Official Fable II Thread

GhaleonEB said:
It's a bit of a hybrid. There's some room to roam, with regions and dungeons becoming unlocked as you progress through the main quest. I'd call it an action RPG with open world elements, but the actual mission design is more classic action RPG. The areas aren't connected any more or less than many other RPGs I've played, where they essentially chain together in a broad loop.

The depth comes from the subsystems (economy, relationships, real estate) which are entirely optional and not useful if you are not so inclined. I enjoy those elements of the game, and they add a great deal of depth. But I can see why the game would appear to be much less if you don't. No game appeals to everyone.

I actually got kind of attached to my wife and kid at the end of my first game, such that I felt pretty bad when she met an untimely demise. It's actually the relationship and economy stuff that I'm dabbling with the most in my second go around.


Agreed with all of that. Fable 2 is an anjoyable experience. Some things clicked with me right away, others didn't. I really think I prefer the streamlined character creation/leveling system to most RPGs I've played. It's simple, works very well and is just beautifully designed. I loved that I wasn't on a character creation screen trying to dial exactly how my nose would look like or if I wanted 8 strength points or 7. I love the orb system as well. On the other hand boiling down a lot of key interactions to expressions and meters just seems awkward and artificial to me. Overall, it's a pretty cool, small scale game with a good sense of humor and a charm to it.
 
Salazar said:
Just arrived in Bowerstone. Waiting for Theresa. What's the first thing I should do, GAF ?

like the game suggests, start a job. it's tedious but the money gets good after a while. Once you collect approx. 60k you can buy the Bowerstone bar. A good property that will net you quite a bit of income. Try buying good property asap!
 
Can anyone tell me if there are any
obvious changes to the world after you choose sacrifice
at the end of the main quest? I had a bunch of quests rolled back (I now have two Diamonds of Sorrow, so it's not all bad) and I'm worried that the end choice was rolled back too.
What are the telltale signs that I made that choice? There should be more villagers right? I'm not sure that there are but it's hard to tell.
 
Fredescu said:
Can anyone tell me if there are any
obvious changes to the world after you choose sacrifice
at the end of the main quest? I had a bunch of quests rolled back (I now have two Diamonds of Sorrow, so it's not all bad) and I'm worried that the end choice was rolled back too.
What are the telltale signs that I made that choice? There should be more villagers right? I'm not sure that there are but it's hard to tell.

The only 3 differences I remember:


The dialogue of some of the villagers changes. They thank you for your sacrifice

You get +300 morality points

A statue is erected in your honor in Bowerstone Old Town
 
Not sure how many have tried the same-system co-op, but from what I can tell, it disables camera control and the existing system is atrocious. My daughter and I constantly struggle to get the camera in a place where we can see both of us, not to mention the action.

Today the camera parked itself for an entire battle right here:

IMG_1160.jpg


We had some difficulty with this particular fight.

As a bonus, after she leveled up, her outfit didn't load fully for the rest of the dungeon:

IMG_1162.jpg


Pixels galore! :lol

So - she wants to have a kid. She's married, her hubby is happy, their relationship is good and living in a well-decorated house. His status is "Wants Sex". But I can't get them to do the deed - having him follow her to bed and try to sleep just gets the sleep options (6 hours, 12 hours, etc.). I've tried thumbs up and other expressions ("Come back to my place") but they don't change the option. Is there something special I need to do?
 
GhaleonEB said:
Not sure how many have tried the same-system co-op, but from what I can tell, it disables camera control and the existing system is atrocious. My daughter and I constantly struggle to get the camera in a place where we can see both of us, not to mention the action.
Yeah that sucks. You can use LB to snap the camera behind your head. Thats your only co-op camera option.

GhaleonEB said:
So - she wants to have a kid. She's married, her hubby is happy, their relationship is good and living in a well-decorated house. His status is "Wants Sex". But I can't get them to do the deed - having him follow her to bed and try to sleep just gets the sleep options (6 hours, 12 hours, etc.). I've tried thumbs up and other expressions ("Come back to my place") but they don't change the option. Is there something special I need to do?
If you choose 6 hours, does it let her sleep? If you get the "you can't sleep right now" message, she's probably in the middle of a quest that needs to be finished first. Finish the active quest and come back.

