• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Official Jade Empire Thread

Check out this interesting article which gives some insight into the Tho Fan language of Jade Empire:

http://news.com.com/Jade+Empire+for...l+its+own/2100-1026_3-5676448.html?tag=st.num

According to the initial plan, speakers of Tho Fan (pronounced THOH-fan) would be a servant class. Wikeley made their speech soft and deferential.[/url]

He invented an alphabet and began making words, 50 a day and then 200. "Person" would be "uyu" (pronounced OO-yoo). Blood was "kawisrihr" (caw-wee-SHEER). Some words were inside jokes: Rabbit was "punihrapith" (POO-knee-raw-peeth). Similarly, the word for "director" was "wankaawayi," sounding somewhat like Wong Kar-wai, the Hong Kong film director.

As the words took shape, Wikeley set about bonding them into sentences. Here he saw a rare opportunity. He could invent grammar and rules that had never been used before. That way Tho Fan wouldn't completely match the rhythm of existing languages, which, he said, is an easy way to spot a fake language. In a twist, Tho Fan would do without the verb "to be"; instead, articles--words like "a" and "the"--would be used to mark tense.

After testing his new language's functionality by translating the first chapter of John's Gospel, he delivered a 2,500-word language to BioWare. Then a plot change recast the speakers of Tho Fan as imperialists. The language's deferential softness would no longer imply servile humility, but rather the elegance of the elite.
 
You know, there was something bothering me with the name of the language "Tho Fan". Just something in the back of my head nagging me.

Then it hit me - neither Mandarin, Cantonese, Japanese or Korean have the "th" sound in their vocabularies.

It's not a BIG thing, it's just a thing.
 
I just dealt with John Cleeses' character, is it me or is Mirabell just the best/cheapest style in the game?

That whole scene was great though, im lovin' the mad scientist too, "dynamite shaped like bananas to stop thieves, monkeys and monkey thieves all in one" :lol


How do you put people into support mode? I see that all the characters have one but i cant see how to make them use it..?



On the subject of the NPCs, i wish they'd made it so you get different ones depending on who you start with, theres so many of the buggers i just cant deal with them all. I end up talking to all of them a little bit and not really liking any of them.
 
Ghost said:
How do you put people into support mode? I see that all the characters have one but i cant see how to make them use it..?

Go to "followers" screen, hit X and change their tactics.

Nameless,

Not that it matters now... but you could have always adjusted the level of the AI if it was that easy. Also, how can you complain about the combat if you chose to do 3-hit combo -> jump over -> 3-hit combo? I always had 4-5 styles active which I used to string together to do some rather long combos (25+ hit).. as in my example in my earlier post.

Yes, I suppose it wasn't required so you never bothered to do it. But with the supposedly easy default AI, I certainly wasn't going to limit myself to the boring fight tactics you used....

It's similar to finding one combo in a fighting game that the AI doesn't block on the default level, using it throughout the game and then complaining that the game sucks. It's up to you to vary the monotony.
 
Ok, now that I got my aggression out about the arena loading, I've put in many more hours into this game. Just started Chapter 5 and this game is rocking me again. Except for that arena section which annoyed the heck out of me, this game is great. I'm playing it on normal and yeah it is pretty easy but I don't care. The story has pretty much gripped me the entire way!
 
I copied it straight to the hard drive as soon as i got it (i do with all non-live games now) and the loading times are great, better than KOTOR actually, which supprised me..alwell, i realise that doesnt help you much.




Just stumbled onto my first harmonic combo (they are probably written somewhere that ive missed but it was kinda cool to discover it by accident). Paralysing palm + 2 legendary fists, its especailly easy because paralysing palms X attack stuns the opponent quickly before hitting them with the proper blow, and theres no escape after that.


Have you guys seen the outtakes on http://jade.bioware.com/game_secrets/ ? Funny stuff, some are available to all, you have to register your copy for the others.
 
I hope you people are buying this game! Besides the whole Arena fiasco this game ROCKS.

It may be on a more linear pace than other Bioware RPG games, but there is still a ton of side quests to do!
 
FUCKING SHIT

I had two horrible things happen to me today in this game.

