• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Official Metal Gear Solid 3: Snake Eater Thread

Oh, man, I haven't gotten to give my thoughts on the game much since beating it a week or so ago but wow was this one of the most amazing game experiences EVER. This is up there with the very best stuff I've ever played and the story... Man. The game's length is so satisfying too. I've avoided this thread since I got the game but read through it after beating it. There's just so many amazing moments going through this game that first time. I started again already too. Anyway, some of the best stuff and thoughts on the entire game:

(don't read unless you've beaten everything)

- Raiden mask for choosing I like MGS2. The fact that they could joke about that is awesome. I just knew I was in for a fun ride from that moment. And "virtual mission?!", "virtuous mission". :lol

- The opening after that initial prologue mission. Like most, here I am thinking I'm getting into the game. Then Boss defects and the cobras sets up an amazing looking cast. Then Snake gets his ass handed to him and odds are against you. Then nuclear bomb! *Boom* The newspaper articles flashing and "Snake Eater" coming on. What an amazing moment

- Just getting to understand the gameplay became so satistfying. I mean, at first it was frustrating and I was worried about always using the perfect camo and being spotted. Then I started using shit like magazines and just began picking apart bases after a lot of early trial and error. I didn't learn CQC till the 2nd half of the game oddly enough. I was scared to read the manual after the MGS2 one with the Raiden spoiler. But the gameplay just got better and better. It's just fantastic. Penny arcade's comments about the gameplay is just so sad and shallow. Everything from story to gameplay is an absolute joy in MGS3

- When bosses started appearing it became really great meanwhile. Ocelot was so damn fun to fight. I really loved watching his character grow in the game. By the end he was a straight bad ass imo even if the voice irked me at first. And the bosses The Fear and especially The End brought the game to another level.

- The whole ending.. Jeebus! I was at the weapons area planting C4 at 1a.m. thinking there couldnt be more than an hour or two left. I mean, relative to past MGS games that's what I expected. But 3a.m. passed and then 4. My dad got up for work at that time so flicked the light as he comes into the basement where I sleep for stuff out of the fridge. He goes back up and into the shower. Meanwhile I'm thinking I'm at the absolute end. There can't be more. It kept going! I was loving it but at the same time checking the clock for when school was coming. I couldnt put the controller down. This had to be taken in from one sitting! The gameplay within what was a completely cinematic climax just kept me glued too. Blowing the bridge I was almost shaking. The whole fight with the Boss is an unforgettable moment and the brilliant scene after she says pull the trigger. Like I said, the interaction. Jeez. And then not wanting to mess up the game just wouldnt end and I was so damn tensed. The Ocelot shodown just was killing my nerves. And his clicked first and I thought I failed. My heart really started beating as the screen went white and then you see the scene where he laughs and said it was a blank. Kojima had me like a puppet at that moment. Hell, till the very end. And the final twists and the realization that The Boss is a true hero, true patriot, and the real greatest soldier to ever live though the history books will never show it.. It's heartbreakingly beautiful. Seriously. I let the credits roll to the last words of Ocelot, still gripping my controller like I was gonna kill it, eyes not even blinking. I then sat awake for 30 minutes or so, just thinking everything over, completely drained of emotion. Then went to school and preached the word of MGS3. Easily GOTY. And for me at least one of the best ever, if not the best.
 
montanha said:
I'm stiiiiiill in a dream....

(love this game)
;)

Maybe the best use of a game's theme song ever. That song just hit in all the right spots and never too many times for it to be ineffective.
 
hey anybody else have that glitch where The End sneaks up on you and fires, and you turn around and try to shoot back at him, but he is just crouching there, but takes no damage or effects? It happened twice.

