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Ginko said:How's the A.I.?On the Covenant side, I haven't noticed any drastic differences.
* Elites really take advantage of cover this time around, and seem to be a bit more careful when their shields are down. They press their backs to the wall when their shields are down sometimes, with their weapon facing the corner.
* Elites and Grunts(I think) can scale small objects like crates or fallen vehicles in order to get higher ground on you or surprise attack you if you're taking cover near them.
* Jackals dart out of the way if you're very close to them and pressuring them. You'll have to make sure you don't give them too much time to recover if you're close, or else they'll dash behind you and light you up with their Plasma Pistols.
* Grunts, unfortunately, are still stupid cannon fodder. No real change, except they seem to take more damage than before... But then again, all the Covenant enemies do. So nevermind.
And your helpful NPCs, Marines, they're actually worth keeping alive this time around. In all honesty, sometimes you won't have to work to keep them alive because they work much better with you in HALO 2.
* Marines also take cover much more often, pressing their backs to wall and dipping in and out very quickly to take quick shots at the enemy.
* They now have the ability to drive. Honestly, they aren't the smartest bunch when driving, the 'hog usually ends up smoking by the time we're done with a quick skirmish. They aren't really conscious of how much damage your vehicle has taken. But still, sometimes they can get the job done just fine.
* You can switch any weapon with your Marines. This proves very helpful in a mission involving the Prophet of Regret, you'll know what I'm talking about when you get there. I described this scenario at GAF, but I'll run it down again: I had these two Marines following me throughout this entire level. They can die, but because of the weapons I gave them, and the way we looked out for eachother(instead of me just protecting them and fighting the Covenant at the same time). The male Marine was given a Covenant Carbine, while the female Marine was given a Covenant Particle Beam Rifle. Male Marine went head-on with me to take on Elites, while the female Marine took out Jackal Snipers and sometimes wore down the shields of the Elites ahead. They were great support, and no matter what weapon I gave them in this scenario, they used them properly... Well, I haven't tried giving them the Energy Sword or Rocket Launcher yet, but I'm working on it.
The AI on both sides of the spectrum work together much better than before too. Running in when others take cover, and they communicate with eachother as well.
How many levels are there in single player campaign?I'm not certain, but I think there are around 6 or 7 entire "levels", but these levels are broken up into campaign levels... Get me? No? Well... For example, the "Earth City" level is broken up into two seperate campaign levels. And the transition between levels isn't exactly made clear sometimes, you won't even know you've gotten to a new one. Heh.
How are the new vehicles?Not many new ones...
* Warthog - There are two Warthog variants present in the final game; the LRV "Chaingun" Warthog, and the LAAV "Guass" Warthog. The former is the 'hog we all know and love, and the latter is the new powerful variant we saw in the E32k3 Demo. I haven't had much time with the LAAV, but it seems to work best against vehicles. It's hard to hit opponents on foot because the shot isn't entirely accurate, and there's no splash damage unless you nail a vehicle... Concerning the Warthog in general: The thing feels very different. It just doesn't seem to have as much weight as the original Warthog. At first I didn't like it, but I've gotten used to it. I don't know how the rest of you will feel about it
* Ghost - Not too much of a difference here. Unlike the 'hog, the new Ghost feels heavier. It rides lower, moves slower when not boosting, and when it does boost, you can't really adjust your path all that much. As you might have noticed in the videos from E32k3 and E32k4, the Ghost's weapons fire at a much faster rate than before. It can wear down people on foot quite easily, but the shots don't seem to freeze, and I think this goes for all plasma weapons, unfortunately...
* Spectre - The only real new vehicle in HALO 2. Think of it as the Covenant's answer to the Warthog. It moves a bit slower than the Warthog at first, but when it boosts it moves at just about the same speed or a bit faster. It seats 4: Driver, 2 Passengers, and a Gunner. The Spectre's weapon is a very accurate rapid-fire plasma weapon that does pretty decent damage.
* Banshee - It has received the most drastic change. The thing is just an aerial target now, IMO. It's so delicate, and the barrel rolls 'n' flips don't really serve much of a purpose besides avoiding the Rocket Launcher's Target Tracking feature. It's very fast when it boosts though... But that's it. You can no longer fly backwards up into the air, if you try to, the 'shee's engines will kind of turn off and you'll plummet to the ground. That causes damage too, by the way.
* Scorpion - Better. Moves slower than before, like less than half it's original speed, but you can take more punishment in it than before, and it's weapons have been improved-- it's main and secondary weapons both fire much faster and accurately than in the first game. Even with these improvements, because of it's slow speed, it can be easily boarded if somebody gets close enough.
