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Official Fable II Thread

Seth C said:
Yo get the weapon from the Temple of Light you need to make several donations, have them talk about becoming the Harvest Benefactor, then donate 10,000 gold between noon and 1pm. However to be honest, if you are that far I don't know how much good the weapon will do you. It does look cool though.
'That far'...please tell me I am not even halfway through the game...
 
Cahill said:
*Hands over evil pass*... there ya go. Now run along and have some fun. :D

I'm tying to do a good guy then play an evil one, I'll probably cave and run amuck beforehand

I'm trying to stretch out how long I play this game. I picked up Fallout 3 with the Dell deal but it is a x-mas gift from the wife and she has vowed to wrap and hide it once it arrives (I have a bad habit, i have the intention of getting one game....which translates into 5 :D )

So far my only GoW2 intention for the rest of the year has turned into Fallout3,Banjo,FableII and GoW2
 
Speaking of the weapon you get from donating to the temple. Question... I think I have a glitch. Seems to happen at randomly but whenever I sometimes visit that town, instantly a card prompts up for that weapon, I hit to take it and bam... I just got another sword. This has happened a few time, so much that I either sell them or give them away to people online.

Anyone else have this happen to them?
 
ShinAmano said:
'That far'...please tell me I am not even halfway through the game...

I don't know how far you are in the main storyline exactly, but not more than halfway no. It's just that the weapon wasn't incredibly powerful for me when I got it, and I did so before
I saved the Temple of Light.
So if you have already done that and don't have the weapon, it may not be of much use to you. Still looks quite unique, however.
 
Teknoman said:
At least I think thats the only way they will talk to you, since thats the only way you can destroy them. Never tried single target magic.
Yeah, they started taunting me the second I upgraded. Thanks. :D
 
Seth C said:
I don't know how far you are in the main storyline exactly, but not more than halfway no. It's just that the weapon wasn't incredibly powerful for me when I got it, and I did so before
I saved the Temple of Light.
So if you have already done that and don't have the weapon, it may not be of much use to you. Still looks quite unique, however.

Yeah that weapon does look cool. Like a golden waffle maker of death. I find it a bit odd to use. With my mace I can just rap on x but with this weapon it seems to demand perfect timing with the button presses.
 
Dunlop said:
ack! When are you unable to change? I did the quest that lets me get into the Temple of Shadow...that's it

I'm not offered anything form the Temple of light, did I just force myself down a path of evil?

Be careful. I took the Temple of Shadow route and at one point in my game, the Temple of Light went away for good.
 
Seth C said:
Not true. By the time you are nearing the end of the game, many of your actions will have made irreversible changes to Albion's cities and people. Also, even simple things like murdering people can influence those around you for long periods of time. For example, after murdering a person people reacted poorly to me, called me a murdering, insulted me, even though I was good/pure overall.
People quickly forget things in Albion. I've gone from, "I heard you did
bad things in the Spire
to asking me for my autograph-- often in the same crowd-- but it just shows the temperamental behavior of the crowd towards you. It's just way too easy to manipulate people. I can kill someone outside the village and everyone will run away from me for a bit until I put on a lute party or fart in someone's face, and then it's gravy.

You're right on the economy, but keep in mind this isn't an MMORPG. You are the only player in the world. You are the focus of the world. I'm sure they made the work minigames pay so much money so that you'd be encouraged to take an active part in the game rather than sitting back and watching the cash flow in without doing anything. Besides, would you really want them to pay so little that you had to invest 500 hours of gameplay just to own all the buildings? No.

GashPrex said:
I think they could make it permanent but it sure as shit wouldn't be fun. I mean if you had to wait around for 8 hours while your real estate made money that wouldn't be very fun(plus it would just as easily "break the game" if you made massive amounts of cash for doing nothing - as opposed to playing a minigame where you can rake in the cash but requires some time/effort. Plus if you made no money at minigames the game would also lose "fun" points because you would be struggling to make money.


Personally, as someone who has played other simulation style games and only a bit of MMOs, I find it gratifying when something takes a little work. The people are really impressionable, which, while it allows for some novelty laughs and some hilarious scenarios, ultimately takes away from the emotional attachment you could form with some of these characters.

That you meet someone, piss them off by killing their spouse, and then fart on them a lot and then they'll marry you all within 10 minutes is kind of what I'm talking about. I think a flag should be triggered that says, "This character will no longer marry you or have sex with you."

Ultimately I understand it's a game, but you have to understand, then, that different players are going to see different types of behavior as rewarding.
 
The thing I don't like so far (I'm only about 3 hours in or so) is the world doesn't feel connected yet. I've just been in certain locations... like a Gypsy camp, Bowerstone, Oakvale, etc. I just don't get the sense of wonder and openness of say, Oblivion, where I could virtually see one city from another. I think also the game suffers from the lack of an easy to see world map. I can't see where Oakvale is in relation to Bowerstone or hte Gypsy camp (unless I'm just a moron and I just can't find it).

