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Official Metal Gear Solid 4 TGS Thread

I have never actualy tried to play the single player with the new camera :lol

The control is rooted in MGS2 that was based off of MGS1. I am not expecting a completely new scheme in 4 but I do think they will mix some stuff up with the motion/tilting :)
 
JB1981 said:
This isn't a troll, but a serious question.

I'm currently in the middle of playing MGS 3: Subsistence and I feel like the game either has really complicated/archaic controls or I simply suck.

I've reached the boss battle with The End and I'm about to engage that mofo in a fierce battle of wits and stamina but the more I play this game the more outmoded it feels. I love the cinematic feel of the game (the cut scenes are AAA) and I think the story is a lot more engaging than MGS 2, but after being exposed to some other stealth titles like Splinter Cell and GRAW (I know, not stealth but i feel its mechancies will be borrowed a bit in MGS 4) I can't help but feel that MGS 3's controls are just wonky and uintuitive. I hate switching to first-person mode, for instance - it just takes you right out of the action ... I don't know .. it's late .. and I'm rambling, but I just hope that MGS 4 improves on its predecessors in a MAJOR way in the gameplay dept.

That's pretty much how it is. Personally, I loved the game, but it definitely has faults. Also, I never really felt like the battle with The End was all it was cracked up to be. Then again, I only played Subsistence, so maybe the new camera took away some of difficulty of that particular battle. Just stick with it; it only gets better.
 
Moderation Unlimited said:
I pointed out the instability of the stealth suit before. But still, no one has addressed the versatility issue. There seems if there will be a lot of social interaction going on between snake and the different sides in MGS4. I believe Kojima is hinting at the another use for the OctoCamo (besides just stealth/invisibility), which is dynamic disguising...in essense having Snake impersonate others to either infiltrate undetected or gain cooperation through guile. You can't really do those things I just mentioned with being invisible to the eye.

as I said, Octocam is very cool and has more to give us players than Stealth has in terms of Gameplay.

But you cant say that Octocam is Better than Invisability"stealth" as you never at risk when you use stealth and you can enter ANY place with it and you cant do that with octocam.

octocam might change your face in to any face you want but it wont not change your voice so if you need to get a code,info or spy on someone you cant just use a face of someone and think the enemy will give it to you without speaking.

stealth lets you sneak behind the guy and follow him around until he uses the code, talks about the info your trying to get etc.

so stealth is far more advanced and better but more BORING for the gameplay and it is Gameplay we want so octocam is better in terms of that.

and talking about bettery life MGS1 did not use any battery while using stealth it could be equipped at all times.

thats all about stealth vs octocam

about changing face in MGS4 with octocam, I hope it won´t work!
changing pattern and mimic the inviroment you touch is awesome but changing the face in to any face you want is nothing like how an octo works.
 
JB1981 said:
This isn't a troll, but a serious question.

I'm currently in the middle of playing MGS 3: Subsistence and I feel like the game either has really complicated/archaic controls or I simply suck.

I've reached the boss battle with The End and I'm about to engage that mofo in a fierce battle of wits and stamina but the more I play this game the more outmoded it feels. I love the cinematic feel of the game (the cut scenes are AAA) and I think the story is a lot more engaging than MGS 2, but after being exposed to some other stealth titles like Splinter Cell and GRAW (I know, not stealth but i feel its mechancies will be borrowed a bit in MGS 4) I can't help but feel that MGS 3's controls are just wonky and uintuitive. I hate switching to first-person mode, for instance - it just takes you right out of the action ... I don't know .. it's late .. and I'm rambling, but I just hope that MGS 4 improves on its predecessors in a MAJOR way in the gameplay dept.

Bolded for clarification.
 
Nervous Hamster said:
Arrrgghhhh... I am going nuts. Someone needs to tell me why this MGS4 TGS2006 720p video link doesnt work!!!

http://ruliweb.dreamwiz.com/data/rulinews/read.htm?page=1&num=15029&find=&ftext=

Please, please, please!

Is there a mirror somewhere?

I got it before the link died, I'll try to upload but it may take awhile since my upload speed absolutely sucks.

TheTrin said:
Bolded for clarification.

