DeaconKnowledge said:Yeah that Sixaxis really took off. The explosion of development for it was catastrophic.
No Xmote, not gonna happen. EVER
DeaconKnowledge said:Yeah that Sixaxis really took off. The explosion of development for it was catastrophic.
Speevy said:No Xmote, not gonna happen. EVER
jman2050 said:I don't get this though. If that's the future you're speaking of, it's *already here*. It's *been* here for years. That it's a pretty good implementation of that concept doesn't change that.
jman2050 said:I don't get this though. If that's the future you're speaking of, it's *already here*. It's *been* here for years. That it's a pretty good implementation of that concept doesn't change that.
By the way, when exactlly did Mocop Boxing from Konami hit the arcades and when did the wii come out? .... hmm... people just overlook the little things, You know the wii is a great system but people praise nintendo like they are GODS when they do ALOT of rehashing,etc and some of their idea's ..they rippedSapientWolf said:Really? It wasn't a bad game but I had more fun with Mocap Boxing in the arcade than any of those Wii Sports mini-games.
Speevy said:Okay, examples of games which were even half as successful as Wii Sports in breaking away the cluttered gameplay mechanics and offering accessibility for the whole family.
And of course, not from Nintendo, since we're talking about influence.
Eteric Rice said:I think you're delusional if you don't think it's going to happen.
Pariah's map editor is what you're looking for - on Xbox.Tiktaalik said:Oh please. There has been no game where you could make a level with zero skills, publish it, and share it with your friends in a quick and easy, accessible, Youtubeesque turn around time like LBP. You're talking out of your ass.
onipex said:Does that music game count?
yoopoo said:Pariah's map editor is what you're looking for - on Xbox.
Tiktaalik said:Wii Sports is a good one to bring up. There are multiple ways in which you could interpret your statement that it's the most important game of this generation. If you mean that it's important in that it's introducing new gamers and lapsed gamers to gaming then I think you're only partially correct, since the DS and games like Nintendogs, Brain Age and more have done huge amounts toward that effort even before Wii Sports was released. If you mean the waggle controllers and the new way that people are interacting with games, then yes that is influential but I think in the far long term I think people will look back on it as somewhat of an evolutionary dead end, and not as remarkable as the social gaming experience.
You can almost see evidence of it already where there have been a small handful of games that have really used the motion controls to grand effect, but a whole lot of them (even from Nintendo) that have simply used motion as an alternate way to control the same old gameplay. I think in contrast the social gaming experience that is hinted at by games like LBP will have a much, much larger effect on video game evolution.
Folks that are whining that LBP is not influential because of a lack of copycats are being absolutely silly. The game only just came out. Look for copycats within the next year or so. I guarantee they'll be there.
EmCeeGramr said:I think we can remove the "Junior" and "in training" from Speevy's tag now.
http://www.1up.com/do/reviewPage?cId=3113304&p=2Never before has a console game offered the flexibility of a PC-strength level editor with the ability to swap and trade freely with a nation
Tiktaalik said:Oh please. There has been no game where you could make a level with zero skills, publish it, and share it with your friends in a quick and easy, accessible, Youtubeesque turn around time like LBP. You're talking out of your ass.
edit: Most importantly it's not just about "levels." In LBP the levels you make are very strongly able to completely change the fundamental gameplay of the game. You can't say the same about the Farcry 2 level editor for example.
Speevy said:No, we're not there YET, because consoles aren't there yet.
I'm really trying not to insult PC gaming, but you're making it very difficult.
Console gaming isn't there yet. Console gaming has been driving the industry for this entire decade. Therefore, things done to enhance console gaming are the future of the industry. Motion controls. Co-op. Whatever. Doesn't matter how long ago the PC did it.
Speevy said:Okay, let me ask you a question.
Would it be fair to offer these as the premises behind each of the two games' greatest strengths?
-Wii Sports: Accessible, fun, the entire family can play whether they've ever touched a game or not, motion controls are perfectly suited to the actions of the sports, for many this is the only tennis/bowling/baseball game they will ever play, and that's saying something.