Interactive Fiction said:
The only 3 differences I remember:


The dialogue of some of the villagers changes. They thank you for your sacrifice

You get +300 morality points

A statue is erected in your honor in Bowerstone Old Town

Thanks, I'll check.
 
Fredescu said:
Yeah that sucks. You can use LB to snap the camera behind your head. Thats your only co-op camera option.
Hey, that's more than I knew. It will help! Thanks.

If you choose 6 hours, does it let her sleep? If you get the "you can't sleep right now" message, she's probably in the middle of a quest that needs to be finished first. Finish the active quest and come back.
Yeah, it lets her sleep. I'll tinker with it some more.
 
I'm thinking they should have left out the whole marriage and kids thing, it's very shallow IMO.

So here I was a single guy, happy and free. Four minutes (max) later I'm married with a kid?

I walked up to some random chick on the street, I hit D-pad right over and over until the heart turned red. I hit D-pad down to give her a ring. I brought here to my house, made it my family home or something. Brought her upstairs and nailed her without a condom. I roll out of bed and she had already popped out a kid.

This is roll playing? No honey moon, no gestation period?



Another quick question, why is it I can target/focus on one chick and emote her into loving me but the whole town walks up and falls in love with me too? I have some sort of area effect pickup lines or do they all think I am talking to them, children and dudes included. I've made a lot of guys gay by dancing and farting in their general direction.
 
Is there some way you can influence your kid's behavior or are they all and forever will be impervious to your attempts to ruin their childhood?

Flipped my boy Potato the bird and such when he was a little baby, but he still grew up to be the same as my two other wives kids. Missed opportunity here I think.
 
VibratingDonkey said:
Is there some way you can influence your kid's behavior or are they all and forever will be impervious to your attempts to ruin their childhood?

Flipped my boy Potato the bird and such when he was a little baby, but he still grew up to be the same as my two other wives kids. Missed opportunity here I think.

I think it's based on your alignment.
 
For those who're interested, Amazon.co.uk is currently offering(but out of stock) Fable II for 20£, for those outside UK it's about 30€.
 
Finished the game yesterday, overall I was pretty happy with the game. Sort of disappointed that so few of my friends bought the game (would have been fun to try coop) but there is a lot of game in there for someone solo so I was entertained.
I couldn't get a few achievements yesterday.
I couldn't double the value of a home, I was around 200 gold off the mark. I read somewhere that you can decorate a house with some of your trophies.. is this true?

I couldn't get a 'perfect date', I took the person to the place it said they liked and gave them 2 gifts they liked but the achieve didn't unlock, is there some trick there?

I couldn't get the party animal achievement, it didn't seem like the people were drunk, too many people around me meant I may have gave the same person a drink 2x, does it matter what kind of drink?
 
My impressions (niceskybox.com).

Full text:

My opinion of Fable II has been in constant fluctuation. I was originally impressed with the game, but my opinion soured somewhat during the week long hiatus I took due to travel. On my return, I jumped back into the game and was again very pleased with what it had to offer – I finished it in a few days, a testament to the game’s drawing power. Unfortunately, after finishing the game, the creeping feeling of disappointment again returned.

The game promises a number of interesting choices for the player to make, choices that supposedly have a very tangible effect on the game world, and on the surface this promise seems fulfilled. NPC’s react (mostly) appropriately to actions you take, and in general the game does a good job of giving you responses to the choices you make in the game. Unfortunately, the game does little beyond this rudimentary mechanism of feedback.

Playing Fable II feels a performance. I’m on stage doing my act, and the crowd is giving me their feedback, either positive or negative. But beyond very outward signs of approval or disapproval, I don’t feel like I’m making a personal connection with anyone in the audience.