Thats not entirely accurate. While I didn't have to many problems with the controls they can be quite daunting if you're new to the series. The pressure sensitive actions also seem to give a lot of people problems.
 
robertsan21 said:
about changing face in MGS4 with octocam, I hope it won´t work!
changing pattern and mimic the inviroment you touch is awesome but changing the face in to any face you want is nothing like how an octo works.

We still don't know wether Snake can do that, but in reality an octopus is able to change it's appearance. It was even mentioned by Kojima when he was onstage at the TGS.

Gamespot/Kojima said:
Kojima explained that, while it's very little known, the octopus is one of the sneakiest creatures in nature, and it even beats chameleons when it comes to disguise. While a chameleon can only change its color to match its environment, an octopus can not only mimic its environment color, but also change its shape accordingly.
 
gogogow said:
We still don't know wether Snake can do that, but in reality an octopus is able to change it's appearance. It was even mentioned by Kojima when he was onstage at the TGS.

yes I know it can alter its aperance but if you have ever seen a octopus you know it cant change in to a fish,crab etc. it can change its skin texture and form of the skin, like from spiky skin to smooth skin like this very cool video shows:

video

snake can change texture and skin but to change the entire face to a face from another guy is not the same thing as a octopus changing skin and texture
 
robertsan21 said:
yes I know it can alter its aperance but if you have ever seen a octopus you know it cant change in to a fish,crab etc.

It actually can :)

its unique ability to impersonate venomous or distasteful animals. Politicians and pop-stars may be beyond its scope, but its repertoire includes soles, lionfish, sea-snakes, and possibly sea anemones, stingrays and jellyfish.

To transform into a sea-snake, for example, the octopus withdraws its head and six of its tentacles into a burrow and waves the other two in opposite directions in an uncannily serpentine manner.
http://notexactlyrocketscience.wordpress.com/2006/08/13/the-mimic-octopus-charlatan-of-the-sea/
 
gogogow said:

Awesome...I knew the octopus could change color patterns, the texture of its skin, and impersonate other sea creatures.

Examples of the 'Mimic Octopus':

img042.jpg


img043.jpg


impersonating a sea slug:
BA0651.jpg


impersonating a mantis shrimp:
picture-51.jpg


If indeed impersonation is a function of OctoCamo, I think we will all be in for quite a treat as far as gameplay possibilities.
 
"Young Snake" or whoever it's meant to be isn't some joke or bonus skin. The most important plot point in the trailer and it's supposed to be meaningless? People always use the MGS2 example to totaly ignore what they don't like in previews or support completely baseless ideas.
 
Zenith said:
"Young Snake" or whoever it's meant to be isn't some joke or bonus skin. The most important plot point in the trailer and it's supposed to be meaningless? People always use the MGS2 example to totaly ignore what they don't like in previews or support completely baseless ideas.

It's not a joke....it seems to be a configuration of the OctoCamo (to be able to disguise). In the beginning of the trailer, Old Snake appears to be dead on the ground...bloodied and scarred. But then he gets up and his OctoCamo turns off. The interesting thing is the the scar/burn on his face goes away as well. The only explanation for this, as far as I know, is that he is wearing the octocamo mask and what we are really seeing is not his real face but the mask looking like his face.
 
Moderation Unlimited said:
It's not a joke....it seems to be a configuration of the OctoCamo (to be able to disguise). In the beginning of the trailer, Old Snake appears to be dead on the ground...bloodied and scarred. But then he gets up and his OctoCamo turns off. The interesting thing is the the scar/burn on his face goes away as well. The only explanation for this, as far as I know, is that he is wearing the octocamo mask and what we are really seeing is not his real face but the mask looking like his face.

Which begs the question, what does Snake really look like?
 
Moderation Unlimited said:
It's not a joke....it seems to be a configuration of the OctoCamo (to be able to disguise). In the beginning of the trailer, Old Snake appears to be dead on the ground...bloodied and scarred. But then he gets up and his OctoCamo turns off. The interesting thing is the the scar/burn on his face goes away as well. The only explanation for this, as far as I know, is that he is wearing the octocamo mask and what we are really seeing is not his real face but the mask looking like his face.

wow, if that is truen, thats crazy...maybe you can pick up different facial disguises as you progress...or octocon programs some more or something....thats crazy if true though

peace
 
Moderation Unlimited said:
The only explanation for this, as far as I know, is that he is wearing the octocamo mask and what we are really seeing is not his real face but the mask looking like his face.