hideowned.jpg
 
J2 Cool said:
- The whole ending.. Jeebus! I was at the weapons area planting C4 at 1a.m. thinking there couldnt be more than an hour or two left. I mean, relative to past MGS games that's what I expected. But 3a.m. passed and then 4. My dad got up for work at that time so flicked the light as he comes into the basement where I sleep for stuff out of the fridge. He goes back up and into the shower. Meanwhile I'm thinking I'm at the absolute end. There can't be more. It kept going! I was loving it but at the same time checking the clock for when school was coming. I couldnt put the controller down. This had to be taken in from one sitting! The gameplay within what was a completely cinematic climax just kept me glued too. Blowing the bridge I was almost shaking. The whole fight with the Boss is an unforgettable moment and the brilliant scene after she says pull the trigger. Like I said, the interaction. Jeez. And then not wanting to mess up the game just wouldnt end and I was so damn tensed. The Ocelot shodown just was killing my nerves. And his clicked first and I thought I failed. My heart really started beating as the screen went white and then you see the scene where he laughs and said it was a blank. Kojima had me like a puppet at that moment. Hell, till the very end. And the final twists and the realization that The Boss is a true hero, true patriot, and the real greatest soldier to ever live though the history books will never show it.. It's heartbreakingly beautiful. Seriously. I let the credits roll to the last words of Ocelot, still gripping my controller like I was gonna kill it, eyes not even blinking. I then sat awake for 30 minutes or so, just thinking everything over, completely drained of emotion. Then went to school and preached the word of MGS3. Easily GOTY. And for me at least one of the best ever, if not the best.
You mean C3. C4 replaced C3 somewhere in the 1960s... I don't know the exact date, but it seems that Kojima could have introduced it in this game as a next generation kind of explosive...
 
Actually,
no requirements. Just get to the second area with EVA and check the CURE screen. For the second area, she is in "reward" mode.

Weird, I tried loading up a save to see if I could get it to happen again, and it didn't. Does it only happen the first time you open CURE in the second area?
 
- The whole ending.. Jeebus! I was at the weapons area planting C4 at 1a.m. thinking there couldnt be more than an hour or two left. I mean, relative to past MGS games that's what I expected. But 3a.m. passed and then 4. My dad got up for work at that time so flicked the light as he comes into the basement where I sleep for stuff out of the fridge. He goes back up and into the shower. Meanwhile I'm thinking I'm at the absolute end. There can't be more. It kept going! I was loving it but at the same time checking the clock for when school was coming. I couldnt put the controller down. This had to be taken in from one sitting! The gameplay within what was a completely cinematic climax just kept me glued too. Blowing the bridge I was almost shaking. The whole fight with the Boss is an unforgettable moment and the brilliant scene after she says pull the trigger. Like I said, the interaction. Jeez. And then not wanting to mess up the game just wouldnt end and I was so damn tensed. The Ocelot shodown just was killing my nerves. And his clicked first and I thought I failed. My heart really started beating as the screen went white and then you see the scene where he laughs and said it was a blank. Kojima had me like a puppet at that moment. Hell, till the very end. And the final twists and the realization that The Boss is a true hero, true patriot, and the real greatest soldier to ever live though the history books will never show it.. It's heartbreakingly beautiful. Seriously. I let the credits roll to the last words of Ocelot, still gripping my controller like I was gonna kill it, eyes not even blinking. I then sat awake for 30 minutes or so, just thinking everything over, completely drained of emotion. Then went to school and preached the word of MGS3. Easily GOTY. And for me at least one of the best ever, if not the best.

Dude, that is exactly what happened to me. I was playing this game at 1am and I couldn't put the thing down until I beat it. I finally beat the game and noticed it was 4:30am. And I had to get up for work at 8:30! It was rough, but it was SO worth it!
 
I just beat the game 5 minutes ago..It's 5:30 am here in France and i'm totally shocked..
this is the "BEST" end i have ever seen in a videogame.Kojima is truly a master...Oh we're not worthy!! :)
 
Drey1082 said:
I killed him.. it's fine. All you need is the uniform.

I guess I really did kill him-- he showed up naked in the creek when fighting the sorrow. Anybody else see him without killing him? Also, is dying and using the revival pill the only way to beat the sorrow?
 
I'm at the very end of the game, but I just wanted to clarify something I mentioned a couple of pages back.

In MGS, MGSTTS, MGS2, and hell even the demo of MGS3 if I'm not mistaken, you could go into the menu and choose whether the triggers will switch between items OR equip/unequip them. So if you want, you could switch between a shotgun and a pistol with just a tap of the right trigger, without getting into the weapons menu, or switch between night vision googles and a keycard just by tapping L2. The option isn't in MGS3. You can only equip/unequip weapons and items using the triggers, to go from one weapon to the next, you need to bring up the menu.
 