In Ch 5,
after you die and end up in the spirit realm, I stupidly didn't put the Abbot into support mode right away, not even reading what he did(which is regenerate your health, chi and focus continually), so I got smoked by the traitor monk spirits by the first fountain, causing me to lose roughly half of my maximum health and come back to life. No big deal I thought, surely when I'm restored to the realm of the living all that health will come back. NOT.

Then, after the re-union and
at the beginning of the big attack on Dirge where you have to guard Kang with Dawn Star and Silk Fox, the game fucking froze up on me when the clock hit zero

I think I'm gonna load one of my older saves and just play back from that. But damn that's annoying. And my ol' launch thomson drive hadn't given me one bit of grief other than that second instance, either. Fuckburgers.
 
Just finished doing the Outlander expulsion subquest, and it had me laughing up a fit. Got a cool trinket out of it, too.
 
I just got to the heaven where the Forest Shadow lives...

Anyway, one thing that I really hated about Gao's fortress, is that if you don't block the enemies first strike...A whole combo from their weapon would follow, and drop like 2/3 of your health. Pretty damn annoying.
 
I need some help...

I've accepted the sidequest to close the bridge to help Tien's Landing...And I need to get the Power Source for the Dragonfly, we we can leave Tien's Landing. But I can't find the Ruins! Where the heck are they?
 
I just beat the game and thought I'd offer my opinions. It should be known that KOTOR is my favorite XBox game to date, and the only other "BioWare" game I've played is KOTOR II (which is really obsidian).

I thought Jade Empire was a very good game. The plot took awhile for me to get into, but I really enjoyed it in the end. I was Lu the Prodigy and I think I was a level 22 or so Open Palm balanced character. In the end, I had mastered three styles almost completely, Spirit Thief, Flawless (Staff style), and Dire Flame. The level up/inventory system was a pretty interesting twist on the basic rpg style. I think my next play through I will save most of the points used to level up styles until I learn a lot. My style points ended up wasted sometimes on styles I never used. The three tier body/mind/spirit level ups were pretty basic and self-explanitory.

I finished the game at around 28 hours, although probably 2 hours of that was idle time. I enjoy the voice acting, and I explore every nook I can find, I'd say 20 hours is a reasonable time if you listen to the lines being spoken. If you rush through the dialogue or just play based on your quest screen, you could easily finish the game in 15 hours or less. It's kind of unfortunate as the game seems huge in scope when you first start, but when you look back, you realize the actual play area is pretty tight. You have a few mini-levels (such as the beginning village,
heaven
,
Dirge
, and
the Palace
) which consist of little travel area but have a lot of events. And you have two main areas which have both a lot of quests and area to travel (Empire City and Tien's Landing). The problem with the two big areas, especially Empire City with the arena, was the loading times. In Empire City, as I was wrapping up quests, it would sometimes take three loading screens just to get to the area I needed to visit, only to have a conversation and have to run back. With the force run (very cool effect btw), the loading times were even more apparent. It made me wish for the mass transport travel that KOTOR had.

There were a few pretty interesting puzzles in the game, but most of the focus was on plot (if you haven't had it spoiled for you, you should enjoy it, I speculated and was still thrown for a loop), and fighting. The fighting is what you make it out to be. I played on normal difficulty, and died plenty of times getting the handle on the timing. I doubt I'll die very much my second time through unless I bump up the difficulty. I never attempted or completed a harmonic combo, but I will focus on that the second time through. My toughest and most interesting fights were in the Arena. The last fight was a beast. There was a lot of different strategy, but each individual enemy was vulnerable to one style. There would have been some more depth if an enemy could force you to change styles during fights. Towards the end I found myself matching whichever style the enemy chose. I didn't do much more than dabble with the transformation styles but holy shit
Jade Golem
is a badass. I think I'd like to level up that style. You can really make your fights look as cool as you want, and there are a lot of different styles you can switch to on the fly. I didn't use my followers much, I pretty much stayed with Dawn Star and her chi support.

Overall, I still enjoyed KOTOR more, but don't take that as a slight to this game. I'm impressed with how different both the games are even being in the same genre. KOTOR forces you to rely a lot more on your friends in battle, where in JE you really are the ultimate badass. The level up system in JE feels like a dumbed down KOTOR however. The graphics in JE are pretty impressive for the most part, but it does have some frame rate problems. The music was an integral part of the game for me, and was very moving in some spots. The mini shooting game was enjoyable, but it suffered from some frame rate problems too.

