Official Fable II Thread

a Master Ninja said:
Yes. I do agree that the main story is a bit brief, though.
And also, very typical. I was surprised by the lack of originality.

Embark on a quest to avenge the murder of your sister by gathering up the Three Heroes to use against a crazed Bad Guy using Ancient Technology to take over the world.
When it kicked off and I saw where it was heading, I'm like, really Peter? Really? That's what you guys came up with?

There's some good stuff along the way and especially in the side quests, but as an overall story I felt like it was going through the motions.
 
I'm going to admit, I purposely got myself lost in both Fable 1 and Fable 2.

Total time played:

Fable 1 - 25 hours
Fable 2 - 30 hours

It's sad that you can compare my times with an "open-ended RPG" with those of any action game. I've put the same amount of time into Fable as I have Half-Life 2 + Episode 1.

That's NOT the way you do it!

And also, very typical. I was surprised by the lack of originality.

I agree whole-heartedly. I never once got the feeling that Lucien was anything more than a simple thug. Even the "Spire" section felt like we were being set up for a better villain (and don't get me started on the "death" scene at the end). It felt like any other RPG would have had
you cut/shoot/zap him, he falls and then either he rises up as some kind of demon/dragon
or we get a new villain to take his place, who was calling the shots all along. It felt like we were told the first 1/3 of a three part story.
 
GhaleonEB said:
There's some good stuff along the way and especially in the side quests, but as an overall story I felt like it was going through the motions.
I agree the story was by the numbers, but I really liked the characters. Hammer and Reaver were memorable characters for me. I can't even name one character from Oblivion and I put 8 times as many hours into that game.

I also liked the "ending", simply because it wasn't exactly what I expected.
 
cjelly said:
Hammer was memorable because she was built like an Ox and really bloody annoying.

She's one of those examples of a character who you were supposed to be attached to, but never do.

Much like your male children. I thought the girls were charming, funny, and I didn't mind them. But then the boys with their annoying voices, voices, voices...

The only character everyone grows attached to is the dog.
 
a Master Ninja said:
I agree the story was by the numbers, but I really liked the characters. Hammer and Reaver were memorable characters for me. I can't even name one character from Oblivion and I put 8 times as many hours into that game.

I also liked the "ending", simply because it wasn't exactly what I expected.
Agreed, the character work was great. Actually aside from the broad story arc, the writing as a whole was great, from the main characters to the other NPCs. Very well realized world. I just wish the main story was more original. And of course,
killing the dog was the most predictable event on earth. Ever since Peter openend his mouth announcing the dog and saying he wanted to affect people's emotions, we knew the dog was gonna die.

I'd love to see Max and Sam show up in the DLC. I kind of wish their series of quests was a bit longer.
 
bengraven said:
It's sad that you can compare my times with an "open-ended RPG" with those of any action game. I've put the same amount of time into Fable as I have Half-Life 2 + Episode 1.
well hl2 isn't just any action game, especially when length is concerned. it's one of the longest fps games out there, and it's good enough to get away with it, but most action games aren't nearly as lengthy and would suffer from it if they were.

and i don't think 30 to 40 hours should be considered too short for any kind of game, even rpgs.
 
a Master Ninja said:
I think it's funny that they redesigned her to look like a butch Nariko as a little jab at Ninja Theory.

I thought she was a bit TOO much like her...I worried about Lionhead getting sued. :lol

I did forget to mention I loved Reaver, but once you turn in his quest, the game is pretty much on it's way to the end.

I wish we had the original Fable's concept of rival heros wandering the world, sometimes completing quests for you.
 
KittenMaster said:
Agreed. Clothing was pretty limited. I felt there were plenty of weapons to choose from, but I ended up using the Ranger coat and then the Highwayman suit for the rest of the game.

Kill Charlie and you get his snazzy top hat.
 
GhaleonEB said:
And also, very typical. I was surprised by the lack of originality.

Embark on a quest to avenge the murder of your sister by gathering up the Three Heroes to use against a crazed Bad Guy using Ancient Technology to take over the world.
When it kicked off and I saw where it was heading, I'm like, really Peter? Really? That's what you guys came up with?

There's some good stuff along the way and especially in the side quests, but as an overall story I felt like it was going through the motions.

What fantasy story isn't generic? Even LOTR could be considered a bit cliche, with an evil dude bearing a powerful ring and your quest being to take him out. It's what fills the cracks that makes it original, and I feel Fable II succeeded quite a bit on that point. Granted it did end a bit abruptly, but when I was at what felt like the mid-game (
doing things for Reaver and interacting with him on the way out to tackle the great spire
) the story and characters seemed really well defined. A few of the dungeons are the best I've played in a current-gen RPG,
Twinblade's Tomb
in particular. Speaking of that, the whole
"retrieve Lady Grey's body"
was great, and particularly funny at points.

The feeling I get looking at parts of the game is that Molyneux is full of excellent ideas and wants to implement them, but isn't entirely sure how in a few areas, which leads to them feeling half-done.
 
a Master Ninja said:
I think it's funny that they redesigned her to look like a butch Nariko as a little jab at Ninja Theory.