Everyone's raving about the game, and I had a great time playing (although I'm kinda stuck towards the very end). Some of the sequences/cut-scenes were mindblowing, such as the chase and the torture scene. Having said that, some aspects of the game are bothering me a bit, and I might actually prefer MGS2 over this.

- Difficulty level: it's my first time starting an MGS game on hard, but I did not find the game difficult at all (aside from the aforementioned last boss), and in fact I'd say it's the easiest MGS game yet. I couldn't believe how easy most of the bosses were (and you only get the AP sensor on hard). And the enemies' fire is a joke. Add to that the fact that your health replenshies after time, and there's never a fear of dying.

- Stealth: this seems to have been less of a focus. Because of the open spaces, the lack of radar, and the camera system, I found it hard to sneak on many occasions. But since the enemies are such pushovers, I could just whip out my shotgun and blast my way through most situations. The only time when you needed stealth was when meeting up with someone, but the game glitched on me once and I was able to meet up with someone eventhough I was in alert mode.

- Some parts seemed to drag: Unlike MGS and MGS2, there were many areas in MGS3 that were too big and didn't have much action going on. The chase scene, as awesome as it was, was too long while being too easy, even on hard. I'm actually not looking forward to replaying the game as much as I was with MGS and MGS2 because of that.

The game is still one of the best I've played this year, but I feel the change in direction to be questionable in places. I'm sure most of you will disagree with me.
 
I guess my skill with this game is not so great after all. How on earth could anyone find the fight with Fury or Fear to be easy? I died so many times on them I lost the count (playing on hard as well). I have also figured out that you can just run by the enemies and kill them, but that way you lose quite a bit of energy (even if you know exactly where to go, which is not the case the first time you play), that I find it a very bad way to go, as later on you either have to sit and wait for your energy to replenishes or you run into a boss fight with your energy being low, and get pretty much screwed there (that very thing happened to me on Ocelot fight, and I had a very hard time defeating him). When I see that I'm losing too much energy after being discovered, I just restart. I find that to be a good way to go, as I never again got into a fight with less than full energy, and it's generally a nice satisfaction knowing that you 'solved a puzzle' of a location by not being discovered.

Stealth: this seems to have been less of a focus. Because of the open spaces, the lack of radar, and the camera system
The lack of radar and open spaces are actually the two things that make stealth so much more believable and enjoyable in this game. It's definitely NOT too difficult to sneak by in any location. You just must restrain yourself from running around like crazy, and actually paying attention to your surroundings, and thinking of a good strtegy/route to take. Of course, if you don't want to do this, you are free to blast your way through. That's a great thing, IMO. That's actually how I plan to replay the game, now that I know where the bosses are, so that I can make sure I won't run into the boss fight with low energy.
 
Marconelly said:
The lack of radar and open spaces are actually the two things that make stealth so much more believable and enjoyable in this game. It's definitely NOT too difficult to sneak by in any location. You just must restrain yourself from running around like crazy, and actually paying attention to your surroundings, and thinking of a good strtegy/route to take. Of course, if you don't want to do this, you are free to blast your way through. That's a great thing, IMO. That's actually how I plan to replay the game, now that I know where the bosses are, so that I can make sure I won't run into the boss fight with low energy.

Yeah, I agree with Marconelly- the new, larger areas actually made stealth much more useful to me. You can rush through all of the areas just by heading north for the most part but that's not too different than the way previous MGS games are setup and the alert statuses carry over more than the previous games and also seem to be significantly longer in MGS 3. Plus this game rewards exploration far more than the previous games IMO so I always felt like there was incentive for slowly clearing an area and interrogating as many guards as I could.

In some ways it was easier but I found that to be more a byproduct of the variety of gear and moves the game offered which gave a lot more variety to the playstyle. In previous MGS games I would typically restart an area once setting off an alert. Since the guards no longer infinitely respawn and the areas are much larger with more hiding places I found myself just dealing with most mistakes I made instead of restarting.
 