The NPCs feel more like parallels to real life people than they do actual characters worthy of emotional response. I had a wife and child in the game, but I felt no real connection to them because the entire game mechanic is so shallow. Instead, I felt a connection to the real life people that they represented. This isn’t a bad thing, per se, because I actually did have to think about some of my actions in the game (there is a choice late in the game that is particularly tough), but only in the context of my real life.

The game is not bad by any means. The fighting system is rock solid, and the visuals are consistent, though not breath taking, thanks to a cohesive art design. But the unfulfilled potential of the NPC interactions, and the way in which that failure renders the game’s interesting choices ultimately pointless, leaves a bitter taste in my mouth.
 
So the guy liked it when he was actually playing it, and didn't when he wasn't.

That is what internet backlashes are made of.
 
diffusionx said:
So the guy liked it when he was actually playing it, and didn't when he wasn't.

Yeah isn't it amazing what some people do to convince themselves they're not having a good time.. Time to find another hobby then.
 
To clarify, those are my impressions, and I think the game is solid overall. Fun atmosphere and good gameplay mechanics, though it could use an extra coat of polish.

And maybe I'm unique on this one, but I find that sometimes my opinions of various things change (or are magnified) as time passes. Sometimes the poignancy of a book or movie is only apparent after you take a step back, and video games are no different in that regard.
 
pr0cs said:
Finished the game yesterday, overall I was pretty happy with the game. Sort of disappointed that so few of my friends bought the game (would have been fun to try coop) but there is a lot of game in there for someone solo so I was entertained.
I couldn't get a few achievements yesterday.
I couldn't double the value of a home, I was around 200 gold off the mark. I read somewhere that you can decorate a house with some of your trophies.. is this true?

I couldn't get a 'perfect date', I took the person to the place it said they liked and gave them 2 gifts they liked but the achieve didn't unlock, is there some trick there?

I couldn't get the party animal achievement, it didn't seem like the people were drunk, too many people around me meant I may have gave the same person a drink 2x, does it matter what kind of drink?
2) Try doing any of the 'liked' expressions to finish the date, worked for me.
 
DayShallCome said:
And maybe I'm unique on this one, but I find that sometimes my opinions of various things change (or are magnified) as time passes. Sometimes the poignancy of a book or movie is only apparent after you take a step back, and video games are no different in that regard.

No. Your bland expression of the bleeding obvious is not unique.
 
So.. does anything happen on this game's story? Because I'm about to finish it and I feel like I've been doing nothing but bland sidequests.
Man, last Molyneux "game" I buy, I promise.
 
Some of the sidequests are more fun than the main quest! When you get to Bloodstone, a bunch of fun or goofy ones (Treasure Island, T.O.B.Y., Love Hurts) will appear
 
TTG said:
Is there a barbershop or a barber somewhere in Albion? I'm stuck with a shaved head it seems...
There are a few stylists about. The one in Bowerstone market is in the alley to the left of the Blacksmith. There's one in Bloodstone too.
 
I'll play around with it later now that I've finished it. Probably take back all the melee stuff I upgraded, I didn't know it was gonna turn me into a walking shaved bear of a thing. :lol

My final impressions remain more or less the same. An enjoyable B tier RPG with a great charm about it, I wish they were a bit more ambitious with it. If I didn't know any better I would of thought Fable 2 was a low budget game or a competent developer's first effort.

The character customization and level up system are perfectly simple and elegant, great if you're not into tweaking all the minutia of your run of the mill RPG. The battles when you have a few NPCs with you and are fighting off 10 or more bad guys feel great.

EDIT: and another note on the character customization. I actually like that the bad guys don't drop a shitload of gear, it plays in perfectly with the style of the game. Shops play a much more important role and it's amazing how much you like each new weapon you get when there's not 10 other ones like it with slightly less punch dropping every 2 minutes. Lionhead's design is just super solid when it came to these basics.
 
Salazar said:
No. Your bland expression of the bleeding obvious is not unique.

Haha, well good to know then.

