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Official PSP 1.50 exploit thread (proper loader has arrived)

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TotalBastard said:
Here's some rain for your parade. These statements come from a PSP fan and owner.

TotalBastard said:
I'm not trying to rain on your parade but this overhearting WILL damage your machine. (As will memory card swapping.) Be warned.



sony wouldn't have let the psp go to 333mhz in the first place if it was going to harm the system. get over yourself dude
 
Did anyone check out Beats of Rage yet? I've played it on the Xbox and such, but its something else playing this thing with full music & animation on the PSP. Really impressive!
 
Anyone able to get Doom working? If so, could you tell me what you did?

Edit: Dazzla, you f-ing rock!! These bgs are beautiful man.
 
Hot holy fuck. It is SO much easier than it sounds. I now have two 512 MB sticks full o' romz. I am never playing UMDs again. Battery saving awesomness. Sony is doomed. Well, doomed as far as hardcore GAFer UMD sales is concerned. But there may be dozens of us!
 
Why is Sony doomed? Only the hardcore of the hardcore even know about this exploit and the general public is either too stupid or not interested in such exploits. Ask your casual gaming friends about emulators have they ever used one OR even know what one is? I dont really see this as that large a problem other then what was stated by Stinkles (that being the hardcore wont be buying UMD's). I plan on buyin another PSP, that way i have one for development and emu's and the other for UMD fun. Happy hacking.
 
TotalBastard said:
You don't know much about flash carts do you? The newest carts suppoort zip files and things like the SD Super Card adpater can use SD cards up to one gig.

Just because a card can support zip files in no way shape or form means emulators support it as well. PocketNES is coded to use the GBA's RAM as the main memory source for the emulator. You cannot use .zips to make the PocketNES.gba file whatsoever as the act of placing a zip in RAM and extracting the rom would be far to large for GBA RAM to handle. This is the reason that link play games (a feature that is a plus yet very buggy) limits your games to be UNDER 180k. The GBA's internal RAM cannot handle anything more then that. Therefore your whole little rant there is null in void.


Performance wise, Pocket NES is still superior. I can only assume that you don't know anything about emulators. If you have played the NES emulator for PS2, as I have, you then know its far from perfect. I see the same thing here. Even the DC has a better NES emu.

I have a 512 mb GBA flash cart and I have followed PocketNES since Feb 04'. I have seen the different versions and they still do not stack up to the compatability that NesterJ on PSP does. What does PS2 have to do with anything here? NesterJ for PSP is based off of NNNesterJ 2.3 source of the PC version which, along with Nestopia, are the best PC emus to date. I wonder if you have even played PocketNES v0.98 or even NesterJ PSP 1.02 to even compare. It sounds like you have played neither and are simply judging both on hearsay.

I have played them both extensivly. My opinion in that regard makes my words that much more trustworthy.

NesterJ >>>>> PocketNES
 
Why is Sony doomed? Only the hardcore of the hardcore even know about this exploit and the general public is either too stupid or not interested in such exploits. Ask your casual gaming friends about emulators have they ever used one OR even know what one is?

I'm sorry, I had assumed my claim that "dozens" of GAFers not buying Sony games would be taken as humor.
 
Sp3eD said:
Just because a card can support zip files in no way shape or form means emulators support it as well. PocketNES is coded to use the GBA's RAM as the main memory source for the emulator. You cannot use .zips to make the PocketNES.gba file whatsoever as the act of placing a zip in RAM and extracting the rom would be far to large for GBA RAM to handle. This is the reason that link play games (a feature that is a plus yet very buggy) limits your games to be UNDER 180k. The GBA's internal RAM cannot handle anything more then that. Therefore your whole little rant there is null in void.
actually, the entire pocketnes.gba would be compressed on the card, and would be decompressed on the fly when launched... different method, same effect...

i can't comment on compatibility though, so i won't...
 
jenov4 said:
Did anyone check out Beats of Rage yet? I've played it on the Xbox and such, but its something else playing this thing with full music & animation on the PSP. Really impressive!

I can't get it to work. I don't seem to have a BOR.pak?

I just put the EBOOT.PBP from the zip on MS1, then extracted the stuff from said EBOOT.PBP and put them on MS2 renaming Data.psp to EBOOT.PBP, but when I try to boot it says I'm missing BOR.pak :lol
 
The Faceless Master said:
actually, the entire pocketnes.gba would be compressed on the card, and would be decompressed on the fly when launched... different method, same effect...

i can't comment on compatibility though, so i won't...

But then where would it decompress to? Can't go in gba ram (too big) and I don't think the GBA cart slot can write fast enough to unzip itself back to the cart in decent time (and if you delt with the GBA taking 10 minutes to write a 51 meg card you would feel my pain in that area). If that were the case many flash cards would have used that method to save space.

But anyway, enough about GBA, I was just trying to prove a point to mr. knowitall totalbastard. Back to PSP emus :D
 
Great King Bowser said:
I can't get it to work. I don't seem to have a BOR.pak?

You need to get the BOR.pak from the PC version of Beats of Rage and put that in the folder along with your EBOOT.PBP on the second mem stick.
 
slidewinder said:
You need to get the BOR.pak from the PC version of Beats of Rage and put that in the folder along with your EBOOT.PBP on the second mem stick.

Yeah I realised that like a minute after posting. I really should pay attention to what I read. :lol

Cheers.
 
Sp3eD said:
But then where would it decompress to? Can't go in gba ram (too big) and I don't think the GBA cart slot can write fast enough to unzip itself back to the cart in decent time (and if you delt with the GBA taking 10 minutes to write a 51 meg card you would feel my pain in that area). If that were the case many flash cards would have used that method to save space.

