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Official NCAA Football 11 Online Dynasty Interest Thread

GCQuinton

Member
Azwethinkweiz said:
Oh come on. Clemson is 89 overall. You should grandfather me in.

pants1.png


"The clown is down!"
 

GCQuinton

Member
Menelaus said:
Lots of 4 stars at 89 or below. Refresh me why stars matter (never played a current gen NCAA title).

School prestige/status, which plays into how popular your school which also affects other things (mainly recruiting). That was in all of the last gen games as well.
 

Menelaus

Banned
I'll go with the University of Washington as a protest choice, since they're better yet less prestigious than my alma mater.
 

Striker

Member
GCQuinton said:
Custom Conference (s) - Given the current landscape of college sports, this may be fun to try out. We'd all be in one conference or two with six members each that both had a championship. This would also allow more human competition and for everybody to at least have a shot at making a bowl game.
Even if they weren't in the same conferences, say 3 in SEC, 3 in Big Ten, etc., they could still vie strongly for bowl games. Unfortunately, at least in my view, the bowl games are generally facing CPU opponents, which, IMO isn't as exciting given how you got there. I wouldn't mind custom conferences with a rating cap to begin. I can re-choose a team given these circumstances. Ohio U would get me wrecked. :lol
 

BigAT

Member
One thing to consider with custom conferences, you can only change the conferences when you create the dynasty. So if someone dropped for whatever reason and someone else wanted to replace them, they could only do so by stepping in as the team of the person that is departing. Well, they could come in as any team obviously, but they wouldn't be in the user conference which would kind of defeat the purpose of having it. At least this was the case in NCAA '10.

Just something to think about. I don't think it's a strong enough reason to definitively force the decision one way or the other.
 

GCQuinton

Member
Striker said:
Even if they weren't in the same conferences, say 3 in SEC, 3 in Big Ten, etc., they could still vie strongly for bowl games. Unfortunately, at least in my view, the bowl games are generally facing CPU opponents, which, IMO isn't as exciting given how you got there. I wouldn't mind custom conferences with a rating cap to begin. I can re-choose a team given these circumstances. Ohio U would get me wrecked. :lol

We had quite a few all-human bowl game matchups this past season's league. One of the things I'm trying to do this year though is have more than four human matchups during the season, so doing the two custom conferences of six members was just an idea to increase that while still making sure those all-human bowl matchups were still a possibility.

BigAT said:
One thing to consider with custom conferences, you can only change the conferences when you create the dynasty. So if someone dropped for whatever reason and someone else wanted to replace them, they could only do so by stepping in as the team of the person that is departing. Well, they could come in as any team obviously, but they wouldn't be in the user conference which would kind of defeat the purpose of having it. At least this was the case in NCAA '10.

Just something to think about. I don't think it's a strong enough reason to definitively force the decision one way or the other.

...and that's the other problem with it, because people will inevitably drop and it throws everything scheduling-wise off. I'm definitely thinking about too. If we did that, my seasonal multi-hour scheduling balancing act would have to return :lol .
 
i played the demo a bit more and a few things im really loving is that you can complete passes in tight windows (seems to be less of an "invisible forcefield" on the defenders), there are more inaccurate throws, you can complete fly patterns against 1 on 1 coverage so long as you have time (this is how it should be), there is very little delay on crossing routes or receptions from the point where your receiver catches it to when he starts to proceed forward, and maybe the best part is that the hit stick is much more unforgiving over madden '10.

in madden 10 you can basically run around hit sticking everyone. there seems to be a homing missle type control to the game in madden. in other words, if im near a guy and tap the right stick, i kind of track him and make the hit automatically. ive noticed in NCAA you pretty much have to have the guy lined up in front of you.

i still dont like the speed of the game overall, but there are some positives to it: unlike madden the pass rush really gets there fast so you can't really sit back and pick people apart consistently.
 

Lonestar

I joined for Erin Brockovich discussion
storybook77 said:
*Prepares a contract to make Texas Tech, NC State's out of conference foe for the next several seasons*

:D

But I called Tommy Tubberville University before him :/
 

GCQuinton

Member
As stated in the rules in the OP:

Lone called Texas Tech first, but Az's on the "first pass" list. Az gets Texas Tech. Lone's got Miss. State.

That said, everyone on the "first pass" list that is coming back has already picked their teams. If they decide to pick another team that someone else on the interest list has chosen before we start, it's first come, first serve and they won't get them unless that person wants to play for them.
 

Lonestar

I joined for Erin Brockovich discussion
GCQuinton said:
As stated in the rules in the OP:

Lone called Texas Tech first, but Az's on the "first pass" list. Az gets Texas Tech. Lone's got Miss. State.