If you are on the fence, don't worry. This may not be a "9.9", what is? It's a solid 9+ though, and shouldn't be missed by anyone who enjoys an excellent plot and a fun experience.
 
ToyMachine228 said:
I need some help...

I've accepted the sidequest to close the bridge to help Tien's Landing...And I need to get the Power Source for the Dragonfly, we we can leave Tien's Landing. But I can't find the Ruins! Where the heck are they?


I don't remember exactly where it is, but keep looking. It took me a little bit to find the ruins too. Look for paths on the outside of Tien's Landing.
 
I can't find it...Been looking for two days, and I just can't find it. I've found two sets of gets within Tien's Landing, but neither of then will open. So I assumed that it's somewhere outside of Tien's Landing?

Can someone tell me which direction I need to be heading?
 
Go back through tiens landing to the crash site, theres a fork a little way back up that path, should be obvious if you going the right way because you'll be uncovering new ground on the map.
 
ToyMachine
leave Tien's landing, go straight past the rock with the fish on it, there's a path to the right that leads to the gate to the ruins

Yeah dude, it's OUTSIDE Tien's landing.
 
Did anybody notice when they found
Creative Yukong
in the Scholar's Garden... a sort-of jab at Bush's "Tribal Soverignty" speech?

"Celestial Integration is just that... it's integrated... celestially!

:lol
 
I just finished it and DAMN does it rock! It took me 31 hours and I wasn't really trying to take that long, I just committed to doing every sidequest I ran into.

As I finished, I'm astonished some of you finished it in less than 14 hours! How??? Did you even finish any sidequests? Did you talk to anybody? Anyways, excellent game and I really hope that we'll be seeing a sequal. If not, no matter, Bioware has made me their bitch and I look foreward to their next endevour.
 
I'm 5 hours into the game and not used to play western RPGs

I kinda like it and all but the story is pretty damn weird isn't it? All the boring dialouge is killing me and all the fighting seem pretty shallow...
 
I'm only just getting into Chapter 3 with about a dozen hours on the clock. I am REALLY liking this game a lot, aesthetics for the most part got a MAJOR bump over Kotor; NPC skins/faces and area design are opulent in detail and variety, by far the most striking addition to this quest.

I am very surprised to read how many people have ran through the game without ever pulling off a Harmonic Combo...seriously WTF??! I'm playing on Hard and working Harmonics into the rotation for freebie orbs as standard practice since early chapter 2. In fact one of my largest complaints is how uneven the game can feel given how many enemy types are actually immune to them. The system rewards and often reminds you to attempt these killing blows, but only the most meager peons can fall for the trick, the ones that are a cinch to kill anyway. Sometimes it gets confusing as the game just decides to make the peons immune now and again for whatever unexplained reason.

I really dig pulling them off, it's a super neat way to recharge health/chi/focus; but the whole execution feels half-baked, much like the combat in general. Far too easy to rely on stale "plug and play" methods of execution, with only a select few carrying you through the entire game. My character is 'Magic' focused, but outside of harmonic combos, I'd never need bother with my magic styles.

What a set of characters though! The story and world is magnificent; Closed fist is a bit too diabolical, yet hilarious.
 
u_neek said:
I'm 5 hours into the game and not used to play western RPGs

I kinda like it and all but the story is pretty damn weird isn't it? All the boring dialouge is killing me and all the fighting seem pretty shallow...

Yeah, this is probably the second western RPG I've played since back in the days of the old Ultima games... The story and pacing are actually fairly cliche; I've seen lots of this occur in Japanese RPGs. But the excess dialogue gets on my nerves, even though it's well written and well acted. The fighting is by far the weakest and most unbalanced part of the game and scars what's otherwise an excellent game (probably my favorite game on the system). I'm now almost tempted to try KOTOR... and I *HATE* Star Wars.
 
Well I finished it last night, was Wu, and I went the way of the Open Palm. Definitely a dissapointment, mostly centred around the crappy fighting. It kinda all suddenly rushes towards a conclusion at the end as well. The last few chapters felt very compressed. And goddammit, is there ever going to be a developer who makes decent partner AI, that isn't as thick as crap and gets themselves killed after 2 minutes.

