Official Phil Harrison Keynote @ GDC Thread.

11:20 a.m.: You may remember a game called ragdoll kung-fu. This was written by a very small team... They released this game to great critical appeal and great critical acclaim... They've formed a company and they've been working on an amazing product for the Playstation 3 that I'm delighted to share with you for the first time. Mark and i want to introduce you to this awesome game."

The LIttleBigPlanet character on the screen is adorable (nicknamed "sackboy"). The graphics are surprisingly impressive. There is field of vision. The textures are incredibly rich. The inventory looks like an electric lasso thats grows out of the character. He creates a block of wood with a cog on it -- the same thing that flanks the right side of the stage.

"This is all about game creativity... we're going to show you two things. Basically how easy it is in this game to make stuff. This isn't about seperate, complicated tools, this is about empowering players to do what they want."

11:21 a.m.: Alex grabs a controller and quickly joins Mark in world. His sackboy has an Evil Knievel outfit on. Classy. We're not sure if these outfits are user-created or not.
 
well all I can say really its about damn time the market Leader for the last 10 years brings something interesting to the next Gen table what's not just picked off the competition, Im excited about PS3(WOW thats a first in good while).:lol :)
 
Wow. I'm listening to Garnett on this 1up podcast and the guy is the biggest troll I've ever heard in my life. Go work for TeamXbox already, dude. Christ almighty.
 
Access content from your friends HDD.

Have your own Home.

Side Note: They need to increase the allowed number of friends in the XMB.
 
Sony just killed everyone else. Trolls say how insignficant Home is - other 2 systems are still in '99 and '76 compared to Home.
 
DarienA said:
Imagine fusing Home with something like Test Drive Unlimited.... hell home is what I originally thought TDU would have in it...

i'm thinking there could be 'The Game Of Life' future potential.
 
11:17am
Shane: I think this game looks incredible, but the character designs kind of creep me out.
Kathleen: There's a video that says "Killzone GDC up there on the XMB"
 
schuelma said:
No doubt, there is a ton of potential. I think the issue is some posters declaring the console wars over because of this announcement. This feature is great for the hardcore gamers, but this isn't going to expand the userbase until the price comes down, bottom line.


blubbering.jpg
 
11:22 a.m.: You can create images using your EyeToy camera. We imagine whole worlds populated by vulgar images ...
 
Geez, Why can't you trolls just let us enjoy this. I don't care if this is taking from different ideas. I like HOME, I think this is amazing and if it stays as it is shown I will be very happy.

Can't you at least hold off your negative, sarcastic, trolly comment until tomorrow?
 
JB1981 said:
Wow. I'm listening to Garnett on this 1up podcast and the guy is the biggest troll I've ever heard in my life. Go work for TeamXbox already, dude. Christ almighty.

What could he possibly be complaining about?
 
Word on Sony's Guerilla-developed Killzone for the PlayStation 3 has been scarce since it made its splashy debut in "I can't believe that's gameplay" trailer form at E3 a few years ago. Since then the game has essentially been off the radar save for a few mentions peppered throughout public comments from Sony reps. Though hard info such as gameplay and release date is still scarce, the game made an intriguing appearance, again in trailer form, at Sony's Game Developers Conference press event last night. Following a brief overview of the PlayStation Edge suite of developer tools Sony is set to release to devs in the hopes of helping with development of PS3 games, Phil Harrison casually mentioned he'd show a trailer of a game that had benefited from the tools. Before firing up the video from the cross media bar of a PlayStation 3, Harrison offered the disclaimer that the demo was meant to highlight technology and not the game itself.

The video offered a montage of sequences from the game that did emphasize various technical aspects of it. A lone soldier running with a vast cityscape behind him segued to various combat sequences that showed various situations that seemed tailor-made to highlight the tech Harrison had mentioned. An indoor combat sequence showed a soldier blowing the hell out of everything around them in a kitchen. Another sequence showed a soldier blasting the objects enemies were using for cover. An outdoor combat sequence showed off standard on-foot combat as well as vehicle-based shooting courtesy of a mean-looking tank.

