Official Fable II Thread

ItsInMyVeins said:
Wtf. Spoiler about the ending:

My dog is gone ? How the hell am I supposed to find artifacts now? I thought you'd get the dog back during the after game or something :/


Breadcrombs show you the way now to the artifacts.
 
I just beat the trials and am supposed to go to the boat. I was told to finish up any side quests I wanted to because once I got on there is no going back.
After I beat the game, can I go back and play through the quests, buy more property, etc or do I have to completely start a new save file?
 
daycru said:
I just beat the trials and am supposed to go to the boat. I was told to finish up any side quests I wanted to because once I got on there is no going back.
After I beat the game, can I go back and play through the quests, buy more property, etc or do I have to completely start a new save file?

If you're where I think you are, you're not finished with the game yet. So yes there'll be plenty of time for that stuff later. And after the story is over the game still continues.
 
daycru said:
I just beat the trials and am supposed to go to the boat. I was told to finish up any side quests I wanted to because once I got on there is no going back.
After I beat the game, can I go back and play through the quests, buy more property, etc or do I have to completely start a new save file?
Hah, you got plenty of game left. :)

Don't worry, you can do stuff afterwards.
 
Aselith said:
Can you teach the dog to do anal?

Fuck, I hope so!  If they left that out... yeesh,.,
 
So, is no one else playing Fable 2 anymore? :lol I'm still enjoying it(up to the crucible now) but I see the downfalls of the first game creeping up.

I think one of the weird things about Fable 2 is that at no point do I feel immersed in the game. When you're playing a good open world game it should feel like there's a vast world out there to explore with a lot of things to see, in Fable 2 it's more like a 5 foot bubble that's always about to burst. You're usually led along on a narrow path that only deviates for treasure chests, there are loading screens eveywhere, there's no mini map or much of a map at all. There's no back story or depth to any of the places, people, quests... nothing. Fable 2 takes a lot of things for granted. Here's a bunch of sidequests that just appear in your log because that's how RPGs work. Here are random bandit camps and caves because that's how RPGs work. Here are your binary choices that you would only pick because of a conscious decision to take the good or bad side because that's how western RPGs now work. It all makes up for a bland experience. Only communicating through farts and scowls doesn't help matters either.

The positives continue to be a happy tone which seems to be less and less frequent in videogames and a level up/character customization set up that I really like.
 
TTG said:
So, is no one else playing Fable 2 anymore? :lol I'm still enjoying it(up to the crucible now) but I see the downfalls of the first game creeping up.

I think one of the weird things about Fable 2 is that at no point do I feel immersed in the game. When you're playing a good open world game it should feel like there's a vast world out there to explore with a lot of things to see, in Fable 2 it's more like a 5 foot bubble that's always about to burst. You're usually led along on a narrow path that only deviates for treasure chests, there are loading screens eveywhere, there's no mini map or much of a map at all. There's no back story or depth to any of the places, people, quests... nothing. Fable 2 takes a lot of things for granted. Here's a bunch of sidequests that just appear in your log because that's how RPGs work. Here are random bandit camps and caves because that's how RPGs work. Here are your binary choices that you would only pick because of a conscious decision to take the good or bad side because that's how western RPGs now work. It all makes up for a bland experience. Only communicating through farts and scowls doesn't help matters either.

The positives continue to be a happy tone which seems to be less and less frequent in videogames and a level up/character customization set up that I really like.

yeah I just finished the game and the only reason I would go back is for some more achievements, I was thinking of doing some today but then I realised that to play a game just for the achievements is kind of the wrong reason to be playing it, especially when there's so much on my backlog.

The only achievement left that I really want is the real estate one actually, that should be easy enough to get, but apart from that, questing has become completely irrelevent to me, its always the same. In fact I'm apprehensive about starting a quest cos if it lasts more than 5 minutes I think I'd get really bored and annoyed.

I would say I have really enjoyed the game while it lasted, but once its up its up, I probably had my fill of it way before that actually - plus point being I think the developers knew it as well, which is why the ending of the game is really quick and easy, they must've known dragging it out with a long mission or battle was unnecessary.

