GhaleonEB said:It's a bit of a hybrid. There's some room to roam, with regions and dungeons becoming unlocked as you progress through the main quest. I'd call it an action RPG with open world elements, but the actual mission design is more classic action RPG. The areas aren't connected any more or less than many other RPGs I've played, where they essentially chain together in a broad loop.
The depth comes from the subsystems (economy, relationships, real estate) which are entirely optional and not useful if you are not so inclined. I enjoy those elements of the game, and they add a great deal of depth. But I can see why the game would appear to be much less if you don't. No game appeals to everyone.
I actually got kind of attached to my wife and kid at the end of my first game, such that I felt pretty bad when she met an untimely demise. It's actually the relationship and economy stuff that I'm dabbling with the most in my second go around.
Agreed with all of that. Fable 2 is an anjoyable experience. Some things clicked with me right away, others didn't. I really think I prefer the streamlined character creation/leveling system to most RPGs I've played. It's simple, works very well and is just beautifully designed. I loved that I wasn't on a character creation screen trying to dial exactly how my nose would look like or if I wanted 8 strength points or 7. I love the orb system as well. On the other hand boiling down a lot of key interactions to expressions and meters just seems awkward and artificial to me. Overall, it's a pretty cool, small scale game with a good sense of humor and a charm to it.