Miburou, you are absolutely right about the difficulty level. And here is one who's played the game 2 times on Extreme after the first Normal go. But fact is MGS3 (just like MGS2) is a game that leaves much of the choices to the player. In a sense, it is you who decide how hard you want the game to be depending on how you decide to go through it. Try to hold up every guard or grab them and force them to speak and you got pain in the ass experience as opposed to the one you get if you just rush from boss to boss killing everyone in your path. And that's the beauty of the game IMO. It's like a toy really. It's inanimate and neutral. You decide how to enjoy it. Just try to [/spoiler] plant those C3s without being seen and you get your ass served multiple times. [/spoiler]

Marc, the bosses you mentioned are indeed difficult but only until you figure out how to beat them (or spoil some bugs:
I've just beated the Fury on Extreme with a niper rifle and the quick load trick in less than 20 seconds. No kiddin'. I layed on the ground at the far north of the area and pointed to the corridor The Fury was traversing. I spotted him in the distance and shoot in the head/quick reload/shot again/quick reload/shot again, and he was grilled meat before he could even burn a finger of mine (his flames couldn't reach me 'cos he was too far away
).

That said, MGS3 is a real masterpiece. It's flawed and buggy sometimes, but considering the complexity within it I can almost accept that.
 
J2 Cool said:
- Raiden mask for choosing I like MGS2. The fact that they could joke about that is awesome. I just knew I was in for a fun ride from that moment. And "virtual mission?!", "virtuous mission". :lol

That was one of my favorite parts of that intro. I'd love to see the reaction on the faces of those who chose MGS2 because of the gameplay but absolutely hated Raiden and were convinced Raiden wasn't in it only to be presented with someone that looks exactly like him in this one.

I wonder if the "I like MGS" questions will appear in future games on the series?

BTW Mib, your PM box seems to be full.
 
SolidSnakex said:
That was one of my favorite parts of that intro. I'd love to see the reaction on the faces of those who chose MGS2 because of the gameplay but absolutely hated Raiden and were convinced Raiden wasn't in it only to be presented with someone that looks exactly like him in this one.

I wonder if the "I like MGS" questions will appear in future games on the series?

BTW Mib, your PM box seems to be full.


But which are the other differences when replying to that question? My first play-through I answered "I Like MGS2"
(and got the Raiden intro)
. My second play-through I decided to go "I've never played MGS before" (or something like that), and except for the
Raiden part
didn't notice any other change.
 
TTP said:
But which are the other differences when replying to that question? My first play-through I answered "I Like MGS2"
(and got the Raiden intro)
. My second play-through I decided to go "I've never played MGS before" (or something like that), and except for the
Raiden part
didn't notice any other change.

Someone mentioned earlier in the thread that if you choose MGS that there's less set up dialogue than the MGS2 one.
 
The game is what you make it. You can always play cheap in almost any game, there's always cheat codes. If you choose to go that route then cool. But the possibilities are still endless. Just challenge yourself.
Like the Boss fight. I decided I wanted to finally counter one of her CQC's and so I killed her halfway with a sniper and then changed the battle completely and started fighting CQC with her. And The End, I could have used the thermo gogles but I found it so damn fun to make this straight up sniper vs. sniper. The light shining on the gun was such a cool touch.
That's my personal feeling on it and besides, you still get quite a challenge out of extreme mode no matter what.

And the game not being stealthy, that's also your call. You can choose to not be seen if you want to. Or at least you can try. But the game gives you all the ability to use stealth as well as the guns to go in full assault. I don't consider that a flaw.
 
Just beat MGS3, can't go through this 1050 post thread, but:

GOTY, easily, and one of my GOATs.

God damn. What a game. I haven't felt this way about a game in years.

EDIT: just blogged about it, crossposting here:

I just finished Metal Gear Solid 3. I’ll write about it more at length later, but honestly … I almost feel like crying, the whole thing was so perfect. Goddamn, what a wonderful game.

My expectations were low for months, then got suddenly high after that final TGS 2004 trailer, but the game itself absolutely destroyed any “expectations” I might have had. Fantastic characters, incredibly deep and varied gameplay, a great sense of “survival,” the best boss fights I’ve ever seen in a game, lots of optional areas, items, and weapons, more secret hidden “easter” eggs than in MGS1 and 2 put together, unfairly beautiful graphics and direction, and a plot that manages to hang together until one of the most incredible (if not the most incredible) endgame sequences and endings a game has ever seen. If you don’t like this game, you are wrong. If you think the (single player) game of the year is anything else, you are wrong.