-LittleBigPlanet: Play, create, share. Takes a genre of gaming (doesn't matter which) and offers players the chance to start creating and interpret that genre in their own unique way, share it. Shareable, user-created content, online co-operative gameplay.
Tell me how LBP DOESN'T sound like the future of where games are going, even if no developer ever makes another platformer.
WiiSports is a $250 game that comes with a console that +30 million people own.jman2050 said:but Wii Sports IS influential. It's probably the most influential game since Super Mario 64, for better or for worse.
To be honest I think the craze (not beginning) of "minigame"-style games started with Warioware. With its think-fast gameplay and positive critical reception Nintendo probably decided to refine it for something the formula could really be useful for (and of course was Brain Age's concept to promote sharper thinking).onipex said:I think brainage has a bigger influence than WiiSports.
Probably because LBP's core concept has been available as cruder incarnations such as PC game modding, Flash games, or even programming from scratch.Speevy said:Tell me how LBP DOESN'T sound like the future of where games are going, even if no developer ever makes another platformer.
ViperVisor said:
Wrong, I have proved you and Tiktaalik wrong by pointing out Pariah's easy to use map editor, which requires zero skill, allows you to share content with friends quickly and easily.Speevy said:Nope. Sorry. Not Far Cry either. Sorry, not even close.
_Alkaline_ said:I think Wii Sports has been important in a numbers of ways. Firstly, it was the first game to demonstrate (and prove) motion controls as an alternative input method.
Moreover, it was the console-equivilent of Brain-Age, Nintendogs, etc in the sense that it's drawn millions to gaming who otherwise would refuse to pick up a controller. It's also given a positive, active face to gaming, where before gaming was looked down upon and the stereotypical image of the industry was a bunch of nerds, huddled on chairs, sitting in dark rooms.
And furthermore, it's the founder of simplified, casual experience on Wii (and as we're starting to see, other consoles as well) like Wii Fit, Boom Blox, You're In the Movies, etc, many of which are games that GAF detests but the wider population appears to love.
Combined, I think it makes a pretty hefty case for the game. I really don't want to make the impression that I'm discrediting LBP's genius, and I do think it will influence a number of games in the future in terms of community and sharing.
Tiktaalik said:My point, that LBP will in the long term end up being more influential is at the moment impossible to prove. My gut feeling for it is that already LBP has had a greater impact on the people that matter, that is developers. Developers have already shown their apathy toward the Wii as shown by the strong reluctance of top tier developers to develop for the platform. I think from the development community there has been a huge amount of excitement about LBP. The next few years should be interesting to see whether high profile developers latch onto the concepts that LBP explores.
Regulus Tera said:The problem with your reasoning is that you are assuming LBP is going to take off.
It could be the hottest thing since Jesus, effectively being the spark that begins the GAME 2.0 phenomenon you speak so much about. It could also sink to the depths of the Marianas and be remembered as a cult favourite, if lucky enough.
The success of LBP is the one thing that will determine if it's influential or not. If the concept is sound financially, publishers will start commissioning more games in that vein. Right now, there's not enough data to say whether this will happen or not. It's not that I don't believe it has the potential for directing the future of gaming, but that it's still too early to call it out.
jman2050 said:Haven't I already acknowledged that? I just don't think it's as much of an innovation as you make it out to be. Doesn't mean I don't think more games shouldn't do that.
MisterHero said:Probably because LBP's core concept has been available as cruder incarnations such as PC game modding, Flash games, or even programming from scratch.
.
Speevy said:And it STILL doesn't matter, because no one cares.
Speevy said:Do you not see LBP, the whole idea behind what it's doing, as something that we'll see again and again in the future of gaming?
Speevy said:If LBP bombs and Media Molecule closes, do you not STLL believe shareable, user-created, online co-op/competitive gameplay will drive the future of our consoles?
EmCeeGramr said:And it's pretty obvious that very few care about-
you know what i'm not gonna say it
gregor7777 said:Look, if you'd just promise to praise LBP publicly at least twice a day and acknowledge it is in fact the greatest accomplishment of mankind, they'll stop.