Other than that, I'm enjoying this game so much. It's awesome. The art direction is so good. I was walking to Oakvale and I came across this huge old train bridge with old trains, coal mine thingies, etc. So much detail. Incredible.
 
Hootie said:
Ok GAF I haven't really read through all of this thread, but would you all reccommend that I buy this game? What are the biggest complaints? What are the most surprising (in the positive sense of the word) aspects?

I highly recommend it. If you think you'd be interested, give it a shot. It's a lot of fun and despite having all the achievements I am starting a new character to play through as evil. I am most surprised by how fun the Orbs are, and how nice it is to be able to share things with people who are at the same places as you. My biggest disappointment is probably that those Silver keys are worthless. Seriously, none of those chests have anything in them that is of any real value.
 
Y2Kev said:
People quickly forget things in Albion. I've gone from, "I heard you did
bad things in the Spire
to asking me for my autograph-- often in the same crowd-- but it just shows the temperamental behavior of the crowd towards you. It's just way too easy to manipulate people. I can kill someone outside the village and everyone will run away from me for a bit until I put on a lute party or fart in someone's face, and then it's gravy.






Personally, as someone who has played other simulation style games and only a bit of MMOs, I find it gratifying when something takes a little work. The people are really impressionable, which, while it allows for some novelty laughs and some hilarious scenarios, ultimately takes away from the emotional attachment you could form with some of these characters.

That you meet someone, piss them off by killing their spouse, and then fart on them a lot and then they'll marry you all within 10 minutes is kind of what I'm talking about. I think a flag should be triggered that says, "This character will no longer marry you or have sex with you."

Ultimately I understand it's a game, but you have to understand, then, that different players are going to see different types of behavior as rewarding.

Then frankly, go play an MMO. Time is compressed in this game. That's just the nature of it. You play through an entire life from childhood to age 50 or so, in a matter of days, potentially as little as about 18 hours. Again, I have no problem with the idea you present, that you find it gratifying when something takes a little work, but this game simply doesn't take place on that time scale. It would be absurd if it took you 300 hours of gameplay to buy up a neighborhood but only 15 to become a hero and save the world. Imagine, in context, how absurd and broken THAT would be. You can get married and have children in a matter of minutes because your whole life only lasts a matter of hours. That's just the reality of it.
 
Insaniac said:
so i heard the co-op is subpar in this game, any insight to this?
Online co-op, you share a camera, a la Castle Crashers or Gauntlet Legends. Also, you don't use your character, you select a pre-fab one (although any gold and experience you earn is transferred back to your char).
 
Cocopjojo said:
Online co-op, you share a camera, a la Castle Crashers or Gauntlet Legends. Also, you don't use your character, you select a pre-fab one (although any gold and experience you earn is transferred back to your char).

what about local co-op?
 
Well if anyone wants the weapon you get from the light temple but doesnt want to fork the 10k money over for it let me know. I got extra and I can give them to you online. Just send me a pm. Like I said in a post above, not sure if it a glitch or not but I keep getting more of that weapon when I go to that town.
 
Been playing a bit of a role a Robin Hood. Take some of the gold from my expensive rentals and give it to new 360 owners or people just beginning Fable II.
I check their stats and if they have 3 stars and little to no gamerscore I give them a good chunk of change.:D
Be surprised how many people bought 360's for this game.
 
Seth C said:
Then frankly, go play an MMO. Time is compressed in this game. That's just the nature of it. You play through an entire life from childhood to age 50 or so, in a matter of days, potentially as little as about 18 hours. Again, I have no problem with the idea you present, that you find it gratifying when something takes a little work, but this game simply doesn't take place on that time scale. It would be absurd if it took you 300 hours of gameplay to buy up a neighborhood but only 15 to become a hero and save the world. Imagine, in context, how absurd and broken THAT would be. You can get married and have children in a matter of minutes because your whole life only lasts a matter of hours. That's just the reality of it.

I don't think asking to have certain decisions be irreversible or more weighted means that I'm asking to play an MMO. My game life may only be a matter of 40 hours, but you shouldn't be able to kill a woman's husband in front of her face and marry her afterwards. That's my point.

As for the time constraint stuff, I'm not saying it should take 300 hours to buy up an entire town-- that wouldn't be "broken" per se (gold being hard to come by is not game breaking if the designer is really doing his job here)-- I don't really think what I said should be construed as "this should take 300 hours to do." But courtship should take a little bit of time.

I really think it's all fundamental to adding "weight" to these decisions. I understand what everyone is saying when they mention how their moral choices have real consequence and how they're impressed with how the game world adapts to them, and I am too. But I don't think my moral choices are weighty when I can kill my wife and pick up two more in 20 minutes.

