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Official North American Lost Odyssey Thread

I had this preordered off of amazon....then I had a closer look at their supposed shipping estimate...fucking Feb.18th! ....6 days later!
So I promptly canceled as I know I'll be able to pick it up at a local store days earlier than that shite!

Amazon is reaaaallly weird about their shipping.....I mean, just recently I ordered a bunch of computer parts with free shipping and they shipped it out in mere hours, with 2nd day UPS....and I live in Alaska!
 

ethelred

Member
AgentOtaku said:
I had this preordered off of amazon....then I had a closer look at their supposed shipping estimate...fucking Feb.18th! ....6 days later!
So I promptly canceled as I know I'll be able to pick it up at a local store days earlier than that shite!

Amazon is reaaaallly weird about their shipping.....I mean, just recently I ordered a bunch of computer parts with free shipping and they shipped it out in mere hours, with 2nd day UPS....and I live in Alaska!

Unless you don't mind waiting, Amazon's the worst place to order video games online. It always seems like they have delayed shipping. I just don't bother with them anymore.
 
ethelred said:
Unless you don't mind waiting, Amazon's the worst place to order video games online. It always seems like they have delayed shipping. I just don't bother with them anymore.

pretty much.....nowadays, I mostly use their 3rd party vendor system when it comes to buying games
 

Blimblim

The Inside Track
CowboyAstronaut said:
Just saw Lost Odyssey commercial on Cartoon Network!

Glad to see Microsoft learning their lesson and finally advertising their Japanese titles because they surely didn't advertise Blue Dragon nearly enough over here in the USA or Europe.
As retarded as it seems to be, Blue Dragon was a game aimed only at the Japanese market, and was heavily marketed there. Lost Odyssey was aimed for the US/PAL markets, and wasn't marketed much in Japan.
 

sennin

Member
chinmonster said:
Is anyone else getting a total FFVIII vibe from Lost Odyssey or am I totally off?

I got a FF IV vibe (job system with meaty story), a FF IX vibe (ability learning system with awesome story-telling), a FF VI vibe (accessories...), a FF X vibe (world map, Spira's pyrefiles), and then Nobuo Uematsu just told me through his talents he's an old dog who can teach almost everyone in gaming music some very new tricks.

I didn't get the FF VIII vibe because I hated that game's story. uggh, selective amnesia to the rescue! :lol
 

deadairis

Member
Himuro said:
I'm not particularly talking about gamespy. Gamespy's rpg reviewers know their shit. I'm talking about the reviewers who act with disdain, especially around Blue Dragon's release, that they're playing a jrpg with turn based battles. I can't be the only one who thought reading those BD reviews that reviewers didn't want turn based battles period can I?

Ah, thanks. I appreciate it, and I'm sure Gabe (our reviewer on BD) does as well.
 

Prince8

Banned
So I just watched the Gametrailers review of Lost Odysssey, and according to them the story, plot development, character development etc is amazing. Yet another review said the story sucked.
 
Prince8 said:
So I just watched the Gametrailers review of Lost Odysssey, and according to them the story, plot development, character development etc is amazing. Yet another review said the story sucked.
Who to believe?

Only yourself and your taste
 
Saw the XPlay review of this game today (not posted on their site yet). They pretty much like what everyone else likes (graphics and presentation) and dislikes (stale, derivative game mechanics).

Final Score = 3 stars out of 5
 
I hate how this is getting marked down so much because it doesn't do anything new. I DON'T BLOODY WANT ANYTHING NEW, JUST GIVE ME A GOOD GAME.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
Psychotext said:
I hate how this is getting marked down so much because it doesn't do anything new. I DON'T BLOODY WANT ANYTHING NEW, JUST GIVE ME A GOOD GAME.
Hello, brother. I have a book for you to read.
 

radeonxt

Member
could anyone verify me that Spanish subtitles are included in the US version?, i wish to import it.

I've seen yo can select JAP-ENG-GER-ITA-FRE in ingame voices, but... I haven't seen any screen cap or video with subtitles languages.
(if you could upload a screen capture with subtitle languages i'd be very pleased)

thanks.

PS:also... have load times been reduced from among the japaneese version? thanks!
 

antispin

Member
Just got this, not sure what to make of my first impressions:

1. Looks good enough, but some fights have weird time stretches -- like Kaim would just stand around, as if waiting for another party member to finish something before attacking/defending/item-ing. Ditto for enemy attacks -- attack animations sometimes take time to start

2. Voice acting is ok, nothing great or bad so far

3. I REALLY wish I didn't know Kaim's situation. I think it would have been cooler if his special condition was kept secret from us

4. Random encounters are always unwelcome, but combat is fun and shows potential for
depth

5. This is the first and only 360 game that crashed on me :( Paused in the middle of a dialogue, screen went white and just froze. Is this a buggy title? Sometimes the bg music would also cut abruptly; esp. while doing the Heavenly Sword-like cutscene thingy (although these cutscenes are not nearly as well done)

That's about that, back to the game I go. Hope it doesn't crash again. And oh, is Live acting up again? My blades take ageeeeeeeeeeees to load -- actually, they take so long that I just move on, so I don't know if they actually do load.