It's such a good game yet seemingly doesn't get the respect it deserves that it drives people fucking batty.
They'll just say the craziest shit. Good at first for the lulz, but after the 20th Speevy post it just starts to bog down an otherwise spirited Wii bashing thread. Focus people. Let's get back on point.
Where's some crazy ass Wii software sales chart to get us going? Maybe some Deer Hunter pics or some shit, I don't know.
Speevy said:Tell me how LBP DOESN'T sound like the future of where games are going, even if no developer ever makes another platformer.
Speevy said:I didn't start the LBP discussion, champ.
DeaconKnowledge said:what is being accounted as a run of the mill platformer.
Mocap Boxing came out in 2001. Sometimes the timing, the way you market an idea and how you package it is more important than the idea itself.Mr.Potato Head said:By the way, when exactlly did Mocop Boxing from Konami hit the arcades and when did the wii come out? .... hmm... people just overlook the little things, You know the wii is a great system but people praise nintendo like they are GODS when they do ALOT of rehashing,etc and some of their idea's ..they ripped
Speevy said:Wii Music? Not only is it Nintendo so it's pretty hard to influence yourself, but the game is apparently not that good. So no.
I truly believe half this forum thinks Wii Sports was showered with acclaim upon its release.
onipex said:No I meant guitar hero. It's something the whole family can enjoy and is half as popular as WiiSports.
I'm pretty sure the 2 mentioned Tony Hawk games sold really well, and the series itself had its share of rip-offs and challengers, though more in the way that it was an extreme sports game. I said it wasn't as flexible as LBP, but they were on the way there. Yes, you could customize your stats, controls, tricks and sometimes even the animations, so yeah it could change how you skate.Speevy said:And it STILL doesn't matter, because no one cares.
To give you an idea of what I mean, consider that PC developers will be re-introducing the very basics of these creation concepts to consoles for years to come.
Console and handheld, not PC gaming, drives the industry. Things introduced to console gaming are brand new, no matter how long ago PC gaming did them.
Tony Hawk's create-a-park lets you change the way you skate, but you still have to skate. Do you see how this lack of freedom limits it compared to LBP?
Speevy said:Who said this? The 95% of Gamerankings or the dozens of GOTY awards it's going to win?
DeaconKnowledge said:So we're doing this now? I find it funny you can argue that the people have claimed LBP revolutionary and then dismiss the influence of Wii Sports in the same breath where by the standards set forth here, Wii Sports is already a smashing success.
Speevy said:Does the Wii version of Guitar Hero revolutionize the formula of Guitar Hero?
I haven't played it.
Speevy said:Yes, we're doing this, because no one has called LBP "run of the mill" aside from some Neogaf forumers.
Again, Wii Sports was called a content-light C+ game by most outlets.
onipex said:Why would it need to?
DeaconKnowledge said:And Gamespot, and IGN, and 1up (reading all these reviews goes the same Way: "The game itself has some issues with control and focus, but man can you customize and customize") Every bit of praise i've read about LBP has everything to do with the creation and very little to do with the core platforming game. Does this sound run of the mill to me? Yes it does.
Tiktaalik said:I agree with you absolutely, although I still think the casual boom was inevitable even without the Wii, given the popularity of the DS and the growing popularity of the casual PC space (of course we'll never know).
My point, that LBP will in the long term end up being more influential is at the moment impossible to prove. My gut feeling for it is that already LBP has had a greater impact on the people that matter, that is developers. Developers have already shown their apathy toward the Wii as shown by the strong reluctance of top tier developers to develop for the platform. I think from the development community there has been a huge amount of excitement about LBP. The next few years should be interesting to see whether high profile developers latch onto the concepts that LBP explores.
Speevy said:Console and handheld, not PC gaming, drives the industry. Things introduced to console gaming are brand new, no matter how long ago PC gaming did them.
Speevy said:Because the original context of the discussion concerned how the casual accessibility of Wii Sports has influenced other games, and since (as you probably know) Guitar Hero predates Wii Sports, I was wondering how it's relevant. So I asked you.