They use their own character in a sense. All of the experience and skills that they have remain, but they choose from a pregenerated character (looks wise) and choose a weapon and gun from a list, so they don't bring their own weapon in either. Pretty weak imo.
Phew. Misleading info from the review then. I'm assuming you guys have the game already then and can back it up? Because I've seen both stories a couple times now.
Not to clutter the thread up with OT stuff, but I played the VP: TIP demo yesterday and couldn't find the option to allow the second player to be more than water/grass/shovel duty. Is that option something that's only in the full version?
(Viva Pinata Answering Question) Not sure if it's in the demo as I only bought the full copy but I am one thousand percent sure you can give full access to the second or third player in co-op because I did it myself. You select the extra player and set the amount of control they get.
Now back to Fable!
ONLINE CO-OP YOU BRING IN YOUR OWN CHARACTER. Christ.. so much mis-information.
The inclusion of co-op is something that's a big selling point for the game, but it's not worth spending much time on in the review. The game includes both drop-in, drop-out offline co-op, as well as online co-op, both of which are excellent and offer something unique beyond just buddying up for combat, in that players can perform tag-team moves and expressions, and the visiting player has a lasting impact on the home player's world. In that regard, the co-op is excellent. Disappointing, though, is that, in both flavors, visiting players do not use their actual avatars: they use henchmen which take the place of their avatars and transfer gold and experience orbs back to their own player.
Not sure if it's in the demo as I only bought the full copy but I am one thousand percent sure you can give full access to the second or third player in co-op because I did it myself. You select the extra player and set the amount of control they get.
Now back to Fable!
ONLINE CO-OP YOU BRING IN YOUR OWN CHARACTER. Christ.. so much mis-information.
Not sure if it's in the demo as I only bought the full copy but I am one thousand percent sure you can give full access to the second or third player in co-op because I did it myself. You select the extra player and set the amount of control they get.
Now back to Fable!
ONLINE CO-OP YOU BRING IN YOUR OWN CHARACTER. Christ.. so much mis-information.
That is what I was thinking and I was wondering how he could confirm the online co-op anyways since the patch hasn't even hit yet. I believe he just tried to make a simple deduction, albeit an incorrect one.
I've found no way to customize your dogs look so far. Not sure there is a way.
Overall I love the dog feature and think it adds a lot to the adventure aspect. He doesn't get in the way and only adds to your sense of adventure by helping to find loot and assisting in some quests.
edit: or not... see, this is bullshit... instead of yelling False, people shouldn't post unless they know for sure. It's a simple yes/no question, if you don't know, don't post.
Err, you can give it a collar? No idea otherwise. Maybe it becomes nice/ugly as you do, but then my character (holy and pure) looks like Jay Leno, with a halo, so that doesn't really work for humans anyway. The dog is a nice gimmick, not intrusive at all so you can ignore it/use it when you need to.
Well we can hope that given that the instruction manual was pressed when the game was, and the online patch was finished after said time, that the manual is wrong.
Err, you can give it a collar? No idea otherwise. Maybe it becomes nice/ugly as you do, but then my character (holy and pure) looks like Jay Leno, with a halo, so that doesn't really work for humans anyway. The dog is a nice gimmick, not intrusive at all so you can ignore it/use it when you need to.
Dog changes with you. When you're good your dog will be pretty, shiny coat, neat etc. Evil and it'll have long shaggy dark hair, often bear its teeth.. etc. Similar stuff for Pure/Corrupt. So basically the dog will grow alongside you.
You guys are calling frank a liar. He just showed you the manual. I dont know think that the manual would lie... Also your discounting one of his review points.
Well we can hope that given that the instruction manual was pressed when the game was, and the online patch was finished after said time, that the manual is wrong.
Seems to be some contradiction here. Maybe Sam can clear it up. Patch needs to hit so we can actually test it. That video obviously shows where you can walk up to an orb and someone else pops into the game. Whether or not that is a standardized henchman is yet to be known.
This was also shown in older builds and videos, too. It was supposed to be the game's single biggest feature, heh. Not just the implementation of co-op itself, but the whole drop in/drop out thing Fable was going to do where your character could jump into a friend's game at any point and it would be completely seamless.