Edit: Maybe I got bad DVDs? Judging from the pauses and such?
 

antispin

Member
radeonxt said:
If you have US version,could you verify me the subtitles language selection options please? thanks

It's PAL. IIRC the options are Korean, Japanese, and English.


2 hrs. in and the game is showing positive signs -- some cool characters, although the dialogues are very hit and miss. The dream stories are very nicely done though -- good, simple stories thus far. Should be fun!
 

ethelred

Member
Psychotext said:
I hate how this is getting marked down so much because it doesn't do anything new. I DON'T BLOODY WANT ANYTHING NEW, JUST GIVE ME A GOOD GAME.

Welcome to US media's RPG reviews. Enjoy the ride.
 

mr_nexus

Banned
7.0 Sound
Although the voice-acting is mostly solid, the score is forgettable. The environmental audio is excellent, however.

What the hell? This is probably one of my favorite Uematsu scores to date. Dark Saint and A Mighty Enemy Appears! are some pretty epic tracks right there. Some tracks are a miss like What You Are (Vocal Version) but to say the score is forgettable is blasphemy.
 

Walshicus

Member
Piece of advice for anyone playing the US version and finding it hard:

Create a Japanese silver account and download the free content pack for the game. You'll get a pretty useful accessory added straight to your inventory that teaches you a mid-level weapon guard skill.
 

sennin

Member
Sir Fragula said:
Piece of advice for anyone playing the US version and finding it hard:

Create a Japanese silver account and download the free content pack for the game. You'll get a pretty useful accessory added straight to your inventory that teaches you a mid-level weapon guard skill.

... Weapon Guard II is not mid-level. It turns the game from easy mode > LOL mode. Let me explain what Weapon Guard (the regular version) does. Random chance of complete immunity (read: ZERO DAMAGE) to physical attacks (don't think it works on spells, but I could be wrong). WG II signifiantly raises the odds of triggering this god-mode...

If anything, I want to see a Hard Mode DLC that respects Shu & co. make its way for Kaim and companions as well. :lol
 

Kafel

Banned
Tailzo said:
Is the US version region free?

199328017520080207115736.png


Good deal for europeans
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I don't mind "traditional" at all. What I really have a problem with is a lack of polish (not saying LO doesn't). Framerate and screen tearing are issues that could have been smoothed out. And traditional turn based combat is fine, as long as it moves as quickly as FFX did (and that game was a traditional as it gets.) Blue Dragon's combat was...not. It began quickly grating on me that battles against random Poo Snakes simply took too damn long because there were a million unskippable animations for everything (the dragon coming out, the dragon popping out again to do an attack animation; spell animations; etc.
 

sennin

Member
deadairis said:
I think I covered most of the issues with Lost Odyssey in my review It's not an atrocity of a game, but it's not as good as it could have -- and should have -- been.

Mistwalker created just about the simplest combat resolution system possible. Have the most hit points and spend the most magic points, and you win.

I'd challenge this statement directly. Can you provide video of this tactic being universal for the following fights?

Disc 1 -

Diacorn (capable of casting Ground)
Boss Grilgon (show me without the use of strategic planning, how long it takes you to level grind to what level before you can kill Grilgon?)
Mad Sarbella (first visit, no Aqua spell or enough Cold Water Stones to make Aqua ring)

Boss fight: Bigimoray (no Yellow Band allowed, after all in your own words, only HP and MP are all you need.)

End of Disc 1 boss fight (remember, no tactics allowed! Use ONLY HP and MP to defeat this boss, if you cast the one spell that is absolutely crucial in winning this fight, you've contradicted your own claims)

Disc 2

Old Soceress Mansion. Use only HP and MP to beat Soul Armors. Good luck with that.

Black Cave. Remember to button mash your HP and MP in dealing with Dark Sorcerer. Let us know how that works out.

Experimental Staff

Magic Slider. Once again, the one size fits all tactic of using HP and MP should only be utilized, or you've forfeited your own rules of HP and MP reliance. No tactics allowed.

Disc 3

My two favorite bosses to date. Living Ice and Ice Magic Beast. I would love to see a video recording of level grinding with maximized HP and MP in fighting these 2 bosses.

Please, educate us on how "simple the combat system Mistwalker devised" truly is.
 

deadairis

Member
sennin said:
Mistwalker created just about the simplest combat resolution system possible. Have the most hit points and spend the most magic points, and you win.