Or maybe Kojima thought having to do facepaint as well as octacamo ingame would be too cumbersome for the player and just extended it your entire body. didn't you notice how Snake's harness goes from yellow to black in the statue sequence. that's definitley not part of his sneaking suit
 
Do you guys know where I can download last years TGS trailer?
I want all four trailers so I can watch them all in HD when I get my plasma TV.
 
We're arguing about the MGS4 graphics with one friend of mine, he said the game looks like a PS2 title, without shadows, lighting and with poor textures and low polygon models. He wondered why the arc on the one of the MGS4 pics is not rounded :)

And he said the new Splinter Cell > MGS4 in terms of graphics.

Hmm...

metal-gear-solid-4-guns-of-the-patriots--20060922045650951.jpg

splinter-cell-double-agent-screens-20060629102402841.jpg


Downgrade-o?
 
Nervous Hamster said:
We're arguing about the MGS4 graphics with one friend of mine, he said the game looks like a PS2 title, without shadows, lighting and with poor textures and low polygon models. He wondered why the arc on the one of the MGS4 pics is not rounded :)

And he said the new Splinter Cell > MGS4 in terms of graphics.

Hmm...

Downgrade-o?


You gone done it now!
 
Nervous Hamster said:
We're arguing about the MGS4 graphics with one friend of mine, he said the game looks like a PS2 title, without shadows, lighting and with poor textures and low polygon models. He wondered why the arc on the one of the MGS4 pics is not rounded :)

And he said the new Splinter Cell > MGS4 in terms of graphics.

Hmm...
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060922045650951.jpg
http://xbox360media.ign.com/xbox360...ll-double-agent-screens-20060629102402841.jpg

Downgrade-o?

That if anything just shows the problem with those screens. If you watch the trailer there's lighting effects and shadowign all over the place while most of the screens there doesn't seem to be a whole lot.
 
Nervous Hamster said:
I am just saying what I'm talking about with one friend of mine, asking for your opinions. It's not my point of view, as admin of a MGS fansite I am fanboy enough not to agree :)


If you watch the video, you can see the self-shadowing, lighting, hdr are all amazing in the MGS trailer.
my opinion is the videos for Splinter cell don't come close.
 
CosmicGroinPull said:
I thought the ~350mb is the highest quality one you can get; the 1 gig one is the E3 06 trailer....????
Yep, the highest quality you'll get is the 350mb one, ripped from a japanese ps2 mag dvd.
Watching it now, the quality isn't all that great anymore.
The GC leipzig one is incredible sharp, amazing quality.

SolidSnakex said:
That if anything just shows the problem with those screens. If you watch the trailer there's lighting effects and shadowign all over the place while most of the screens there doesn't seem to be a whole lot.
That's true, but how many times have several members (including myself) pointed that out and yet some people still mentions the game looks bad with ugly textures, no lighting, no HDR, no selfshadowing etc.

Totally ignoring the trailer (ruliweb HD one)

Nervous Hamster said:
I am just saying what I'm talking about with one friend of mine, asking for your opinions. It's not my point of view, as admin of a MGS fansite I am fanboy enough not to agree
?
You're MGS fansite admin, yet you don't know what to do?
How about showing him that HD ruliweb trailer?!
 
umm, why do people keep on arguing screenshots when there is a trailer....dammmit mgs4 looks much better than the new splinter cell...its very impressive to me just early....did you see the metal gears in the trailer....

peace
 
Im a HUGE fan of both games and Id have to give more than a nod to MGS4 in the visual dept. I think that MGS4 is on a larger scale than SC is. I'd also like to note that I dont believe that SC is getting the full "next-gen" treatment, its more of a stop-gap for the series. I think they're both really great but MGS4 win hands down.
 
robertsan21 said:
and talking about bettery life MGS1 did not use any battery while using stealth it could be equipped at all times.
Nope, in both MGS1 and MGS2 it could not be equipped during a regular game. The stealth camo was basically an easter egg, and I wouldn't consider that a canon of a real universe, anymore than a dog ending to be a part of Silent Hill universe.

The only place where we see the stealth camo in action during the normal game is MGS2 intro, and it fails pretty quickly there. I believe Otacon even calls it a fickle tech at that point.