Plot also left a lot to be desired ultimately. Despite that, I have a feeling I'll boot it up again later on to tidy up some loose ends! Need to wipe my slate clean before I start Fallout3
 
My machine's off for repair and I'm really missing Fable even though I've finished the story. At least I should have a nice bounty of gold waiting for me when I get it back :D

I'm looking forward to starting a new hero and going for some of the achievements. I always make an effort not to look at the achievement list with a game like this until I've finished it once so it doesn't have an effect on my choices. It's nice to see some originality and humour in them and not just ones for story progression.

I've got Fallout sitting here waiting for my console's return but part of me is worried that despite loving Oblivion it won't grab me like Fable has by being so charming.
 
well I did end up playing Fable again, and ran into the infamous Rescue Glitch where you have to rescue your child from a cave of hobbes. Stupid, boring simple mission, problem is she won't leave the damn cave.

Did it twice, was way more than enough for me, its ridden with lots of other glitches too. I literally cannot complete the mission, it ends up reloading from the previous save if I try to leave the area. Have to just let the kid die, or kill my wife. Or wait for a patch?

I did manage to get the teaser achievement though, but didnt realise you cant do it on assassins, only on bandits, almost died trying to do it to assassins. Next stop, real estate and thats me done with fable until they patch it or some worthwhile DLC comes out.

I may do the LE bonus dungeon just to justify my purchase though.
 
kaizoku said:
well I did end up playing Fable again, and ran into the infamous Rescue Glitch where you have to rescue your child from a cave of hobbes. Stupid, boring simple mission, problem is she won't leave the damn cave.

Did it twice, was way more than enough for me, its ridden with lots of other glitches too. I literally cannot complete the mission, it ends up reloading from the previous save if I try to leave the area. Have to just let the kid die, or kill my wife. Or wait for a patch?

That was the only glitch I got in Fable, I solved it by just doing the mission without fast traveling in the quest, I walked from my home to the cave all the way, no problems when I left the cave, my wife was outside waiting for me and my daughter and the quest ended Ok.
 
Well, finished the main storyline today, then did a little busywork to increase my renown and mess with some villagers.

The game is OK, I guess. I like the magic once it gets levelled up, but the game is very much like the first. You're still roped off from the big world. they just enlarged the boundaries a bit. They need to find a way to more effectively hide all the restrictions they place on you.

The interactions with people all feel very artificial. And how can I be expected to care about my wife or husband when I got them to marry me by farting extra long? I think I'm tired of mute heroes in RPGs. It makes everything seem too gamey. People talk, dammit!

The dog was well done, though. And when given the choice,
I chose to resurrect him since I enjoyed his companionship
.

There was obviously enough to like about the combat and the other heroes to keep me coming back to it but, now that I'm "done", I don't think I'll replay it again. It's probably heading back to EB next week, DLC or not. I need to focus on Fallout now (and then get back to tales of vesperia - my god I put that one off for too long).
 
The biggest letdown for me was that all the character development came down to was using different combat skills. In Fable you at least had some rogue skills you could learn (can't believe they got rid of sneaking, lockpicking, etc...)

In Fable 2 you get nothing like that, everything you learn is just to make you more efficient in combat. There really isn't much role-playing to be had in that respect, unfortunately.

And given that you can just completely respec your character at any time with no penalty it's not like you even need to start a new character to play a straight mage/fighter/gunman.
 
It bothers me that Molyneux has always pushed it as an RPG. I can't enjoy the game if I think of it as an RPG. It's too restrictive and basic.

I have to shift my mindset and consider it a beefed up action game. Then the RPG trimmings are a little bonus to a genre that's typically quiet shallow.
 
LCfiner said:
It bothers me that Molyneux has always pushed it as an RPG. I can't enjoy the game if I think of it as an RPG. It's too restrictive and basic.

