I had no idea there was a stealth section until I read people were having problems with it. I don't understand why this is considered a difficult part of the game. Just don't walk out in front of the drones.
It blows because all stealth levels blow in RPGs. I mean, okay it's enough that you don't like stealth games so you don't play them, but to force you into crap like this is yuck. The guy is fucking immortal, he can beat a guard or two to death. It happens.
I had no idea there was a stealth section until I read people were having problems with it. I don't understand why this is considered a difficult part of the game. Just don't walk out in front of the drones.
I hate the way we here on gaf get on the hype trains, or totally drag games through the mud; but I honestly believe that Lost Odyssey is one of the 5 best JRPGs ever made. I'm about 30 hrs in and I am continously amazed by this game. The story is incredibly powerful, and nothing short of moving. The opening scene of the game is among the best ever, and it stays intertesting (at least as far as I have gotten). The combat is simple but fun, the boss battles are a kick, and the only thing that has really irked me about the game is my own stupidity with some of the puzzles.
I know a bunch of people say that disc 2 is slow, but I thought that it was nice because I needed some time to recover from what had happened earlier in the game.
Well Nick, considering the best 4 JRPGs of all time happened in succession on one console by one publisher, it's nice to have something new to throw in there.
Well Nick, considering the best 4 JRPGs of all time happened in succession on one console by one publisher, it's nice to have something new to throw in there.
I actually love how the game doesn't bother explaining why you get a Game Over if the party dies in combat. No, I don't want to hear about the explanation if it does get around to it.
I'm kind of curious to see what the average length of play is. I see some people are saying 40 hours, and I am at the last section with over 70 hours invested (I have done most of the side quests).
Great game, and probably the second or third best RPG on the Xbox 360 right behind Mass Effect and Oblivion. That's good company to be in.
This kinda blows, this flower fight. Can't I just kill the kids instead? Fuck those flowers, I want to use them for my own personal gain. Actually, I don't care, I just can't beat the fight afterwards.
Ah, I've found a place to level. It'll take a while to get up to 19 or so but I should be able to beat them then.
Are those kids playable or do they just tag along?
Second edit: it appears level 19 is not enough. More grinding required. All for some stupid flower.
Yes i got stuck on that fight too. The way i did it eventually was to take out the three guards at the front as fast as possible but use Jansen to keep my party full health ( with zephyr). Then once i got to the horses i used some bombs i had bought in the Numura shop and kept Jansen hitting the horses with black magic. It was genuinly as challenging as a boss fight though.
Yes i got stuck on that fight too. The way i did it eventually was to take out the three guards at the front as fast as possible but use Jansen to keep my party full health ( with zephyr). Then once i got to the horses i used some bombs i had bought in the Numura shop and kept Jansen hitting the horses with black magic. It was genuinly as challenging as a boss fight though.
Yeah, that was my last real troublesome fight too. But imagine this fight if you didn't know how to skip cutscenes. Yeah, that's me playing the Japanese version. 5 tries, each watching the whole looooong cutscene. Madness.
I've been exploring the first true area/dungeon - Ipsillon Mountains - and I've got to say...I'm loving this game!! Seriously, "love" So far it's an A in my book.
OK, more play. But I had to drop in and preach to the choir.
You guys want to hear about a troubling fight? I have the king mack daddy...
The Ghost of the Eastern Ruins...I made it to him at around level 78 or so with Kaim, Ming, Sarah, Seth and Jansen. I beat his blue goo thing no problem...then I took out the first body guard easy...after that there was no hope. I would beat down the 2nd guard with everything I had and he would cast self sacrifice which revives the other guard and gives full health to the boss. I tried taking the boss out but physical attack did 1 to 2pts of damage and anytime he dropped more then 5-10k the guard would self sacrifice.
I called a friend to ask how he beat him...he said equip a level 3 fire ring (Sun Ring)...I had neiter...my ring selection was pathetic. After about 35min of fighting I gave up (They could barely hurt me but I could not finish either becasue I only dished out 2-4k damage at a time and they had 30K+ hit points...