I haven't finished the game yet, so my opinion on this is still open to changing, of course.

For the record, I find the combat mostly boring in MMOs outside of instances, so I'd rather not.
 
Insaniac said:
so i heard the co-op is subpar in this game, any insight to this?

The co-op has the reputation of being sub-par, yes. It has received an entire world of bitching. I finally tried it last night though (after having finished the game myself) and found it to be a blast. The two main complaints seem to be these:

1. You cannot use your character in another player's game.

This is slightly misleading in some ways. No, the character will not look like yours (you chose from 6 preset looks) or have your exact weapons (you choose from all of the default weapon types) but if you choose to use your Hero's profile your real character will gain experience, gold, and items. Also, though it doesn't look like you, you do still have access to all of your stats and magic. It was a ton of fun hopping in to my friend's game that was very early on and being like a body guard for him, with access to every level 5 spell and a huge health bar.

2. The camera is locked and shows you both on screen.

I didn't have a problem with the camera angle. Yes, I had to follow him around, but that's what I was there for. The back button will always teleport you right to the first player, which is handy. The zoomed out view also provided an amazing look at the graphical engine and the world of Albion. One which you cannot get from playing by yourself. Some of those landscapes looked wonderful when I played them myself, but they were amazing seen from higher up and farther out.
 
I need help quick!

Chapter:
The Spire

Week 37 (or 38 whatever). How do I feed the prisoners? None of the buttons do anything except LT which just makes me look at them. I don't want to lose my halo. :(
 
Blueblur1 said:
I need help quick!

Chapter:
The Spire

Week 37 (or 38 whatever). How do I feed the prisoners? None of the buttons do anything except LT which just makes me look at them. I don't want to lose my halo. :(
Hold A near the levers.
 
Ha! I got the blackmail letter now too. :lol

I should do a test. See how much my wives really love me. I'll just kill Kenneth now. :D
 
Y2Kev said:
I don't think asking to have certain decisions be irreversible or more weighted means that I'm asking to play an MMO. My game life may only be a matter of 40 hours, but you shouldn't be able to kill a woman's husband in front of her face and marry her afterwards. That's my point.

As for the time constraint stuff, I'm not saying it should take 300 hours to buy up an entire town-- that wouldn't be "broken" per se (gold being hard to come by is not game breaking if the designer is really doing his job here)-- I don't really think what I said should be construed as "this should take 300 hours to do." But courtship should take a little bit of time.

I really think it's all fundamental to adding "weight" to these decisions. I understand what everyone is saying when they mention how their moral choices have real consequence and how they're impressed with how the game world adapts to them, and I am too. But I don't think my moral choices are weighty when I can kill my wife and pick up two more in 20 minutes.

I haven't finished the game yet, so my opinion on this is still open to changing, of course.

For the record, I find the combat mostly boring in MMOs outside of instances, so I'd rather not.

Some (several) of your decisions absolutely are permanent and irreversible. They will change the people and the landscape of Albion - forever. There is no arguing this. Those decisions exist in the game, and there are many of them. If you choose to continue arguing this point, I will be happy to list some of them for you.

You are choosing instead to focus on one aspect of the game (the social one) which I freely admit feels non-serious. Yes, you can kill a man and marry his wife. No, it does not feel realistic. However, keep in mind you are THE HERO in the entire realm of Albion. Ask yourself, in our world when it was more similar to this one years ago, could the King slaughter a man and take his wife? I think you'll find that he could, and she might even be happy about it. You are not just one of the people in this world. You are worshiped and known by everyone.

Yes, it still happens VERY quickly, but again, I think that is simply a requirement of the design choice and pace at which the storyline takes place. Well, that and otherwise you'd never have the fun of marrying a wife in each town. :)

However, many other choices do have weight to them. Even early on in the game.
 
I'm not ignoring you so much as I have not found that to be my experience. What kind of permanent decisions are we talking about?
 
Heh. I decided instead of going directly to Kenneth and killing him, I went to my two wives and sexed them up. After doing Alex in town, I went to the wife I actually care about and did her too. No condom, what's the worst that could happen? "Ooh, I think we're having a baby!"

Wake up, new crib. Then I get the message that Kenneth blackmailed me.

Went outside and Florica gives me a gift. She still loves me. Not sure about Alex yet. How long does it take before the blackmail takes effect?
 
Y2Kev said:
I'm not ignoring you so much as I have not found that to be my experience. What kind of permanent decisions are we talking about?

Some of them you certainly have found, though you may not be aware of it. The first one, you decided as a child. Spoilers here:

Right from the beginning of the game, the choices you make as a child will decide the fate of Old Town. If you give the criminal the warrants Old Town will remain a slum forever. Or, it will be cleaned up if you choose not to, and be one of the best places to live in town. Even the quests you will receive will change forever, based on this one decision.

