Socreges said:45 minutes
drohne said:just played for a couple hours. well, i use the word "played" loosely. essentially i did a ten minute run through the demo section, and watched a couple hours of cutscenes. :lol
JasoNsider said:I'm absolutely loving this game to death, but I thought I should point out: why aren't all the little hiccups being pointed out on this game? I remember back when TTS was released, the usual suspects were ragging on the game for the slightest hiccup in frame-rate or what not. I've had the game go to a crawl on several occasions, and had screen tearing enough to give me a headache. Exactly how is this okay and the comparable flaws in TTS were not?
I know, I completely expected this part of the game to be a large cutscene with gameplay that I've already played in the demo, but even the gameplay has been wonderful again as I'm playing it on hard mode now, and it's definitely more difficult than it was in the demo. The thing is, the cutscenes have to be some of the best I've ever seen period. Even the longest of them have managed to keep my interest perfectly. Hell, even the more mundane radio conversations are interesting, like when they talk about old horror flicks. It's actually an interesting topic for me compared to raiden/rose love melodramaWell then, you're in luck, because the stuff you've already played, while still good, has been the worst part of the game so far for me.
Panajev2001a said:About The Sorrow (help needed):
I read the hint, but it does no seem to work... at no time is the fake death pill or its counter-measure anything but a "no-use"
Panajev2001a said:About The Sorrow (help needed):
I read the hint, but it does no seem to work... at no time is the fake death pill or its counter-measure anything but a "no-use"
Wario64 said:Use it when you're dead. You might have to wait a while after the "Snake is dead" message appears though. Then hold L2 and use it like a regular item. And I think you have to get to the end of the river to use it
Wario64 said:Just beat it a couple hours ago...omg, what a fucking ending. This game r0xx0red my b0xx0rz. The last 3 hours or so is worth the $50 alone. Definitely my favorite Metal Gear game
Uuuuggghhhh 45 fucking minute cut-scenes are not what I would consider "immersive" to the game. I am completely detached.Panajev2001a said:Cutscenes are beautifully made, present the story very effectivley and immerse you very well into the game.
They are part of what makes the MGS series. Call it a very interactive move, call it an awesome gaming experience with a great story... I would not want Kojima to make less cut-scenes: the moments in the game where you play are not limited... there is tons of gameplay... so what if there are also lots of cut-scenes ? They make the game an even fuller cinematic experience.
Wasn't a problem to me. I can sit and watch things for much longer as long as it keeps my interest. In any case, I think the game becomes a lot more cutscene lite from that point on.As far as I'm concerned, you're fooling yourself for where your bias lies.
Really? That's great. MGS2 had that problem, and it was in MGS3 demo as well.Now you actually stay up against the wall while in first person....very very very very helpful.
Just try trowing one in the group of soldiers, or hide behind the wall and throw one while peeking around. Their reactions are hilarious (but perfectly reasonable)!First time I think I have actually used a gernade, other that chaff gernade, in a MGS game.
My point stands.Marconelly said:Wasn't a problem to me.
That's what I've heard. I mean, people would be fucking crazy to tolerate 20 minute gameplay - 45 minute cut-scenes, so that HAS to be an exception.I can sit and watch things for much longer as long as it keeps my interest. In any case, I think the game becomes a lot more cutscene lite from that point on.
Littleberu said:How long?
Socreges said:Uuuuggghhhh 45 fucking minute cut-scenes are not what I would consider "immersive" to the game. I am completely detached.
As far as I'm concerned, you're fooling yourself for where your bias lies.
Panajev2001a said:Eva + Cure view = bouncing nipples
Bias lays? Not "lies" as in "a lie".Panajev2001a said:Bias lies ? Whatever dude... I guess you never find yourself immersed while reading a book or watching a great movie.
Your loss.
True enough, yeah.Marconelly said:eah, the whole first chapter of the game is obviously just a prologue. You can tell that by actual game title sequence kicking in after it.
Socreges said:Would do as much as qualify for the CBS sunday night original movie if they weren't placed in a videogame.
Lakitu said:From what I've seen, the scenes are better than anything on the big screen right now.
In terms of what exactly? I don't like a lot of the voice acting, I think the dialogue is pretty weak and cliched, and the action can be annoyingly pretentious. The strengths, imo, are some of the characters. "Boss", for one, is very likeable.Lakitu said:From what I've seen, the scenes are better than anything on the big screen right now.
Socreges said:I'm also kind of biased against the premise itself considering I've recently studied a great deal about, and did a paper on, The Cuban Missile Crisis for my conflict resolution class. I know exactly what took place, down to the final negotiations between RFK and a Soviet minister, so I find myself rolling my eyes pretty frequently.
Isn't that what I just explained? I can't change that mindset. I know MGS is supposed to be ridiculous, but that doesn't mean I have to enjoy it.Musashi Wins! said:You sound like you're in the wrong mindset for this game if the historical accuracy of a fucking METAL GEAR SOLID GAME is seeming a tad inaccurate.
Bah, I think we'll just have to disagree on that. I'd agree that you won't find typical action movie style of directing and pacing here, it's more like a souped up comic book over the top style, but I'm enjoying those cinemas far more than some throwaway TV movie. I'm a sucker for the alternative history/present/past fantasy, though, and the characters and themes at hand appeal to me a lot.watching cut-scenes that are mildly entertaining and would do as much as qualify for the CBS sunday night original movie if they weren't placed in a videogame.
Oh, come on... That's like playing Onimusha and complain about historical facts being diluted into demoniac fantasy.I'm also kind of biased against the premise itself considering I've recently studied a great deal about, and did a paper on, The Cuban Missile Crisis for my conflict resolution class. I know exactly what took place, down to the final negotiations between RFK and a Soviet minister, so I find myself rolling my eyes pretty frequently.
I made it clear that it's more my problem than that of the game's, which is why I said "biased against".Marconelly said:Oh, come on... That's like playing Onimusha and complain about historical facts being diluted into demoniac fantasy.
I'm getting further in now. The pace is much better, and I'm even beginning to like the story more. It's fit into the environment that I'm playing in (so far) vs the prologue where it was all over the place.Have you played the game any further after that long prologue sequence? I still didn't have a chance. Damn work...
Not unless Snake is somehow removed again.NotMSRP said:Does the voice acting get better on? So far, which is some what after the Pain, the voices aren't that great. Not the same as the voices in MGS1&2. I like the tone of JP VA found in the trailer compared to the same lines spoken in the English version.