-Handoffs are now all pre-canned.
-Two man tackle until a third man came in.
-Jukes behind the line are more subtle to help get through the hole.
-Falling when you hit the back of your own blocker no longer knocks you down. Should spin you around your blocker.
-They FIXED hotroutes on screen plays. ie, you can't. You either switch plays or run the screen.
-Click right stick to force your defensive spy to get after the ball carrier.
-Supposed to be a big change to throw accuracy between your great/average/poor players. Especially on deep throws.
-More organic physics, especially with multi tackle or limb tackles.
-Revamped the alignment of defensive players to make sure players were in the right place pending how the offense is lined up. (supposedly)
-Apparently man press increases chance of defensive holding, and penalties game wide are called more.
-User catchers can be done the old way by switching to a receiver and moving them and hitting which style catch you want....or, what this league will probably use, you can make the throw and hit what style catch you want your receiver to make (this catch style can be changed as the ball is still in the air). They showed a play where the DB started to try to make a play on the ball on an out route, and he switched from a possession catch to aggressive (without switching to the receiver), and the receiver moved back towards the ball.....this is against CPU so if it still is drastic enough to help against a human, we'll see.
-Trying their best to remove nano blitz from the game. They don't want gimmicks creating the blitz anymore.
-Jordy speed 1 is going to be real. Losing a point or two of speed every couple years of age. Rookies likely to be the fastest in game. Injuries may also effect this.