Official Fable II Thread

Tiamatsword22 said:
I take it to mean it's like oblivion in that it's a open world game with tons of options, but that it actually has personality.
It is not like Oblivion. The best example I can think to give is Ocarina of Time. You have zones that have exits. Within those zones, you can explore freely, but when you reach an exit, text comes up at the bottom of the screen letting you know where the exit leads, and you just keep moving forward if you want to go there. A loading screen comes up with a pro-tip like "Pies will restore health, but don't eat too many!" Then you're in the next area. (And there's no "Hyrule Field" zone that connects all of them.)

It works.

Also, many of the zones are quite massive.
 
I have the game, it's available in Paris (République), and it's fucking awesome ! I was not very hyped for this one but I love it.
 
jetpacks was yes said:
Wait there isn't a single seamless world like Oblivion? More closed paths like the first game?
No, it isn't a single seamless world. But I wouldn't call the paths closed at all. There are trails that you're encouraged to stay on, but in many areas - like forests - you can abandon the path and run off into the grass. Last night, I passed through a mountainous area where you pretty much had to stay on the path for the most part. And in areas like towns, pretty much everywhere is fair game - you can walk down the path to get the inn, or you can hop a fence and cut across a farmer's field.

But it is a good mix - I have seen plenty of areas where you have to stay on the path, and plenty of areas where you can free roam. It really hasn't bothered me at all. And even the mountainous area that I described had branching paths that you can see from your current location - "hm, I wonder if I'll be able to get up there?" And you progress forward a little, take a fork in the road, and you end up doubling back to an area higher in elevation than your previous location. Basically what I am saying is that the "closed path" areas feel fine.

But yeah, it's definitely not a seamless, boundary-free world like Oblivion. But in some ways, it is similar.
 
Cocopjojo said:
No, it isn't a single seamless world. But I wouldn't call the paths closed at all. There are trails that you're encouraged to stay on, but in many areas - like forests - you can abandon the path and run off into the grass. Last night, I passed through a mountainous area where you pretty much had to stay on the path for the most part. And in areas like towns, pretty much everywhere is fair game - you can walk down the path to get the inn, or you can hop a fence and cut across a farmer's field.

But it is a good mix - I have seen plenty of areas where you have to stay on the path, and plenty of areas where you can free roam. It really hasn't bothered me at all. And even the mountainous area that I described had branching paths that you can see from your current location - "hm, I wonder if I'll be able to get up there?" And you progress forward a little, take a fork in the road, and you end up doubling back to an area higher in elevation than your previous location. Basically what I am saying is that the "closed path" areas feel fine.

But yeah, it's definitely not a seamless, boundary-free world like Oblivion. But in some ways, it is similar.

So a scene like this, you're basically stuck on a path?

http://www.gamersyde.com/pop_image.html?G=8975&N=4
 
Something I've always been curious about: are there any other dogs in the world? Like owned by NPCs or anything? Or is yours the only one?
 
Confidence Man said:
So a scene like this, you're basically stuck on a path?

http://www.gamersyde.com/pop_image.html?G=8975&N=4
That image is definitely not representative of the game. There have been very few times when I've been stuck on a path that narrow.

Wiggum2007 said:
Something I've always been curious about: are there any other dogs in the world? Like owned by NPCs or anything? Or is yours the only one?
I haven't seen any other dogs. There are chickens and rabbits in various places; but I haven't seen any dogs (I'm not even halfway through the game, yet, though).
 
Cocopjojo said:
No, it isn't a single seamless world. But I wouldn't call the paths closed at all. There are trails that you're encouraged to stay on, but in many areas - like forests - you can abandon the path and run off into the grass. Last night, I passed through a mountainous area where you pretty much had to stay on the path for the most part. And in areas like towns, pretty much everywhere is fair game - you can walk down the path to get the inn, or you can hop a fence and cut across a farmer's field.

But it is a good mix - I have seen plenty of areas where you have to stay on the path, and plenty of areas where you can free roam. It really hasn't bothered me at all. And even the mountainous area that I described had branching paths that you can see from your current location - "hm, I wonder if I'll be able to get up there?" And you progress forward a little, take a fork in the road, and you end up doubling back to an area higher in elevation than your previous location. Basically what I am saying is that the "closed path" areas feel fine.

But yeah, it's definitely not a seamless, boundary-free world like Oblivion. But in some ways, it is similar.

Oh dang, so it's only a small improvement over the first game in that regard. The restricted freedom in the first Fable was one of my biggest problems with the game, considering the promises of Project Ego. :/ Crapppp.
 
jetpacks was yes said:
Oh dang, so it's only a small improvement over the first game in that regard. The restricted freedom in the first Fable was one of my biggest problems with the game, considering the promises of Project Ego. :/ Crapppp.
Well, it's not Oblivion, but it's not Fable 1, either. It's sort of a middle ground.
 
Cocopjojo said:
Well, it's not Oblivion, but it's not Fable 1, either. It's sort of a middle ground.


