PjotrStroganov
Member
Please let the first person aiming not be crappy!
Kuroyume said:That Gekko scene... You guys do realize that's a cutscene right?
Kuroyume said:That Gekko scene... You guys do realize that's a cutscene right?
Kuroyume said:That Gekko scene... You guys do realize that's a cutscene right?
Oneself said:Remember that all we saw before were cutscenes, just compare all other MGS's cutscene motion capture to their "gameplay" counterpart and you get the same results. Also you have to remember that in Metal Gear, you kill someone and an item jumps out of the guy's chest rotating and flashing. I bet it won't change for MGS4. I prefer great controls to insanely realistic animations.
Sure it will get better with time but I don't expect a huge difference.
Kal said:How exactly is than "not trolling"?
Kal said:How exactly is than "not trolling"?
Angelcurio said:What the hell are diminishing returns?
Kuroyume said:It's not? Since when in an MGS game do you fight an enemy looking from the enemy's perspective? The camera pans behind snake as he dodges the stomp. It goes into first person when he shoots it, and then it goes behind the Gekko and it shows snake crawling on his back from the perspective of the Gekko.... ::scratches head:: ok
fortified_concept said:Hey guys at the end of 2nd vid almost the last sec notice Snake's mouth.
Kuroyume said:It's not? Since when in an MGS game do you fight an enemy looking from the enemy's perspective? The camera pans behind snake as he dodges the stomp. It goes into first person when he shoots it, and then it goes behind the Gekko and it shows snake crawling on his back from the perspective of the Gekko.... ::scratches head:: ok
Perhaps they should have simply released unaltered (as in don't change the camera angles) in-game footage. That would stop people questioning it, so we could indeed safely say "HOLY SHIT". Instead of "holy shit?".SolidSnakex said:It's cinematic angles to make it look more exciting? Haven't you seen the trailers to MGS before where they splice gameplay into the cutscenes? That's all they're doing here, they take the gameplay and then put the camera in cinematic positions.
jett said:Meh, his mouth moved exactly the same during "in-game" portions of some MGS3 trailers(like a sigh of relief or whatever). Of course that kind of facial animation was nowhere to be found in the actual game.
Both look fantastic and it's not as if the Bioshock video is action packed or anything.People here saying ZOMG BEST NEXT GEN GRAPHICXX IN TEH WORLD ON PS3!!! need to calm down and watch Bioshock
1) I hate to say it, but come on, this is in game animation here not cutscene animation. This isn't so much about system power as it is human ability. The animation here is more complex than the PS2 games and the transitions are excellent. It's unrealistic, however, to truly expect the gameplay animation to match the cutscenes as there is so much more to take into account. Reaching the quality of animation present in those scenes while still giving the player responsive control would be VERY difficult.DaCocoBrova said:No compared to the other trailers that I've watched hundreds of times, two things jumped out at me while watching this:
1. The animation is much less fluid and natural. The enemy soldiers (the two walking past Snake) animate like they did on the PS2. They both moved in unison and it looked robotic and nothing like they did in earlier trailers.
2. The frame rate looks like it's 30fps. The initial trailer had the game running at 60fps. That's a major let down for me.
I didn't find this impressive at all. And this is *the* game other than VF5 for me.
dark10x said:Both look fantastic and it's not as if the Bioshock video is action packed or anything.They are both making great strides forward for their respective genres.
It's ONE OF the very best, though. There is nothing I've seen that bests MGS4 on the whole, but there are others I've seen that compare in their own ways.MMaRsu said:Yeah true. Notice I'm not saying MGS4 looks bad or anything haha
. I'm just saying it's not like it's the best graphics a system has put out right now.
fortified_concept said:That was relief? I thought he was yawning. :lol
dark10x said:1) I hate to say it, but come on, this is in game animation here not cutscene animation. This isn't so much about system power as it is human ability. The animation here is more complex than the PS2 games and the transitions are excellent. It's unrealistic, however, to truly expect the gameplay animation to match the cutscenes as there is so much more to take into account. Reaching the quality of animation present in those scenes while still giving the player responsive control would be VERY difficult.