I started again, with the monk guy. I figure if I paid for the extra for the LE, I might as well get my moneys worth ('cause the Froza demo and that piss-poor making of certainly weren't worth it). The rubbishness of the fighting is making it harder to go through, plus, I guess I'm just not naturally inclined towards being a bad guy, trying to do the closed fist choices is wearing on my moral upstandingness.
 
Ghost said:
The story is not chiche at all.

-Airship crashing in an unknown land, you have to rebuild it
-Infiltrating enemy fortress by pretending to be one of them
-Main bad guy influencing the meek emperor and is the one REALLY pulling strings in the emipre
-Village gets burned down and destroyed when you're away
-Reading lines correctly from the play... I could see this more of a "homage" though instead of an outright ripoff
-Evil monsters being made from the souls of everyday citizens
-Kooky scientist character, Orphan with amnesia about her past, Big violent drunken lout, guy who once worked for the bad guys that you still dont' know where his loyalties lie

A lot of these plot devices have been used many times before in Japanese RPGs (as well as in literature/entertainment in general)... Doesn't mean the story is bad (I like it, and it seems to have a lot more direction than most Western RPGs), but you really can't say it's overly original.
 
Well

-Airship crashing in an unknown land, you have to rebuild it.

Not really, first airship crashed, now you have to STEAL a brand new one. Different!

Infiltrating enemy fortress by pretending to be one of them

True but the reason it was so easy was hillarious, they don't know your face because you killed everyone who came after you :lol, plus the things you did in the enemy fortress were pretty unique

-Main bad guy influencing the meek emperor and is the one REALLY pulling strings in the emipre

Not at all. The Emperor wasn't meek at all. He and Master Li were rivals for power and the Emperor won out and ruled ruthlessly for decades which is why Master Li put his long term plan into motion to get power. In fact the game was pretty unique in that Death's Hand WASN'T the one who was the real power as the game built him up to be but turned out to be the most tragic victim of the whole game

The rest are familiar plot points though, but hey
the little girl possessed by two demons was a pretty off the wall character, ne?
 
Well the number of demons may be new, but little girl possessed is becoming the worst cliche around. It was fine when it was new and people thought 'there's a nice little girl' but now you see a little girl and you'd run a mile 'cause she's sure to be the hellspawn of the devil himself.

Also, Canadians, while you may get British humour, that doesn't mean you are friggin' Monty Python, so stop embarassing yourselves.
 
yeah but she was reanimated by HEAVEN and the hellspawn was dragged along for the ride!

And nuts to you the Outlander rocked.
 
Die Squirrel Die said:
I started again, with the monk guy. I figure if I paid for the extra for the LE.

You paid extra for the LE?????

Anyway, I'm kinda stuck at who I assume is the last boss
Master Li, that is
. Any tips?
 
He was pretty easy for me.

Hit him with Storm dragon, he's stunned, hit him with something else, switch back to storm dragon to keep him immobile. Repeat. You can bring spirit thief into the mix to get spirit back and regen health if you get hit some
 
Hmph, that's roughly what I am doing.

Though I'm using Paralyzing Fist instead. What kills me, however, is his focusing (which drains mine), and his "fiery mode" where every hit damages me considerable. The problem is that he gets out of paralyzation in that mode without any warning. That always screws me up of a good third of my health.
 
Finally got around to it, with a customized Monk/spade guy specializing in White Demon, going Open Palm, and for whom
one woman will not be enough
. Looks great, enjoyable interactions with some suprisingly adult conversations, tight and fun combat system. Though I suspect familiarity with KOTOR1 and KOTOR2 is draining some of the freshness from this, as this is--outside of combat sequences--very like a KOTOR set in alterna-China with direct parallels to groups and characters in those games, just without the choice to be my usual Liam-Neeson-looking jedi.

Gameplay on normal has generally been easy with the exception so far of
Ravager
as expected, but the styles are fun to play with/upgrade and have some great effects. I've even deliberately not bought or taken styles so I stay focused on building current ones (skipped
Mirabelle in favor of a +6 conversation helper that John Cleese offered up instead
). The others will be there to emphasize on a later playthrough.
 