I reloaded my save went in with the Ultimate Hit once the guards appeared and double cast gamble on the main guy with everyone...killed his bitch ass no problem...then on to the guards I worked them down to less then 1k each and the next turn finished the job easy as pie...what a bitch that whole dungeon was
I havent been able to play since wednesday when i reached Gohtza Low Town.
Now that some have mentioned exploring, i remember before reaching Gohtza that i went back to north cape?, the edge at the sea near the mansion where Kaim flashback happens which you can actually visit.
Its a very small area with 2 treasure chests i think but its a beautiful setting with the sky and all the flowers dancing with the wind.
It may be one of the settings that where mentioned in the gamastura article. A lot of people may miss that spot, you really dont need to go there, but it was crafted with care and detail even if its a small area. It looks much better than some sections at Numara for example.
Honestly I don't think any of the fights on the first disc are particularly difficult once you learn how strong the game values magic early on. Having Seth be the healing bitch while Jansen nukes away = victory, in pretty much every boss.
That's cool. You got me really excited about the ending now. And yea, I was touched by that "thing" in disk 1. Didn't make me shed tears, but it was one of the sadder things I've seen in a video game.
Also, those four-disk replacements for LO's bad packaging, does it have a slit of plastic for the outside so I can put the coverart on the set?
I actually burst out laughing during the thing on disc one. I mean, part of it was the overwrough tearjerking, but part was I had just equipped Kaim with those goggles that teach you immunity to blindness so he's standing there with
her dying and the tear rolling down his cheek being obscured by glasses that would make a 1990's NBA player blush was just so hilarious. Also those fucking kids annoy me so their pain made me happy
The whole deal just reeks of an "aeris dies!!!" attempt. Especially considering its placement in the story. But maybe that's just me.
Is there a limit on how many skill slots the guys can have? I mean, is it worth storing up my slot seeds as apparently I get more immortals later? Or should I not worry?
Is there a limit on how many skill slots the guys can have? I mean, is it worth storing up my slot seeds as apparently I get more immortals later? Or should I not worry?
I know, but I foolishly jumped into them all right then and there, but now I'm actually saving some for the inn.
Gotta say man I disagree, but fair enough we have strong opinions about them.
My opinion of the cut to tolten was that it was not only smart, but it was also very amazingly executed. It surprised me, caught me off guard and due to the look of the scene it got my full and undivided attention. It added a very cool and unexpected moment to the game directly behind another cool and unexpected moment and they dropped it in there at the right time. They were intelligent to take advantage of the strength from the last scene in an effort to elevate the next. I really liked how they did it. I don't think the scene needed to have as much do with what recently took place because you see this sorta thing in movies all the time and just as it works well for movies it worked very well in Lost Odyssey. If we really get down to the nitty gritty there really was a connection between the 2 and I suppose it has very much to do with family relationships, the feeling of loss and the notion that each party involved now had something to reach towards and discovered or re-discovered new ways for them to cope with what was happening.
Tolten pretty much views Gongora as a father figure and he is now attached to him. The person he is holding on to thinking he cares about him may be a corrupt bastard, but its a bond he feels he has made nonetheless. For Kaim it's his 2 grandchildren whom he has recently discovered and as bad as losing his daughter for a second time may be he has forged 2 very important relationships that serve as what he last left of his deceased daughter who despite being immortal ironically hasn't been able to spend enough time with her
There are a lot of ways to look at it really.
I don't think the scene we are talking about was ugly in any fashion nor did I think it was exaggerated. We can't expect the game to be perfect in every imaginable way. Sure the hair isn't perfect, sure the tears weren't perfect, but it the scene was amazing and very emotional. Maybe I'm just a big softee. For what they had to work with it was stunning I feel very strongly about that. It was one of the best scenes of that nature I've ever seen I can't begin to see understand how it fell flat, but we just have a different opinion on that.
The sound of the kids at that very moment was incredible. It felt legitimate or very human in execution. Bad acting could've easily killed that scene and I thought the acting was top notch.