I have to shift my mindset and consider it a beefed up action game. Then the RPG trimmings are a little bonus to a genre that's typically quiet shallow.

yeah i've never ever considered fable as an rpg while I was playing. It's more like a beginner's action/adventure with Sims elements thrown in
 
Confidence Man said:
The biggest letdown for me was that all the character development came down to was using different combat skills. In Fable you at least had some rogue skills you could learn (can't believe they got rid of sneaking, lockpicking, etc...)

In Fable 2 you get nothing like that, everything you learn is just to make you more efficient in combat. There really isn't much role-playing to be had in that respect, unfortunately.

And given that you can just completely respec your character at any time with no penalty it's not like you even need to start a new character to play a straight mage/fighter/gunman.
not entirely true when you take away an ability you only get half of the exp you spent to get it
 
LCfiner said:
It bothers me that Molyneux has always pushed it as an RPG. I can't enjoy the game if I think of it as an RPG. It's too restrictive and basic.

I have to shift my mindset and consider it a beefed up action game. Then the RPG trimmings are a little bonus to a genre that's typically quiet shallow.
The Sims is an RPG, isn't it?
 
Someone tell me I'm playing Fable 2 wrong, I can't get into it.

I finished the water carrying monk quest last night. She was funny to listen to.

- The combat is overly simple. Slam the attack button and occasional spell, which is near impossible to switch in combat.

- Going zone to zone with loading screens kills the immersion.

- Anything to do with NPC interaction is laughable, fart over and over until they marry you, just like real life?

I don't have any interest in managing property, having kids, etc. Is this the main draw of the game? So have my taste changed (I like Fable 1, the combat seemed more satisfying too) or do I need to give it more time?
 
kaizoku said:
well I did end up playing Fable again, and ran into the infamous Rescue Glitch where you have to rescue your child from a cave of hobbes. Stupid, boring simple mission, problem is she won't leave the damn cave.

Good god how many INFAMOUS bugs does this damn game have.
 
I'm playing through again as evil, I'm definitely impressed by how different the world is as a result of my evil-doing, but I don't like the game as much playing this way.

The interaction with villagers when you're good may be shallow, but it makes a lot of sense, you get constantly mobbed everywhere you go, everyone fawns over you constantly, it makes you feel like you're this awesome hero, even if it is annoying.

When you're playing evil, getting a few villagers to follow you to be sacrificed, or killing people for the assassination jobs, it feels like you are just fucking with the rules of the game, it's not something that makes sense in the world, everything feels a lot less cohesive playing this way. I want people to stand up to me, to spit at my feet, tell me they wont trade with me, guards should follow me around town to make sure I'm not up to anything, the game never makes me feel evil, it just makes me feel like I'm cheating.

I actually feel pretty much the same about Fallout 3 so maybe it's just me, still, I'll soldier on so I have a couple of saves to try the DLC with in a couple of weeks.
 
DeadGzuz said:
- The combat is overly simple. Slam the attack button and occasional spell, which is near impossible to switch in combat.

You can assign different spells at different levels so you don't really need to switch mid combat. I always use a combination of time freeze and then level 5 inferno :P
 
cjelly said:
The Sims is an RPG, isn't it?

uuuh, is it? I never played the sims. I always thought it was more of a God game where you can influence your sim's life or torment your sim, but you're not actually the sim.

I could be wrong, though.
 
Ghost said:
I'm playing through again as evil, I'm definitely impressed by how different the world is as a result of my evil-doing, but I don't like the game as much playing this way.

The interaction with villagers when you're good may be shallow, but it makes a lot of sense, you get constantly mobbed everywhere you go, everyone fawns over you constantly, it makes you feel like you're this awesome hero, even if it is annoying.

When you're playing evil, getting a few villagers to follow you to be sacrificed, or killing people for the assassination jobs, it feels like you are just fucking with the rules of the game, it's not something that makes sense in the world, everything feels a lot less cohesive playing this way. I want people to stand up to me, to spit at my feet, tell me they wont trade with me, guards should follow me around town to make sure I'm not up to anything, the game never makes me feel evil, it just makes me feel like I'm cheating.

