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Official Metal Gear Solid 3: Snake Eater Thread

Ok this is too fucking much. The sequence after getting to Sokolov has gone on for 45 minutes now and doesn't seem to be ending. When the fuck do I get to play again...

-edit- yay it ended
 
I don't know if it's in the instruction manual, but a good quick way to kill a downed enemy is to thrust your knife into them by pressing the square button down hard. I've been doing that by running+stabbing and it's a lot quicker than CQC. I really like how long the game is, too. :)
 
just played for a couple hours. well, i use the word "played" loosely. essentially i did a ten minute run through the demo section, and watched a couple hours of cutscenes. :lol

it's a handy thing, then, that the cutscenes are so amazing. the facial animation is probably the high point. the boss has a rueful look on her face at one point that's got to be the best polygonal representation of a rueful look...ever. it's really remarkable. she's kinda hot with her hair down. i wonder how old she's supposed to be. the action choreography's pretty amazing as well.

hayter's voice sounds off. and i had no problem with him in mgs 2 or twin snakes. hm.
 
drohne said:
just played for a couple hours. well, i use the word "played" loosely. essentially i did a ten minute run through the demo section, and watched a couple hours of cutscenes. :lol

Yup, apparently it's very story heavy early on but I'm glad the cutscenes are great.
 
I'm absolutely loving this game to death, but I thought I should point out: why aren't all the little hiccups being pointed out on this game? I remember back when TTS was released, the usual suspects were ragging on the game for the slightest hiccup in frame-rate or what not. I've had the game go to a crawl on several occasions, and had screen tearing enough to give me a headache. Exactly how is this okay and the comparable flaws in TTS were not?

This game is absolutely amazing though. I'm seriously loving the scenario here, as well as the intense stealth missions (like the abandoned warehouse at the beginning).
 
JasoNsider said:
I'm absolutely loving this game to death, but I thought I should point out: why aren't all the little hiccups being pointed out on this game? I remember back when TTS was released, the usual suspects were ragging on the game for the slightest hiccup in frame-rate or what not. I've had the game go to a crawl on several occasions, and had screen tearing enough to give me a headache. Exactly how is this okay and the comparable flaws in TTS were not?

Because the game is pushing the PS2 to its limits and graphically it blows TTS out of the water. There is no reason for all the problems in TTS considering how mediocre it looks. It isn't even a close comparison.
 
Hey, I agree too. But that's not what the others were saying. The purists were saying that you can't have an MGS game with graphical hiccups all the time, as it plagues the experience. Kind of funny to see MGS3 absolutely littered with jitters and slow-down, but see no talk about it here. Some of it has hindered gameplay as well. We had a couple times already where the framerate probably dropped into the single digits. The only thing different here is that the framerate drops feel more "stable" in a way. It feels closer to how Ocarina of Time sort of just dropped into slow motion for it's frame-rate drops.
 
I've started Operation Snake Eater. It's really starting to pick up, and now that I'm getting used to the camera I really like it.

Cutscenes are still too long though, even if they're not boring.
 
Cutscenes are beautifully made, present the story very effectivley and immerse you very well into the game.

They are part of what makes the MGS series. Call it a very interactive move, call it an awesome gaming experience with a great story... I would not want Kojima to make less cut-scenes: the moments in the game where you play are not limited... there is tons of gameplay... so what if there are also lots of cut-scenes ? They make the game an even fuller cinematic experience.
 
Well then, you're in luck, because the stuff you've already played, while still good, has been the worst part of the game so far for me.
I know, I completely expected this part of the game to be a large cutscene with gameplay that I've already played in the demo, but even the gameplay has been wonderful again as I'm playing it on hard mode now, and it's definitely more difficult than it was in the demo. The thing is, the cutscenes have to be some of the best I've ever seen period. Even the longest of them have managed to keep my interest perfectly. Hell, even the more mundane radio conversations are interesting, like when they talk about old horror flicks. It's actually an interesting topic for me compared to raiden/rose love melodrama :P