Haeleos said:
FrankCaron: Did you actually play the co-op, or did you just write that part of the review based on what was written in the manual?
We were working with pre-release co-op. Whatever patch hits tomorrow has not been tested as it wasn't made available. It's quite possible that the new patch could fix the problems; we were planning to follow up after the patch lands.
We were working with pre-release co-op. Whatever patch hits tomorrow has not been tested as it wasn't made available. It's quite possible that the new patch could fix the problems; we were planning to follow up after the patch lands.
He only can review what he has. I don't think you can blame him. Gottta blame Lionhead for patching integral gameplay elements after the game is released. This makes the reviewers job much harder.
This was also shown in older builds and videos, too. It was supposed to be the game's single biggest feature, heh. Not just the implementation of co-op itself, but the whole drop in/drop out thing Fable was going to do where your character could jump into a friend's game at any point and it would be completely seamless.
He can't really do that when the patch isn't out yet.
I'm trying to find it, but I gotta get to class soon. There's a million videos out there on Gametrailers and IGN and I can't remember where I saw it from. They had one tall skinny guy with spikey hair and anonther large guy playing together seamlessly
For those interested, henchman can be customized as well. You can select their alignment (good, bad, neutral), their sex, and their sword/gun after importing your data from a save on the given profile.
For those interested, henchman can be customized as well. You can select their alignment (good, bad, neutral), their sex, and their sword/gun after importing your data from a save on the given profile.
They use their own character in a sense. All of the experience and skills that they have remain, but they choose from a pregenerated character (looks wise) and choose a weapon and gun from a list, so they don't bring their own weapon in either. Pretty weak imo.
Also, I had some questions for the people who have the game and gotten farther than me. Where the hell is the damn armor!!?!?!?! I can't find an armor trader anywhere and the clothing traders only sell really bland robes. So far the only decent looking clothing I've gotten in the game is
the spire clothing.
Also, are there any cool looking weapons past
the master set. It just seems kind of lame to have just a few weapons, and make them rusty, iron, steel, then master. I want a big ass sword or something to wreak havok with.
Also, since I've played this game pretty much co-op only with my roommate, I'll give some impressions. It's a lot of fun to play with someone else, but is really lacking in its execution. The second character is really limited to what they can do. Basic weapons only, only six avatars to choose from, can get gold, but cannot talk/trade with any NPCs. The character also becomes a ghost whenever there is quest dialogue occuring, and is never referenced in the game at any point. My main gripe with it is the camera. The R-stick is disabled and the only way to move it is to recenter it with LB over the 1st character. Also, there is only so far you can move away from your partner, and it does not extend to the edge of the screen, so your character hits an invisible barrier. It is especially frustrating when one of you is ranged and the other melee (like we did) and the melee character can never reach the enemy, as they stand just outside of the invisible wall seemingly on purpose.
Despite all of those shortcomings however, the co-op is a ton of fun. Just going into a town together and slaughtering countless people, so satisfying. I'm hoping that online co-op fixes pretty much all of these problems.
Alright well I'm off to class, I'll try and look again for the videos when I get back. Sorry for all the confusion, but I know I'm not going crazy in here.. I saw drop in drop out co-op and so did Zeliard..
FrankCaron said:
For those interested, henchman can be customized as well. You can select their alignment (good, bad, neutral), their sex, and their sword/gun after importing your data from a save on the given profile.
Seriously, Lionhead... is it really that hard to make the henchman characters just look like the character in each player's profile? It almost seems like more work to have to create all this henchman crap that takes away from the experience. If the two biggest features in the game (co-op and the look of your character based on the choices he makes) don't even work together, then what the hell is the point?
Seriously, Lionhead... is it really that hard to make the henchman characters just look like the character in each player's profile? It almost seems like more work to have to create all this henchman crap that takes away from the experience. If the two biggest features in the game (co-op and the look of your character based on the choices he makes) don't even work together, then what the hell is the point?
YEAH! If only those darn lazy developers could have spent a couple more sleepless nights working on something that is only aesthetic and doesn't effect the gameplay at all!