I actually feel pretty much the same about Fallout 3 so maybe it's just me, still, I'll soldier on so I have a couple of saves to try the DLC with in a couple of weeks.

thats interesting, I was considering either starting an evil character or more likely just make my finished game character evil, I imagine it won't be the same though. Shame you can't have a second save file for an evil character, I don't particularly want to start again or lose my main character for future DLCs etc.

Now I finished the game, are the evil quests closed to me or can I go and open them up again?

Is there any point to doing all bounty/assassination quests? Can I do all bounty then go evil then go do all assassinations and vice versa? I assume doing all the archaeological ones opens up some hidden segment of the game so maybe they're worth doing.

but I did just order Last Remnant, I have Fallout 3 to start...oh and Crono Trigger DS! bah may just trade this in for Prince of Persia or something.
 
kaizoku said:
thats interesting, I was considering either starting an evil character or more likely just make my finished game character evil, I imagine it won't be the same though. Shame you can't have a second save file for an evil character, I don't particularly want to start again or lose my main character for future DLCs etc.

Now I finished the game, are the evil quests closed to me or can I go and open them up again?.


You can have multiple characters, just select new game from the main menu, it won't overwrite your original. There's a character selection screen you only see when you have more than 1.
 
Seeing as I've never played the original Fable is it worth trying to pick it up on the cheap? Is there anything that's such a huge step forward in Fable 2 that it'll feel like a chore?
 
TTG said:
So, is no one else playing Fable 2 anymore? :lol I'm still enjoying it(up to the crucible now) but I see the downfalls of the first game creeping up.

I think one of the weird things about Fable 2 is that at no point do I feel immersed in the game. When you're playing a good open world game it should feel like there's a vast world out there to explore with a lot of things to see, in Fable 2 it's more like a 5 foot bubble that's always about to burst. You're usually led along on a narrow path that only deviates for treasure chests, there are loading screens eveywhere, there's no mini map or much of a map at all. There's no back story or depth to any of the places, people, quests... nothing. Fable 2 takes a lot of things for granted. Here's a bunch of sidequests that just appear in your log because that's how RPGs work. Here are random bandit camps and caves because that's how RPGs work. Here are your binary choices that you would only pick because of a conscious decision to take the good or bad side because that's how western RPGs now work. It all makes up for a bland experience. Only communicating through farts and scowls doesn't help matters either.

The positives continue to be a happy tone which seems to be less and less frequent in videogames and a level up/character customization set up that I really like.
Keep in mind Fable II is not an open-world game, nor was it billed as such, so I don't think your expectations were properly calibrated. That said, there are about as many loading screens as in Oblivion; where that overworld was one big area, at least there's no loading every time you walk into a house here.

There is a LOT of backstory to the quests and places, so I just don't think you're paying attention there. The people talk about it, it's in books and notes, it's all over the game world; many of the side quests flesh them out. It actually reminded me of Oblivion in how they fleshed out the history of the world; I think they were taking notes.

Fable 1 didn't have any of those "problems" you listed - no dungeons, no meaty side-quests, nada. I liked that this game gave me plenty to do, with many side quests opening up as the main one progressed, and some of them quite large (the one involving Lady Grey is a HOOT). And there's a lot of other things to do along the way: The silver keys/chests, Demon Doors, Gargoyles, statues. Or the recurring side quests of Assassination, Slaves, Civilian Displacement, Bounty Hunter. I think Lionhead was hoping at least some of those would appeal to everyone.

They've buried payoffs in the different aspects of the game. I became a real estate whore in my game, and found that there are a half-dozen unique buildings in the game, and they all have little quests attached to them after they are purchased. And the NPCs started started giving me shit for owning so much property (and for my rent prices). I decided to have a kid, and when he grows up he runs off and gets into trouble, leading to a side quest or two (before child protection services took him, alas). I only opened two Demon Doors, but they were a hoot to get into, and I'm going after all of them on my new game. And for every area of straight paths (Bandit Coast) there's a large open region (Bower Lake, Oakfield, Brightwood).