Also, if Octacamo really mimics the faces of people like it's almost certain it does now, that's a definite advantage of it over Stealth, and a consideration for a mission that would involve human interaction. For example: You can't convince someone to do something if you wear a stealth camo. But mimic his leader (that he may not even know the exact sound of voice in person as he's only seen him on TV), and there's a good chance he'll willingly do whatever you order him.
 
Marconelly said:
For example: But mimic his leader (that he may not even know the exact sound of voice in person as he's only seen him on TV)

:lol :lol :lol :lol
well with stealth you dont have to get it from a person, youcan just follow him around until he inputs the codes,go to the area you trying to reach etc and you do not risk your own life.

so stealth> octocamo

but I do agree stealth is for girls!
octocam ads so much to the gameplay that its insane!
 
robertsan21 said:
:lol :lol :lol :lol
well with stealth you dont have to get it from a person, youcan just follow him around until he inputs the codes,go to the area you trying to reach etc and you do not risk your own life.

so stealth> octocamo
You have to admit there are some (big) advantages to face mapping octocam, though... I mean, you could convince a whole squadron to follow your orders and go fight somewhere while you're doing something else at the same time. What good would stealth camo be for something like that. I can imagine tons of scenarios like that where the human interaction would be essential and irreplaceable.
 
Marconelly said:
You have to admit there are some (big) advantages to face mapping octocam, though... I mean, you could convince a whole squadron to follow your orders and go fight somewhere while you're doing something else at the same time. What good would stealth camo be for something like that. I can imagine tons of scenarios like that where the human interaction would be essential and irreplaceable.


oh yes I do agree with you that it is very cool and can be done to make people follow you.

but thats not what I was talking about, i was just comparing what is MORE advanced in terms of state of the art tech and what you as a soldier would rather choose, invisability or something that mimics the enviroment so they cant see you that good.
 
Nervous Hamster said:
We're arguing about the MGS4 graphics with one friend of mine, he said the game looks like a PS2 title, without shadows, lighting and with poor textures and low polygon models. He wondered why the arc on the one of the MGS4 pics is not rounded :)

And he said the new Splinter Cell > MGS4 in terms of graphics.

Hmm...

http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060922045650951.jpg
http://xbox360media.ign.com/xbox360...ll-double-agent-screens-20060629102402841.jpg

Downgrade-o?
I dunno, the MGS4 textures look better even though they do look downgraded. The only reason SC looks better is because of the HDR lighting. If you look past that, notice some of the textures: the terrorists head, the wall on the right building, Sam's back, the gun.
 
UncleGuito said:
I dunno, the MGS4 textures look better even though they do look downgraded. The only reason SC looks better is because of the HDR lighting. If you look past that, notice some of the textures: the terrorists head, the wall on the right building, Sam's back, the gun.


See that's the thing. The textures aren't downgraded. It's a bogus screenshot.
 
Marconelly said:
You have to admit there are some (big) advantages to face mapping octocam, though... I mean, you could convince a whole squadron to follow your orders and go fight somewhere while you're doing something else at the same time. What good would stealth camo be for something like that. I can imagine tons of scenarios like that where the human interaction would be essential and irreplaceable.

Wow, someone finally agrees with the point I've been trying to make for a couple of pages now. Thank you.

If this is in fact the case (OctoCamo = Impersonation Device), it will add a whole new element to gameplay. I can't see why it wouldn't be, as the mimic octopus does impersonation of other sea creatures all the time and that is what inspired the OctoCamo suit in the first place.

If the hints in the new trailer are something to go by, we'll all be in for a treat. Especially, since it congruous with the gameplay elements Kojima had talked about in interviews (siding with group a one moment and group b the next).
 
when does kojima say that it would be possible to impersonate using octocam? I seriously doubt that this is possible and unless kojima himself said that this would be a gameplay element, I don't believe it.
 
I'm inclined to believe it's the mask, but it is a little far-fetched to think that the octocam mask would somehow be able to mimic the shape of Snake's hair and ears, plus somehow detect his eye and facial movements underneath it and project them on the surface.


Maybe.....maybe... in the case of Old Snake's facial wounds in the beginning, he's wearing some octocam skin on his cheeks? D:

Argh I don't know.
 
CosmicGroinPull said:
Maybe.....maybe... in the case of Old Snake's facial wounds in the beginning, he's wearing some octocam skin on his cheeks? D:

With what happened that's the only real explanation. So does that mean that stuff on his face in the E3 trailer was part of the camo?
 
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