If you choose to give the letter to Alex she will commit suicide. She is dead, forever.

If you help the bandits kill Giles he will be dead. You will never help his son find a bride later, and won't see him come out to his father.

If you help the Temple of Shadows the Temple of light will be left in permanent ruin.

If you defend the Temple of Light, the Temple of Shadows will be abandoned and left empty.

If you invest in Westcliff then later on the town will grow and no longer be a slum.

If you choose to steal the gravekeeper's woman he will lose faith in love and abandon his home and the town.

If you choose to keep the dark seal you will be left aged decades, permanently.
 
Seth C said:
Some of them you certainly have found, though you may not be aware of it. The first one, you decided as a child. Spoilers here:

Right from the beginning of the game, the choices you make as a child will decide the fate of Old Town. If you give the criminal the warrants Old Town will remain a slum forever. Or, it will be cleaned up if you choose not to, and be one of the best places to live in town. Even the quests you will receive will change forever, based on this one decision.

If you choose to give the letter to Alex she will commit suicide. She is dead, forever.

If you help the bandits kill Giles he will be dead. You will never help his son find a bride later, and won't see him come out to his father.

If you help the Temple of Shadows the Temple of light will be left in permanent ruin.

If you defend the Temple of Light, the Temple of Shadows will be abandoned and left empty.

If you invest in Westcliff then later on the town will grow and no longer be a slum.

If you choose to steal the gravekeeper's woman he will lose faith in love and abandon his home and the town.

If you choose to keep the dark seal you will be left aged decades, permanently.
Thank you very much for the list! I definitely have encountered some of these, though I might not even have known I was making the decisions when I made it. I think what I expected was the decisions might be less at story junctions or scripted points and more in the social interactions you can have with people and that's where my disconnect is.
 
I've encountered all but one of those and chose the good path every time. (I like a better future vs. a corrupt criminal-ridden one.) The only evil thing I did as a kid was decide to smash everything in the warehouse. Now it's empty. Would it still be occupied if I had just killed the beetles instead?
 
This game is amazing, I was expecting a good game but I cant believe how magical and memorising it is.

I also am surprised by the graphics, I haven't seen much raving about them but to me they are stunning!
 
A little late and really crappy pics but... but here's my guy (Desperado)...

2dihapi.jpg


28i3g2o.jpg
vg4v4p.jpg


....and dog (Elli).. >:)

2zf1sex.jpg
246qbuu.jpg
 
Picked it up earlier today but haven't had a chance to play it yet, one (minor) question though: Are the images in the instruction booklet covered with a bunch of white spots for anybody else?
 
X26 said:
Picked it up earlier today but haven't had a chance to play it yet, one (minor) question though: Are the images in the instruction booklet covered with a bunch of white spots for anybody else?
Yes, i thought mine had some type of a printing problem, but it may be the style...i dont know.
 
Your dog can upgrade his treasure hunting and attacking abilities, as well as gain expressions of his own that are used when your character uses his/hers.



No armor.
 
I'm about to start the game now... My expectations are pretty mixed. I'm waiting forward to a good, entertaining adventure, but nothing earth-shattering. We'll see what happens. :)
 
Lé Blade Runner said:
I'm about to start the game now... My expectations are pretty mixed. I'm waiting forward to a good, entertaining adventure, but nothing earth-shattering. We'll see what happens. :)
You've probably already started... but hold back your judgement until you get out into the world after the child section at the start. It's by far the weakest section in the game.

On a slightly different note... am I the only person playing a good character?!? :lol
 
My cousin, a friend and I have been "orb questing" together. It's been great going along together and experiencing the quests at the same time :D
 
Heres something I noticed and haven't seen anyone mention. Go to your menu and I forget exactly where its listed... perhaps under augments..?? But there is something that says accessories and its unhighlighted so I can't pick it. Anyone know what these acessories are?
 
Bought the game today, only played for a short bit, just got past the prologue if you will, but so far;

Positives;
-Soundtrack
-Art direction
-Humour

Negatives;
-Clipping issues
-Dog sometimes seems to get stuck in the scenery

Pace seems a bit slow, but it seems to have quite a longer learning curve than other games. No '5 minute tutorial and off you go' in this game it would seem.
 
Zzoram said:
I wonder if Japan would like this game.

The first Fable was one of the better selling Xbox games in Japan if I remember correctly. I'm sure this one will sale fairly well too. 70k or so would probably be just about right.
 
I LOVE this game, but the lack of clothing and even weapon options is truly disturbing. The world doesn't feel very large, either.

Overall, I'm satisfied, but it's much lower than my expectations were. The biggest disappointment is that most characters will look pretty similar by the end...
 
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