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Official Lode Runner XBLA Thread (800MSP!)

dskillzhtown said:
My thought is that most people who are bitching weren't going to buy the game in the first place. 1200 was the expected price, we all thought it was going to be 1200 all along. So a few hours of it being 800 changed everyone's mind? If you were anticipating buying the game, 1200 is what you thought you would pay. So now everything has changed? I don't buy it.

People just like to complain.

Completely untrue. I own over 50 Arcade titles but I'm not paying over $10 for one. It's just not a value compared what you can get elsewhere at that pricepoint. Yeah, brand new disc based games may be $60, but there are TONS of 360 disc based games for $20 and under now.
 
Ok, I need convincing whether I should get this @ 1200.

First reply is what I will do. If it says buy ill buy, if not I wont. You have to make a case though.
 
voltron said:
Ok, I need convincing whether I should get this @ 1200.

First reply is what I will do. If it says buy ill buy, if not I wont. You have to make a case though.

It's my favorite XBLA game of the year, I think. If you played a Lode Runner before and like the game type, believe me, you'll won't be regretting those 1200 points here. This is very well done. And hard! So damn hard. :lol

Alright, maybe not that hard, but still, it's quite challenging as you move on. In the last 2 hours of gameplay I've made progress from level 3-2... to level 3-4. :/
 
Amazon will put it on sale eventually. And if not, it will eventually be discounted on Live. There is no reason to spend $15 for this when you can get amazing disc based games for that much. Besides, how many unfinished games do you have right now to finish anyway?

Say no to Xbox Live inflation. Play something you already have and wait for it to go down in price (which it inevitably will).
 
Shit.

Two very convincing responses there, especially since I blew 1200 on FLOCK which I regret, and Im insta-buying Banjo next wk for 1200.

Hmmmmmmmm
 
EternalGamer said:
I would have bought it for 800 points, but no way for $15. The Xbox library is so big now that you can get fantastic full retail games now for as low as $10 to 20. In the last few months I bought Condemned 2, Ninja Gaiden 2, Army of Two, Strangle Hold, and Viva Pinata all for under $10.
Except for VP I'd say Lode Runner is easily better than all of these games.

Paying above $10 for Live arcade games is just stupid when you can get so many full length games for that cheap. If developers want more than $10 for a XBLA title, then it better have the production values and the longevity of full disc based releases because at the price of $15 and $20 that is the type of product it is competing against.
Longevity? Aren't most of the games you just listed like...6 hours long? Lode Runner is pretty damn beefy - I'm pretty sure it's got more pack-in content than fucking Condemned 2 or Stranglehold. It's difficult, with numerous single and multiplayer modes, a goddamned level editor and you can play it for score.

It sounds less like you're anti-price hike and more like "arcade games are worth less than linear, narrative focused console-style games," which is a total load. If this was a disc release for the same price would you buy it? Prior to this gen I usually had to pay $20-50 (or even more if it was an import) to get games like this, without any kind of online support, so I really don't think charging $10-15 for arcade games is all that out of line. Especially when it's as well done as Lode Runner is.
 
I may as well quit bitching and get to saving. Going to grab this and R-Type Dimensions in the very near future(well maybe not THAT near, I've actually been making a concentrated effort to finish or at least play through the stuff I have)
 
PepsimanVsJoe said:
I may as well quit bitching and get to saving. Going to grab this and R-Type Dimensions in the very near future(well maybe not THAT near, I've actually been making a concentrated effort to finish or at least play through the stuff I have)

I usually do try to finish games I buy before moving on, but its true - especially with xbla games - that you tend to get backed up a bit and waste money on games that youll never finish.
 
It's why I didn't buy flock - knowing I would never finish it, unfortunately.

Now I'm stuck on 5-1 and it's incredibly freakin' hard! Maybe being a part of the game industry has made me shit at games :lol Probably the reason why I won't get Virtual On OT either.

I did buy Lode Runner because I thought I'd be good at it, and that I got it at 800MSP, but I was wrong. Great game, but I'm terrible at it.

