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Official Metal Gear Solid 4 TGS Thread

My apologies PhatSaqs.


After seeing both videos...I'm terribly disappointed with the animation. Stupid me thought it was going to be similiar to the liepzig trailer...it's not all that different from previous MGS games, in reality.
 
Kuroyume said:
That Gekko scene... You guys do realize that's a cutscene right?

Everything in the six minute trailer is gameplay. The camera angles are changed in some parts for the purposes of the trailer, but that's it.

Looks awesome! I hope we get a live run-through of some sequences tomorrow. And there's still more of the trailer to come regardless :D
 
The lighting is amazing, and as long as it runs at a solid framerate.. I'll be happy.

From the video, the self-shadowing isn't pixelated at all. It's real nice and clean. That's what definantly gives MGS4 it's sense of realism. Not textures and such.
 
It's not? Since when in an MGS game do you fight an enemy looking from the enemy's perspective? The camera pans behind snake as he dodges the stomp. It goes into first person when he shoots it, and then it goes behind the Gekko and it shows snake crawling on his back from the perspective of the Gekko.... ::scratches head:: ok
 
Oneself said:
Remember that all we saw before were cutscenes, just compare all other MGS's cutscene motion capture to their "gameplay" counterpart and you get the same results. Also you have to remember that in Metal Gear, you kill someone and an item jumps out of the guy's chest rotating and flashing. I bet it won't change for MGS4. I prefer great controls to insanely realistic animations.

Sure it will get better with time but I don't expect a huge difference.

Ding! There was a tiny robot tasering a guy in the nuts. This isn't Virtua Fighter 5, people. The cool stuff is THE COOL STUFF. Playing dead, rolling barrels, fried nuts. It's shaky can off a video monitor. Why on Earth would you focus on graphics and frame rate?
 
Kal said:
How exactly is than "not trolling"?

Allright maybe not 100 times better, but better for sure.

People here saying ZOMG BEST NEXT GEN GRAPHICXX IN TEH WORLD ON PS3!!! need to calm down and watch Bioshock ( which is also coming to Ps3 :) ).

But I personally can't wait till the direct feed 720p vids start showing up, that will look alot better I think :)
 
Kuroyume said:
It's not? Since when in an MGS game do you fight an enemy looking from the enemy's perspective? The camera pans behind snake as he dodges the stomp. It goes into first person when he shoots it, and then it goes behind the Gekko and it shows snake crawling on his back from the perspective of the Gekko.... ::scratches head:: ok

It's cinematic angles to make it look more exciting? Haven't you seen the trailers to MGS before where they splice gameplay into the cutscenes? That's all they're doing here, they take the gameplay and then put the camera in cinematic positions.
 
fortified_concept said:
Hey guys at the end of 2nd vid almost the last sec notice Snake's mouth.

Meh, his mouth moved exactly the same during "in-game" portions of some MGS3 trailers(like a sigh of relief or whatever). Of course that kind of facial animation was nowhere to be found in the actual game.
 
Kuroyume said:
It's not? Since when in an MGS game do you fight an enemy looking from the enemy's perspective? The camera pans behind snake as he dodges the stomp. It goes into first person when he shoots it, and then it goes behind the Gekko and it shows snake crawling on his back from the perspective of the Gekko.... ::scratches head:: ok

Gameplay vids from cinematic cam angles...Did you watch the MGS3 gameplay trailers?
 
SolidSnakex said:
It's cinematic angles to make it look more exciting? Haven't you seen the trailers to MGS before where they splice gameplay into the cutscenes? That's all they're doing here, they take the gameplay and then put the camera in cinematic positions.
Perhaps they should have simply released unaltered (as in don't change the camera angles) in-game footage. That would stop people questioning it, so we could indeed safely say "HOLY SHIT". Instead of "holy shit?".
 
jett said:
Meh, his mouth moved exactly the same during "in-game" portions of some MGS3 trailers(like a sigh of relief or whatever). Of course that kind of facial animation was nowhere to be found in the actual game.

That was relief? I thought he was yawning. :lol
 
People here saying ZOMG BEST NEXT GEN GRAPHICXX IN TEH WORLD ON PS3!!! need to calm down and watch Bioshock
Both look fantastic and it's not as if the Bioshock video is action packed or anything. :P They are both making great strides forward for their respective genres.

DaCocoBrova said:
No compared to the other trailers that I've watched hundreds of times, two things jumped out at me while watching this:

1. The animation is much less fluid and natural. The enemy soldiers (the two walking past Snake) animate like they did on the PS2. They both moved in unison and it looked robotic and nothing like they did in earlier trailers.