YEAH! If only those darn lazy developers could have spent a couple more sleepless nights working on something that is only aesthetic and doesn't effect the gameplay at all!
Umm... what I'm saying is it does effect the gameplay. And if you're going to implement a half assed co-op that is severely limiting in terms of gameplay, then that's what it's going to look like instead: laziness. You can't keep the items you find, your character can't talk to NPCs, your original character doesn't look any different based on the actions you perform during co-op... so, what are you talking about?
I'm crossing my fingers this co-op patch tomorrow brings real co-op to the game, and not this henchman bullshit.
I hate the word "laziness" when it comes to game development. Yeah, I'm sure the developers just didn't feel like doing something.
What actually happens is that they run out of time.
This is a really great game, and I've been playing it nonstop for the past few days, but its state of unpolished-ness keeps it from being a 10/10 in my own mind. Like Ghaleon proposed, it honestly feels like they skipped the bug-checking phase and just shipped the game. Then again, I'm no dev, so maybe this is how large games like this will be from now on... maybe there's just not enough time to fix all of the bugs that are going to occur in worlds this big.
But I hope that's not true.
I remember PM's quote about how if he couldn't make a good game this time, then he needs to pick another line of work. Polishing your game is important, Molyneux; not just cramming as many features in there as possible. I don't know which feature should have been cut, or if the game should have been delayed, but we could be looking at an 11/10 here if the game was polished.
Like the reviews are saying, you could probably blow through it in 15 hours if you wanted to... But that'd be idiotic. 29+ hours is probably a reasonable estimate.
I hate the word "laziness" when it comes to game development. Yeah, I'm sure the developers just didn't feel like doing something.
What actually happens is that they run out of time.
This is a really great game, and I've been playing it nonstop for the past few days, but its state of unpolished-ness keeps it from being a 10/10 in my own mind. Like Ghaleon proposed, it honestly feels like they skipped the bug-checking phase and just shipped the game. Then again, I'm no dev, so maybe this is how large games like this will be from now on... maybe there's just not enough time to fix all of the bugs that are going to occur in worlds this big.
But I hope that's not true.
I remember PM's quote about how if he couldn't make a good game this time, then he needs to pick another line of work. Polishing your game is important, Molyneux; not just cramming as many features in there as possible. I don't know which feature should have been cut, or if the game should have been delayed, but we could be looking at an 11/10 here if the game was polished.
Molyneux said your character would be a henchman in the sense that he'd be doing a henchman's job in another player's world, not that he would literally be a different character.
At this stage you should probably consider taking your disc back and getting a replacement. You're the only person I've seen online (other than pirates) who has the game and is complaining about major bugs. Either your 360 is dying, or something is wrong with your disc.
Have asked a couple of reviewers for their experience with the game and they've said they've seen nothing like what you're experiencing, even after a few playthroughs.
Dozens and dozens, including a game-breaking one twice - right at the end of the game. I was able to revert to a save the first time, but the second time it hit, it autosaved and so I was screwed. I had to restart my char. So right now, I have two saves - a working one and a broken one.
Here's a post from earlier on that I made, and I could probably add a half-dozen more things to this list now that I've been playing longer:
Ladies with chairs stuck to their arms, chairs that have tipped over in bars and permanently block your path, dead bodies that rapidly vibrate on the ground, flying dogs, dogs that fall through the ground over and over again, dogs with invisible-man style collars that allow you to see straight through their necks, islands that you can't swim onto because of bad geometry at the shoreline, trees outside with branches that go through walls and into houses, NPCs on benches that rapidly vibrate from one spot on the bench to another... just to name a few.
Wow, I'm getting a serious WoW vibe- both in the art style (which has a bit more geometry and realism to it obviously) and in the music, which is evocative of some of the more beautiful pieces in WotLK. This is some good stuff.
At this stage you should probably consider taking your disc back and getting a replacement. You're the only person I've seen online (other than pirates) who has the game and is complaining about major bugs. Either your 360 is dying, or something is wrong with your disc.
Have asked a couple of reviewers for their experience with the game and they've said they've seen nothing like what you're experiencing, even after a few playthroughs.