Yeah that was pretty awesome.

So DLC is live tomorrow?

I havnt finished all the end game quests and I've logged 34 hours


I thought the choice of resurrecting your family and dog brought the dog back? that doesnt work? I picked the gold and only got 1 million
 
Peronthious said:
What fantasy story isn't generic? Even LOTR could be considered a bit cliche, with an evil dude bearing a powerful ring and your quest being to take him out. It's what fills the cracks that makes it original, and I feel Fable II succeeded quite a bit on that point. Granted it did end a bit abruptly, but when I was at what felt like the mid-game (
doing things for Reaver and interacting with him on the way out to tackle the great spire
) the story and characters seemed really well defined. A few of the dungeons are the best I've played in a current-gen RPG,
Twinblade's Tomb
in particular. Speaking of that, the whole
"retrieve Lady Grey's body"
was great, and particularly funny at points.

The feeling I get looking at parts of the game is that Molyneux is full of excellent ideas and wants to implement them, but isn't entirely sure how in a few areas, which leads to them feeling half-done.
I've already said (many times) that Fable II does a wonderful job of filling in the game world, from the visual design to the NPCs, music, and various game systems (economy, relationships, etc.). But there's generic and then really generic, and the main story fell into the latter. It's a decidedly minor point - I love the game. It was my GOTY. But I was disappointed in the story of the main quest. Oblivion is an example of a main quest that follows some of the same broad themes, but the actual events along the way were much more interesting, IMO. Heck, it was also the case in Oblivion that the non-main quests were the highlights.

The side quests you listed were awesome; I loved the haunted pirate ship quest as well, and T.O.B.Y. was an example of really great writing. I'm particularly fond of executing my wife at the Wheel of Pain (or whatever it was called) to get a new sword. :D

I stopped fairly early in my second game, because I want to do the DLC quest line as a fairly low-level character, but I am also liking how I can impact large chunks of the game world. In my game, Old Town was a desolate beggars town, and I up and just destroyed one entire town via the Dark Brotherhood-like guild. One of my complains with the first game is I never felt that my actions ever had an impact, and they sure do this time around.
 
Fable 2 i thought had a lot of originality to it. I mean after the narrative borefests of the likes of Oblivion, Fable 2 is amazingly fresh.

My game time was 48 hours iirc and i did pretty much everything except a few sidequests unlocked after beating the game.
 
~Kinggi~ said:
Fable 2 i thought had a lot of originality to it. I mean after the narrative borefests of the likes of Oblivion, Fable 2 is amazingly fresh.

The Dark Brotherhood questline in oblivion is better than the entire game of Fable 2 in terms of narrative.
 
hetchi said:

Heh, check out the comments. Still more angry people than happy ones. I'm one of the angry ones.

Also, Sam, maybe you should think about wording your latest post a little differently. You pretty much spoiled one of the crucial scenes in the entire game.

#
The resurrection shrine in Knothole
posted Monday, January 12, 2009 6:31 PM by Sam | 45 Comments

There have been hundreds of people sending us emails, complaining and even threatening us because something happened
to their faithful dog. Obviously I don't want to spoil the Fable II story for anyone who hasn't finished the main story yet, so I'm not going to go into the details. A beloved editor of gaming blog Kotaku (who will not be named) even has been sending me multiple emails claiming "I am not talking to you people. You made me sacrifice my puppy for the greater G o o d [Good]."

Since the DLC Knothole Island will be hitting Xbox LIVE marketplace tomorrow, I wanted to draw the attention to the following bullet point from the site;

* Unravel the mystical secrets of the resurrection shrine.

Now I'm not going to spoil Knothole Island for you either,
so while I can't really say a thing (or the infamous PR police will hunt me down and kill me to death), I think it'd be fair to say that you won't be playing Knothole Island without a trusty friend on four legs....

Clear enough? Gna gna gna!

Sauce: http://community.lionhead.com/blogs/fable_2_development/archive/2009/01/12/3278814.aspx

I added spoiler tags. Anyone who hasn't finished the game probably doesn't want to click on that link and have it spoiled for them.

Also, I'm a bit annoyed my decision at the end of the game has now been made worthless. But then, I'm not getting the DLC anyway so I guess it doesn't matter.
 
Awesome I suspected the Knothole Island DLC would fix that for me.

I cant find all the treasure on the pirate ship island without the dog right?
 
I don't think those of you who are saying the game is generic are giving enough thought to the way it was presented. Or maybe it's me, overthinking things.

The way I see it, the game's story had to be generic. It's taking that stereotype and playing with it. It doesn't do anything new, but it does old things in new ways.

Basically, I don't think the game would have had the same charm if it had been a totally original story. It's putting these weird and eccentric characters into an idyllic storybook world that lends to its impact.
 
GhaleonEB said:
I stopped fairly early in my second game, because I want to do the DLC quest line as a fairly low-level character, but I am also liking how I can impact large chunks of the game world.