Given the tech focused nature of the trailer there were some showy moments revolving around blowing out individual windows in a warehouse area as well as another sequence that showed shafts of light coming in through holes being blown in a structure. Light also figured prominently in a sequence that showed the light on a soldier's rifle illuminating a dimly lit area. An extended sequence also focused on assorted soldiers getting plugged full of bullets in different venues, which yielded the expecting twitching and flailing. The humanoid and vehicle focused action was livened up at the end of the video when wicked mechanical sentinel-like creatures unfurled their appendages and menaced the camera.

As with the previous Killzone trailer, the game looks like it has the potential to make quite a splash for the PlayStation 3 if it delivers on the promise. The action looks fast, detailed and looks to be covering all the right bases. The visuals are looking sharp and the vast scale of the outdoor areas looks cool while the indoor stuff we saw was good and claustrophobic. Granted we didn't see anything quite as jaw dropping as the eerie human animation in the trailer but, as Harrison noted, the trailer was more a technical showcase of specific tech than a proper trailer. Look for more on Killzone at E3 later this year where Sony and Amsterdam-based Guerilla will hopefully deliver the goods in playable form.

http://uk.gamespot.com/ps3/action/killzone2/news.html?page=1&sid=6166930

fairly positive...
 
JB1981 said:
Wow. I'm listening to Garnett on this 1up podcast and the guy is the biggest troll I've ever heard in my life. Go work for TeamXbox already, dude. Christ almighty.

GARNETT IS SUCH A IDIOT I HAVE NEVER HEARD SOMEONE SO CONTRADICTORY SO ****ING BIASED I CANT STAND HIM!
 
xaosslug said:
i'm thinking there could be 'The Game Of Life' future potential.

Indeed.

You know alot of folks always tout the fact that one of the biggest benefits to XBL is the community aspect of it, how easy it is to chat with friends, etc.... and while I don't game much online anymore I can see the appeal.

Sony goes and offers a 3D virtual environment their take on the whole community aspect, and suddenly that's a bad thing?

Incredible.
 
Shard said:
11:22 a.m.: You can create images using your EyeToy camera. We imagine whole worlds populated by vulgar images ...

Its called...the Internet!

DUN DUN DUNNNNN
 
WhatRuOn said:
I hope you don't like visiting these forums.

So I'm gonna get banned cause I'm pointing out a fact? Or because I'm just not that impressed by Home? Little Big Planet on the other hand looks really nice.
 
Wow...

I can't believe that we have such a robust applicatiion in development for our PS3s. The more shocking bit is that most of this stuff was held under wraps for so long. If Sony did a marketing campaign detailing Home with some great applications it would sell the systems like $600 wasn't nothing.

Just when I was thinking "Wow the Wii channels with Everyone Votes is pretty cool" this announcement makes that stuff look like last gen already. I'm sooo glad Sony had the foresight to allow us to swap out the hard drives with larger ones.

My PS3 purchase is looking pretty good right now!! Now what's up with the firmware?!?!?
 
rager said:
Geez, Why can't you trolls just let us enjoy this. I don't care if this is taking from different ideas. I like HOME, I think this is amazing and if it stays as it is shown I will be very happy.

Can't you at least hold off your negative, sarcastic, trolly comment until tomorrow?

Maybe they arent trolling. Just cause they dont orgasm over the same stuff as you doesnt mean they hate it. Home looks great and is certainly better then what was expected but to act like home is the end of the console wars is kinda silly.

Its definetly obvious while Home "Basic" is free Home "Premium Content" is gonna cost quite the premium.
 
I swear I had an idea for something exactly like HOME 8 years ago when I was designing my dream console. I thought Nintendo would do it first with an online version of Mii Channel but Sony just knocked the shit right out the park with this.

The damage control will be glorius. If I were MS I would be very nervous if my console wasn't 200 dollars cheaper. If PS3 ever sees a price drop comparable to 360 I would expect an immediate switch in dominance with a service like this and its FREE.
 
[CFD] El Capitan said:
Its called...the Internet!

DUN DUN DUNNNNN



"We call it communal creativity and I think this is going to be a big part of Game 3.0."

11:25 a.m.: They're able to control the arms of the characters in a really seamless way. Mark pets the giant orange they just created with his sackboy's left hand. He grabs onto the cog, hurls himself on top of it, and starts running as it spins faster. It's a little emergent logrolling game.