That said, everyone on the "first pass" list that is coming back has already picked their teams. If they decide to pick another team that someone else on the interest list has chosen before we start, it's first come, first serve and they won't get them unless that person wants to play for them.

huh?
 
i'm gonna have to pass on the dynasty mode, actually. Alot going on now and i don't want to muddle everything up or take a spot from someone who would commit full time.
 

Menelaus

Banned
In case you guys missed this: Answers to some E3 questions

The posters at OS are pooping their pants because it looks like CPU recruiting is broken, in that a CPU team does recruit to their playbook. IE, a program that runs the option a lot might recruit a pocket QB, without changing their gameplay style. They seem to think this is Armageddon, and frankly, it's pretty entertaining to watch the meltdown.
 

GCQuinton

Member
Menelaus said:
In case you guys missed this: Answers to some E3 questions

The posters at OS are pooping their pants because it looks like CPU recruiting is broken, in that a CPU team does recruit to their playbook. IE, a program that runs the option a lot might recruit a pocket QB, without changing their gameplay style. They seem to think this is Armageddon, and frankly, it's pretty entertaining to watch the meltdown.

Yeah, basically the whole "120 Ways to Win" stuff is going to be irrelevant after a few seasons.

Lonestar said:

...and all that stuff above is also irrelevant since you picked another team.
 

Lonestar

I joined for Erin Brockovich discussion
Menelaus said:
So how do rosters with actual names work on an online dynasty? I'd hate to look at RB #20 all the time.

Someone, somewhere, enters in the names.

Though, actually, I think it's a few people, and they somehow compile all of this into 1 downloadable roster.

Usually out within a few days of launch.
 

Menelaus

Banned
Er, sorry, what I meant was, do we all have to download the same roster update? Do they jack with the player ratings at all?

I'm just curious if it's something everyone has to do, or if it's just a purely cosmetic deal, and each person could get whichever 3rd-party roster they want.

I remember that back in the PS2 days, when you updated the rosters, the announcers would actually say the player names...was that the case with last year's game?
 

KanZolo

Member
Menelaus said:
Er, sorry, what I meant was, do we all have to download the same roster update? Do they jack with the player ratings at all?

I'm just curious if it's something everyone has to do, or if it's just a purely cosmetic deal, and each person could get whichever 3rd-party roster they want.

I remember that back in the PS2 days, when you updated the rosters, the announcers would actually say the player names...was that the case with last year's game?

You can edit the ratings. Yes the announcers will say the names. And for the dynasty, whatever roster the commissioner uses, everyone in the dynasty uses
 

LJ11

Member
BigAT said:
Dell has a preorder for $40 shipped. Also 10% Bing cashback if anyone uses that.

http://accessories.us.dell.com/sna/...d=10550055-1225267-u245355t2090036f9fp0c0s441

Almost too good to pass up.

I know I asked last season about Paul Johnsons spread option, but is it a viable offense? Is there some kind of blog post that goes into detail about the various offenses/systems in '11. Basically want the game for dynasty (online depending on how you guys set it up), and offensive variety.
 
i'm more forgiving when it comes to NCAA's offensive exploits over madden. i see 50+ points all the time in real ncaa and crazy shit happening. there is still ridiculous shit but overall i can accept it more than in madden where i don't expect to see college type scores.

all these offensive line improvements/etc sound great, but i hope to christ there is going to be some defense in this game. i am more forgiving but everyone has their breaking point on the run and gun stuff :lol
 

Lonestar

I joined for Erin Brockovich discussion
LJ11 said:
Almost too good to pass up.

I know I asked last season about Paul Johnsons spread option, but is it a viable offense? Is there some kind of blog post that goes into detail about the various offenses/systems in '11. Basically want the game for dynasty (online depending on how you guys set it up), and offensive variety.

Yeah, used it to purchase it earlier.
 
i ordered a new xbox 360 about a month ago from dell (yeah, i know great timing i could've gotten the slim... fuckin' MS!) and i ordered standard shipping (7-10 days). well, it got here next day. i don't know if their shipping center is in california or something but the delivery was incredibly fast

i would get it from them but i'm already getting it from amazon :(
 
BigAT said:
It's not like you can't cancel an Amazon preorder.

There is a blog post up about what they have fixed from the demo to the final build.
http://ncaafootball.easports.com/blog.action?blogId=DemoUpdates

but i already used a couple coupons i had :(

maybe ill cancel and find something else to buy from amazon. thanks bigat, for that i will deduct 10 points off the triple digits i plan on posting in our upcoming madden franchise game
 
Rorschach said:
Woah. Bomba! If it drops another 10 bucks, I might be tempted... maybe.

join us rors. only you can prevent jack english from re-entering the NFL draft and laying waste to everyone in madden '11! he will be reborn in ncaa dynasty, will you be the leagues john connor?
 

