harSon said:The score is forgettable? Not really. And gameplay being done before is not a valid reason to knock a game for... Good gameplay is good gameplay, whether it's innovative or not is a non issue.
dirtmonkey37 said:I can't understand why people have a problem with this. Let me spell it out in a clear, concise, and easy-to-read statement: gameplay that does nothing new is sometimes *gasp* not as fun as gameplay that does do something new. Yes, when I was playing Uncharted, I enjoyed the game a lot, but it was not as fun as it should have been because I have played games with Uncharted's gunplay before.
Yes, sadly, when people do something too many times, the banality-factor does kick in and reduces a game's "fun-factor" (Gamepro). I'm sorry but I had trouble enjoying Soul Calibur III because I had enjoyed it already twice before in the incarnations of Soul Calibur I and II.
dirtmonkey37 said:I can't understand why people have a problem with this. Let me spell it out in a clear, concise, and easy-to-read statement: gameplay that does nothing new is sometimes *gasp* not as fun as gameplay that does do something new. Yes, when I was playing Uncharted, I enjoyed the game a lot, but it was not as fun as it should have been because I have played games with Uncharted's gunplay before.
Yes, sadly, when people do something too many times, the banality-factor does kick in and reduces a game's "fun-factor" (Gamepro). I'm sorry but I had trouble enjoying Soul Calibur III because I had enjoyed it already twice before in the incarnations of Soul Calibur I and II.
bdizzle said:I really want to get this game but the turn based/random encounters kills it for me. ff12 spoiled me something horrible. I'm still jonesing for infinite undiscovery, ff13, and wkc tho. i might rent it and see how that goes. itd be nice if a demo was released, but i doubt it.
Himuro said:The hilarious thing about about the anti-traditional rpg people is that they don't realize the amount of variety in the jrpg genre. Almost every notable jrpg these days is completely different from the next. On the other hand, almost every fps' is practically the same.
ethelred said:Turn-based and random encounters are awesome. I hope they never go away.
Himuro said:WAHOO. THE PLUG THAT GOES TO THE OUTLET ON A PC FITS INTO THE 360 BRICK. I'M SAVED I'M SAVED I'M SAVED. TOMORROW SHALL BE THE FIRST TIME I "JUMP IN" SINCE EARLY JANUARY
Skilletor said:/ignores reviews and complaints about a genre I love and, as such, knows what they're getting into with their purchase.
Bought first day!
I fully agree with this, but I'd still like RPGs to stop using random encounters altogether. I'm convinced they are simply a relic of technical limitations. Turn based systems are perfectly fine as long as they are not so "traditional" and slow as to bore me to tears (ie. DQ8).Himuro said:The hilarious thing about about the anti-traditional rpg people is that they don't realize the amount of variety in the jrpg genre. Almost every notable jrpg these days is completely different from the next. On the other hand, almost every fps' is practically the same.
Strider2K99 said:The only thing that I'm disappointed is that, once again, we don't get the awesome Japanese boxart.
Himuro said:The hilarious thing about about the anti-traditional rpg people is that they don't realize the amount of variety in the jrpg genre. Almost every notable jrpg these days is completely different from the next. On the other hand, almost every fps' is practically the same.
Himuro said:The hilarious thing about about the anti-traditional rpg people is that they don't realize the amount of variety in the jrpg genre. Almost every notable jrpg these days is completely different from the next.
Himuro said:On the other hand, almost every fps' is practically the same.
Wollan said:How often do the random encounters happen? (comparisons?)
Phthisis said:Part of me died when Nautilus was dissolved and I found out there would be no more Shadow Hearts games. That piece of me sprang to life when it was discovered that Lost Odyssey basically hired the Shadow Hearts development team. As the best RPG series on the PS2, I have high hopes for Lost Odyssey.
supercake said:Damn you. Ok, how much of the Shadow Hearts team? If we're talking Shadow Hearts 1 or 2, I'm sold. Shadow Hearts 3, I'm backing the hell off!
Ha, I was going to pass on this game, but seeing SH2 is my favorite RPG on PS2, now I have to consider LO.
IGN said:The four discs will last you anywhere from 35-50 hours, depending on your thoroughness.
clashfan said:
FateBreaker said:It's most of the team, 40-60 people if I recall (duckroll knows this perfectly). The only notable person missing--to me--is Yoshitaka Hirota, who did the music for all three Shadow Hearts games. Still, Uematsu's score sounds ace.
chaostrophy said:I'm glad to hear about the great environment design. Setting is very important to me in RPGs. I can sometimes forgive a boring story, or flat characters, or uninteresting battle and character building systems. But if an RPG's world is one I don't end up wanting to spend time in, I lose interest fast.