deepbrown said:
Uh NO...your only choice is not dodge. You have many choices...you can counter ONE of the attacks - thus getting rid of one of those enemies....you can continue a POWER stance combo, which will take out all and any type of enemy around you...that is my favorite. When I'm surrounded by lots of hardcore enemies as well as the odds and sods - POWER stance combos work a treat and destroy them all. Lastly you can do an aeriel combo to pick off the little ones... You have lots of choices in these situations, just sounds like you don't know what you're doing with the combat system at all.
I know exactly what I'm doing with the combat system. But there is how a game plays on paper, and there is how a game plays in the hands of a human being. Human beings who have to take into account human reaction time and feeling.
What I'm referring to is the situation of a blue and a yellow attack coming at you at the very same time. In a situation like that, the optimal (as in this decision affords me the highest advantage and least disadvantage) choice is to dodge, which I personally think is counter-intuitive to a system that trains me to counter when I see pretty colors.
Feel free to love the game, but please don't assume I haven't studied the game.
Panajev2001a said:
I think it makes more sense personally to dodge when more than one enemy is attacking rather than press a guard button: in part their system is a necessary and thus not counter-intuitive derivation of the fact that each stance can block one kind of attack and if you receive two different kinds of attack or an attack you cannot block you know you have to dodge.
I have to check (I do not want to talk out of my butt), but IIRC you can block more than one attack at a time if both attacks are of the same kind.
Hmm. I see what you're saying. Possibly that was their philosophy on the matter. But personally I think they have set a precedent that as a player when I see a color my reaction should be to either attack them before they attack me, to wait for them and counter, or to roll out of the way. And I assume, I ASSUME, since the game never really told what it's preferred choice I make WAS, that my preferred choice should be to wait and counter.
And with that assumption I find it counter intuitive to have to roll away from a double colored attack. Interesting, I guess if instead I assumed always roll when I see colours it would not be counter intuitive.
I call counter-intuitive something that goes against what the game trains me to do: evading does not seem extraneous to the game IMHO.
Correct, to ME the game trains me to counter colored attacks. And when I see two colors at me, my brain assumes it should wait and counter and invariably that got me hit. So I started dodging.
Edit: I don't want to come off OVERLY harsh on the game. I'm literally nitpicking on minute things because I think the game had loads and loads of potential. I want them to learn from their mistakes when they makes Heavenly Sword 2 =). I think the game is a solid 8.5, but I bias heavily towards game play over art, which this game is a monumental achievement artistically. It's very beautiful.