Considering what was found out during that moment or what was remembered by Kaim why WOULDN'T he be determined to kill you know who? I felt the reaction and motivation at that time was perfect. I mean the man just
got his memories back and realized that Gongora had fooled him into thinking his daughter was dead and totally manipulated him and screwed wit his head
Why wouldn't he react the way he did? I felt it was perfect.
Well, no, I didn't mind Tolten's scene and I admit I haven't thought about it that way, but what did bother me was that the switch to that particular scene (as well as the entire chain events that lead to Lirum's death for that matter) happened in a very abrupt manner. I mean: you meet two kids after discussing flowers, you protect them from a bunch of ruffians, said infants invite you to their home and it just so happened that their mother is Kaim's daughter? What are the odds of that occuring? Not only that, but she died a few minutes after they met? Yeah... That happened way too fast and there wasn't any build-up to speak off, since she was already supposed to be dead! The whole transition could've been better if Mistwalker had taken their time to direct this scene, a scene that was supposed to be moving. Instead, I had to restrain laughter because everything happened oh so sudden with more melodrama than I could bear.
I also wasn't questioning Kaim's feelings towards Gongura after that scene, because it's only natural he'd want to avenge her after discovering the truth. But what I did find annoying, was that the developers considered this to be the perfect excuse to slowly devolve the story in yet another typical JRPG quest to stop the main villain from conquering the world... On the very first disc at that!
I don't know, Lirum's actual death just felt cheap to me. The potential for an interesting plot point was there, but Mistwalker blew it by rushing that particular moment. I know I'm repeating myself from here on, but the story told in "Letters of a Weakling" was much more emotional in my opinion. Quite a feat if you keep in mind that those characters are only mentioned in that side-story, whereas the game repeatedly showed Lirum plummeting off a cliff (albeit from different camera angles).
This game is amazing. I keep hoping to get a new dream because the stories are so good. And it looks great. The play is pretty bog-standard, but there's nothing wrong with that.
Although I'm disappointing by the first two supposedly hard bosses. They were...really...easy. First time on both. =\ At least it's not ridiculously easy like BD's.
This game is amazing. I keep hoping to get a new dream because the stories are so good. And it looks great. The play is pretty bog-standard, but there's nothing wrong with that.
I actually burst out laughing during the thing on disc one. I mean, part of it was the overwrough tearjerking, but part was I had just equipped Kaim with those goggles that teach you immunity to blindness so he's standing there with
her dying and the tear rolling down his cheek being obscured by glasses that would make a 1990's NBA player blush was just so hilarious. Also those fucking kids annoy me so their pain made me happy
The whole deal just reeks of an "aeris dies!!!" attempt. Especially considering its placement in the story. But maybe that's just me.
really was laughable (it was a tad too exaggerated, among other things) and it doesn't help that the scene looked ugly to boot. The tears looked like liquid metal and the hair looks downright awful whenever there's a close-up. The scene could've been decent mind you, but the entire execution of it just fell flat. Not only that: it's mind-boggling how quickly the story changed to
'Let's kill the bad guy who's trying to conquer the world!'
, not to mention that the following scene with
Torren's fight against the supposed minister
was entirely random and had nothing to do with what just happened. Would've been better if the developers waited to show that moment until
agree on both counts. I was always really gunning for a save + console shut down when I got to this point in the game - if only I'd gone UP THE FUCKING STAIRS on the right to the bed chamber/save point. It just dragged and dragged and the whole sequence was so damn overwrought that I sat there and rolled my eyes. And my Kaim had pink earrings at the time. Laughable indeed. The songs are also all pretty horrible. I can't remember which bit has a theme ballad but I nearly died from how awful it was. I might be wrong but don't they show flakes of light fliying in the air in Final Fantasies to indicate tears? Much more effective than the mercury tears.
