, but wtf man? That whole UPS call just makes no sense anymore. Must be some pre-Halloween goofiness going on.
Edit: Now hopefully Amazon will send me my LE Fable 2 on time.
I know it will be awesome, I know everyone will buy it...but man....LittleBigPlanet comes out the same day and a week later comes Fallout 3 and a week later comes Resistance 2, I just don't see when I would ever play it until early next year. For the first time, there are just too damn many long games for me to reasonably play this fall. I'm torn between my love of games and my love of not failing out of every class I have.
If anyone in downtown Toronto/Mississauga/Oakville knows where to get a copy early, I'll love you long time. Finally done with all my stupid midterms/papers/labs on Friday and I just want to waste the weekend.
I wonder if that is the coop patch that they are pushing to get ready. Congrats though on scoring the game early. I would love to know:
1. Does the game seem easy?
2. Does it limit how many items you can carry? For example in Fable 1, you could carry tons of potions and pratically never die.
3. Can you run away from battles? Another issue is Fable 1 was that you can just run from point A to B and run past the enemies.
That's about it.. Have fun...keep us posted...I envy you!
I wonder if that is the coop patch that they are pushing to get ready. Congrats though on scoring the game early. I would love to know:
1. Does the game seem easy?
2. Does it limit how many items you can carry? For example in Fable 1, you could carry tons of potions and pratically never die.
3. Can you run away from battles? Another issue is Fable 1 was that you can just run from point A to B and run past the enemies.
That's about it.. Have fun...keep us posted...I envy you!
I think number 3 is still in the game. In some video Molyneux was talking about how the bard would sing mocking songs about you if you constantly ran away from fights.
It's weird, I'm actually more excited for this than Fallout 3 yet I have read zero about it and have only seen the screens shots in this thread. Hopefully amazon.ca does their thing right
i got a email from microsoft yesterday saying my ringed 360 just arrived. i sent the fucker out like 2 weeks ago. theres no way im gonna be able to play this on release date
Childhood is entertaining, but nothing special. Once you hit adulthood however the game really comes into it's own. The dog mechanics are great (having it bark near chests, dig spots, etc) and the combat system is so far a lot of fun. Some choices made as a child seem to have a sizable effect on some areas in adulthood.
First city area is fucking brilliant. I just spent 2 hours in it not advancing the plot at all, just exploring and making some gold at the blacksmith's, listening to the burd sing and show me around, buying a cool outfit, hairstyle, courting a woman, buying a ring and getting engaged. Everything is buyable (just as advertised), I'm trying to save up to buy a nice house in the city center.
Story so far seems pretty decent.
A really nice "oh that's just cool" moment was when enter (location spoilers, don't read if your a spoiler-fearing person)
the academy from the first game, in ruins.
Also, I just found my first
demon door!
More impressions later.
EDIT: Oh yeah! The first thing you should do is turn the yellow-trail down to low brightness or off altogether. It is a little bit jarring and at the moment and I can't help but think a mini-map would have been nice as an OPTION. I'm currently using the trail on low brightness because without it there is no way to work out how to get around without pressing start and going into the menu. I do like the trail in some instances, it allows for you to explore more. For instance in a cave, rather than going the intended direction when you hit a fork, you can choose to take the exploritory direction intentionally. It means less getting lost really.
At the moment I feel Lionhead should have given the option for both a minimap (hell, there's a map in the pause menu that looks like a minimap) and the trail, or let us change the yellow-trail's colour to a more see-through greyish colour.
EDIT: Oh yeah! The first thing you should do is turn the yellow-trail down to low brightness or off altogether. It is a little bit jarring and at the moment and I can't help but think a mini-map would have been nice as an OPTION. I'm currently using the trail on low brightness because without it there is no way to work out how to get around without pressing start and going into the menu. I do like the trail in some instances, it allows for you to explore more. For instance in a cave, rather than going the intended direction when you hit a fork, you can choose to take the exploritory direction intentionally. It means less getting lost really.
Thanks for reminding me of this, because I really don't like the idea of being guided, especially through dungeons. If it gets really confusing, I might turn it back on, later, but it seems like it would break the exploration and adventure theme of an RPG to be guided everywhere.
Childhood is entertaining, but nothing special. Once you hit adulthood however the game really comes into it's own. The dog mechanics are great (having it bark near chests, dig spots, etc) and the combat system is so far a lot of fun. Some choices made as a child seem to have a sizable effect on some areas in adulthood.
First city area is fucking brilliant. I just spent 2 hours in it not advancing the plot at all, just exploring and making some gold at the blacksmith's, listening to the burd sing and show me around, buying a cool outfit, hairstyle, courting a woman, buying a ring and getting engaged. Everything is buyable (just as advertised), I'm trying to save up to buy a nice house in the city center.
Story so far seems pretty decent.
A really nice "oh that's just cool" moment was when enter (location spoilers, don't read if your a spoiler-fearing person)
the academy from the first game, in ruins.
Also, I just found my first
demon door!
More impressions later.
EDIT: Oh yeah! The first thing you should do is turn the yellow-trail down to low brightness or off altogether. It is a little bit jarring and at the moment and I can't help but think a mini-map would have been nice as an OPTION. I'm currently using the trail on low brightness because without it there is no way to work out how to get around without pressing start and going into the menu. I do like the trail in some instances, it allows for you to explore more. For instance in a cave, rather than going the intended direction when you hit a fork, you can choose to take the exploritory direction intentionally. It means less getting lost really.
At the moment I feel Lionhead should have given the option for both a minimap (hell, there's a map in the pause menu that looks like a minimap) and the trail, or let us change the yellow-trail's colour to a more see-through greyish colour.