Banjo Tooie should keep me VERY occupied for at least 2, 3 weeks too, asssuming I continually play it. I knew Banjo Kazooie much more than I knew of Tooie's design, so it may take even longer.
 
wtf I'm trying to get the 'blast off' achievement.

finish 3-1 without using a blaster. WTF

a. this cunt yeti fucking steals my fucking gold and I have to put his ass in a hole to get it back.
b. you can't actually get to the arrow without using the blaster.

fuckin yetis man
 
catfish said:
fuckin yetis man

I remarked to myself earlier in the evening that I never hated yetis more in my life than I do now.

I also yelled at the TV at some point, "You don't even live on floating pipe worlds, assholes! Stop beating your chests!"
 
catfish said:
wtf I'm trying to get the 'blast off' achievement.

finish 3-1 without using a blaster. WTF

a. this cunt yeti fucking steals my fucking gold and I have to put his ass in a hole to get it back.
b. you can't actually get to the arrow without using the blaster.

fuckin yetis man
I got Blast Off while revisiting 1-1 after reaching 3-1. I just collected all the gold without blasting and it unlocked. The achievement descriptions are very confusing.
 
It went up to 1200 after I'd ordered a points card with the specific intention of buying it. Now I don't think I'm going to, unless they have the sense to drop the price back down again.

Though I would spend $15 on a PC version I could give to my dad. He's a long-time Lode Runner fan, it being the only game franchise beyond Wing Commander that ever caught his fancy.
 
Just bought it.

Fuck it. Ill spend $8 on a Subway for lunch whenever I feel like it. The difference between 800 and 1200 in AUSD is about 7 bucks, so what the hell.

After Banjo I dont think theres much I want for a while anyway.

(I would appreciate if no one came in an contradicted that last statement :P)
 
Rummy Bunnz said:
It sounds less like you're anti-price hike and more like "arcade games are worth less than linear, narrative focused console-style games," which is a total load. If this was a disc release for the same price would you buy it? Prior to this gen I usually had to pay $20-50 (or even more if it was an import) to get games like this, without any kind of online support, so I really don't think charging $10-15 for arcade games is all that out of line. Especially when it's as well done as Lode Runner is.

They are worth less because the production values (and consequently the production costs) are far less. Condemned 2 and Ninja Gaiden 2 had huge budgets and took staffs of 50+ people over a year to make. Now, I realize that they were $60 (and I wouldn't have paid $60 for either of them either), but my point is simply that games that are made by a handful of dudes on a shoestring budget in 6 or 8 months should be CHEAP. And to me, cheap is under $10. Live game are meant to be bite sized games at bite sized prices. $5 and $10 are cheap small games that have a clear distinction from disc based releases. When games become more than that the distinction begins to dissipate pretty rapidly.
 
voltron said:
Just bought it.

Fuck it. Ill spend $8 on a Subway for lunch whenever I feel like it. The difference between 800 and 1200 in AUSD is about 7 bucks, so what the hell.

After Banjo I dont think theres much I want for a while anyway.

(I would appreciate if no one came in an contradicted that last statement :P)


$8 per meal at Subway? At that rate you're not going to lose any weight without aides.


(Oh my, the Subway AIDS joke just doesn't work in text now does it?)
 
8 AUSTRALIAN dollars, fellas :)

The Australian equivelant of points are:

400MSP - $6.60AUD
800MSP - $13.20AUD
1200MSP - $19.80AUD

Retail games generally are around 80-120AUD.
 
Rlan said:
8 AUSTRALIAN dollars, fellas :)

The Australian equivelant of points are:

400MSP - $6.60AUD
800MSP - $13.20AUD
1200MSP - $19.80AUD

Retail games generally are around 80-120AUD.

You just blew some minds.

And for the record, I dont hit Subway to lose weight. The truth of the matter is I am ADDICTED to Southwest sauce. Maybe its called chipotle, but yeah, that on a chicken bacon ranch is awesome.

And BTW to people who think 8bux is expensive for a Subway, thats only a 6inch.
 
voltron said:
And for the record, I dont hit Subway to lose weight. The truth of the matter is I am ADDICTED to Southwest sauce. Maybe its called chipotle, but yeah, that on a chicken bacon ranch is awesome.

