montanha said:I'm stiiiiiill in a dream....
(love this game)
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J2 Cool said:- The whole ending.. Jeebus! I was at the weapons area planting C4 at 1a.m. thinking there couldnt be more than an hour or two left. I mean, relative to past MGS games that's what I expected. But 3a.m. passed and then 4. My dad got up for work at that time so flicked the light as he comes into the basement where I sleep for stuff out of the fridge. He goes back up and into the shower. Meanwhile I'm thinking I'm at the absolute end. There can't be more. It kept going! I was loving it but at the same time checking the clock for when school was coming. I couldnt put the controller down. This had to be taken in from one sitting! The gameplay within what was a completely cinematic climax just kept me glued too. Blowing the bridge I was almost shaking. The whole fight with the Boss is an unforgettable moment and the brilliant scene after she says pull the trigger. Like I said, the interaction. Jeez. And then not wanting to mess up the game just wouldnt end and I was so damn tensed. The Ocelot shodown just was killing my nerves. And his clicked first and I thought I failed. My heart really started beating as the screen went white and then you see the scene where he laughs and said it was a blank. Kojima had me like a puppet at that moment. Hell, till the very end. And the final twists and the realization that The Boss is a true hero, true patriot, and the real greatest soldier to ever live though the history books will never show it.. It's heartbreakingly beautiful. Seriously. I let the credits roll to the last words of Ocelot, still gripping my controller like I was gonna kill it, eyes not even blinking. I then sat awake for 30 minutes or so, just thinking everything over, completely drained of emotion. Then went to school and preached the word of MGS3. Easily GOTY. And for me at least one of the best ever, if not the best.
Actually,no requirements. Just get to the second area with EVA and check the CURE screen. For the second area, she is in "reward" mode.
Drey1082 said:I killed him.. it's fine. All you need is the uniform.
The lack of radar and open spaces are actually the two things that make stealth so much more believable and enjoyable in this game. It's definitely NOT too difficult to sneak by in any location. You just must restrain yourself from running around like crazy, and actually paying attention to your surroundings, and thinking of a good strtegy/route to take. Of course, if you don't want to do this, you are free to blast your way through. That's a great thing, IMO. That's actually how I plan to replay the game, now that I know where the bosses are, so that I can make sure I won't run into the boss fight with low energy.Stealth: this seems to have been less of a focus. Because of the open spaces, the lack of radar, and the camera system
Marconelly said:The lack of radar and open spaces are actually the two things that make stealth so much more believable and enjoyable in this game. It's definitely NOT too difficult to sneak by in any location. You just must restrain yourself from running around like crazy, and actually paying attention to your surroundings, and thinking of a good strtegy/route to take. Of course, if you don't want to do this, you are free to blast your way through. That's a great thing, IMO. That's actually how I plan to replay the game, now that I know where the bosses are, so that I can make sure I won't run into the boss fight with low energy.
J2 Cool said:- Raiden mask for choosing I like MGS2. The fact that they could joke about that is awesome. I just knew I was in for a fun ride from that moment. And "virtual mission?!", "virtuous mission". :lol
SolidSnakex said:That was one of my favorite parts of that intro. I'd love to see the reaction on the faces of those who chose MGS2 because of the gameplay but absolutely hated Raiden and were convinced Raiden wasn't in it only to be presented with someone that looks exactly like him in this one.
I wonder if the "I like MGS" questions will appear in future games on the series?
BTW Mib, your PM box seems to be full.
TTP said:But which are the other differences when replying to that question? My first play-through I answered "I Like MGS2". My second play-through I decided to go "I've never played MGS before" (or something like that), and except for the(and got the Raiden intro)didn't notice any other change.Raiden part
eso76 said:About Raikov...
Also, i didn't quite get the part with Volgin squeezing Snake's balls to understand if it is the real Raikov. "you're not Raikov, i know the colonel better than anyone" he says...What does that mean ??
really, WTF ?![]()
SolidSnakex said:"Its a game crafted so utterly and perfectly to be exactly what I want that I feel like Kojima, Shinkawa, and everyone on the team at Konami made it as a gift for me."
A very good way to sum up the game as a whole.
Either Snake is packing more than Raikov, or he's packing less. Raikov and Volgin were lovers, so he has first "hand" experience in that area.
JackFrost2012 said:....
P.S. I tranqd all the bosses.