TTG said:
The character customization and level up system are perfectly simple and elegant, great if you're not into tweaking all the minutia of your run of the mill RPG. The battles when you have a few NPCs with you and are fighting off 10 or more bad guys feel great.

Yeah, the group battles are very satisfying - they were never very challenging, but they made me feel like a badass. I wish the end encounter had been extended.
 
Darunia said:
Some of the sidequests are more fun than the main quest! When you get to Bloodstone, a bunch of fun or goofy ones (Treasure Island, T.O.B.Y., Love Hurts) will appear

Speaking of T.O.B.Y. - where is the item you are supposed to bring back? My indicator shows it to be in a cabinet 10' from him but it is not there.
 
Thanks for the link, got one of the pub game codes listed to work. Here they are:

GW6GG-VVB7B-H2YGQ-CGXH6-3XFP6
T7QQ6-BJHX9-F6CQJ-QC3DJ-FBW9J
KJ44G-TGGCW-PFBD9-DQFQK-GKQTY
R29QP-PTD3Q-RQWWW-MX38D-KM8DD
Q4M78-JG8FT-2BYC9-YC4YG-MMW9T
DWJ8X-HXYYM-329XF-TQKHW-Q8JDJ
PFGYX-B4CDD-9Q3PB-3CMR7-M6RQM
VPCRG-P8V97-TF2FG-M7XPJ-83Y3Q
J6QVB-8FY9C-PMRB8-TVCBQ-YCTK6
Q7K4F-8R3R2-2HBGT-DMDTB-BCTK8
PJWWY-38TR8-FPRRB-QRFKP-XVX7M
KGRC7-RHPW9-FV6F4-XRHQY-FHM33 <---Used
PG22X-G6G7Q-GMRK9-V7XXW-XYB36
VDCBV-37KVK-RYHVY-MDVRG-3XFQ8
JGHTT-7TFM8-9BCBW-QCCH2-DFKBM
KP8FG-V2FVJ-34GVP-2G7VV-X9FRD
WVK8Q-CWK7R-7YCQX-8JPGK-PCHH6
TJ8J9-9PF7M-8JKBF-F3WVG-Q2TMW
RCPGQ-28GQP-34QCX-K8FP8-3B8FM
KPBCT-TWXW6-9MTQG-XRPQG-VDPY3

Redeem it here:
https://live.xbox.com/en-US/accounts/RedeemToken.aspx
 
i used food along with health potions and my hero turned into a fat girl really really fast.. wow :lol :lol

edit : my aristocratic second husband just divorced me.. lol :lol :lol
 
SamVT said:
Fable II Patch Status Update .

List of fixes in the upcoming Fable II patch, it's not a complete list but the biggest issues (that come up the most).
Ahh, awesome. Text for the lazy:
- The Ritual/Monk’s Quest – Fixed the issue with the Abbott becoming unresponsive if you leave Oakfield before he finishes talking. This will fix the problem if you’ve already hit it, too.

- Rescuing Charlie/Rescue My Baby – after rescuing Charlie, you can now able to interact with objects

- Guild Cave chest – resolves any issues with previously inability to retrieve items unlocked from Limited Collector’s Edition, website or Chicken Kickin’ game. If you’ve already hit this bug you should now get your items.

- The Spire (Pt2) – no more issues with ship captain being unresponsive

- The Hero of Skill (Pirate King) – you’ll no longer get stuck during Hero of Skill quest (Bloodstone)

- T.O.B.Y./Trouble In Bloodstone – you’ll no longer get stuck during T.O.B.Y. quests (Bloodstone)

- Your child - will no longer be chosen as an assassination target

- Furniture Shop in Albion (Bowerstone) will now always have something for sale

- Additional unspecified fixes

I wonder if this update will automatically correct someones game if they are currently in one of the unresponsive states??? Or maybe it only fixes from a new save?
 