6.8 said:
Hmph, that's roughly what I am doing.
huh I guess storm Dragon is a better paralyser, especially since there's crackles of electiricity around the stunned person. Are you switching back to paralysing plam quickly between damaging attacks? that should keep him in perma-stun. I never even saw his fiery mode because the dude could barely move :lol, I of course used up all my focus on my built up weapon attack right off the bat.
 
I'm about 17 hours in now. This game rocks ass. Dont play it on normal tho as you'll blow through it. Especially with a style like
Storm Dragon (wtf were they thinking?)

Love all of the styles. I'm having some good fun with this game. I could easily see myself replaying through it multiple times just to play around with different styles if I had the time.
 
man oh man Jade Empire left me disappointed... even more so than Fable did..

Fable i really enjoyed playing through, it could have been som much more though..

Jade.. felt like a chore 95% of the time..

9.9 IGN? will never trust them again, that is for sure

the good

- nice graphics (except for the framerate)
- good music
- somewhat ok voice acting (some were great others not so..)

the bad

- fighting system is awful :( really wanted to like this.. but Fable owns this fighting system for example)
- story is bland and uninteresting (the surprises were VERY easy to see coming)
- the characters are weak and also not that intersting, this was a surprise to me.. considering the great characters in both Kotor and Baldurs 2
- the game is very linear
- rpg? where? i cant find it.. just an EXTREMELY simple action game with conversation trees?

overall

7/10 (and thát´s being nice, )
 
SpokkX said:
- rpg? where? i cant find it.. just an EXTREMELY simple action game with conversation trees?
Despite my IQ pleading with me to avoid this, I might as well ask:

What makes a game an RPG, and why doesn't Jade Empire qualify?
 
Scott said:
Despite my IQ pleading with me to avoid this, I might as well ask:

What makes a game an RPG, and why doesn't Jade Empire qualify?

ok Jade is an RPG, but just barely

"Rpg for dummies" would be a better term

this is the most simplified RPG I ever played.. that is what i mean
 
I'm sure you have your reasons for thinking that. The IQ comment was just because the past few discussions I've had on GAF about this have made me quite a deal dumber, but I think that's mostly because of arguing with brick walls like jarrod and co. ;)

But despite that, I'm actually really curious. So, care to elaborate?
 
6.8 said:
Hmph, that's roughly what I am doing.

Though I'm using Paralyzing Fist instead. What kills me, however, is his focusing (which drains mine), and his "fiery mode" where every hit damages me considerable. The problem is that he gets out of paralyzation in that mode without any warning. That always screws me up of a good third of my health.

Paralysing Fist doesn't work the same way as Storm Dragon. What I mean, is that when you stun someone with Storm Dragon, you can essentially "renew" the duration of the stun by hitting the person repeatedly. For example, say your Storm Dragon stuns a person for 5 seconds. So the enemy gets stunned for 5 seconds after you hit him. You switch to something else and hammer on him. 3 seconds later, you can switch back to Storm Dragon and hit him and the 5 seconds stun duration begins all over again. You can't do that with Paralysing Fist as in, 3 seconds into the paralysing effect, you cannot switch to Paralysing Fist and hit him again to "renew" the 5 second paralysing duration. You need to wait for him to get out of being paralysed before you can hit him again to paralyse him.

That key difference is what makes Storm Dragon such an awesome/imbalanced style.
 
Scott said:
I'm sure you have your reasons for thinking that. The IQ comment was just because the past few discussions I've had on GAF about this have made me quite a deal dumber, but I think that's mostly because of arguing with brick walls like jarrod and co. ;)

But despite that, I'm actually really curious. So, care to elaborate?

What I mean is that Jade barely feels like a RPG-game

the character development is really thin.. and the gem-system is extremey simple.. games like Baldurs Gata DA are MUCH more complex, and that´s saying a lot..

I think the game just overall feels like an action game with som rpg elements and lots of dialogue (sure the dialogue sets it apart from ordinary action games a bit)

the linearity also fits the action/beat-em up game style more than standard rpg. the sidequests are all very contained within an area

just my opinion and i believe that Bioware should stick to more classic rpg-styles in the future..
 