No joke, reading this sentence made my mouth water. I haven't had a CBR in a while but with some chipotle sauce that would be awesome. And here I was putting pepper jack cheese and jalapenos on mine.
 
EternalGamer said:
They are worth less because the production values (and consequently the production costs) are far less. Condemned 2 and Ninja Gaiden 2 had huge budgets and took staffs of 50+ people over a year to make. Now, I realize that they were $60 (and I wouldn't have paid $60 for either of them either), but my point is simply that games that are made by a handful of dudes on a shoestring budget in 6 or 8 months should be CHEAP.

While downloadable games have a much lower budget than full-fledged retail games, they also sell far less (in the thousands) so it kinda evens out really.
 
I got the Fool's Gold achievement! Man it was a pain.

EternalGamer said:
They are worth less because the production values (and consequently the production costs) are far less. Condemned 2 and Ninja Gaiden 2 had huge budgets and took staffs of 50+ people over a year to make.
And they were mediocre sequels that no one will remember in a year or two.

The last movie I saw in a theater was The Wrestler. It cost like..$6mil to make, I think? Yet my ticket cost the same price as a ticket for Madea Goes to Jail or Bride Wars, both of which I'm sure had significantly higher budgets. And you know why this didn't bother me? Because I don't mind paying for quality. Also because I'm not retarded.

I am getting more quality gameplay with Lode Runner than I am out of Condemned 2. LR doesn't have voice overs or cutscenes or graphical effects that'll be painfully dated by next winter. But it has gameplay, y'know? It's pretty enjoyable? And I'd rather pay for gameplay that fucking "production values".

Now, I realize that they were $60 (and I wouldn't have paid $60 for either of them either), but my point is simply that games that are made by a handful of dudes on a shoestring budget in 6 or 8 months should be CHEAP.
No, they should be sold at whatever price a dev/publisher thinks is most likely to turn a profit. Because if they don't make money they can't make more games. Do you know how many XBLA/PSN games turn a profit? If you've got the numbers I'd love to see them, because I have no idea myself. I am pretty sure the games aren't that CHEAP to make, though. I bet a lot of them lose money. I hope not, though!

I don't think pricing Lode Runner at $15 was the best idea, but the game isn't fucking Crazy Mouse. They're not asking a high price for a low quality product. Aside from the terrible character art it's a really polished downloadable title that's a cut above most retail budget games. It does not feel cheap at all. You're just knocking it because of its genre, and because you have some crazy definition of "value" that has nothing do with actual gameplay.

And to me, cheap is under $10. Live game are meant to be bite sized games at bite sized prices. $5 and $10 are cheap small games that have a clear distinction from disc based releases. When games become more than that the distinction begins to dissipate pretty rapidly.
Shit, recent XBLA and PSN games have been better than most retail games I've purchased this gen. They have not been cheap, small games at all. I think half my GOTY list last year was made up of downloadable titles, and two of them cost $15!! I FED THE BEAST. It was worth it!
 
Orellio said:
No joke, reading this sentence made my mouth water. I haven't had a CBR in a while but with some chipotle sauce that would be awesome. And here I was putting pepper jack cheese and jalapenos on mine.

lol

Give it a try next time. There will be no turnin' back brother.
 
I got it for 800, but would gladly have paid 1200 for it. Just played a crap load and it's a lot better than I thought it would be. It has the same devious game mechanics of the old C64 version I loved years ago but it's really well presented, although some of the themes make it not so easy to see everything properly. Usually nostalgia fades within three minutes of playing these remakes, but it's games like Pacman CE, Bionic Commando Rearmed and this that make you realise that remakes can be very well done and rejuvenate a game.