2. The frame rate looks like it's 30fps. The initial trailer had the game running at 60fps. That's a major let down for me.

I didn't find this impressive at all. And this is *the* game other than VF5 for me.
1) I hate to say it, but come on, this is in game animation here not cutscene animation. This isn't so much about system power as it is human ability. The animation here is more complex than the PS2 games and the transitions are excellent. It's unrealistic, however, to truly expect the gameplay animation to match the cutscenes as there is so much more to take into account. Reaching the quality of animation present in those scenes while still giving the player responsive control would be VERY difficult.

2) The video is encoded at 30 fps so it's not as if you can judge the framerate just yet.
 
zomg_huge.gif
 
dark10x said:
Both look fantastic and it's not as if the Bioshock video is action packed or anything. :P They are both making great strides forward for their respective genres.


Yeah true :). Notice I'm not saying MGS4 looks bad or anything haha :D. I'm just saying it's not like it's the best graphics a system has put out right now.
 
MMaRsu said:
Yeah true :). Notice I'm not saying MGS4 looks bad or anything haha :D. I'm just saying it's not like it's the best graphics a system has put out right now.
It's ONE OF the very best, though. There is nothing I've seen that bests MGS4 on the whole, but there are others I've seen that compare in their own ways.
 
i'm pulling the meh card on the vids. Graphically it looks pretty good, but the animation kills it, and the gameplay is still dated. i know how much Metal Gear fans are looking forward to the game, so i'll stay out of the thread...it just isn't for me. Maybe i'll be won over closer to the games release.
 
dark10x said:
1) I hate to say it, but come on, this is in game animation here not cutscene animation. This isn't so much about system power as it is human ability. The animation here is more complex than the PS2 games and the transitions are excellent. It's unrealistic, however, to truly expect the gameplay animation to match the cutscenes as there is so much more to take into account. Reaching the quality of animation present in those scenes while still giving the player responsive control would be VERY difficult.

I think the animation of the soldiers is at very early stages imo. Gekko and that thing that follows Snake have amazing animation the same as the cutscenes which prooves tha the Kojima team can do amazing stuff with the animation.
 
BenjaminBirdie said:
Ding! There was a tiny robot tasering a guy in the nuts. This isn't Virtua Fighter 5, people. The cool stuff is THE COOL STUFF. Playing dead, rolling barrels, fried nuts. It's shaky can off a video monitor. Why on Earth would you focus on graphics and frame rate?

Framerate has a lot to do with everything. Not only can it look bad, but it could possibly ruin the gameplay.

I'm not worried about it at all though... I have faith
 
REV 09 said:
i'm pulling the meh card on the vids. Graphically it looks pretty good, but the animation kills it, and the gameplay is still dated. i know how much Metal Gear fans are looking forward to the game, so i'll stay out of the thread...it just isn't for me. Maybe i'll be won over closer to the games release.

I'm having a deja-vu
 
looks good, little stiff animation wise in places but theirs still a years development left now it seems so its fine for now.
 
yeah, i don't know what people expect in-game animation to look like -- it's not going to match the cutscenes for the most part. i'll have to watch for the stiff running, but the stuff with snake crawling on the ground or performing that one submission hold looked fantastic, and the gekkou animates quite as well as the ones in the cutscenes.
 
Sonki. said:
Framerate has a lot to do with everything. Not only can it look bad, but it could possibly ruin the gameplay.

I'm not worried about it at all though... I have faith

My point is how can you discern any of that from this choppy, off screen video?
 
REV 09 said:
why? i posted my thoughts in the other thread thinking that was the thread that folks would be discussing the trailer, when i realized it wasn't the main thread i moved my response here.

Because we all heard you the first time.
 
MMaRsu said:
People here saying ZOMG BEST NEXT GEN GRAPHICXX IN TEH WORLD ON PS3!!! need to calm down and watch Bioshock ( which is also coming to Ps3 :) )
Bioshock looks great too, but it's visuals are definitely a lot more 'gamey' and artificial looking. Nothing wrong with that, and I love the Grim Fandago influence in visual design, but MGS4 is a whole different jar of cookies, and looks a lot more like something taken out of real life (and not just because of visual design, but because of texture and lighting use).
 
The lighting is unbelievably striking and the characters look great. The animation, as has been mentioned hundreds of times before I'm sure, needs work.

This is Kojima, not some random next-gen third person game.
 
bioshock? i haven't watched the trailers, but the screens look really tacky. yes, i suppose it's the spiritual successor to some revered pc game, and i suppose i'll be railed at presently, but of all the games to compare to mgs4 why bioshock?
 