When they stop moving, the camera moves in on them and we're again reminded of the game's incredible graphics. They may appear simple, but the design coupled with the incredibly rich textures creates an environment that is very impressive.

"So what you've seen us doing is use some very simple, creative tools that allow you to make these very tactile, highly interactive environments."
 
11:27 a.m.: Phil and friend join Mark and Alex for a four-player game that's been user-created. The world has some depth, but the characters move in and out automatically as needed. They're tasked with collecting sponge while trying to maniipulate their way through various obstacles.

"This is a great example of emerging gamplay. The designers have simple added an orange and a football. [Referring to the game at hand] We want to get to the right. We've got the orange and the football."

They need to make their way over a giant soccer ball (remember those?) so several of them cooperate to drag an orange over
 
BruceLeeRoy said:
GARNETT IS SUCH A IDIOT I HAVE NEVER HEARD SOMEONE SO CONTRADICTORY SO ****ING BIASED I CANT STAND HIM!
Some people don't want to dance around in a virtual space with a personalized avatar.
 
vasuba said:
Maybe they arent trolling. Just cause they dont orgasm over the same stuff as you doesnt mean they hate it. Home looks great and is certainly better then what was expected but to act like home is the end of the console wars is kinda silly.

Its definetly obvious while Home "Basic" is free Home "Premium Content" is gonna cost quite the premium.

lol, you are trolling every time you even think of PS3... go away.
 
11:21 a.m.: They've started to clutter up the space with a tree, a painting of a king and a wheel. The same wheel is sitting at the right of the Sony stage where all of this is transpiring. There's a soothing, almost flOw-esque music bouncing through the background in LBP.

Shane: What truly amazes me about this is how it works on delivering the promise of user-generated content. What ever happened to VelocityGirl's t-shirt factory on Xbox Live?
Luke: It's uh, in certification.

They've plunked an orange into the demonstration and added little springy-pinwheel type things to the head. Each one of these little faux-hairs behaves completely realistically. LittleBigPlanet is equal parts game and toy, but both parts are brilliant.

It really tells you something when Luke is this positive.
 
vasuba said:
Its definetly obvious while Home "Basic" is free Home "Premium Content" is gonna cost quite the premium.

....what the hell does quite the premium mean?
 
vasuba said:
Its definetly obvious while Home "Basic" is free Home "Premium Content" is gonna cost quite the premium.

Since we're not being boned for multiplayer gaming, we'll have money to spend on that premium content. :D
 
hamzik said:
So I'm gonna get banned cause I'm pointing out a fact? Or because I'm just not that impressed by Home? Little Big Planet on the other hand looks really nice.

If the extent of your dislike was just that sentence then no, but if you keep spamming your unwarranted hate for it then maybe.
 
DarienA said:
....what the hell does quite the premium mean?

It means your gonna be paying lots of dough if you want more then the basic home stuff. They hinted it like crazy with all the talk of getting stuff from the sony store.

Home has lots of potential for sure with whats potentially available but to fully embrace it the free line is a bit misleading
 
Shaheed79 said:
I swear I had an idea for something exactly like HOME 8 years ago when I was designing my dream console. I thought Nintendo would do it first with an online version of Mii Channel but Sony just knocked the shit right out the park with this.

The damage control will be glorius. If I were MS I would be very nervous if my console wasn't 200 dollars cheaper. If PS3 ever sees a price drop comparable to 360 I would expect an immediate switch in dominance with a service like this and its FREE.

Agree completely. Don't think this effects Nintendo all that much, at least now, because IMO most buyers of the Wii right now don't care about online interaction. Microsoft on the other hand... Still, the price has to come down. Home's a GREAT feature, but probably not worth an extra 200 dollars to many consumers.
 
Very ncie news so far.. Home could be veeery sweet and LBP looks ****ing fantastic.

Oh, and the "usual suspects" in this thread are quite funny. I predict a slaughter later on.
 
111:30 a.m.: Jetpacks await them on top! All four players equip their packs, work together to lift a massive shell onto a lever, and are rewarded with a door that opens.

"Hooray, teamwork. Let's bring it back to Game 3.0. One of the things we had to do was support everything being dynamic in the entire world."

The camera zooms in again when they stop. They can control their arms and, if done fast enough, they can hit each other. C'mon, this wouldn't be a video game without a little bit of rough-housing.
 
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