I hate the DREAMS. I want to play a game, not sit there and read pages of text. If I wanted to do that, I'd read a novel. The thing is, I tried to read them initially but then you kept running into people that'd awaken your memories and I was like "for fuck sake, I want to play the game." That's when I stopped reading altogether. The game seems to have so many sequences that stop gameplay.. either you end up reading or watching extended cinemas. Why did they
let you take over gongora
and made you run around the place when all you could do was execute the trigger for the next cinema point. From
speech to killing the acolyptes
I was like, why am I doing this??.
comment on the minigames.
MUSIC BOXES
honestly a terrible idea. How can anyone remember those long sequences. You get a pen + paper. You won't fail. A waste of time. I really hated having to do these.
LIGHTING LIRIUMS TORCHES + THE FUNERAL
Really poorly designed.
She's DEAD. you go collect 10 flowers. Next go collect 10 sticks ... do it again in the same area you were just in. Then move the controller around to line things up and listen to some generic platitudes
What sort of gameplay decision is that?
Outside of combat, I'm now not even sure if I like the game. As mentioned, the main quest has completely disappeared off the radar on disc4.
But all games are flawed. I mean, the dreams aren't that bad. Heaven forbid someone actually read for a while.
Most of the minigames so far blow though. I hate minigames those need to go. I understand what some of them are for, like the fetch quests before the funeral, they're there to sorta elongate the process instead of just being a cutscene but screw that, I'd rather have a cutscene then go try and find little bundles of word. I'm a motherfucking unkillable immortal badass who the fuck asks me to gather twigs.
The accessory stolen was very key to my improvement strategy for my characters. I was leaving out mack on purpose for the fact that I knew I wouldn't need him in my party as of this moment to take advantage of some of the cool abilities he offers. I was take the time to improve other characters, but with the specific accessory stolen I now will witness a major shake up to my previous plan.
I hate the DREAMS. I want to play a game, not sit there and read pages of text. If I wanted to do that, I'd read a novel. The thing is, I tried to read them initially but then you kept running into people that'd awaken your memories and I was like "for fuck sake, I want to play the game." That's when I stopped reading altogether. The game seems to have so many sequences that stop gameplay.. either you end up reading or watching extended cinemas.
Depends on if you want to comlpete the character specific sidequests, item sidequests, etc. If you do, it could easily add another 10-20 hours. If not, then you're pretty much done after going back to Numara.
agree on both counts. I was always really gunning for a save + console shut down when I got to this point in the game - if only I'd gone UP THE FUCKING STAIRS on the right to the bed chamber/save point. It just dragged and dragged and the whole sequence was so damn overwrought that I sat there and rolled my eyes. And my Kaim had pink earrings at the time. Laughable indeed. The songs are also all pretty horrible. I can't remember which bit has a theme ballad but I nearly died from how awful it was. I might be wrong but don't they show flakes of light fliying in the air in Final Fantasies to indicate tears? Much more effective than the mercury tears.
I hate the DREAMS. I want to play a game, not sit there and read pages of text. If I wanted to do that, I'd read a novel. The thing is, I tried to read them initially but then you kept running into people that'd awaken your memories and I was like "for fuck sake, I want to play the game." That's when I stopped reading altogether. The game seems to have so many sequences that stop gameplay.. either you end up reading or watching extended cinemas. Why did they
let you take over gongora
and made you run around the place when all you could do was execute the trigger for the next cinema point. From
speech to killing the acolyptes
I was like, why am I doing this??.
comment on the minigames.
MUSIC BOXES
honestly a terrible idea. How can anyone remember those long sequences. You get a pen + paper. You won't fail. A waste of time. I really hated having to do these.
LIGHTING LIRIUMS TORCHES + THE FUNERAL
Really poorly designed.
She's DEAD. you go collect 10 flowers. Next go collect 10 sticks ... do it again in the same area you were just in. Then move the controller around to line things up and listen to some generic platitudes
What sort of gameplay decision is that?
Outside of combat, I'm now not even sure if I like the game. As mentioned, the main quest has completely disappeared off the radar on disc4.
Yeah i agree. Its a love hate relationship with this game. For every good thing it does, like a great cutscene, or great area to explore, there are a pretty equal number of annoying things that bring it down. If only they would have chipped away that excess crap, it could have been really great.