I can hardly find words to describe my amazement of what they did with graphics in this game so far, especially in those cutscenes. Literally, the only thing I didn't like so far is one 5 second shot of a bridge with Snake and Sokolov in front of it where bridge looks really shaky, like the pixels it's made of are falling apart or something. The animation is amazing, I love how the gameplay animation adapts nicely to the uneven terrain, and flows smoothly, and the cutscene animation and cinematography in general, is probably the best ever. Their faces are amazing, even their eyes look really great, and how many times can you say you saw that, except in the best looking pre-rendered FMVs? For all the talk about how people's faces look good in Half Life 2, I think they have nothing on what's on display here, and I've seen a lot of both games now. And dear God, some of those special effects really looked like something that would be impossible to pull off in realtime, but they did it seemingly without sweating the hardware. I didn't even encounter any slowdowns so far, except when running through the grass in the location #2 from the very beginning - as opposed to the demo where it was there every time enemies start swarming at you.

I loved the voice acting, btw. I think people bitch about voices in just about every game every made, but I love it so far. Major, Paramedic, Boss, all sound great, and perfect for their roles. I really love how Boss and Major sound, btw. Hayter sounds good to me, it's often obvious he's faking that voice, but so what? That fake roughness in his voice is the staplemark of the series anyways. I thought one voice was too weird for it's own good -
it was one of the freaky guys from the helicopter, the one that at one point hangs upside down from the heli.

I also have to commend them for ditching the Japanese location names from the loading transitions - and replacing them with Russian names written in perfect cyrillic! That was really heartwarming to me. as I know Russian language fairly well, and have been writing on cyrillic for most of my life :)

One fun thing I did at Rassvet that I couldn't do in the demo was
Pulling over the unconscious young Ocelot to the right spot, and then rolling that explosive barrel over him. Explosion threw him away, but of course, the game wouldn't let him die ;) - he just remained unconscious

All in all, I really can't wait to start playing it again now.
 
Just beat it a couple hours ago...omg, what a fucking ending. This game r0xx0red my b0xx0rz. The last 3 hours or so is worth the $50 alone. Definitely my favorite Metal Gear game
 
GODFUCK I NEED TO IMPORT THIS GAME

I got £75 to spend, with that I need to buy both MGS 3 and something to make my PS2 play import games. Help me out please!!
 
About The Sorrow (help needed):

I read the hint, but it does no seem to work... at no time is the fake death pill or its counter-measure anything but a "no-use" :(
 
Panajev2001a said:
About The Sorrow (help needed):

I read the hint, but it does no seem to work... at no time is the fake death pill or its counter-measure anything but a "no-use" :(

weird...
when have you tried using it? it worked for me at the end of the river just as the sorrow was getting close...
 
Panajev2001a said:
About The Sorrow (help needed):

I read the hint, but it does no seem to work... at no time is the fake death pill or its counter-measure anything but a "no-use" :(

Use it when you're dead. You might have to wait a while after the "Snake is dead" message appears though. Then hold L2 and use it like a regular item. And I think you have to get to the end of the river to use it
 
Wario64 said:
Use it when you're dead. You might have to wait a while after the "Snake is dead" message appears though. Then hold L2 and use it like a regular item. And I think you have to get to the end of the river to use it

Thanks.
 
I just beat the End. The game is freaking incredible so far. Don't be surprised if I say it's better than MGS 1 when I'm done. The game is really long... I was about six hours in before I fought the first boss. I'm at 10 hours now.
 
Panajev2001a said:
Cutscenes are beautifully made, present the story very effectivley and immerse you very well into the game.

They are part of what makes the MGS series. Call it a very interactive move, call it an awesome gaming experience with a great story... I would not want Kojima to make less cut-scenes: the moments in the game where you play are not limited... there is tons of gameplay... so what if there are also lots of cut-scenes ? They make the game an even fuller cinematic experience.
Uuuuggghhhh 45 fucking minute cut-scenes are not what I would consider "immersive" to the game. I am completely detached.

