Not so sure about that. If there are skipping problems like people reported, DVD9 would make the matter worse, as it has slightly slower acces on PS2.Yeah, they should have released this sucker on DVD9
how is the frame rate? Any slowdowns?
No, it has been improved greatly. The framerate can still slow down a bit, but it is VERY minor in comparison to the demo. When I approached the bridge section with all of the enemies firing and chasing me down, the framerate barely skipped a beat (just a little bit of tearing at a couple points). It's much smoother overall, though still not perfect (just much closer).
Marconelly said:Not so sure about that. If there are skipping problems like people reported, DVD9 would make the matter worse, as it has slightly slower acces on PS2.
Has anyone played the game and not see the skipping in the first longer codec with the Boss?
Neither of those two games are DVD9, and even with DVD9 games, the reading/skipping problems should not occur if your PS2 is in good working order. The only exception to this is Champions of Norrath, which is DVD9 and which has reading problems confirmed by everyone including developers. Just try some lens cleaning.Off topic: Are Smackdown VS Raw and GTA:SA DVD9 games then? My PS2 seems to have difficulty reading them
psycho_snake said:thatnks for that Brandon. How long does the battery last for?
Although i like the sound of all that, I'm worried that the gameplay might be slower than the previous two games, is that the case or is the gameplay still quick?
Is it still true that with this sensor you don't get any other vibrations from the controller (like from shooting the gun, etc). I think that was the case in MGS2.I actually find myself sticking almost exclusively to the AP sensor lately, only switching to motion/sonar for hunting critters.
I've been saying this since I've first tried the demo - CQC completely changes the dynamics of the game if you decide to use it extensively. I can't even begin to understand how come some reviewers delegated it to status of not being very useful.The surprisingly most beneficial change I find is the close-combat stuff. In past MGS games, grabbing an enemy can be a duanting task at times. Success meant grabbing the guard while the stick was neutral(to avoid flipping them) which was always a stressful experience trying to pinpoint exactly when to hit that square button; too far away and you risk alerting the guard/alarm while going through that whiffing animation, too close and you risk bumping into the enemy.
Marconelly said:Is it still true that with this sensor you don't get any other vibrations from the controller (like from shooting the gun, etc). I think that was the case in MGS2.
Marconelly said:Btw, I've noticed in the demo - to wake guards up from the unconsciousness, you can no longer lift and drop them like in MGS2. You have to stand next to them and do a CQC move kick (just keep pressing O untill Snake starts kicking them) That wakes them up after couple of kicks.
Oh, I know you can still pick them up, drag them around and drop them down - but it wont wake them up, no matter how many times you lift and drop them!Nah, you can still pick em up the old fashioned way as well. You just have to unequip your weapon to do it. Move em around a bit and they drop items as in past games. I didn't realize the kicking thing though, gonna have to try that out later.
dark10x said:Damn, I can't wait to get home and play this again tonight. I'm really pumped for more.
I did try out that Snake VS Monkey thing, BTW. That is actually pretty damn funny, I gotta admit. The phrases and dialog are all very Ape Escape and the references to all of the Ape Escape characters is rather comical (and they actually renamed Hikaru to Jimmy, which was an Ubisoft change). Good stuff...
evil solrac v3.0 said:but do you get to kill and eat the filthy little simians? i hate them so much.......
evil solrac v3.0 said:shucks.... oh well. does that at least unlock any extras in the main game?
montanha said:Did you know?!
..that Snake on the Metal Gear cover is based off Kyle Reese from Terminator?
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Junior Member right? ;oPmontanha said:Did you know?!
..that Snake on the Metal Gear cover is based off Kyle Reese from Terminator?
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dream said:After IWhat does that mean? WHAT DOES THAT MEAN?!die, the letters in SNAKE IS DEAD redraw themselves as TIME PARADOX.
Laurent said:Junior Member right? ;oP
I was joking, don't take it too seriously...montanha said:FU man. I am sure alot of people got a kick out of my post..
Simo said:Regarding the Snake Eater Theme/Montage...
You can also manipulate the Snake Eater Theme/Montage by using the Left & Right Analogue sticks that controls the movement and speed of the developer's names as they scroll across the screen as well as other effects like the Para-Jumpers. Pressing R1 causes a whisper of "Snake Eater" too but I don't what I did or how to get it back but I did something that changed all the developer's names from English to Japanese.. :lol
WhippinSean said:So for those that have passed the game or at least gotten close... can you just answer me one simple question...
Does this game answer any of the questions or continue on from where MGS2 left off? Do we get to know more about the patriots or anything else in MGS2.
Without spoiling too much, let me know!
Grizzlyjin said:Yeah, I love the interactive intro. I just experimented with it, you must have pushed L3. That changes it from English then to what I assume is Korean, then possibly Russian, and then just snakes.
Wario64 said:The boss fights are pretty sweet too, although I've only encountered two of them
Socreges said:Right now I'm kind of regretting not pre-ordering. I'll never forgive myself if every copy is accounted for. :\
Chances are though that I'll walk into EB or Future Shop tomorrow and find it no problem.