Every level starts off hard but every time you replay it you get closer to solving it - a real recipe for addiction. I've already got my value out of it and I'm only 30% through the Journey mode.
 
dejay said:
I got it for 800, but would gladly have paid 1200 for it. Just played a crap load and it's a lot better than I thought it would be. It has the same devious game mechanics of the old C64 version I loved years ago but it's really well presented, although some of the themes make it not so easy to see everything properly. Usually nostalgia fades within three minutes of playing these remakes, but it's games like Pacman CE, Bionic Commando Rearmed and this that make you realise that remakes can be very well done and rejuvenate a game.
To be honest I'm actually tired of the "sidescrolling gameplay on a 3D plane" approach to these sorts of games.

Strip it down to something simpler, like a combination of the Apple II version and the Legend Returns version, keep all of the other additions, and honestly, I'd find it more appealing.

I like the "old plus new" approach, but there's a reason why I'd take Mega Man 9 over pretty much every XBLA remake. I just don't find much charm in using updated graphics for old gameplay mechanics. I prefer combining new mechanics with old graphics, like MM9 did by adding challenges to the already fun and highly-replayable gameplay formula.
 
Rummy Bunnz said:
The last movie I saw in a theater was The Wrestler. It cost like..$6mil to make, I think? Yet my ticket cost the same price as a ticket for Madea Goes to Jail or Bride Wars, both of which I'm sure had significantly higher budgets. And you know why this didn't bother me? Because I don't mind paying for quality. Also because I'm not retarded.

The Wrestler was so f'ing amazing, I saw it twice and bought the Blu-Ray.

dejay said:
I got it for 800, but would gladly have paid 1200 for it. Just played a crap load and it's a lot better than I thought it would be. It has the same devious game mechanics of the old C64 version I loved years ago but it's really well presented, although some of the themes make it not so easy to see everything properly. Usually nostalgia fades within three minutes of playing these remakes, but it's games like Pacman CE, Bionic Commando Rearmed and this that make you realise that remakes can be very well done and rejuvenate a game.

I totally agree with this.
 
Gawd ... I hate the price, but I can't stop playing the demo!

What's a guy to do? * I will probably break-down and buy this weekend. Damn my consumer impulses!!!*
 
I bought this yesterday, It's pretty addictive but it went from being Easy difficulty to batshit insane in a heartbeat.
 
Has anyone cleared all of the gold in level 01 of Hang On mode? I cant seem to get just ONE of the gold pieces and its driving me insane! I drew a white arrow at the gold in question .. Any ideas appreciated!

Load_Runner2_3.jpg
 
this was my #1 most played game back on the Apple II+. All my friends were playing fancy hi res games on their C64 while i was at home playing lode runner and jawbreaker (a pacman clone)
 
JRW said:
Has anyone cleared all of the gold in level 01 of Hang On mode? I cant seem to get just ONE of the gold pieces and its driving me insane! I drew a white arrow at the gold in question .. Any ideas appreciated!

Load_Runner2_3.jpg

Do you need to ride on one of the guys heads?
 
forgeforsaken said:
Do you need to ride on one of the guys heads?

That seems to be the only solution but I cant get the enemies to end up underneath me so that I can do that .. I checked the leaderboards and only a few people have gotten all 60 gold pieces on this level so I'm guessing its pretty difficult to do =/
 
Just played some coop for the first time a couple of days ago, and holy heck that's insane. Especially the puzzle levels are a very interesting and surprisingly new experience. There's been quite a few puzzle games made, but I can't think of any with coop. Emerald Mines on the Amiga is the closest I can think of, but that was more actiony than puzzly.

Anyway, coop is a TON of fun, probably the most fun coop game I've played on XBLA. The netcode is pretty good but you will experience a good deal of teleporting to keep the game in sync, so it feels a lot better if you play with a very low ping or locally.

http://www.youtube.com/watch?v=qpbZg9MW6y8&fmt=22 - I made a video here of the first 25 puzzle levels in the game, so if anyone is stuck you can get a few hints. I'll try to get a video of the 25 last puzzles, but I'm having a good deal of trouble solving many of them so it'll probably take a while.
 
Dude, I used to looooove Lode Runner on PC like 15 or 18 years ago. That game was super sweet. I don't really like the "new and improved" 3D graphics, but I hope the game will still rock.

I played that for so many hours co-op! I loved the Monks!
 
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