Metal Gear Solid 3 was the most personally moving gaming experience for me since Breath of Fire: Dragon Quarter, and, before that, Final Fantasy VIII. As I said to Shane last night … on a scale from 1 to 10, MGS3 is a “me.” It’s a game crafted so utterly and perfectly to be exactly what I want that I feel like Kojima, Shinkawa, and everyone on the team at Konami made it as a gift for me. Assigning it a score is meaningless. It’s the game I was waiting for, without realizing it, to restore my faith in the medium again. I’m just so happy. Thank you, thank you, thank you.

P.S. I tranq’d all the bosses.
P.P.S. Yes, even THAT one.
P.P.P.S. Because I am that good.


EDIT 2: Okay, I've read every post in this thread now ... can't wait to start my replay!
 
About Raikov...

It's hilarious the way Kojima makes fun of the 'somewhat girlish looking" Raiden character in MGS3.
I haven't seen it mentioned here; Actually, now i don't remember if i got that conversation between Snake and Eva because she called or i called her at the right moment; maybe someone missed it.
Basically she implies Raikov is a homosexual by saying she is generally good at making men drop their clothes, but it wouldn't work with Raikov, and actually Snake would have better chances of succeeding with him :D ; and when you drag Raikov to the lockers room you clearly notice he's wearing a thong :D

Also, i didn't quite get the part with Volgin squeezing Snake's balls to understand if it is the real Raikov. "you're not Raikov, i know the colonel better than anyone" he says...What does that mean ??

really, WTF ? :D
 
Try standing in front of Raikov when you are disguised as a scinetist for another "touching" moment :lol
 
"It’s a game crafted so utterly and perfectly to be exactly what I want that I feel like Kojima, Shinkawa, and everyone on the team at Konami made it as a gift for me."

A very good way to sum up the game as a whole.

eso76 said:
About Raikov...

Also, i didn't quite get the part with Volgin squeezing Snake's balls to understand if it is the real Raikov. "you're not Raikov, i know the colonel better than anyone" he says...What does that mean ??

really, WTF ? :D

Either Snake is packing more than Raikov, or he's packing less. Raikov and Volgin were lovers, so he has first "hand" experience in that area. ;)
 
SolidSnakex said:
"It’s a game crafted so utterly and perfectly to be exactly what I want that I feel like Kojima, Shinkawa, and everyone on the team at Konami made it as a gift for me."

A very good way to sum up the game as a whole.



Either Snake is packing more than Raikov, or he's packing less. Raikov and Volgin were lovers, so he has first "hand" experience in that area. ;)

So even the kidnapped President in MGS2 knew about this packing thing? Damn, everyone touches Raiden there when they get a chance :lol
 
Wow I just found out something very interesting after reading over the profiles for some characters (don't read unless you've beat it):

While reading over the profiles I was looking at the codenames for characters, Raidenovich is Raikov, Thunderbolt is Volgin, Naked Snake is Jack/John ect. And then I come across Sokolov...His codename? Director Sokolov
 
EH ! Ok, i thought they had a relationship, but i felt like i was jumping to conclusions ! is it confirmed somewhere, or just an assumption ?
 
The Fear was easy if you got up on a tree and equipped the thermal goggles.

The Fury becomes easier if you equip the AP sensor, and if you stand in the opposite end of the level, you can pick him off while he's flying, and he'll have a hard time targeting you (for like 10 seconds, you have to move after that).

As for The End, Eva kept telling me to get the sniper rifle, but I could never find it, so I just used the mic to locate him, and once I scared him away, I'd shoot him in the back while he was escaping, and track his footprints used the thermal goggles.

By the way, I was playing the game while studying (and taking) my finals, so I had to stop playing for almost a day sometimes. When you save the game and come back later, your life will be replenshied depending on how much has passed since your save. So if you're at a bos fight and have only half your lifebar left, it'll get refilled in around 16 hours or so.

I did manage to get through many areas undetected, but when I would spend 10-15 minutes trying to get through an area only to be detected, I'll just shoot my way through the rest. My point is that being discovered in MGS and MGS2 was a far more serious matter than here.


Solid: sorry about that, I cleaned up my inbox just now.
 