I'd challenge this statement directly. Can you provide video of this tactic being universal for the following fights?
/snip/

So, you can prove that with the most hit points and the highest magic point expenditure in those fights, you'll lose? Because that's actually the direct contradiction of the point. You're mentioning "button mashing," "no Aqua spell," and other things that aren't part of the statement in your examples.
I'm curious -- if you're spending tons of magic points (as pointed out in my statment) what implies that you can't spend them on, say, an Aqua spell (as mentioned explicitly in your counter-examples)? Other than your desire to defend Lost Odyssey?

You've read my statement to mean "don't cast spells," apparantly, which is charming -- but grievously inaccurate. What exactly do you think I was suggesting you spend magic points on? Gumdrops, candycanes, or both? No, you're probably spending them on hitting the guy weak against water with water, and the guy weak against fire with fire, and healing your casters, and wow, by the end of it "...this is, fundamentally, the combat system from Final Fantasy." Which is the summation of my review of the combat, and stands up nicely to all the examples you brought up.

But I am eager to see you explain to me what you thought I advocated spending MP on, if not spells and abilities as needed. Really -- I'm all ears.

Edit: And to stave off a potential response: "Well, what else can you spend them on?" Changes to encouter rates. Abilities that sway an encounter but aren't the only way to win it. Improvements to your rings. Long term-spells that consume a set amount of mana per turn but don't simply pull a character from the fight. Gaining abilities you don't have. Press-turn style gains. A ring system that isn't a dumbed-down version of Shadow Hearts...any of the numerous adjustments we've seen since FF1 to make RPGs more than just pretty spreadsheets.
 

sennin

Member
deadairis said:
So, you can prove that with the most hit points and the highest magic point expenditure in those fights, you'll lose? Because that's actually the direct contradiction of the point. You're mentioning "button mashing," "no Aqua spell," and other things that aren't part of the statement in your examples.
I'm curious -- if you're spending tons of magic points (as pointed out in my statment) what implies that you can't spend them on, say, an Aqua spell (as mentioned explicitly in your counter-examples)? Other than your desire to defend Lost Odyssey?

This is painfully simple for anyone who knows what I'm talking about. Aqua Spell is only first available at Ipsilon Mountain - Mining Site. But it is near the end. When the player starts out at Ipsilon Mountain - Mining Site, Mad Sarbella spawns. His element is Fire, in which only Aqua can inflict additional bonus damage. But what's so frustrating about Mad Sarbella the first time you face him? He has 2 powerful abilities: Counter and Roar (Attack Up). Without Aqua, how can you win against him? The answer isn't in the party's HP or MP - but in getting the ingredients to direct an attack against his TYPE: Beast Rings.

Ouch, strategy 1, level grinding zero.

deadairis said:
You've read my statement to mean "don't cast spells," apparantly, which is charming -- but grievously inaccurate. What exactly do you think I was suggesting you spend magic points on? Gumdrops, candycanes, or both? No, you're probably spending them on hitting the guy weak against water with water, and the guy weak against fire with fire, and healing your casters, and wow, by the end of it "...this is, fundamentally, the combat system from Final Fantasy." Which is the summation of my review of the combat, and stands up nicely to all the examples you brought up.

Excuse me, I find it distasteful to put words in my mouth. Go ahead, try MP based attacks on Dark Sorcerers, and watch them counter hit your party back with the exact same spell. That's right, they have an innate Reflect and when your party meets them the first time, there is no dispel or any other way to remove this buff.

Solution? Use Physical attacks with Magic Rings, since Dark Sorcercers have no weakness to elemental attacks. Again, the player is forced to use Ring synthesis and gain the advantage. No matter how much HP/MP you have, you are just wasting resources in slugging it out with him.

This is given full exponential lectures when you face off against Disc 3's bosses. Ask anyone who has fought them, how helpful MP is against high magic resistance bosses who hits hard with Freeze attacks against an all mage party - that is low on HP in LO.

Seriously, did you play beyond disc 1 to make such bold, ignorant sweeping statements? How can anyone come to the conclusion HP and MP are all you need in LO if you take the time to understand the enemies' defenses?

Last but not least, diminishing marginal returns on exp. I'd be generous and grant you the notion level grinding is a possible way to triumph in LO. But as I've asked, how long did you take to level grind? What smart players can do in 20 minutes by strategy, you took 2 hours to accomplish by grinding?

deadairis said:
<i>Edit: And to stave off a potential response: "Well, what else can you spend them on?" Changes to encouter rates. Abilities that sway an encounter but aren't the only way to win it. Improvements to your rings. Long term-spells that consume a set amount of mana per turn but don't simply pull a character from the fight. Gaining abilities you don't have. Press-turn style gains. A ring system that isn't a dumbed-down version of Shadow Hearts...any of the numerous adjustments we've seen since FF1 to make RPGs more than just pretty spreadsheets.</i>

I'd tackle the above points made 1 by 1.