In the latest video diary from Lionhead they said that parts of the Knothole will be open to new players while other parts will be closed off until the player advances enough in the regular story arch.
 
Crunched said:
I don't think those of you who are saying the game is generic are giving enough thought to the way it was presented. Or maybe it's me, overthinking things.

The way I see it, the game's story had to be generic. It's taking that stereotype and playing with it. It doesn't do anything new, but it does old things in new ways.

Basically, I don't think the game would have had the same charm if it had been a totally original story. It's putting these weird and eccentric characters into an idyllic storybook world that lends to its impact.
Bullshit. The original Fable was fairly generic as well, and it did a much, much better job with the story than Fable 2. The main quest feels like it's the thing that got the least attention from the developers of the game. It never feels like the core of the experience the way it was in the original.
 
hey guise ..

first time fable 2 player, can't help but feel that im plowing through the game at lightning pace, im already at the
spire
quest, well more like about to start it, and i feel like the end-game is here.

Is there anything interesting that's missable (besides the side quests, which i am doing as they appear) that i should look into ?

also, can someone give me some quick (preferably nobel) methods of making hard cash, i have a damn family that keeps scrounging my funds up :( . should've used the god damn condom .

and where can i find the bartender job ? the game help messages tell me i can make a lot of money from it, but i haven't encountered yet.

edit : haven't been reading up the DLC details, can someone tell me whether the DLC adds story content or just gameplay stuff ?
 
Aaron said:
Bullshit. The original Fable was fairly generic as well, and it did a much, much better job with the story than Fable 2. The main quest feels like it's the thing that got the least attention from the developers of the game. It never feels like the core of the experience the way it was in the original.
oh heck no, totally disagree. Fable 2 handled the story a lot better than Fable 1.
 
Come to me, DLC.

Can't wait. :D I REALLY hope Lionhead can create more DLC like Knothole Island every so often to keep our apetites at bay until the main course
Fable III
.
 
chandoog said:
hey guise ..

first time fable 2 player, can't help but feel that im plowing through the game at lightning pace, im already at the
spire
quest, well more like about to start it, and i feel like the end-game is here.

Is there anything interesting that's missable (besides the side quests, which i am doing as they appear) that i should look into ?

also, can someone give me some quick (preferably nobel) methods of making hard cash, i have a damn family that keeps scrounging my funds up :( . should've used the god damn condom .

and where can i find the bartender job ? the game help messages tell me i can make a lot of money from it, but i haven't encountered yet.

edit : haven't been reading up the DLC details, can someone tell me whether the DLC adds story content or just gameplay stuff ?

The DLC adds a new island with differing seasons and new quests, items. Basically a small expansion pack. I also hear it adds some useful ability people would want after beating the game.

As for stuff to do, there is crap loads, but most of it is hidden. You can search for silver keys, hidden gargoyles, legendary weapons, treasure chests, dig spots with your dog. There are a lot of sidequests that open from exploration. Places to buy too that wouldnt otherwise be available. You can raise a family or do all the social interactions to get gifts.

Best way to get money is invest in shops and real estate. If you work in a town doing a job with a bunch of places you own, you can raise the economy to make more money from rent. Or you can be evil and raise the rent by yourself. BArtender job is in Bowerstone or Oakvale first. I cant remember. It should be listed in your menu. You can make a lot of money from it but its really tedious.

You could eventually own the whole world, and unlock expensive unique residences also. There is even more but i cant think of them off the top of my head.
 
Is this DLC supposed to hit in ten minutes (12am PST)? I'm trying to decide whether or not I want to go to sleep.
 
I haven't played since before Christmas (second playthrough). I wonder how much money I will have have when I start the game up again to play the DLC. :D
 
Aurelius said:
I haven't played since before Christmas (second playthrough). I wonder how much money I will have have when I start the game up again to play the DLC. :D
That little "ching" noise and number that appear over my head every five minutes from real estate is so very satisfying.
 
Domino Theory said:
Come to me, DLC.

Can't wait. :D I REALLY hope Lionhead can create more DLC like Knothole Island every so often to keep our apetites at bay until the main course
Fable III
.

I wouldnt expect another Fable for quite a few years
 
KittenMaster said:
Ah yeah. I got that, though it ended up going to his mother.

Really? I didn't even know she could take it. I kept mine... on my evil playthrough, of course. Looks awful purdy.

I saved Charlie's dumb ass in my good playthrough.
 
MMaRsu said:
Cant see it on the europe MP, checked US MP didnt see it either :( ?

where to find it?
I had to muck around a bit to find it. Go into the Marketplace menu, and then "Press Y To Enter Marketplace" and choose "Add ons" and it was in the recent list after a few Rockband tracks.

Edit: Or you could click the above link which would be much easier.
 
Fable II:
Fable II - Knothole Island (Free)
Released: 13/01/2009
Download to Xbox 360
Already Purchased

File Size: 532 MB

HOLY SHIT

HAHAHAH THANKS MS and the dude who posted the link to the UK marketplace hahahahhahahaha sweeet
 
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