SolidSnakex said:
Wow I just found out something very interesting after reading over the profiles for some characters (don't read unless you've beat it):

While reading over the profiles I was looking at the codenames for characters, Raidenovich is Raikov, Thunderbolt is Volgin, Naked Snake is Jack/John ect. And then I come across Sokolov...His codename? Director Sokolov
What? Which profiles?!
 
JackFrost2012 said:
Metal Gear Solid 3 was the most personally moving gaming experience for me since Breath of Fire: Dragon Quarter, and, before that, Final Fantasy VIII. As I said to Shane last night … on a scale from 1 to 10, MGS3 is a “me.” It’s a game crafted so utterly and perfectly to be exactly what I want that I feel like Kojima, Shinkawa, and everyone on the team at Konami made it as a gift for me. Assigning it a score is meaningless. It’s the game I was waiting for, without realizing it, to restore my faith in the medium again. I’m just so happy. Thank you, thank you, thank you.

IAWTP, everything about this game is just so amazing. I can't understand how anyone who considers themselves a gamer _NOT_ like this game.

And Gamespot's 8.7 score is just wrong. It's one of the greatest experiences I've had as a gamer.
 
SolidSnakex said:
You have Sokolov telling you to leave him there and you don't really seem him afterward. The guy was screwing everyone over like Ocelot.

But, isn't Sokolov the one that gets killed in the torture room when everything is black and u just ear him getting kicked by Volgin?
 
TTP said:
But, isn't Sokolov the one that gets killed in the torture room when everything is black and u just ear him getting kicked by Volgin?

That's one of those things no one reallys knows. It seems like it would be him being beat since he was in that room with Snake, but you never actually see any proof. With that new title that's been revealed for Sokolov, he's the only one that really makes sense for Ocelot to be talking to. Another one of those mind games by Kojima. :p
 
SolidSnakex said:
That's one of those things no one reallys knows. It seems like it would be him being beat since he was in that room with Snake, but you never actually see any proof. With that new title that's been revealed for Sokolov, he's the only one that really makes sense for Ocelot to be talking to. Another one of those mind games by Kojima. :p

Bare in mind tho he is not the only Director in that list with Glanin being another one. Sure the latter is VERY dead by the end of the game, but it seems that that "Director" moniker may very well just refer to them being directors of the projects they work on. But your guesses are intruging nonetheless.
 
lunlunqq said:
I did that too, but compared to this guy, i suck balls...
85145383.jpg

Wow. 2 hrs an no alarm triggered at all? Tell me he used the stealth camo to get that result. Would the stealth camo appear as the "SPECIAL ITEM tho?
 
TTP said:
Bare in mind tho he is not the only Director in that list with Glanin being another one. Sure the latter is VERY dead by the end of the game, but it seems that that "Director" moniker may very well just refer to them being directors of the projects they work on. But your guesses are intruging nonetheless.

Yah it could definetly be someone else. But alot of it does fall in place. Unlike other characters, you're never specifically shown that he's dead. You're just lead to believe that he is. Then we learn that he actually has this "Director" name. It seems like that tricky thing Kojima would do since its not something that's obvious right from the start but it makes sense after awhile.

I guess the next question is, what the hell is the guy (Sokolov) thinking if it is him? :P
 
TTP said:
But, isn't Sokolov the one that gets killed in the torture room when everything is black and u just ear him getting kicked by Volgin?

That's what you're lead to think but who knows ? You don't see anything before or afterwards. Kojima loves toying with people :)
 
I think you people are taking this Director Sokolov thing too seriously. For this "theory" to work, Ocelot, Volgin, EVA and The Boss would have to be in cahoots. Sorry, but no.
He's dead. Ocelot is talking to the chief director of the CIA. DUR DUR.
 
Those profiles aren't exactly accurate, I'd say.

Codename: Tatyana
Real name: Eva

That's just not right. :P

Or this:

"FOX-HOUND", formed at the end of the 20th century for solo infiltration and destruction.

Hey, let's look at some more retarded "codenames"!!

Codename: Director Glanin
Codename: Johnny
Codename: President Khruschev
Codename: President Johnson
 
How can you tell how many frogs you've tagged. I thought I had all 64 (shot up even the bike ones), but I didn't get stealth at the end. Is there a way to see your progress?