I liked the end of the second vid. I thought Snake was gonna pull a Hollywood stunt and shoot the guy running away, but he let him flee (?).
 
BenjaminBirdie said:
My point is how can you discern any of that from this choppy, off screen video?


Years of practice. It's clearly not 60fps, and that in and of itself is a disappointment to me as I was expecting Kojima and Co. to bang out another MGS @ 60fps. MGS2 just feels right running at that clip. MGS3, while a great game, felt sluggish to me at 30fps and a little less immersive as a result.

Still, not that big of a deal.

But when you couple that w/ the stiff, PS2 animations (which I hope is just a placeholder for now), it something worth mentioning.
 
DaCocoBrova said:
Years of practice. It's clearly not 60fps, and that in and of itself is a disappointment to me as I was expecting Kojima and Co. to bang out another MGS @ 60fps. MGS2 just feels right running at that clip. MGS3, while a great game, felt sluggish to me at 30fps and a little less immersive as a result.

Still, not that big of a deal.

But when you couple that w/ the stiff, PS2 animations (which I hope is just a placeholder for now), it something worth mentioning.

Well, I hope they fix the animations rather than focusing in on framerate.

It's obvious that the soldiers animations borrow heavily from the PS2.

But hey, they gave a year to work on this. Which is a pretty short amount of time as I think of it.
 
The graphics were good enough, but the gameplay, presentation... these things will take this game to the max. Holy shit, definitely the most impressive next-gen game I've seen so far. To the people bitching about non-issues, get a grip already.
 
Ceb said:
I liked the end of the second vid. I thought Snake was gonna pull a Hollywood stunt and shoot the guy running away, but he let him flee (?).

He needs to freakin shoot him. It's not the full trailer though so who knows. Here are some pics from the scenes they didn't capture

la_news060921_tgs18.jpg

la_news060921_tgs23.jpg
 
Speevy said:
The lighting is unbelievably striking and the characters look great. The animation, as has been mentioned hundreds of times before I'm sure, needs work.

This is Kojima, not some random next-gen third person game.

Oh shit! I was too busy watching if Snake's model is exactly the same that I didn't notice the impressive lighting. Can't wait for the HD video of this.
 
m0dus said:
I'd like to be that nagging voice reminding everyone who's "Meh" about the animation that this game has a year+ of development left to go, minimum. So hold on to your butts, because it is only going to get better.
At the moment some of the animation is meh, while some people were saying 'omg best ingame animation ever' etc etc. I read some of the comments here and really was expecting some groundbreaking ingame animation the way people were acting. So far the animation looks like it's in development (which it is), so I'm not praising the ingame animation for now. I do like some of the gameplay elements. It seems to have sharp visuals and very consistent look, almost like you're playing an anime movie.
 
Ceb said:
Why? I thought it was a nice touch that showed off how war-weary Snake is. :)

I dunno i'd just like to see it. But it is war, and its kill or be killed with other soldiers.

BTW isn't Snake killing everyone (both FoxHound and the other soldiers) in that video? I guess he'll have everyone hating him and trying to kill him by the end of the game.
 
SolidSnakex said:
I dunno i'd just like to see it. But it is war, and its kill or be killed with other soldiers.

BTW isn't Snake killing everyone (both FoxHound and the other soldiers) in that video? I guess he'll have everyone hating him and trying to kill him by the end of the game.

I think Kojima is just showing what we're all going to do when we get that game. :D
 
That Gekko scene... You guys do realize that's a cutscene right?

IMHO, there's someone clearly controlling Snake in that sequence. The Gekkou is merely going through various attacks + Snake is just dodging it with a new set of moves.


-------------

At my first glance of the vid, it looks like they tied Snake's new spin/roll ability into the tilt functionality of the PS3 controller - and it looks brilliantly done.

Being able to go prone, spin/roll face up, go into first person + shoot while on your back is awesome stuff. Add in the ability to toss a grenade over your shoulder while on your back and that's just beyond greatness.

Take a look at the second part of the second vid-

Snake crawls in the middle of a firefight between those Foxhound + rebel looking guys. He then roll around to a face up position, tosses a grenade towards the Foxhound guys. Then he rolls a couple times again to avoid fire, pulls out his handgun + shoots at the other two insurgents.

That's just flat out awesome right there. And that's not even taking account the fact that there's a rebel faction and a foxhound like faction fighting each other on the battlefield.

The spin/roll combined with the Octocam = a nearly unlimited amount of places to hide, despite one of the themes being no place to hide.

I have a feeling the tilt function of the PS3 controller is also tied into the traditional Metal Gear wall lean, as it appears you can now turn + face the wall while leaning against it.
 
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