* Wraith - The Covenant Mortar Tank that was unplayable in the first game. It fires it's mortar shots very fast, and the splash damage of these shots are incredible. While it moves about just the same speed as the Scorpion normally, it can boost for like 1-2 seconds. IMO, the superior of the two Heavy Vehicles.
There are also turrets that are considered vehicles in Multiplayer. There is a Human and Covenant variant. The Human one, most of you have already seen, but the Covenant basically fires projectiles just like the Ghost in an extremely fast constant stream. They both do the job just fine.
Sai said:DJ Demon J, Scoot, where are you guys?![]()
I just got through playing a Slayer match with 7 people(I won.), but I still want mooore!...
There was a lil' bit of latency when pickin' up weapons and throwing grenades, by the way.
shantyman said:I just got a copy. If I have time I'll post impressions later.
PS: Yes this is a real copy.
Ramirez said:Get all the practice you can ladies,cuz come Tuesday you will all be made my bitch![]()
No, not at all.Iceman said:Specific weapon balance question (since I'm not looking under spoiler tags):
The pistol.. does it still dominate?
Iceman said:omg, I completely forgot about duel wielding... two pistols?? awesome. game over, man. game over.
Bacon said:Am I hearing Michelle Rodriguez's voice in this? Because I think I am, and it pisses me off.
Bacon said:Fuck, how did it get a ten with HER?!
DopeyFish said:Because she really isn't all that annoying
Plus it's about timethey had some chick marines that would talk shit on the battlefield
Very much so.dark10x said:So it seems as if you are enjoying it, Sai.
Er, don't know how long it's been total since I've been replaying levels. It's taken me a good hour to an hour and 1/2 to beat each Campaign level. But then, I'm pretty thorough. I'm the type of guy who will revert back to the last checkpoint, re-doing the entire scenario over just because I thought I wasted 1 or 2 rounds.How long has it been so far?
Yes, it is.ced said:I gotta say though the texture pop in during cutscenes is really bad, Sai and the rest of you guys, is this happening on your system?
I gotta say though the texture pop in during cutscenes is really bad, Sai and the rest of you guys, is this happening on your system?
robot said:Yea the pop up in cut scenes is bizarre. How do u hijack a ship? It says press X, but nothing happens when I do it - do I have to hold it or something?
Oh, and did anyone notice the one of the clan logos looks alot like a tri-force?
Sai said:Yes, it is.
It happens pretty fast, and you kind of get used to it. But it really shouldn't be there.
That reminds me: is there a setting to turn off the vehicle destruction in multiplayer?Drexon said:Poor hog, got butchered like that. RIP.
I was going to take a screenie from episode 28 in retort, but I'm too lazy right now.Drexon said:I think they made many aspects of Halo 2 worse. Not gonna give a lot of details now but the one TRUE thing I loved about Halo 1 was the vehicle physics, so soft and cuddly. Halo 2 just totally ruins it for me. The hog feels totally different, sorta tied down to the ground in comparison to 1, just not as fun to drive. And where's all those new vehicles they promised!? (Ò_Ó)9 One new vehicle that's basically not gonna be used in any online play as you have to specially select it for it to be in the game, it's not as a default vehicle on any of the MP maps.
Poor hog, got butchered like that. RIP.
No, unfortunately. I don't understand why Bungie didn't give us the option.Sander said:That reminds me: is there a setting to turn off the vehicle destruction in multiplayer?
You'll love the new one then.Ramirez said:Man the Hog controlled like complete ass in the first one,I was good at driving it,but it felt like it was on ice at all times.
Drexon said:
*Swing swing swing* Flickeeer! *punch punch* Hook! D-d-d-doooown!![]()
I think they made many aspects of Halo 2 worse. Not gonna give a lot of details now but the one TRUE thing I loved about Halo 1 was the vehicle physics, so soft and cuddly. Halo 2 just totally ruins it for me. The hog feels totally different, sorta tied down to the ground in comparison to 1, just not as fun to drive. And where's all those new vehicles they promised!? (Ò_Ó)9 One new vehicle that's basically not gonna be used in any online play as you have to specially select it for it to be in the game, it's not as a default vehicle on any of the MP maps.
Poor hog, got butchered like that. RIP.
shantyman said:I'm going to sound like a graphic ho myself, but ot me they do not look substantially better then the first one. To be fair, I have not played Halo in 2 years, but aside from an occasional effect, they look the same to me.