As far as the final battle with
The Boss..I was screwing around with the snow camo trying to snipe her, but in the end I just beat her by punching the hell out of her :lol
 
jett said:
I think you people are taking this Director Sokolov thing too seriously. For this "theory" to work, Ocelot, Volgin, EVA and The Boss would have to be in cahoots. Sorry, but no.
He's dead. Ocelot is talking to the chief director of the CIA. DUR DUR.

I only think he'd have to be in cahoots with Ocelot. The others really didn't seem important if he's really the guy that he's talking to at the end. We're certainly lead to believe he's dead, my problem is that we're never shown that he's dead. We see everyone else literally die, we don't see him die though.

About some profile inaccuracy. Yah they're there, but consider all the stuff that's right, and this was done well before the game was released. I'm pretty sure that all this game from those leaked Konami documents which were real. So obviously some stuff could've changed. But the fact that he's named "Director" Sokolov at some point, is very interesting.
 
TTP said:
914828_20041202_screen007.jpg


a water FACE paint? I got the camo but not the face paint. Damn, where is it?

Yeah, same here. I got the water camo during my first playthrough. I'm almost at that section but I've yet to get my water face paint.

If I remember correctly, the water camo was on the roof of the warehouse that has the helicopter. Maybe the face paint is in the same area.

My newest camo pattern is the rain one, and I also just got the zombie face paint. And I really don't see anything special about the Snake camo you get from The Boss. It's sorta good for crawling around with a 75%-80% camo rating, but the Spirit camo you get from The Sorrow gives you like 85% when you're in the grass. Plus it makes you silent.
 
jett said:
I think you people are taking this Director Sokolov thing too seriously.

IAWTP. It's not him! Sorry!
Granin's a Director too, you know. It just means he's in charge of the Shagohod project. THAT'S ALL.

kpop: I won that battle the same way!
with one minute left I went OH SHIT and started just CQCing the hell out of her. I also tagged Volgin AFTER the countdown timer had said "1" ... I like cutting it close, what can I say.
 
SolidSnakex said:
I only think he'd have to be in cahoots with Ocelot. The others really didn't seem important if he's really the guy that he's talking to at the end. We're certainly lead to believe he's dead, my problem is that we're never shown that he's dead. We see everyone else literally die, we don't see him die though.

About some profile inaccuracy. Yah they're there, but consider all the stuff that's right, and this was done well before the game was released. I'm pretty sure that all this game from those leaked Konami documents which were real. So obviously some stuff could've changed. But the fact that he's named "Director" Sokolov at some point, is very interesting.

Are you forgetting that there were several people in the room when Volgin(allegedly, according to you) killed him?
Think, man. THINK.
 
The Fear was easy if you got up on a tree and equipped the thermal goggles.
I did not have Thermal Googles at that point in the game, (I thought they would not make them available on Hard level, actually) and every time I climbed on a tree meant pretty much a certain death for me, as I was like sitting duck for him there! In a any case I have developed my strategy to beat him but not untill I died many time.

The Fury becomes easier if you equip the AP sensor, and if you stand in the opposite end of the level, you can pick him off while he's flying, and he'll have a hard time targeting you (for like 10 seconds, you have to move after that).
Haha, that's again completely different to how I beat him. I don't like using AP sensor as it removes the vibration for everything else in the game. But anyways, I was actually waiting him on the south point of the room as I had a better view on his moving from there, then running around the walls to get behid him. Worked like a charm, but again, I lost so many lives before figuring that out...

As for The End, Eva kept telling me to get the sniper rifle, but I could never find it, so I just used the mic to locate him, and once I scared him away, I'd shoot him in the back while he was escaping, and track his footprints used the thermal goggles.
WOW! You have got to be kidding me! That's just awesome :))) I beat him using the sniper rifle / mic / binoculars / thermal googles combo, but something like what you did never even crossed my mind!
 
jett said:
Are you forgetting that there were several people in the room when Volgin(allegedly, according to you) killed him?
Think, man. THINK.

I'm not saying its definetly him, just that there's a possiblity that it is because you never actually see him killed. You're lead to believe he's dead. But unlike characters like the Fear, Volgin, The End ect. you don't actually see him die.
 
Top Bottom