But anyway, enough about GBA, I was just trying to prove a point to mr. knowitall totalbastard. Back to PSP emus :D
that's exactly what he was saying

some new cards actually do that...

where do they decompress to?

they have FSRAM where the rom actually runs from, instead of the rom running from a FlashROM like older cards...
 
My EZ-Flash III can compress ROMs into Lfz files, or something like that, and decompress them on the fly before play. Works very well, actually.
 
Here's what I dont understand..... if the PSP's hardware is not upgradeable(unlike a pc), how can we expect the devs to improve the speeds of their emus? I mean, once they've reached the maximum potential of the PSPs' speed, then what are they gonna do then?
 
isamu said:
Here's what I dont understand..... if the PSP's hardware is not upgradeable(unlike a pc), how can we expect the devs to improve the speeds of their emus? I mean, once they've reached the maximum potential of the PSPs' speed, then what are they gonna do then?

Gee let me think, maybe by optimizing their code? Nawww
 
I'm ready for some mame/cps2/cps1 action. I have my 1.50 psp and now just waiting for the emulators to become more robust. Bring it on!! :D
 
Well it works craptasticly for me.

Either I get the PSP screen to freeze, It goes black and crash, or I get the WONDERFUL "The game could not be started (80020001)"
 
Well after a bit of work and mastering the memory card swap to a fine art (2 seconds!) I finnaly got the Snes emulator to work :)

BUT!

When i try to run a rom the whole thing frezzes and "Rom Image Loaded" comes up in small letters on the main screen a then just dies and turns itself off.

I am so close to getting this thing to work, it is really easy and is killing me at the very end everytime.

What am i missing to be acutlly able to play game game on it :(
 
DrForester said:
Well it works craptasticly for me.

Either I get the PSP screen to freeze, It goes black and crash, or I get the WONDERFUL "The game could not be started (80020001)"
are you sure it says version 1.50 on the psp browser menu?

if it goes blank, you should try Method B




Keyser Soze said:
Well after a bit of work and mastering the memory card swap to a fine art (2 seconds!) I finnaly got the Snes emulator to work :)

BUT!

When i try to run a rom the whole thing frezzes and "Rom Image Loaded" comes up in small letters on the main screen a then just dies and turns itself off.

I am so close to getting this thing to work, it is really easy and is killing me at the very end everytime.

What am i missing to be acutlly able to play game game on it :(
if it freees that game doesn't work
 
JC10001 said:
Yup. I did that. I can get the game to load the title screen but then it locks up when the menu pops up.

You have to use the analog nub to navigate the menu. If you use the digital pad it locks up. Had the same thing happen to me
 
Can someone tell me exactly when you're supposed to swap? i'm thinking that may be my problem. Swap before the chyme? durring? after?
 
DrForester said:
Can someone tell me exactly when you're supposed to swap? i'm thinking that may be my problem. Swap before the chyme? durring? after?
as soon as you press X to launch the app on MS1

you have a good 18 seconds to complete the swap between the time you press X and the time the error pops up

even as far as 3 seconds after the screen fades black, it still works
 
DrForester said:
Can someone tell me exactly when you're supposed to swap? i'm thinking that may be my problem. Swap before the chyme? durring? after?

During the chyme, after the chyme, whenever. As long as it's before the screen fades to black and it starts trying to read from the memory stick.
 
Great King Bowser said:
During the chyme, after the chyme, whenever. As long as it's before the screen fades to black and it starts trying to read from the memory stick.


Crap, i was affraid of that. I just cant get anythign to work then, tried NES, SNES, double checked that I had 1.50. Im wondering if maybe my roms dont have the right extension, but even then the emu would at least load up right?
 
DrForester said:
Crap, i was affraid of that. I just cant get anythign to work then, tried NES, SNES, double checked that I had 1.50. Im wondering if maybe my roms dont have the right extension, but even then the emu would at least load up right?
yep, it would still load up... did you try Method B as seen in the pdf?

you need to use Method B for snes

or use version 2 of the swap tool
 
All I want is a full speed Mega Drive emu so I can get my 2D sonic fix on the go complete with awesome music.

One of the mega drive emus is running at a decent speed with no sound, but the other which apparently has sound I couldn't even get to run, kept telling me some image failed to load when attempting to run.
 
i can't seem to get multiple emulators to work on mine. i've got it set up right..i think, but nothing happens

game/test/eboot file = working
game/test/nes/eboot = not working
game/nes/eboot = not working

infact..
game/anything other than test = not working
wtf?
 
Cool I got it working :)

One of my fave games ever has gone portable...

tmntitpsp0ri.jpg


Its much easier than it sounds. All the text and tutorials had my head spinning but it is just common sense to get it working :)
 
The Faceless Master said:
yep, it would still load up... did you try Method B as seen in the pdf?

you need to use Method B for snes

or use version 2 of the swap tool


Version 2 of the swap tool?
Got a link? Cant seem to find it in previous posts anywhere
 
What's the best Genny emu, I'm having issues with the one download for all emulators version.

PCE is fantastic! I was just playing Dragon Spirit and Magical Chase, haha. They looked beautiful!

Pirates! on the go, and life is over.
 
BEWARE OF THE DOOM 1/2 APPS!

THEY CAN FRY YOUR MEMORY STICK PRO DUO!


Seriously. I just found out the hard way. Luckily I backed up my mem stick's contents before installing Doom.

After it corrupted the card it left all sorts of junk files on the stick. To delete them you have to reformat the mem stick. To do that hook it up to the mem stick reader on your computer, go to my computer, right click the drive that corresponds to the mem stick and select "Format". Leave the label field blank and hit okay.
 
Think i might have foudn the problem with mine. I had the 2nd memory stick in and noticed that the file shows up as corrupted data. Is it supposed to show up like that?
 
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