For every nook and cranny they put into the game, there's some payoff or interesting detail waiting there. Right now I'm playing through a second time, this time as a good hero (and a woman), and I just discovered how Bowerstone Old Town is completely different now; I was utterly surprised. The whole house/family part of the game isn't for everyone, but it oddly clicked with me late in my game. I'm going to marry some fine young lesbian early in my game and treat her right.

Anyhoo. Some elements of the game are quite conventional, but not all of them. And the conventional content is there was executed pretty well, I thought. And the real meat of the game - the combat and leveling system - are superb.
 
Question about the ending achievements... since it doesn't save immediately when you make your choice, can you theoretically make a choice, get the achievement, go back to the dashboard, load up your game, beat it again, pick a different choice, get the achievement, etc.?
 
So has anyone else experience a lot of lock ups? I just got a new replacement 360 (bigger HDD!), and after transfering my stuff over there, I get a lockup about every five minutes. Only seems to happen with Fable 2. I'm hoping I don't have to restart the game, but thinking that a fresh save might be what the doctor ordered.

I might try installing to the HDD first though...
 
Considering trading in my copy of Fable II. I loved both Fable and Fable II, but I'm not sure that I'll ever play through Fable II again. And I'm definitely not paying for the DLC. So I'm considering trading it in and putting the money toward Resident Evil 5 or something. Not sure, haven't made up my mind.
 
Bog said:
Question about the ending achievements... since it doesn't save immediately when you make your choice, can you theoretically make a choice, get the achievement, go back to the dashboard, load up your game, beat it again, pick a different choice, get the achievement, etc.?

This works.

Still cant hit that gargoyle in the guild cave...

From a gamefaqs guide:

Head into the Guild Cave via the lake entrance, the Old Tomb, follow the path
round, until you get to a room with ruins arches, and some stalagmites and
stalactites which look like teeth, it’s the part where you dive to get the
Augment, which the diary pages you pick up refer to. You can try shoot it from
down here, it’s in the part that looks like teeth or a cage. I would advise
heading in to the pathway that has the glowing mushrooms and following it round
until you get to the top and stand at one of the edges and shoot.
 
Biggest problems for me:

- When going into redecorate mode, there should be a list of things to purchase when you want to swap something, instead of you having to have pre-purchased furniture first.

- Trolls were annoying to fight, especially their raised ground attack. The skillful dodge move doesnt work like it should.

- You can't redecorate taverns.

- The bugs. I had that " buy new furniture blah blah blah" message stuck on my game for the last half hour until i looked online how to remove it.

- Spire shards are not fun, and are really plain/unintersing

- not a lot of variety in the enemies, which was surprising.


I'd say Fable 2 could be my favorite game of the year though, it was mostly a joy and i'm sad that the main story ended so soon. Some of those side quests were brilliant. Main quest was really really short imo, and $10 for DLC seems like a big rip-off.
 
GhaleonEB said:
Keep in mind Fable II is not an open-world game, nor was it billed as such, so I don't think your expectations were properly calibrated. That said, there are about as many loading screens as in Oblivion; where that overworld was one big area, at least there's no loading every time you walk into a house here.

There is a LOT of backstory to the quests and places, so I just don't think you're paying attention there. The people talk about it, it's in books and notes, it's all over the game world; many of the side quests flesh them out. It actually reminded me of Oblivion in how they fleshed out the history of the world; I think they were taking notes.

Fable 1 didn't have any of those "problems" you listed - no dungeons, no meaty side-quests, nada. I liked that this game gave me plenty to do, with many side quests opening up as the main one progressed, and some of them quite large (the one involving Lady Grey is a HOOT). And there's a lot of other things to do along the way: The silver keys/chests, Demon Doors, Gargoyles, statues. Or the recurring side quests of Assassination, Slaves, Civilian Displacement, Bounty Hunter. I think Lionhead was hoping at least some of those would appeal to everyone.