REV 09 said:i'm pulling the meh card on the vids. Graphically it looks pretty good, but the animation kills it, and the gameplay is still dated. i know how much Metal Gear fans are looking forward to the game, so i'll stay out of the thread...it just isn't for me. Maybe i'll be won over closer to the games release.
BenjaminBirdie said:Ding! There was a tiny robot tasering a guy in the nuts. This isn't Virtua Fighter 5, people. The cool stuff is THE COOL STUFF. Playing dead, rolling barrels, fried nuts. It's shaky can off a video monitor. Why on Earth would you focus on graphics and frame rate?
REV 09 said:i'm pulling the meh card on the vids. Graphically it looks pretty good, but the animation kills it, and the gameplay is still dated. i know how much Metal Gear fans are looking forward to the game, so i'll stay out of the thread...it just isn't for me. Maybe i'll be won over closer to the games release.
why? i posted my thoughts in the other thread thinking that was the thread that folks would be discussing the trailer, when i realized it wasn't the main thread i moved my response here.djkimothy said:
Sonki. said:Framerate has a lot to do with everything. Not only can it look bad, but it could possibly ruin the gameplay.
I'm not worried about it at all though... I have faith
REV 09 said:i'm pulling the meh card on the vids. Graphically it looks pretty good, but the animation kills it, and the gameplay is still dated. i know how much Metal Gear fans are looking forward to the game, so i'll stay out of the thread...it just isn't for me. Maybe i'll be won over closer to the games release.
REV 09 said:why? i posted my thoughts in the other thread thinking that was the thread that folks would be discussing the trailer, when i realized it wasn't the main thread i moved my response here.
Bioshock looks great too, but it's visuals are definitely a lot more 'gamey' and artificial looking. Nothing wrong with that, and I love the Grim Fandago influence in visual design, but MGS4 is a whole different jar of cookies, and looks a lot more like something taken out of real life (and not just because of visual design, but because of texture and lighting use).MMaRsu said:People here saying ZOMG BEST NEXT GEN GRAPHICXX IN TEH WORLD ON PS3!!! need to calm down and watch Bioshock ( which is also coming to Ps3)
Milhouse31 said:I decide to upload it nonetheless since lots of people have problems with rapidshare
Another mirror (files are seekable)
http://users.skynet.be/fa036594/MSG4.TGS06.1.wmv
http://users.skynet.be/fa036594/MSG4.TGS06.2.wmv
BenjaminBirdie said:My point is how can you discern any of that from this choppy, off screen video?
DaCocoBrova said:Years of practice. It's clearly not 60fps, and that in and of itself is a disappointment to me as I was expecting Kojima and Co. to bang out another MGS @ 60fps. MGS2 just feels right running at that clip. MGS3, while a great game, felt sluggish to me at 30fps and a little less immersive as a result.
Still, not that big of a deal.
But when you couple that w/ the stiff, PS2 animations (which I hope is just a placeholder for now), it something worth mentioning.
Ceb said:I liked the end of the second vid. I thought Snake was gonna pull a Hollywood stunt and shoot the guy running away, but he let him flee (?).
Speevy said:The lighting is unbelievably striking and the characters look great. The animation, as has been mentioned hundreds of times before I'm sure, needs work.
This is Kojima, not some random next-gen third person game.
At the moment some of the animation is meh, while some people were saying 'omg best ingame animation ever' etc etc. I read some of the comments here and really was expecting some groundbreaking ingame animation the way people were acting. So far the animation looks like it's in development (which it is), so I'm not praising the ingame animation for now. I do like some of the gameplay elements. It seems to have sharp visuals and very consistent look, almost like you're playing an anime movie.m0dus said:I'd like to be that nagging voice reminding everyone who's "Meh" about the animation that this game has a year+ of development left to go, minimum. So hold on to your butts, because it is only going to get better.
SolidSnakex said:He needs to freakin shoot him.
Ceb said:Why? I thought it was a nice touch that showed off how war-weary Snake is.![]()
SolidSnakex said:I dunno i'd just like to see it. But it is war, and its kill or be killed with other soldiers.
BTW isn't Snake killing everyone (both FoxHound and the other soldiers) in that video? I guess he'll have everyone hating him and trying to kill him by the end of the game.
That Gekko scene... You guys do realize that's a cutscene right?