As far as I'm concerned, you're fooling yourself for where your bias lies. BUT it may just as well be because the cut-scenes drop off later into the game. It's just that I'm at a point where I've watched the game more than I've played it, and I don't like that at all. Especially since I like the gameplay so much so far.

The cut-scenes ARE very well done, though, if not a little too pretentious
 
best cutscene I have seen so far (just got to the swamp...or first swamp if there are more) was Eva's introduction (going into first person..hahaha).

stupidest cutscene so far:
Eva's escape on the motorcycle. ugh. The stuff between Snake and Ocelot was awesome though...just that motorcycle shit...ugh.

Gameplay wise its been pretty fun, and it should be getting a lot better now that I am out of the demo area. Though I did love the
taking out the 8 Ocelot unit Spetnazs. First time I think I have actually used a gernade, other that chaff gernade, in a MGS game. The guy on the roof, and the guy out the window...gernadowned.

And also...thank god they changed the "pressed up against a wall and go into first person" thing from the demo. Now you actually stay up against the wall while in first person....very very very very helpful.
 
As far as I'm concerned, you're fooling yourself for where your bias lies.
Wasn't a problem to me. I can sit and watch things for much longer as long as it keeps my interest. In any case, I think the game becomes a lot more cutscene lite from that point on.

Now you actually stay up against the wall while in first person....very very very very helpful.
Really? That's great. MGS2 had that problem, and it was in MGS3 demo as well.

First time I think I have actually used a gernade, other that chaff gernade, in a MGS game.
Just try trowing one in the group of soldiers, or hide behind the wall and throw one while peeking around. Their reactions are hilarious (but perfectly reasonable)!
 
Marconelly said:
Wasn't a problem to me.
My point stands. :P
I can sit and watch things for much longer as long as it keeps my interest. In any case, I think the game becomes a lot more cutscene lite from that point on.
That's what I've heard. I mean, people would be fucking crazy to tolerate 20 minute gameplay - 45 minute cut-scenes, so that HAS to be an exception.
 
Yeah, the whole first chapter of the game is obviously just a prologue. You can tell that by actual game title sequence kicking in after it.
 
Littleberu said:
How long?

About 11:30 hours. Which is the same amount of time I spent for the first two MGS games on my first run through. Also note that I don't really do any extra stuff on my first run through, I tend to rush it the first time cause I really want to know what happens next
 
Socreges said:
Uuuuggghhhh 45 fucking minute cut-scenes are not what I would consider "immersive" to the game. I am completely detached.

As far as I'm concerned, you're fooling yourself for where your bias lies.

Bias lies ? Whatever dude... I guess you never find yourself immersed while reading a book or watching a great movie.

Your loss :P.
 
Panajev2001a said:
Bias lies ? Whatever dude... I guess you never find yourself immersed while reading a book or watching a great movie.

Your loss :P.
Bias lays? Not "lies" as in "a lie".

But no, you said "immerse yourself into the game". But I'd argue that "the game" is that which YOU PLAY and cut-scenes only serve to provide background. I appreciate that for five minutes at a time, but when I'm removed from the experience for 45 minutes, I don't like that. I did not pay money, or intend to spend my time, watching cut-scenes that are mildly entertaining and would do as much as qualify for the CBS sunday night original movie if they weren't placed in a videogame.

Anyway, you and others are obviously fans of Kojima's storytelling. I should respect that, but I truly do think you're all a little nutty.

Marconelly said:
eah, the whole first chapter of the game is obviously just a prologue. You can tell that by actual game title sequence kicking in after it.
True enough, yeah.
 
Socreges said:
Would do as much as qualify for the CBS sunday night original movie if they weren't placed in a videogame.

From what I've seen, the scenes are better than anything on the big screen right now.
 
Lakitu said:
From what I've seen, the scenes are better than anything on the big screen right now.
In terms of what exactly? I don't like a lot of the voice acting, I think the dialogue is pretty weak and cliched, and the action can be annoyingly pretentious. The strengths, imo, are some of the characters. "Boss", for one, is very likeable.