Are you familiar with the original intent of Project Ego? Would you be able to make any comparisons between that and the final product of Fable II?

Also are weapons still banned in towns?
 
i want it now
i already know that i will play Fable 2 at least 3 times
2 on 360 , one after the other (for multiple choices in the game ) and i guess one time in the "plus edition" next year (probably available on 360/PC , i hope the later for 60fps)

the launch trailer is greeeat
 
jetpacks was yes said:
Are you familiar with the original intent of Project Ego? Would you be able to make any comparisons between that and the final product of Fable II?

Also are weapons still banned in towns?

There have been videos of characters killing people in Bowerstone.
 
jetpacks was yes said:
Are you familiar with the original intent of Project Ego? Would you be able to make any comparisons between that and the final product of Fable II?

Also are weapons still banned in towns?
No, I'm not too familiar with Project Ego. But I mean, it's like what I said. It's like Ocarina of Time (x1000) - some parts are like Hyrule Field, where you can free roam, and come back to your path when you want (or cut across to another path that you can see). And other parts are like scaling Death Mountain, when there's a trail you have to stick to.

And no, weapons aren't banned in towns. I pulled out my sword and a bunch of townspeople started yelling and I got a bunch of +3s to fear. Haha.
Psychotext said:
I'm so pleased to hear that. I would not have wanted Oblivion in Fable land.
Yeah, I think that the combination of path and free roam areas works really well for the story that they're trying to tell.

Btw, Oblivion is one of my all-time favs, but so was Fable 1.
 
f@luS said:
i want it now
i already know that i will play Fable 2 at least 3 times
2 on 360 , one after the other (for multiple choices in the game ) and i guess one time in the "plus edition" next year (probably available on 360/PC , i hope the later for 60fps)

the launch trailer is greeeat

wait a minute what is this "plus edition"???
 
For those playing, have you restarted as the opposite sex to see if there are differences playing a male/female character?
 
N.A said:
Yes. Just press RB and choose safety off.

Can you really 'kill' the characters or will they respawn once you re-enter the town/zone?

What about the NPCs that give the quests- they can't be killed surely?
 
RichardAM said:
Can you really 'kill' the characters or will they respawn once you re-enter the town/zone?

What about the NPCs that give the quests- they can't be killed surely?

If they can, people need to be real careful who they invite into their game for some co-op.
 
RichardAM said:
Can you really 'kill' the characters or will they respawn once you re-enter the town/zone?

What about the NPCs that give the quests- they can't be killed surely?
I don't have a source, but I remember reading that some quest-givers can be killed. The non-essential ones.
 
RichardAM said:
That's why I was asking. :lol

I am sure that the main NPC's that progress the story eaither cannot be killed or they can be killed and they respawn when you reach them or that part of the story. I really can't see you being able to kill eveyone in the world and no one re-spawns because the game would just be broken at that point.
 
Cocopjojo said:
I don't have a source, but I remember reading that some quest-givers can be killed. The non-essential ones.

Hawk269 said:
I am sure that the main NPC's that progress the story eaither cannot be killed or they can be killed and they respawn when you reach them or that part of the story.

I thought it would be something like this, or invulnerability for the important guys.

With all the mentions and comparisons to Oblivion I was wondering how Fable was going to do it.
 
Does anyone have more info on this bonus dungeon like how big it is and if it will be coming as a download for SE buyers later?

And if you are playing Co-Op with someone who has the dungeon and you don't, what happens?
 
garath said:
If they can, people need to be real careful who they invite into their game for some co-op.

In one of Peter's interviews (don't remember exactly which one) he mentioned that people you invite into your game can't kill certain NPCs unless you specifically turn the safety off.
 
Timber said:
fuck yeaaah microsoft has sent out my xbox, should have it within a week

i cannot wait to play this game!
I'm in the same boat. UPS says I should get mine back on the 22nd, but I'll receive my Fable 2 on the 21st from Amazon. I guess I'll have a day to moan and groan about how I'm unable to play the game.

and yeah, those voice-overs are pretty bad.:lol
 
I'm really enjoying the multiplayer aspect of this. Some guy in town square keeps giving me gold, so far several thousand! :D
 
Timber said:
fuck yeaaah microsoft has sent out my xbox, should have it within a week

i cannot wait to play this game!

I must have been lucky, on my 3rd and 4th 360 it took a week for them to recieve and send it back, it was nothing

also spoilers for the end of the game OMG
vgc2.png
 
so can anyone confirm what happens if you link up your character from fable 2 pub games, and if you used the glitch?

I have 2 million, but now im thinking i wont merge my characters because im afraid it might affect playing the game and having fun. but if i do, what will happen?

I read a few pages back you have to wear a pink tutu for a few days, can anyone confirm or deny?
 
It is ridiculous how hyped i am for this game, i almost afraid that my expectations are too high and i will be disappointed the moment i start playing.
 
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