P.P.S. Yes, even THAT one.
P.P.P.S. Because I am that good.
[/I]
What? Which profiles?!SolidSnakex said:Wow I just found out something very interesting after reading over the profiles for some characters (don't read unless you've beat it):
While reading over the profiles I was looking at the codenames for characters, Raidenovich is Raikov, Thunderbolt is Volgin, Naked Snake is Jack/John ect. And then I come across Sokolov...His codename? Director Sokolov
JackFrost2012 said:Metal Gear Solid 3 was the most personally moving gaming experience for me since Breath of Fire: Dragon Quarter, and, before that, Final Fantasy VIII. As I said to Shane last night on a scale from 1 to 10, MGS3 is a me. Its a game crafted so utterly and perfectly to be exactly what I want that I feel like Kojima, Shinkawa, and everyone on the team at Konami made it as a gift for me. Assigning it a score is meaningless. Its the game I was waiting for, without realizing it, to restore my faith in the medium again. Im just so happy. Thank you, thank you, thank you.
Laurent said:What? Which profiles?!
SolidSnakex said:You have Sokolov telling you to leave him there and you don't really seem him afterward. The guy was screwing everyone over like Ocelot.
TTP said:But, isn't Sokolov the one that gets killed in the torture room when everything is black and u just ear him getting kicked by Volgin?
SolidSnakex said:That's one of those things no one reallys knows. It seems like it would be him being beat since he was in that room with Snake, but you never actually see any proof. With that new title that's been revealed for Sokolov, he's the only one that really makes sense for Ocelot to be talking to. Another one of those mind games by Kojima.
lunlunqq said:I did that too, but compared to this guy, i suck balls...
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TTP said:Bare in mind tho he is not the only Director in that list with Glanin being another one. Sure the latter is VERY dead by the end of the game, but it seems that that "Director" moniker may very well just refer to them being directors of the projects they work on. But your guesses are intruging nonetheless.
TTP said:But, isn't Sokolov the one that gets killed in the torture room when everything is black and u just ear him getting kicked by Volgin?
Codename: Tatyana
Real name: Eva
"FOX-HOUND", formed at the end of the 20th century for solo infiltration and destruction.
jett said:I think you people are taking this Director Sokolov thing too seriously. For this "theory" to work, Ocelot, Volgin, EVA and The Boss would have to be in cahoots. Sorry, but no.He's dead. Ocelot is talking to the chief director of the CIA. DUR DUR.
TTP said:![]()
a water FACE paint? I got the camo but not the face paint. Damn, where is it?
jett said:I think you people are taking this Director Sokolov thing too seriously.
SolidSnakex said:I only think he'd have to be in cahoots with Ocelot. The others really didn't seem important if he's really the guy that he's talking to at the end. We're certainly lead to believe he's dead, my problem is that we're never shown that he's dead. We see everyone else literally die, we don't see him die though.
About some profile inaccuracy. Yah they're there, but consider all the stuff that's right, and this was done well before the game was released. I'm pretty sure that all this game from those leaked Konami documents which were real. So obviously some stuff could've changed. But the fact that he's named "Director" Sokolov at some point, is very interesting.
I did not have Thermal Googles at that point in the game, (I thought they would not make them available on Hard level, actually) and every time I climbed on a tree meant pretty much a certain death for me, as I was like sitting duck for him there! In a any case I have developed my strategy to beat him but not untill I died many time.The Fear was easy if you got up on a tree and equipped the thermal goggles.
Haha, that's again completely different to how I beat him. I don't like using AP sensor as it removes the vibration for everything else in the game. But anyways, I was actually waiting him on the south point of the room as I had a better view on his moving from there, then running around the walls to get behid him. Worked like a charm, but again, I lost so many lives before figuring that out...The Fury becomes easier if you equip the AP sensor, and if you stand in the opposite end of the level, you can pick him off while he's flying, and he'll have a hard time targeting you (for like 10 seconds, you have to move after that).
WOW! You have got to be kidding me! That's just awesomeAs for The End, Eva kept telling me to get the sniper rifle, but I could never find it, so I just used the mic to locate him, and once I scared him away, I'd shoot him in the back while he was escaping, and track his footprints used the thermal goggles.
jett said:Think, man. THINK.Are you forgetting that there were several people in the room when Volgin(allegedly, according to you) killed him?