SpokkX said:
What I mean is that Jade barely feels like a RPG-game

the character development is really thin.. and the gem-system is extremey simple.. games like Baldurs Gata DA are MUCH more complex, and that´s saying a lot..

I think the game just overall feels like an action game with som rpg elements and lots of dialogue (sure the dialogue sets it apart from ordinary action games a bit)

the linearity also fits the action/beat-em up game style more than standard rpg. the sidequests are all very contained within an area

just my opinion and i believe that Bioware should stick to more classic rpg-styles in the future..

Let's see. RPG stands for role-playing game.

Sure, the inventory and character statistics development systems are relatively minimised. But you actually do some massive amount of actual role-playing. Like how your you save the world? Your own moral compass? How you deal with your friends?
 
ElyrionX said:
Let's see. RPG stands for role-playing game.

Sure, the inventory and character statistics development systems are relatively minimised. But you actually do some massive amount of actual role-playing. Like how your you save the world? Your own moral compass? How you deal with your friends?

dialogue-trees = more or less the rpg part of jade is what I am saying..

take that away and you are left with a bare-boned action-game
 
Its just about an RPG, which is a shame because of biowares obvious RPG credentials. They didnt really do much to compensate either.

Character customisation i dont really miss (clothing, armour etc) thats made up for with the FMVs imo. But it would have been nice to have a bigger emphasis on stat development (Maybe having base stats that affect the damage/speed/chi damage of all your styles, then use style points to get new moves in the styles, something like that). And more options in terms of how to fight, with all the immunities in the game it sometimes felt like you had to fight with certain styles. Also, Chi-heal was a huge mistake imo, cut another huge RPG feature right out of the game (items). A well done potion system would have been preferrable (something inbetween ninja gaiden and fable).

I hope they persist with JE though, im sure they will, i think Bioware definitely have something different to offer in the Action-rpg genre if they can just get more depth behind the mechanics.
 
Finished it first-time Open Palm/"Monk Zeng" character model. A fight or two near the end did have me in a bit of trouble, so challenge was there. Liked the game a lot and will be fun to experiment with later styles/evil.

One thing that bugs me is character selection and mods. As in little there in the way of good choice and adaptability in looks (armor changes, etc). I think the LE Monk-type character is by far the best match visually for the male character in this setting/story. Dude also looks sort of like Billy Zane at times too....

invincible.jpg
(:lol Never knew this movie existed until just now)

Anyway, should have had him available in all versions. Radiant is easily my choice for the girls on my next playthrough, this time on the evil side of things.

Note that as others said bumping difficulty to Grand Master does make enemies last a bit longer, as damage they give appears to be harsher and damage received less. Grand Master all the way next time.

Overall, great game that is visually fantastic and like other (more or less) RPGs offers a lot of value in experimentation. This one is more in the way of efficient replay with different choices and emphases rather than constantly building upon save files as with Final Fantasy and others.

As for the Jade Empire, I'd be content with this one game, but Microsoft probably won't be if it can get a new franchise. I'd personally like to see a next-gen game from Bioware that combines the KOTOR game system with the team that produced the lush visuals for Jade Empire tackling a Celtic setting. On the next-gen systems it could be beyond lush.
 
I'm rapidly losing what taste I had for this game. So much of the really critical stuff is just so sloppily done, particularly in the animation and collision detection department. Animations starting 2 secs after the fact may be acceptable in turn-based combat, but not real-time combat. And no developer should be allowed to make an action game until they fully understand the importance of buffering to a smooth freeflowing combat system.

All I can say is if Bioware want to carry on the Jade Empire franchise they had better hire people who know what the hell they are doing.

A well at least it's on less game to worry about.
 
I just beat Jade Empire, and I am pretty satisfied with the game overall. But I do have the say, the ending is quite disapointing. I mean it's cheap enough that all they give you are scrolls reading the fate of each character, but there isn't even one for your own character. You save the entire empire and don't do anything with your life or what?

I was surprised by the plot twists towards the end of the game, which was nice...But I agree, the next Jade Empire does need a deeper and more fluid battle system.

As it stands right now, I say that Fable is the best RPG on the Xbox...Followed by Jade Empire...Followed by KOTOR.
 
Top Bottom