I'm also kind of biased against the premise itself considering I've recently studied a great deal about, and did a paper on, The Cuban Missile Crisis for my conflict resolution class. I know exactly what took place, down to the final negotiations between RFK and a Soviet minister, so I find myself rolling my eyes pretty frequently.
 
Socreges said:
I'm also kind of biased against the premise itself considering I've recently studied a great deal about, and did a paper on, The Cuban Missile Crisis for my conflict resolution class. I know exactly what took place, down to the final negotiations between RFK and a Soviet minister, so I find myself rolling my eyes pretty frequently.


You sound like you're in the wrong mindset for this game if the historical accuracy of a fucking METAL GEAR SOLID GAME is seeming a tad inaccurate.
 
Musashi Wins! said:
You sound like you're in the wrong mindset for this game if the historical accuracy of a fucking METAL GEAR SOLID GAME is seeming a tad inaccurate.
Isn't that what I just explained? I can't change that mindset. I know MGS is supposed to be ridiculous, but that doesn't mean I have to enjoy it.

Besides, that was more of a 'PS' than anything.
 
Okay, I'm stuck.
Eva in the forest - there are guards hot on our tail, so how do I make sure she stays with me and we can escape the guards? Is tranq'ing her and dragging her off the best way?
 
Tranq her? Haha.
Press triangle to signal her to follow. She won't be able to if she's too low on stamina -- give her food in that case.
 
Yeah, but she moves way too slow if you press triangle. And no matter how hard I try, she doesn't seem to take food.
Oh, I'll just persevere. :)
 
watching cut-scenes that are mildly entertaining and would do as much as qualify for the CBS sunday night original movie if they weren't placed in a videogame.
Bah, I think we'll just have to disagree on that. I'd agree that you won't find typical action movie style of directing and pacing here, it's more like a souped up comic book over the top style, but I'm enjoying those cinemas far more than some throwaway TV movie. I'm a sucker for the alternative history/present/past fantasy, though, and the characters and themes at hand appeal to me a lot.

I'm also kind of biased against the premise itself considering I've recently studied a great deal about, and did a paper on, The Cuban Missile Crisis for my conflict resolution class. I know exactly what took place, down to the final negotiations between RFK and a Soviet minister, so I find myself rolling my eyes pretty frequently.
Oh, come on... That's like playing Onimusha and complain about historical facts being diluted into demoniac fantasy.

Have you played the game any further after that long prologue sequence? I still didn't have a chance. Damn work...
 
Marconelly said:
Oh, come on... That's like playing Onimusha and complain about historical facts being diluted into demoniac fantasy.
I made it clear that it's more my problem than that of the game's, which is why I said "biased against".

Have you played the game any further after that long prologue sequence? I still didn't have a chance. Damn work...
I'm getting further in now. The pace is much better, and I'm even beginning to like the story more. It's fit into the environment that I'm playing in (so far) vs the prologue where it was all over the place.
 
Does the voice acting get better on? So far, which is some what after the Pain, the voices aren't that great. Not the same as the voices in MGS1&2. I like the tone of JP VA found in the trailer compared to the same lines spoken in the English version.
 
NotMSRP said:
Does the voice acting get better on? So far, which is some what after the Pain, the voices aren't that great. Not the same as the voices in MGS1&2. I like the tone of JP VA found in the trailer compared to the same lines spoken in the English version.
Not unless Snake is somehow removed again. ;)

The VA is pretty mixed. Some people are great, some are bad. I expect it to be inconsistent throughout the game. It's all tolerable, though.
 
Man, I can't seem to figure out what to do
at the warehouse docks
. No matter what my approach, it seems like I'm seen and instantly filled with holes...I even tried shooting the explosive drums to create a distraction, but alas, it didn't work.

This is so much harder than the older ones it's not even funny. Thermal goggles are your friends, however
 
Yeah, it's definitely harder. I got caught so many times when I played it...I kinda cheated though cause I would just rush through a room until I died, continue then repeat the process. Screw stealth :lol

I'm gonna restart another game though and see if I can go through it without alerting. Also, why the hell can't I choose my difficulty when I start a 2nd game? Kinda sucks...
 
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