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Official PSP 1.50 exploit thread (proper loader has arrived)

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Danj said:
This is probably a silly question, but you do have firmware 1.50 and not 1.51 or 1.52? This exploit doesn't work on later firmware versions. Also, you only have a window of about 5 seconds or less to insert the second stick, if you miss it you might also get the problem you describe.

Thanks for the reply. No question is silly to me cause I know less about this process than anyone here :D The firmware is indeed 1.50 but I'm not sure I'm doing the swap in under 5 sec. I'll try again to be sure, but I'm thinking it's an error I'm making somewhere in the process that's causing it.
 
It seems this CAN be done with ONE MS, but requires much more work. I found this on PSPWiki (JP Homebrew site)...

Horrible Google Translation said:
* Of making start with memory stick 1 the method

 

** notice **

* Memory considering the delay entry of the lighter/writer, several seconds it meets
* Batch the file is drawn up
* Because 10 about seconds are all right, paying attention to delay entry, without hurrying, whether saying, too slowly do,

***********



* Preparation
The 1.BAT file is drawn up. I made " the Autorenc.bat ". In text editor below

Throwing, please retain somewhere.
From here *********************************************
Ren C: \psp\game\psp-dev\eboot.pbp eboot.pbp3
Ren C: \psp\game\psp-dev\eboot.pbp2 eboot.pbp
To here *********************************************
C: The \ is the drive letter of the memory stick lighter/writer with my machine. As needed please change.

The EBOOT.PBP of the 2.MS1 is copied that way in the PSP\GAME\PSP-DEV\ of the memory stick.
With the EBOOT.PBP of the 3.MS2 as a EBOOT.PBP2, it copies to the same folder as the ↑ of the memory stick.
4. With the software which we would like to move, it will entirely beforehand copy the file which the EBOOT.PBP needs.
5. With the personal computer, you open command prompt.
6. It moves to the position of the BAT file which it made in CD command. >> EX CD c: \psp15\
7. " The autoren.bat " and so on you ram down to command prompt, (as for ENTER you do not push)

With this completion of preparation.





* Use
1. First, the メモステ which was made is inserted in the PSP of the v1.5.
2. The loader is started.
3. The instant which it starts, removing the memory stick, you connect to the memory stick lighter/writer of the personal computer directly.
4. Pushing the ENTER with the personal computer, it executes the renaming BAT.
5. 2 - 3 seconds it waits. Being to have completed, it does, renaming processing but because there is delay entry, and others you obtain at once densely.
6. The kana which it is possible? When with you think, removing to the ぐ which is inhaled, you connect to the PSP.
7. If it goes well, it is the expectation which moves.




Basically, you make a .bat that will quickly rename the .pbp in the MS. So you start the loader, take it out and put into PC, hit the .bat then remove and put back in PSP. It says you have 10 seconds to do this.
 
I think I'm doing the final step wrong. The emulator loads,I can see its gui and all,but I can't load any roms because none show up. I'm using the Sega Master System emulator btw, I've tried the Master System roms in both zipped and also the .sms extentions and the roms still don't show either way.

Ofcourse I've got like almost 400 roms trying to show,do you guys think I should cut it down to a select few and see what happens?
 
Here's a wallpaper for your emulator menus I made(for NES, RIN GB/GBC, ETC). Depending on the emulator you have to rename it to either MENU.BMP or RINMENU.BMP depending on the emulator.

rinmenu0le.png


menu1mo.png


rinmenu2rf.png
 
woohoo, it works!

You have to swap before the PSP load screen fades (thats when it checks the memory stick again).

All save data backed up just in case.

SNES is a little slow on Mario kart even at 333MHz, still Im sure it'll improve.
 
mrklaw said:
woohoo, it works!
SNES is a little slow on Mario kart even at 333MHz, still Im sure it'll improve.

Mario Kart: uses dsp coprocessor emulation
Yoshi's Island: uses fx2 coprocessor emulation

So they're both going to be a bit harder on the PSP CPU. :)
 
The Master System emulator must be junk,I've done everything and it still won't load roms.

Maybe I'll try the SMS V.03 instead of 4.
 
Well, I've tried the exploit with Nester J and a ton of games and can say that it works pretty flawlessly.

I did not use the actual tool, just the manual method using PBP unpacker someone posted a couple pages ago and it works great. Once you do it a couple times, the swap is very easy and you have enough time to get it done. The swap method, while not ideal, will certainly get the right people thinking about this. I believe we will have a 1 MS solution within a week or two. In the meantime, Sleep mode is my friend.

NesterJ locked up once because I had too many games in one folder, cut it down to 100 per folder and it works fine.

333Mhz makes NES pretty much spot-on, although there's a problem that nobody's mentioned in this thread so far. The PSP screen kinda sucks for scrolling games. The refresh is so slow that some games that scroll with busy backgrounds become blurry and hurtful to the eyes. Don't get me wrong, I'll deal with it, but it's just too bad the screen doesn't have a higher refresh.
 
Crazymoogle said:
Mario Kart: uses dsp coprocessor emulation
Yoshi's Island: uses fx2 coprocessor emulation

So they're both going to be a bit harder on the PSP CPU. :)

Yeah, well I'm not dusting off the SNES in the loft, but they are my favourites, so I'll leave them until the emu gets better. Its very early days, so I'm sure it'll improve.