They've buried payoffs in the different aspects of the game. I became a real estate whore in my game, and found that there are a half-dozen unique buildings in the game, and they all have little quests attached to them after they are purchased. And the NPCs started started giving me shit for owning so much property (and for my rent prices). I decided to have a kid, and when he grows up he runs off and gets into trouble, leading to a side quest or two (before child protection services took him, alas). I only opened two Demon Doors, but they were a hoot to get into, and I'm going after all of them on my new game. And for every area of straight paths (Bandit Coast) there's a large open region (Bower Lake, Oakfield, Brightwood).

For every nook and cranny they put into the game, there's some payoff or interesting detail waiting there. Right now I'm playing through a second time, this time as a good hero (and a woman), and I just discovered how Bowerstone Old Town is completely different now; I was utterly surprised. The whole house/family part of the game isn't for everyone, but it oddly clicked with me late in my game. I'm going to marry some fine young lesbian early in my game and treat her right.

Anyhoo. Some elements of the game are quite conventional, but not all of them. And the conventional content is there was executed pretty well, I thought. And the real meat of the game - the combat and leveling system - are superb.

Fable 2 may not be an open world game, but it sure likes to pretend it is. You can go anywhere at anytime, there's a night and day cycle, NPCs talk about what you've been doing. All of the places are sort of tied to one another, you don't really get an impression of that, but that's what they've tried to do. It's more open world than say KOTOR was. But even if you don't think it is, the flaws are there regardless.

I never bothered to read notes and books, but you shouldn't have to. Compare Rivet City to Oakdale for example. After you've been at Rivet City for a little while you know everything that makes it what it is, it's unique and awesome and fits into the world very well. Oakdale on the other hand screams of stock RPG town number 47.

As far as the old problems creeping up, I mostly meant that there was nothing really exciting or immersive about playing Fable 1 either. It's an ok looking, ok playing zelda wannabe with rpg elements that really don't work and a world and story that are entirely forgettable. As you mentioned the leveling/character customization is done very well and I like the more inviting feeling you get when playing it vs a lot of the other games this holiday season... but I am glad I rented this one.
 
TTG said:
Fable 2 may not be an open world game, but it sure likes to pretend it is. You can go anywhere at anytime, there's a night and day cycle, NPCs talk about what you've been doing. All of the places are sort of tied to one another, you don't really get an impression of that, but that's what they've tried to do. It's more open world than say KOTOR was. But even if you don't think it is, the flaws are there regardless.

Ever played an RPG before? Virtually every RPG let's you go anywhere at anytime. A day night cycle is trivial, and NPCs will always talk to you. What they say to you has no impact on whether or not it's an "open world" game.
 
Graafke said:
This works.



From a gamefaqs guide:

What I mean is that im right under it yet it wont break:

eaic5g.jpg
 
PhlivoSong said:
Ever played an RPG before? Virtually every RPG let's you go anywhere at anytime. A day night cycle is trivial, and NPCs will always talk to you. What they say to you has no impact on whether or not it's an "open world" game.

You're arguing semantics and doing a shitty job of it. I gave you an example in what you quoted, but what the hell: What makes an open world RPG vs what Fable 2 is? A map?
 
You can argue about Fable 2s openworld-ness, it's true that there aren't 5 square miles map for you to randomly roam, it's also true that there are plenty of things you'll never see if you only ever follow the breadcrumb trail.

At the end of the day Fable 2 does everything it can to help you play Fable 2, the way the combat works, the way the dog works, the way the clothing and the dyes work, the way the world is sized is very much a part of that.

Saying it's not an RPG is utter, utter bullshit though, the best moments in this game are the decisions (the best of which are far from binary by the way) where you make choices based on the role you are playing...
 
Ghost said:
I'm playing through again as evil, I'm definitely impressed by how different the world is as a result of my evil-doing, but I don't like the game as much playing this way.

The interaction with villagers when you're good may be shallow, but it makes a lot of sense, you get constantly mobbed everywhere you go, everyone fawns over you constantly, it makes you feel like you're this awesome hero, even if it is annoying.