Improvements to your rings - You can do it via synthesis, why use MP to further enhance it? Y'know, high level rings? lv 1,2 and 3 bonuses? You ever made even one of these? If you have no idea how to sync one, I'd be happy to teach you.

Gaining abilities you don't have. This is rich. Most skill-linked abilities from mortals and accessories does exactly what you ask for from MP usage. Surely you will agree to trimming the fats on redundancy if you're a pro gamer who advocates for efficiency?

Press-turn style gains. And what's next? Criticising Mistwalker and LO for directly copying Atlus' Persona? Surely you cannot be suggesting that Mistwalker opens itself up to potential IP infringment lawsuits in such a reckless manner?

A ring system that isn't a dumbed-down version of Shadow Hearts - this is probably the only point I'd agree with. Sure, let's wait for LO 2. Meanwhile, I'd take the intricate Ring synthesis system while the iron is still hot.
 

diddlyD

Banned
does this game have random battles? like ff/dq style, where you're walking along and randomly get attacked? because i can't stand that shit anymore.
 
diddlyD said:
does this game have random battles? like ff/dq style, where you're walking along and randomly get attacked? because i can't stand that shit anymore.

it does have random battles....but no very frequently like most modern jRPGs
 

diddlyD

Banned
AgentOtaku said:
it does have random battles....but no very frequently like most modern jRPGs

:[ -1 sale.

fuck man, i really wanted to buy this game, but i swore off all rpgs with random attacks for good. i've progressed to the point where i really find it unbearable.
 

Captain N

Junior Member
I am very excited to get my hands on this bad boy. RPGs with random battles get me going. I can understand why someone wouldn't like them, but I love em.
 

Diablos54

Member
Well, I finished Disc 1 not long ago, awesome end. :D Disc 2's started off a little slow, but it seems it's starting to pick up a little. For once I actually like the kids in a game, plus Cooke's voice actor was on Rugrats! :p
 
Diablos54 said:
Well, I finished Disc 1 not long ago, awesome end. :D Disc 2's started off a little slow, but it seems it's starting to pick up a little. For once I actually like the kids in a game, plus Cooke's voice actor was on Rugrats! :p
Did you get the asian version? :p
 
Captain N said:
I am very excited to get my hands on this bad boy. RPGs with random battles get me going. I can understand why someone wouldn't like them, but I love em.

Same here. You're never alone in a game with Random Battles.
 

Walshicus

Member
Diablos54 said:
Well, I finished Disc 1 not long ago, awesome end. :D Disc 2's started off a little slow, but it seems it's starting to pick up a little. For once I actually like the kids in a game, plus Cooke's voice actor was on Rugrats! :p
I thought I recognised her... Which was she? The girl twin - Lillian was it?
 

kazinova

Member
Captain N said:
I am very excited to get my hands on this bad boy. RPGs with random battles get me going. I can understand why someone wouldn't like them, but I love em.

Normally someone saying random battles are fun would irritate me, but you framed that statement wonderfully by pointing out that you think they are fun, not that everyone should love them. I insist you use more inflamatory message board phrasing the next time you post.

I lost my love for random encounters a while ago, probably at about hour 90 of Final Fantasy X (mistakes happen). But the GameTrailers review of this game almost makes me want to get it...

Damnit...
 

radeonxt

Member
radeonxt said:
could anyone verify me that Spanish subtitles are included in the US version?, i wish to import it.

I've seen yo can select JAP-ENG-GER-ITA-FRE in ingame voices, but... I haven't seen any screen cap or video with subtitles languages.
(if you could upload a screen capture with subtitle languages i'd be very pleased)

thanks.

PS:also... have load times been reduced from among the japaneese version? thanks!


bump?

anyone has got the US version? thanks!
 
Diablos54 said:
I did indeed, works perfectly as well. :D
So now you can import, heh, good for you! Good to see you're enjoying it as well. :D

I'm willing to wait it out though, I have DMC4 and the gigantic Oblivion to keep me busy for now.
 

Capoeira

Member
Diablos54 said:
Well, I finished Disc 1 not long ago, awesome end. :D Disc 2's started off a little slow, but it seems it's starting to pick up a little. For once I actually like the kids in a game, plus Cooke's voice actor was on Rugrats! :p
I picked up on that too and as a weird conincidence, Seth's voice actor provided the voice for Dil, Lil's brother.

Also, Mack's voice actor voiced Dogan in Psychonauts. I recognized it the moment I heard him speak.
 
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