LJ11

Member
You guys can probably count me in. I say probably because I have no idea how you're going to set this up, they're are more than a few people ahead of me on the list as well. When the details are settled I'll be able to firmly commit.
 

BigAT

Member
FrenchMovieTheme said:
but i already used a couple coupons i had :(

maybe ill cancel and find something else to buy from amazon. thanks bigat, for that i will deduct 10 points off the triple digits i plan on posting in our upcoming madden franchise game
StW2l.jpg
 

CB3

intangibles, motherfucker
During E3 I mentioned that the build that made up the demo for NCAA Football 11 ran nearly two months behind the essentially final build that was on the show floor. EA Sports has now released detailed information on what changed from the demo to the final version of the game. Below are just a few of the items addressed, make sure to continue on for the entirety of the extensive list and leave your thoughts in the comments!.
Front four defensive linemen will generate a better pass rush. There are many contributing factors to this that have been tweaked. CPU defensive linemen will rush the pass more aggressively and will not get thrown to the ground as often when “losing” to the blocker. Defensive ends will also do a better job of getting off their blocks at more appropriate angles to help contain a scrambling quarterback. Additionally, you can always tune the pass rush to your liking using the AI sliders if you still feel it is lacking (or overpowered) in the final product.
Pass defense has been greatly improved, both in man and zone coverage assignments. They will do a better job defending crosses, slants, and the flats in man coverage. Also, deep zone assignments have been improved to defend against the deep pass. Like the pass rush, you can further tune this to your liking using AI sliders.
Improved lead blocking by pulling linemen and fullbacks on tosses and sweeps.
Fixed some issues that caused receivers to drop catches they should have made. Again, this is also something that can be tuned further using AI Sliders.
Quarterbacks will no longer stutter when scrambling and crossing the line of scrimmage.

On Xbox 360, the Reese’s Perfect Play of the Game will not always be the final play. As some of you have already speculated, we temporarily save off highlights to the hard drive during the game so you can view them later, however this is not something we are able to do in the demo.
The CPU team will now decline penalties.
A major issue was fixed where the sound would cut out and eventually cause the game to freeze.
Fixed an issue where place kickers were getting subbed out for (usually) quarterbacks on kicks.
Fixed issue where the commentary would occasionally sound garbled on Xbox 360.
Dual Stick Ballcarrier Control has been improved, making R-Stick moves look and feel more responsive. Also made some visual improvements with turning and leaning animations.
Fixed several situations where the wrong team was celebrating after a big play.
Playcall will not suggest going for a 2 point conversion when it shouldn’t.
In general, we made defenders a little better at getting off blocks. This helps in defending against outside runs and quarterback scrambles as mentioned before.
Fixed several camera issues on kickoffs, including the one where the camera would not follow the ball on the ground.
Fixed a broken play where the quarterback would get stuck in his handoff animation and just run backwards away from the line of scrimmage.
Fixed FB Fake HB Toss play so the quarterback will not toss the ball behind the running back.
Improved head tracking for ball carriers, receivers and defenders.
Fixed some issues with auto replay cameras where it was too low to the ground and was not focusing on the correct targets.
More general tuning was done on option plays to make them run smoother.
Fixed an issue with playcall where it was not remembering the last formation you called.
Fixed an issue where receivers couldn’t make a tackle quickly after an interception.
Removed an exploit that would allow for “Rocket Catches”.
Fixed an issue where the CPU Ballcarrier would continue to cover the ball during long runs, even if no defenders were near.
Defenders will now be able to press receivers when they are in preplay motion.
Fixed an issue where defenders would turn the wrong way on curl routes.
Fixed an issue where defenders in man coverage would make a bad direction change after pressing the receiver.
Tuned some out-routes out of the backfield that were too effective against man coverage.
Fixed an issue where linebackers would stutter in pre-play and would get stuck.
Fixed some issues with players bumping into each other during preplay adjustments.
Fixed some issues where defenders would get caught offsides a lot against the no huddle.
Fixed the issue causing a delayed whistle in post play.
Fixed an exploit that disables bump and run after a play is flipped, causing coverage to go back to normal.
Fixed an exploit that allowed you to consistently recover onside kicks.
Adjusted CPU AI for kick returns so that they will not attempt to catch kickoffs that are headed out of bounds.
Improved CPU clock management so they will call a timeouts properly to set up a late field goal.
Fixed an issue where the Read Option would not be executed properly from the hash marks.
Numerous Commentary Fixes and Additions
Various other tweaks and tuning to improve general gameplay.

.
 
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