When you're playing evil, getting a few villagers to follow you to be sacrificed, or killing people for the assassination jobs, it feels like you are just fucking with the rules of the game, it's not something that makes sense in the world, everything feels a lot less cohesive playing this way. I want people to stand up to me, to spit at my feet, tell me they wont trade with me, guards should follow me around town to make sure I'm not up to anything, the game never makes me feel evil, it just makes me feel like I'm cheating.

I actually feel pretty much the same about Fallout 3 so maybe it's just me, still, I'll soldier on so I have a couple of saves to try the DLC with in a couple of weeks.

I'm finding this to be the case - it's really not very fun as nothing seems to have any repercussions. While being good seems to be quite different in that what you do is reflected in the world.
 
Ghost said:
I'm playing through again as evil, I'm definitely impressed by how different the world is as a result of my evil-doing, but I don't like the game as much playing this way.

The interaction with villagers when you're good may be shallow, but it makes a lot of sense, you get constantly mobbed everywhere you go, everyone fawns over you constantly, it makes you feel like you're this awesome hero, even if it is annoying.

When you're playing evil, getting a few villagers to follow you to be sacrificed, or killing people for the assassination jobs, it feels like you are just fucking with the rules of the game, it's not something that makes sense in the world, everything feels a lot less cohesive playing this way. I want people to stand up to me, to spit at my feet, tell me they wont trade with me, guards should follow me around town to make sure I'm not up to anything, the game never makes me feel evil, it just makes me feel like I'm cheating.

I actually feel pretty much the same about Fallout 3 so maybe it's just me, still, I'll soldier on so I have a couple of saves to try the DLC with in a couple of weeks.
Nah, it's not just you. I feel almost exactly the same.

Also, I hate the way the world turns out if you play evil, which means when DLC comes out and I finally break down for my first-ever DLC purchase ever, I will go back to my good character.

With the hopes that resurrection shrine = dog!!

Or I'll wait for PC version. I dunno. I wish I had waited in the first place.
 
One thing that I haven't seen people talk much about is how funny this game is.
I rarely laugh at video games, but Fable 2 had me chuckling several times:

- The scene at the beginning with the man sending a proposal to his girlfriend. If you give the letter to her mother, there's this hilarious conversation where he is forced to propose to the mother instead. Great stuff.

- Eating the crunchy chicks for the Temple of Shadows entrance test. The Shadow-worshipper's responses to your eating the chicks are awesome.

- The Demon Door who wants cheese, and his progressively sillier demands. By the end my evil pumped up warrior looked totally ridiculous.

- Some NPCs will talk and talk and talk, and get funnier the more they do. After you beat the Crucible, the two guys in front of the Crucible go on way too long if you let them, and pretty much acknowledge you have too much time on your hands if you're listening to them for so long.
 
Absolutely amazing ending. I always snicker when I hear about people crying over video games but the
perfect day playing in the field with your sister
really got me going. A total triumph, my GOTY.
 
TTG said:
Fable 2 may not be an open world game, but it sure likes to pretend it is. You can go anywhere at anytime, there's a night and day cycle, NPCs talk about what you've been doing. All of the places are sort of tied to one another, you don't really get an impression of that, but that's what they've tried to do. It's more open world than say KOTOR was. But even if you don't think it is, the flaws are there regardless.
It's a bit of a hybrid. There's some room to roam, with regions and dungeons becoming unlocked as you progress through the main quest. I'd call it an action RPG with open world elements, but the actual mission design is more classic action RPG. The areas aren't connected any more or less than many other RPGs I've played, where they essentially chain together in a broad loop.

The depth comes from the subsystems (economy, relationships, real estate) which are entirely optional and not useful if you are not so inclined. I enjoy those elements of the game, and they add a great deal of depth. But I can see why the game would appear to be much less if you don't. No game appeals to everyone.

I actually got kind of attached to my wife and kid at the end of my first game, such that I felt pretty bad when she met an untimely demise. It's actually the relationship and economy stuff that I'm dabbling with the most in my second go around.
 
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