cjelly said:
I wonder if this update will automatically correct someones game if they are currently in one of the unresponsive states??? Or maybe it only fixes from a new save?
Um.
- The Ritual/Monk’s Quest – Fixed the issue with the Abbott becoming unresponsive if you leave Oakfield before he finishes talking. This will fix the problem if you’ve already hit it, too.
 
i just picked up this game and im just about a few hours in, but here is my question: is there any way to raise and lower rent rates without having to go to each individual property? i spent most of my time so far making gold and buying shops/houses and have forgotten where exactly were the ones ive bought.
 
cmonmanreally said:
i just picked up this game and im just about a few hours in, but here is my question: is there any way to raise and lower rent rates without having to go to each individual property? i spent most of my time so far making gold and buying shops/houses and have forgotten where exactly were the ones ive bought.
Nope, you have to go to each one. When in town it's easy to find them because of the scroll that appears over each property title icon. But you have to go town to town, IIRC. I'd love to see a "Property" listing siimilar to "Family" in the main menu and be able to manage rates from there.

Also, my daughter's hubby still won't have sex with her. His status is "wants sex", but all that comes up is the option to sleep normally when he's following us to bed. It's been a full week (real world) of working on this, and still no go. I've spent upward of two hours trying to get it to work, during quests, between quests, no matter. She's about to finish the main quest and still no kids; she really bummed. It's incredibly frustrating; I'm assuming we've hit a bug of some sort. :(
 
GhaleonEB said:
Nope, you have to go to each one. When in town it's easy to find them because of the scroll that appears over each property title icon. But you have to go town to town, IIRC. I'd love to see a "Property" listing siimilar to "Family" in the main menu and be able to manage rates from there.

Also, my daughter's hubby still won't have sex with her. His status is "wants sex", but all that comes up is the option to sleep normally when he's following us to bed. It's been a full week (real world) of working on this, and still no go. I've spent upward of two hours trying to get it to work, during quests, between quests, no matter. She's about to finish the main quest and still no kids; she really bummed. It's incredibly frustrating; I'm assuming we've hit a bug of some sort. :(
I hope you mute the TV when it hits the black screen.
 
GhaleonEB said:
Nope, you have to go to each one. When in town it's easy to find them because of the scroll that appears over each property title icon. But you have to go town to town, IIRC. I'd love to see a "Property" listing siimilar to "Family" in the main menu and be able to manage rates from there.

Also, my daughter's hubby still won't have sex with her. His status is "wants sex", but all that comes up is the option to sleep normally when he's following us to bed. It's been a full week (real world) of working on this, and still no go. I've spent upward of two hours trying to get it to work, during quests, between quests, no matter. She's about to finish the main quest and still no kids; she really bummed. It's incredibly frustrating; I'm assuming we've hit a bug of some sort. :(

Ghal, not to be a dick or anything but do you really want your daughter to see them having sex? Doesn't seem like the right thing to do parenting-wise.
 
cjelly said:
I hope you mute the TV when it hits the black screen.
backflip10019 said:
Ghal, not to be a dick or anything but do you really want your daughter to see them having sex? Doesn't seem like the right thing to do parenting-wise.
Who the heck said I'd let her see/hear that? She's going to be booted out of the room and invited back in at the "you've had a kid" scene. Jesus tits people she's SIX. :lol
 
GhaleonEB said:
Who the heck said I'd let her see/hear that? She's going to be booted out of the room and invited back in at the "you've had a kid" scene. Jesus tits people she's SIX. :lol

:lol ok phew just make sure that you're doing your civic duty.
 
funkmastergeneral said:
How do I earn reputation when I have no quests to do? This monk doesn't trust me but I did both the quests and he still doesn't like me =/
I ended up showing my trophy to everyone in town a few times over to get my Renown high enough. When you get close it will start counting down in a most annoying fashion.
 
cjelly said:
Ahh, awesome. Text for the lazy:


I wonder if this update will automatically correct someones game if they are currently in one of the unresponsive states??? Or maybe it only fixes from a new save?

Wow, the wording for my Rescuing Charlie bug doesn't sound promising. :(
 
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