BTW, when the wider scene gets their hands on it, and sees how annoying the swap is - please write a dashboard app that can launch apps/be returned to. Then we can leave that safely in sleep mode :)
 
Stay away from version.04 of the Master System emulator,it doesn't want to load roms.
In contrast I got version .03 working rightaway-Chop lifter and Sub Attack never looked so good:)

You'll want to do the following when you use version .03


Be sure the directory looks just as these when you drop your files.

For MS stick 1
psp/game/sms/


For MS stick 2
/psp/game/sms/roms/

Be sure to have your roms unzipped and with in the .sms extension as well.


Unfortunately version .03 has no sound and is not full screen. Even though I've had no success with version .04 I'm still going to try again anyways,since others at the PSPhacker.claim it works well and with sound,hmmm. Maybe those are firmware 1.0 users though?
 
yeah so i stayed up all night to try the loader, and when i got it and read the engrish pdf, i just went to sleep .. swap what???

so i woke up an hour or so ago and finally tried it out... pretty easy to do, but also pretty inconvenient... oh well, at least it's not fake!
 
I hate to sound so negative, but I'll wait and see if they get it so you don't have to swap with two memory sticks...that really sucks. PSP 1.0 is still the best.

Sounds nice though. :)
 
A note about the "exploit pack" that you just linked to. The versions of the emus in there are not the latest versions. For example, The pack has NesterJ 1.01, whereas 1.02 is now out.

1.02 is improved greatly by the addition of a 1.5x Filtered screen option. It's not perfect, but it's a good compromise between the tiny original screen option and super-squashed full screen option in NesterJ 1.01.
 
Sorry if this as already been asked but... today I am going over to best buy to pick up a PSP, now it should be 1.5 right? 1.51 and 1.52 is only if you upgrade your firmware online right? Or is there a possibility I am gonna get screwed with a later firmware?
 
SNES emulation is pretty good, but Megadrive runs terrible. Is there even a settings menu available? The readme does not mention anything of the sort, so I assume no.
 
Ok, how the heck are you guys getting the Snes to run? I've tired like 3 versions and tried extracting the PSP DATA file and renaming it EBOOT and still I either get a black screen with nothing on it, or my PSP freezes and shuts itself off!
 
newsguy said:
Ok, how the heck are you guys getting the Snes to run? I've tired like 3 versions and tried extracting the PSP DATA file and renaming it EBOOT and still I either get a black screen with nothing on it, or my PSP freezes and shuts itself off!
all i did was what the pdf said, nothing special
 
try these settings for SNES:

Transparancy: off

sound: 11112 hz or whatever the lowest one is

frameskip: 2+

333 mhz

graphics/sound settings: add about +.4, increase by +.1 if needed until you're satisfied
 
you could use that Ericsson thingy (that lets you use big memory sticks), then use a 256MB memory stick select. That is effectively 2x128MB memory sticks with a switch to select which one to use. Then all you'd need to do is flick the switch and away you go.
 
well im glad this is working....ive only tried the SNES emulator so far and it lags pretty badly...any other emulators working pretty well?
 
turok4n64 said:
well im glad this is working....ive only tried the SNES emulator so far and it lags pretty badly...any other emulators working pretty well?

NES worked flawless for me. Genesis as well but w/o sound.
 
Has anyone checked out the Neogeo emulator for the PSP yet? I'm at work right now, so I can't test it, but would like to know if I should bother with this one?
 
so has the team that found this exploit said anything about making this a 1 memory card solution at any point in time. it seems in the video's they didn't do any swapping, so it must be possible right?
 
Im having a hell of a time getting Doom to work. Can someone please explain in more detail what i need to do? Thanks.
 
Here's some rain for your parade. These statements come from a PSP fan and owner.

This exploit and these emulators are pathetic. The NES emulators on both the GBA and the GP32 work better than Nester J. And memory card swapping?! You've got to be kidding me.

And for those of you praising the SNES emu you really need to get your heads examined. Who the hell wants to play a game without sound just so that the game can run at close to normal speeds? Again, that's pathetic. The SNES emu on GP32 is much better than this. (As is the TG-16/PCE emu.)

I've also noticed some over heating issues on systems that have changed their clock speed.

But here's the real kicker and no one in this thread are going to like this. These emus will hurt the PSP more than they will help it. (Let's see if anyone here is smart enough to figure out why that is.)

And as far as loading ripped UMD's from the memory stick is concerned, that could very well be a BIG nail in the PSP's coffin. Piracy didn't help the Dreamcast. It wont help the PSP.
 
TotalBastard said:
Here's some rain for your parade. These statements come from a PSP fan and owner.

This exploit and these emulators are pathetic. The NES emulators on both the GBA and the GP32 work better than Nester J. And memory card swapping?! You've got to be kidding me.

And for those of you praising the SNES emu you really need to get your heads examined. Who the hell wants to play a game without sound just so that the game can run at close to normal speeds? Again, that's pathetic. The SNES emu on GP32 is much better than this. (As is the TG-16/PCE emu.)

I've also noticed some over heating issues on systems that have changed their clock speed.

But here's the real kicker and no one in this thread are going to like this. These emus will hurt the PSP more than they will help it. (Let's see if anyone here is smart enough to figure out why that is.)

And as far as loading ripped UMD's from the memory stick is concerned, that could very well be a BIG nail in the PSP's coffin. Piracy didn't help the Dreamcast. It wont help the PSP.

WHAT DO YOU MEAN I ONLY WON $100,000 IN THE NATIONAL LOTTERY?! FUCKERS!
 
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